Rust

Rust

AVERAGE FPS
53
playable

This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 26 31 46
1440p QHD 33 44 52 78
1080p Full HD 49 64 76 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 46
3840x2160 Medium 31
3840x2160 High 26
3840x2160 Ultra 20
2560x1440 Low 78
2560x1440 Medium 52
2560x1440 High 44
2560x1440 Ultra 33
1920x1080 Low 113
1920x1080 Medium 76
1920x1080 High 64
1920x1080 Ultra 49

Rust with AMD Ryzen 7 9800X3D + NVIDIA GeForce GTX 1070, In-Depth Analysis

The AMD Ryzen 7 9800X3D paired with the NVIDIA GeForce GTX 1070 presents a stark contrast in capabilities within Rust, a survival title where the CPU’s massive cache and the GPU’s aging architecture create a distinct performance bottleneck profile. Benchmark data indicates that this combination is highly sensitive to both resolution and graphical presets, with the GTX 1070’s 8 GB of VRAM and Pascal-era compute power limiting frame rates far more than the 9800X3D’s processing headroom. The measured results show a clear hierarchy: to achieve a playable experience, users must prioritize the Low preset, while higher settings quickly diminish returns. This analysis breaks down the exact measured FPS across resolutions and settings, explains the scaling behavior, and isolates the roles of the CPU and GPU based solely on the provided data.

Settings Recommendations

The measured FPS data for Rust with this hardware combination points to a single dominant choice: the Low preset is the only setting that delivers consistently smooth frame rates across all tested resolutions. At 1920x1080, the Low preset achieves an average of 113 FPS, which is 37 FPS higher than the next best option, Medium, at 76 FPS. This gap widens dramatically at higher resolutions; at 2560x1440, Low produces 78 FPS, while Medium drops to 52 FPS, and High falls to 44 FPS. At 3840x2160, the situation becomes critical, as Low is the only preset to remain above 40 FPS, averaging 46 FPS, whereas Medium and High plummet to 31 FPS and 26 FPS, respectively.

For users with 1080p monitors, the Low preset offers a substantial performance buffer, but the Medium preset at 76 FPS is still viable for those who prefer higher visual fidelity without severe stuttering. At 1440p, the Low preset is strongly recommended, as the 78 FPS average provides a comfortable margin above the 60 FPS threshold, while Medium’s 52 FPS may introduce noticeable dips in demanding scenes. At 4K, the Low preset is essentially mandatory, as the 46 FPS average is borderline playable but represents the absolute ceiling for this GPU. The Ultra preset is not recommended under any circumstance; it yields only 49 FPS at 1080p, 33 FPS at 1440p, and 20 FPS at 4K, all of which fall below acceptable playability thresholds. The data shows a consistent pattern: the GTX 1070’s raw throughput is insufficient for high-fidelity rendering in Rust, and the Low preset is the only configuration that properly leverages the CPU’s strength while keeping the GPU within its operational comfort zone.

FAQ

Q: What is the best preset for a 1080p monitor with this CPU and GPU?

A: The Low preset provides the highest average FPS at 113, but Medium is also viable at 76 FPS. For a balance of visual quality and performance, Medium is acceptable, though Low offers a significant 37 FPS advantage.

Q: Can this hardware run Rust at 4K resolution smoothly?

A: No. At 3840x2160, even the Low preset only averages 46 FPS, which is below the standard 60 FPS target. Higher presets are unplayable, with Medium at 31 FPS and High at 26 FPS.

Q: How much faster is the Low preset compared to Ultra at 1440p?

A: The Low preset averages 78 FPS, which is 45 FPS higher than the Ultra preset’s 33 FPS at 2560x1440. This represents a 136% performance uplift, indicating the GPU is severely constrained by higher graphical loads.

Q: Is the CPU or GPU the limiting factor in this configuration?

A: The GPU is the primary bottleneck. The GTX 1070’s benchmark scores place it in the 47th percentile among all GPUs, while the Ryzen 7 9800X3D sits in the 87th percentile. The FPS drops from Low to Ultra settings at the same resolution show the GPU struggling, not the CPU.

Q: What is the performance difference between 1080p and 4K on the Low preset?

A: At 1080p, the Low preset averages 113 FPS, but at 4K it drops to 46 FPS. This is a resolution scaling factor of approximately 2.46x, meaning the GPU’s fill rate is overwhelmed by the pixel count.

Q: Are there any settings that provide a consistent frame rate without major dips?

A: The Medium preset is the only one with recorded minimum and maximum FPS values. At 1080p, it ranges from 64 to 87 FPS, at 1440p from 44 to 60 FPS, and at 4K from 26 to 35 FPS. This variance suggests that even Medium is not stable, favoring Low for consistent performance.

GPU Role

The NVIDIA GeForce GTX 1070, built on the 16 nm Pascal architecture, is the definitive performance limiter in this Rust configuration. Its 8 GB of GDDR5 memory on a 256-bit bus provides a bandwidth of 256.3 GB/s, which is adequate for 1080p but becomes strained at higher resolutions. The GPU’s core clocks, with a base of 1506 MHz and a boost of 1683 MHz, are modest by modern standards, and its FP32 compute of 6.463 TFLOPS is far below what Rust’s rendering engine demands for high-detail scenes. The benchmark data underscores this: the GTX 1070’s average benchmark score is 9780, placing it in the 47th percentile of all GPUs, and its nearest rivals—such as the AMD FirePro W5000 and NVIDIA Quadro M2000M—are within a 0.5% deltaPct, indicating it is a mid-range performer from a previous era.

The measured FPS results correlate directly with the GPU’s limitations. At 1920x1080, the GPU can manage a 113 FPS average on Low, but this drops to 49 FPS on Ultra, a 56% reduction. This pattern is consistent across resolutions: at 2560x1440, Low yields 78 FPS while Ultra falls to 33 FPS, and at 3840x2160, Low produces 46 FPS while Ultra barely reaches 20 FPS. The VRAM capacity of 8 GB is not the primary issue—Rust can fit within it at most settings—but the GPU’s shading units (1920) and texture rate (202.0 GTexel/s) are insufficient for the complex geometry and lighting effects at higher presets. The data shows that the GTX 1070’s architecture, with 64 ROPs and a pixel rate of 107.7 GPixel/s, is simply outmatched by the demands of 4K rendering, as evidenced by the steep FPS decline from Low to Ultra at that resolution. In summary, the GPU’s age and mid-range standing dictate that users must sacrifice visual fidelity to maintain playable frame rates.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings. At 1920x1080, the Low preset leads with an average of 113 FPS, followed by Medium at 76 FPS (with a range of 64 to 87 FPS), High at 64 FPS, and Ultra at 49 FPS. The scaling from Low to Ultra represents a 64 FPS drop, or a 56% reduction, illustrating the GPU’s sensitivity to graphical complexity. At 2560x1440, the Low preset averages 78 FPS, Medium averages 52 FPS (range 44 to 60 FPS), High averages 44 FPS, and Ultra averages 33 FPS. The drop from Low to Ultra is 45 FPS, a 58% reduction, showing a similar proportional loss as 1080p. At 3840x2160, Low averages 46 FPS, Medium averages 31 FPS (range 26 to 35 FPS), High averages 26 FPS, and Ultra averages 20 FPS. The drop from Low to Ultra is 26 FPS, a 57% reduction, which maintains the same scaling pattern but at an absolutely lower performance level.

Notably, the Medium preset is the only one with recorded minimum and maximum FPS values, providing insight into frame pacing. At 1080p, the range is 64 to 87 FPS, a 23 FPS variance; at 1440p, the range is 44 to 60 FPS, a 16 FPS variance; and at 4K, the range is 26 to 35 FPS, a 9 FPS variance. This suggests that while the average FPS drops with resolution, the frame variance also narrows, likely due to the GPU being more consistently bottlenecked at higher pixel counts. The average FPS figures across all settings show that the GTX 1070 cannot sustain 60 FPS at any resolution above 1080p, and even at 1080p, only the Low preset exceeds the 100 FPS mark. These numbers confirm that the GPU is the sole arbiter of performance, with the CPU’s capabilities remaining largely untapped.

Resolution Scaling

The transition from 1080p to 4K reveals a severe scaling penalty that highlights the GPU as the limiting component. On the Low preset, the average FPS drops from 113 at 1920x1080 to 78 at 2560x1440, and finally to 46 at 3840x2160. This is a cumulative drop of 67 FPS from 1080p to 4K, representing a 59% reduction. The scaling from 1440p to 4K is particularly steep, with a 32 FPS drop (from 78 to 46), which is a 41% decline. This disproportionate loss at higher resolutions is a classic sign of GPU fill-rate and bandwidth limitations, as the number of pixels to render quadruples from 1080p to 4K, but the GTX 1070’s 256.3 GB/s bandwidth cannot keep pace.

For the Medium preset, the scaling is similar: 76 FPS at 1080p, 52 FPS at 1440p, and 31 FPS at 4K, a total drop of 45 FPS (59%). The High preset shows 64 FPS at 1080p, 44 FPS at 1440p, and 26 FPS at 4K, a 38 FPS drop (59%). The Ultra preset follows the same proportional trend with 49, 33, and 20 FPS respectively, a 29 FPS drop (59%). The consistent 59% reduction across all presets from 1080p to 4K indicates that the scaling is resolution-bound rather than settings-bound, reinforcing that the GPU is the primary bottleneck. If the CPU were the limiting factor, we would expect to see a less dramatic drop at higher resolutions, as the CPU workload remains relatively constant regardless of pixel count. The data shows the opposite: the FPS scales almost linearly with pixel count, proving that the GTX 1070’s rendering throughput is the sole constraint. The 9800X3D, with its high single-thread score of 2080 in Cinebench R23, has ample headroom to feed frames, but the GPU cannot output them fast enough.

CPU Role

The AMD Ryzen 7 9800X3D plays a supporting role in this configuration, providing more than enough processing power for Rust but never being fully utilized due to the GPU bottleneck. The CPU features 8 cores and 16 threads based on the Zen 5 architecture, with a base clock of 4.70 GHz and a boost clock of 5.20 GHz. Its L3 cache is 96 MB (shared), which is critical for Rust’s world streaming and entity updates, but the benchmark data shows that this advantage is irrelevant when the GPU is the limiting factor. The 9800X3D’s benchmark scores are robust—Cinebench R23 multicore at 23230 and singlecore at 2080, with a Passmark multithread score of 40009—placing it in the 87th percentile of all CPUs. Its nearest rivals, such as the AMD Ryzen 7 PRO 8840HS and Ryzen 7 7700, are within a 0.8% deltaPct, confirming its top-tier status.

However, the measured FPS in Rust does not reflect this CPU strength. At 1080p Low, where the CPU would typically be more stressed, the system achieves 113 FPS, but this is still likely GPU-limited, as the GTX 1070’s 6.463 TFLOPS is the constraint. The CPU’s 3DMark single-thread score of 1212 and Geekbench singlecore of 2964 indicate it can handle Rust’s primary game thread easily, but the GPU cannot translate this into higher frame rates. The data suggests that even at 1080p Low, the GPU is at its near-maximum output, and the CPU is idle. The 9800X3D’s 120 W TDP and 4 nm process node make it an efficient processor, but in this pairing, its performance headroom is wasted. If a more powerful GPU were installed, the 9800X3D’s 96 MB L3 cache and high clock speeds would likely show a significant benefit in Rust’s CPU-intensive moments, such as base building or large player interactions. As it stands, the CPU’s role is to avoid bottlenecking the GTX 1070, which it does with ease, but it cannot overcome the GPU’s fundamental limitations. The result is a system where the CPU is overqualified, and the GPU dictates the playable settings and resolutions.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce GTX 1070 in Rust

Resolution Settings Avg FPS
3840x2160 Low 46.0
3840x2160 Medium 31.0
3840x2160 High 26.0
3840x2160 Ultra 20.0
2560x1440 Low 78.0
2560x1440 Medium 52.0
2560x1440 High 44.0
2560x1440 Ultra 33.0
1920x1080 Low 113.0
1920x1080 Medium 76.0
1920x1080 High 64.0
1920x1080 Ultra 49.0

Rust with GTX 1070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 9800X3D + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.