Rust
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 23 | 28 | 43 |
| 1440p QHD | 29 | 39 | 45 | 69 |
| 1080p Full HD | 41 | 55 | 68 | 99 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 3050 4 GB lands at rank 1536 out of 1717 tested combos in Rust. This places the pairing in the bottom 10% of the database, indicating that while the configuration is functional, it is not competitive against the broader field of tested systems. The percentile positioning for the CPU alone is much stronger at 86, but the GPU’s median percentile of 50 drags the overall combo down. The data suggests that this is a lopsided pairing where the processor’s capabilities are not being fully utilized due to the graphics card’s constraints.
How This Combo Ranks
The combo rank of 1536 out of 1717 combos means that roughly 89% of tested systems outperform this configuration in Rust. This is a poor showing, but the reasons are clear when examining the component split. The CPU, AMD Ryzen 7 5800XT, sits at the 86th percentile among all CPUs, which is a strong position. Its average benchmark score of 29774 is nearly identical to its nearest rivals, including the AMD Ryzen 7 PRO 5755GE at 29740 (0.1% delta) and the AMD Ryzen 7 7840H at 29868 (-0.3% delta). These rivals are all mobile or PRO variants, yet the 5800XT holds its own.
However, the GPU tells a different story. The NVIDIA GeForce RTX 3050 4 GB sits at the 50th percentile among all GPUs, which is exactly average. There are no nearest rivals listed for the GPU, indicating that its performance profile is not closely matched by other cards in the database. The combination of an above-average CPU with an average GPU results in a system that is fundamentally GPU-limited in Rust. The rank of 1536 suggests that for this specific game, the graphics card is the primary bottleneck, preventing the system from reaching higher frame rates that the CPU could otherwise support.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is built on the Ampere architecture with 2048 shading units, 64 TMUs, and 32 ROPs. Its memory configuration is particularly noteworthy: 4 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The memory clock runs at 1500 MHz, which translates to 12 Gbps effective. In Rust, a game known for its large maps and heavy texture streaming, the 4 GB VRAM capacity is a critical limitation. The data shows that at 1080p Ultra settings, the average FPS drops to 40.6, which is a steep decline from the 99.3 FPS achieved at Low settings. This 59-point drop from Low to Ultra at 1080p is significantly larger than the drop from Low to Medium (31.7 points), suggesting that the card is running out of memory or bandwidth as texture quality increases.
The GPU’s boost clock of 1740 MHz is modest, and the FP32 performance of 7.127 TFLOPS is not exceptional. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are adequate for 1080p gaming but struggle at higher resolutions. The data confirms this: at 4K Low settings, the average FPS is 42.9, but at 4K Ultra, it plummets to 19.0. The GPU is clearly the limiting factor, as the CPU’s performance headroom cannot compensate for the GPU’s inability to render frames at higher resolutions and settings.
Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling that points to the GPU as the bottleneck. At 1080p Low, the system achieves 99.3 FPS, which drops to 68.6 FPS at 1440p Low and 42.9 FPS at 4K Low. This represents a 57% reduction in FPS from 1080p to 4K at Low settings. At High settings, the drop is even more pronounced: 54.5 FPS at 1080p falls to 38.6 FPS at 1440p and 22.9 FPS at 4K, a 58% reduction. The scaling from 1080p to 1440p is roughly a 30% drop across all settings, which is typical for a GPU-bound scenario.
The most telling data point is the transition from 1440p to 4K. At High settings, going from 38.6 FPS at 1440p to 22.9 FPS at 4K is a 41% drop. At Ultra settings, the drop is from 28.5 FPS to 19.0 FPS, a 33% reduction. These substantial drops indicate that the GPU’s memory bandwidth of 192.0 GB/s and 4 GB VRAM are insufficient for 4K rendering in Rust. The CPU, with its 8 cores and 16 threads, is not the limiting factor at these resolutions, as the FPS scales inversely with the number of pixels rendered.
Measured FPS Breakdown
At 1080p, the system shows a wide range of performance depending on settings. The Low preset delivers an average of 99.3 FPS, which is the only setting that approaches a truly smooth experience. Medium drops to 67.6 FPS, High to 54.5 FPS, and Ultra to 40.6 FPS. The gap between Low and Medium is 31.7 FPS, while the gap between Medium and High is 13.1 FPS, and between High and Ultra is 13.9 FPS. This suggests that the Low preset avoids the VRAM and bandwidth constraints that begin to appear at Medium and above.
At 1440p, the performance scales down proportionally. Low delivers 68.6 FPS, Medium 45.1 FPS, High 38.6 FPS, and Ultra 28.5 FPS. The drop from 1080p to 1440p at Low is 30.7 FPS, which is a 31% reduction. At Ultra, the drop is 12.1 FPS, a 30% reduction. This consistent scaling indicates that the GPU is the limiting factor, as the CPU’s performance is not varying with resolution.
At 4K, the system struggles to maintain playable frame rates. Low delivers 42.9 FPS, Medium 28.4 FPS, High 22.9 FPS, and Ultra 19.0 FPS. The difference between Low and Ultra at 4K is 23.9 FPS, which is a 56% reduction. The 4K Medium result of 28.4 FPS is barely above the 1440p Ultra result of 28.5 FPS, showing that the GPU is hitting a hard performance wall at this resolution. The data clearly shows that 1080p Low is the only configuration that provides a consistently smooth experience, while 1440p and 4K are only viable at the lowest settings.
CPU Role
The AMD Ryzen 7 5800XT is a Zen 3 part with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. It has a 32 MB L3 cache and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. In synthetic benchmarks, the CPU scores 23794 in Cinebench R23 multi-core and 3359 in single-core, which are strong results. Its 3DMark scores are also impressive: 7683 in 16-thread, 6141 in 8-thread, and 959 in single-thread.
In Rust, the CPU’s role is secondary to the GPU. The game is not heavily multithreaded, so the 16 threads are not fully utilized, but the strong single-core performance of 959 in 3DMark single-thread helps with game logic and physics. The CPU’s percentile of 86 means it outperforms most other processors, and its average benchmark score of 29774 is within 0.3% of its nearest rivals. However, the measured FPS data shows that even with this powerful CPU, the system cannot exceed 99.3 FPS at 1080p Low. This suggests that at lower resolutions and settings, the GPU is still the limiting factor, as the CPU has ample headroom to push higher frame rates if the GPU could render them.
FAQ
Q: What is the best resolution and settings for this combo in Rust?
A: The data shows that 1080p Low delivers the highest average FPS at 99.3, which is the only configuration that approaches a smooth 60+ FPS experience. At 1440p Low, the average drops to 68.6 FPS, while at 4K Low, it falls to 42.9 FPS.
Q: Is the RTX 3050 4 GB the bottleneck in this system?
A: Yes, the data indicates the GPU is the limiting factor. The CPU sits at the 86th percentile, while the GPU is at the 50th percentile. The FPS drops significantly with resolution increases, which is a hallmark of GPU bottlenecking.
Q: How does the Ryzen 7 5800XT compare to its nearest rivals?
A: The 5800XT has an average benchmark score of 29774, which is 0.1% higher than the AMD Ryzen 7 PRO 5755GE (29740) and 0.3% higher than the AMD Ryzen AI 7 PRO 360 (29682). It is 0.3% lower than the AMD Ryzen 7 7840H (29868) and the AMD Ryzen 7 6800HS (29856).
Q: Can this system handle 4K gaming in Rust?
A: No, the data shows that 4K performance is poor. At 4K Low, the average FPS is 42.9, but at 4K Ultra, it drops to 19.0 FPS. These numbers indicate that 4K is not a viable option for this combo.
Q: What is the impact of the GPU’s 4 GB VRAM on performance?
A: The 4 GB VRAM is a critical limitation. The FPS drops significantly from Low to Medium settings at all resolutions, suggesting that the card runs out of memory or bandwidth when texture quality increases. This is especially apparent at 1080p, where Low delivers 99.3 FPS but Medium drops to 67.6 FPS.
Q: How does the combo rank overall in Rust?
A: The combo is ranked 1536 out of 1717 tested combinations, placing it in the bottom 10% of all systems. This poor ranking is primarily due to the GPU’s average performance, which cannot match the CPU’s strong showing.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3050 4 GB in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 42.9 |
| 3840x2160 | Medium | 28.4 |
| 3840x2160 | High | 22.9 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 68.6 |
| 2560x1440 | Medium | 45.1 |
| 2560x1440 | High | 38.6 |
| 2560x1440 | Ultra | 28.5 |
| 1920x1080 | Low | 99.3 |
| 1920x1080 | Medium | 67.6 |
| 1920x1080 | High | 54.5 |
| 1920x1080 | Ultra | 40.6 |
Rust with RTX 3050 4 GB + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.