Rust

Rust

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 36 42 63
1440p QHD 46 61 72 107
1080p Full HD 67 88 104 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 42
3840x2160 High 36
3840x2160 Ultra 27
2560x1440 Low 107
2560x1440 Medium 72
2560x1440 High 61
2560x1440 Ultra 46
1920x1080 Low 155
1920x1080 Medium 104
1920x1080 High 88
1920x1080 Ultra 67

Rust with AMD Ryzen 7 9700F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 9700F is a Zen 5 (Granite Ridge) part built on TSMC's 4 nm process, bringing 8 cores and 16 threads to the AM5 socket. Its base clock of 3.80 GHz can reach 5.50 GHz at boost, which places it in the 94th percentile of all CPUs in the benchmark database. The chip's 32 MB of shared L3 cache and 80 KB of L1 per core suggest strong per-thread responsiveness, a trait that matters in Rust's simulation-heavy world where entity updates and physics ticks can bottleneck even fast processors.

Looking at synthetic workloads, the 9700F posts a PassMark single-thread score of 4691 and a multithread score of 36470. Its nearest rivals in aggregate benchmark score include the AMD Ryzen 9 7940HX (0.2% higher), Intel Core i7-14700KF (0.2% lower), AMD Ryzen 9 7950X (0.7% higher), and Intel Core i7-14700K (0.9% higher). The 9700F essentially trades blows with these higher-core-count or higher-power parts, which is notable given its 65 W TDP. In Rust, where frame pacing often depends on the main thread's ability to process game logic, the 5.50 GHz boost clock likely helps maintain consistent lows, though the data shows min FPS values are only recorded for Medium settings across resolutions.

The measured FPS in this combo — with a GTX 1080 Ti — reveals that at 1080p Low, the system hits 155 avg FPS, while 1080p Ultra drops to 67. This spread suggests the CPU can feed the GPU well at lower settings, but at Ultra, either the CPU's single-thread limits or the GPU's rendering load becomes the constraint. The 9700F's 94th percentile standing implies it is not the primary bottleneck in most scenarios; rather, the GPU's age and VRAM capacity likely cap performance at higher presets. The chip's DDR5 memory support with dual-channel 89.6 GB/s bandwidth also feeds the game's streaming of map data, though Rust's procedural world generation relies more on storage and RAM than pure memory bandwidth.

# GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1080 Ti is a Pascal-era card with 11 GB of GDDR5X memory on a 352-bit bus, delivering 484.4 GB/s of bandwidth. Its base clock of 1481 MHz boosts to 1582 MHz, with memory running at 1376 MHz (11 Gbps effective). The card packs 3584 shading units, 224 TMUs, and 88 ROPs, producing 11.34 TFLOPS of FP32 compute. In the benchmark hierarchy, this GPU sits at the 58th percentile, with its closest rivals being the AMD Radeon R9 M380 (0.2% higher score), AMD Radeon Pro W5500 (0.8% lower), NVIDIA GeForce RTX 2060 (1.7% higher), and NVIDIA GeForce GTX 580 (1.7% higher). The 1080 Ti's PassMark G3D score of 18600 reflects its standing as a capable but dated directX 12 performer.

Rust's visual demands are primarily texture-heavy — terrain, building materials, and vegetation all consume VRAM. The 11 GB frame buffer is generous even by modern standards, but the card's 16 nm process and Pascal architecture lack hardware features that newer titles exploit. The measured FPS shows a clear pattern: at 4K High, the combo averages 36 FPS; at 4K Low, it jumps to 63. This 27 FPS gap between presets at the same resolution indicates that the GPU's shading and memory bandwidth are the limiting factors when pixel count and effects scale up. At 1080p, the card performs more comfortably: 155 FPS on Low vs 88 on High vs 67 on Ultra. The 1080 Ti's 88 ROPs and 139.2 GPixel/s pixel rate handle 1080p fill rates well, but the 4K Ultra result of 27 FPS shows the card struggling with the combined load of high resolution and maxed settings.

The GPU's 250 W TDP and PCIe 3.0 x16 interface are consistent with its 2017 release, and while the card supports DirectX 12 (12_1) and Vulkan 1.4, Rust's engine may not fully leverage these APIs on older hardware. The data suggests that the 1080 Ti's memory bandwidth — while high at 484.4 GB/s — is still outpaced by the game's streaming needs at 4K, where the 36 FPS High result is barely playable. At 1440p, the card delivers a more viable experience: 61 FPS on High and 107 FPS on Low.

# Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal preset depends heavily on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers 155 avg FPS, which is far above the 60 FPS threshold and provides headroom for competitive play. The Medium preset at 1080p yields 104 avg FPS with a min of 89 and max of 120, offering a balance between visual fidelity and smoothness. High at 1080p drops to 88 avg FPS, while Ultra falls to 67 — still playable but with diminishing returns on visual quality. For most players on a 1080p monitor, Medium is the sweet spot: it maintains a 104 FPS average with a minimum of 89, ensuring no dips below 60.

At 2560x1440, the Low preset produces 107 avg FPS, making it the only preset at this resolution that comfortably exceeds 100 FPS. Medium at 1440p averages 72 FPS with a min of 61 and max of 83, which is borderline for high-refresh displays but acceptable for standard 60 Hz monitors. High at 1440p drops to 61 avg FPS, right at the 60 Hz line, while Ultra falls to 46 — below the typical playability threshold. The data suggests that 1440p users should stick to Low for maximum smoothness or Medium if they can tolerate occasional dips near 60.

At 3840x2160, none of the presets achieve 60 avg FPS. Low is the best at 63, followed by Medium at 42 (with a min of 36 and max of 49), High at 36, and Ultra at 27. The 4K Low result is technically playable at 63 FPS average, but the lack of min FPS data for Low means there could be stutter. Medium at 4K shows a 36 FPS minimum, which is likely to produce noticeable hitches. For 4K, the only viable option is Low, and even then, the experience will be marginal. The pattern across all resolutions is clear: lower presets yield disproportionately higher FPS, suggesting that visual effects and draw distances are the primary GPU load drivers.

# How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the AMD Ryzen 7 9700F and NVIDIA GeForce GTX 1080 Ti ranks 1608 out of 2953 tested combos in Rust. That places it in the 54th percentile of all system configurations evaluated for this game — dead center of the field. The rank reflects a notable mismatch: the CPU is a modern high-end part (94th percentile among all CPUs), while the GPU is an older mid-range performer (58th percentile among all GPUs). In Rust, which is known to be CPU-intensive, this pairing benefits from the 9700F's strong single-thread performance, but the 1080 Ti's age caps the overall frame rates.

The data implies that this combo is better suited for 1080p gaming than for higher resolutions. At 1080p, the system achieves 155 FPS on Low and 88 FPS on High, which would likely place it above many combos with newer but lower-end GPUs. However, at 4K, the 36 FPS High result drags the ranking down, as many modern GPUs with similar CPU pairings would outperform it. The 1080 Ti's 11 GB VRAM is sufficient for Rust's textures, but its raw compute power — 11.34 TFLOPS — is modest by 2025 standards. The combo's mid-pack ranking suggests that Rust players with this setup should prioritize resolution over settings, or vice versa, depending on their monitor's refresh rate.

# FAQ

Q: What is the best resolution for this CPU/GPU combo in Rust?

A: Based on the measured data, 1920x1080 is the only resolution where all presets exceed 60 FPS (High: 88, Low: 155, Medium: 104, Ultra: 67). At 1440p, only Low (107) and Medium (72) exceed 60, while at 4K, only Low (63) barely does.

Q: Does the Ryzen 7 9700F bottleneck the GTX 1080 Ti in Rust?

A: The CPU's 94th percentile standing and 5.50 GHz boost clock suggest it is not the limiting factor. The FPS drops more sharply with resolution increases (1080p Low: 155 vs 4K Low: 63), indicating the GPU is the primary constraint, especially at higher settings.

Q: How does the GTX 1080 Ti's 11 GB VRAM affect Rust performance?

A: The 11 GB frame buffer is ample for Rust's textures, so VRAM capacity is unlikely to be a bottleneck. The measured FPS differences between presets (e.g., 4K High: 36 vs 4K Low: 63) are more attributable to shading and memory bandwidth demands than VRAM capacity.

Q: Is the Medium preset at 1440p playable with this combo?

A: Yes, Medium at 1440p averages 72 FPS with a min of 61 and max of 83. The minimum of 61 ensures no drops below 60 FPS, making it a safe choice for a 60 Hz monitor.

Q: What causes the FPS drop from 1080p Low (155) to 4K Low (63)?

A: The 2.4x resolution increase (from 2.1 million to 8.3 million pixels) overwhelms the GTX 1080 Ti's pixel rate of 139.2 GPixel/s. The GPU's 88 ROPs must fill more pixels, and the 484.4 GB/s memory bandwidth is stretched thinner at 4K.

Q: How does this combo compare to systems with the RTX 2060?

A: The GTX 1080 Ti's average benchmark score is 1.7% lower than the RTX 2060, making them near-peers in raw compute. In Rust specifically, the 1080 Ti's higher memory bandwidth (484.4 GB/s vs the RTX 2060's unspecified) may help at higher resolutions, but the ranking data shows this combo sits in the middle of the pack.

# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its strongest results. Low settings produce 155 avg FPS, Medium drops to 104 avg with a min of 89 and max of 120, High falls to 88 avg, and Ultra bottoms out at 67 avg. The gap between Low and Ultra is 88 FPS, showing a steep scaling curve. The Medium preset's min of 89 FPS is particularly notable — it indicates that even in heavy scenes, the system stays above 60 FPS comfortably.

At 2560x1440, the performance drops significantly. Low yields 107 avg FPS, Medium provides 72 avg with a min of 61 and max of 83, High averages 61 FPS, and Ultra averages 46 FPS. The Medium preset's minimum of 61 FPS is just above the 60 FPS threshold, making it a marginal choice for smooth gameplay. The drop from Low to Ultra at 1440p is 61 FPS, indicating that the GPU is increasingly the bottleneck as settings rise.

At 3840x2160, the results are mostly below playable thresholds. Low averages 63 FPS, Medium averages 42 with a min of 36 and max of 49, High averages 36 FPS, and Ultra averages 27 FPS. Only Low exceeds 60 FPS, and even then, the lack of min FPS data for Low leaves uncertainty about consistency. The Medium preset's min of 36 FPS is a clear indicator of stuttering under load. The 4K results show that this combo is not suited for high-fidelity 4K gaming in Rust.

# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the scaling from 1080p to 4K reveals the GPU's dominance as the limiting factor. For Low settings, FPS drops from 155 at 1080p to 107 at 1440p (a 31% reduction) and then to 63 at 4K (a 59% reduction from 1080p). For Medium, the progression is 104 → 72 → 42, with the 4K result being 60% lower than 1080p. High settings go 88 → 61 → 36, a 59% drop from 1080p to 4K. Ultra goes 67 → 46 → 27, a 60% reduction.

The consistency of these percentage drops — roughly 30% from 1080p to 1440p and another 40-50% from 1440p to 4K — points to a purely GPU-limited scenario. The pixel count increases by 1.8x from 1080p to 1440p and by 4x from 1080p to 4K. If the CPU were the bottleneck, the FPS would not scale so predictably with resolution. The Ryzen 7 9700F's strong single-thread score of 4691 and its performance parity with the Ryzen 9 7940HX (0.2% delta) suggest it has ample headroom to feed the GPU.

The GTX 1080 Ti's 484.4 GB/s memory bandwidth and 139.2 GPixel/s pixel rate are the likely culprits. At 4K, the GPU must process 8.3 million pixels per frame, and with the card's 88 ROPs, the fill rate becomes a hard limit. The fact that Low settings at 4K (63 FPS) outperform High settings at 1440p (61 FPS) is counterintuitive — it suggests that the resolution increase is less punishing than the settings increase, meaning that shader complexity and texture fetches weigh more heavily on the GPU than raw pixel count. This is characteristic of a card with high bandwidth but limited compute throughput (11.34 TFLOPS). In Rust, where dynamic lighting and shadows are expensive, the GPU's Pascals architecture lacks the dedicated ray tracing or tensor cores found in newer parts, forcing the card to rely on brute-force compute that has aged poorly.

Hardware Specifications

AMD Ryzen 7 9700F

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1080 Ti

VRAM 11 GB GDDR5X
Base Clock —
Boost Clock 1582 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce GTX 1080 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 42.0
3840x2160 High 36.0
3840x2160 Ultra 27.0
2560x1440 Low 107.0
2560x1440 Medium 72.0
2560x1440 High 61.0
2560x1440 Ultra 46.0
1920x1080 Low 155.0
1920x1080 Medium 104.0
1920x1080 High 88.0
1920x1080 Ultra 67.0

Rust with Ryzen 7 9700F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1080 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 9700F + GTX 1080 Ti

Explore FPS benchmarks for other games using this same hardware combination.