Rust

Rust

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 44 55 79
1440p QHD 58 75 89 133
1080p Full HD 85 112 130 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 55
3840x2160 High 44
3840x2160 Ultra 36
2560x1440 Low 133
2560x1440 Medium 89
2560x1440 High 75
2560x1440 Ultra 58
1920x1080 Low 191
1920x1080 Medium 130
1920x1080 High 112
1920x1080 Ultra 85

Rust with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

The AMD Ryzen 7 5800X3D pairs with the NVIDIA GeForce RTX 3070 Ti to form a system that is clearly CPU-bound at lower resolutions in Rust, while shifting toward GPU limitation at 4K. This 8-core, 16-thread Zen 3 processor, built on TSMC's 7 nm process, features a large 96 MB shared L3 cache, which is a critical asset for a simulation-heavy survival game like Rust. Its base clock of 3.40 GHz and boost clock of 4.50 GHz, combined with that cache, produce benchmark scores that place it in the 83rd percentile among all CPUs, with an average benchmark score of 26574. The RTX 3070 Ti, based on the Ampere architecture with 6144 shading units and 8 GB of GDDR6X memory on a 256-bit bus, delivers 608.3 GB/s of bandwidth. The data shows that this combination delivers a playable experience across most settings, but the relationship between resolution and frame rate reveals where the bottleneck lies.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 7 5800X3D's architecture is defined by its 8 cores and 16 threads, a configuration that allows it to handle Rust's multi-threaded simulation and physics calculations with relative ease. Its 96 MB of shared L3 cache is the standout feature, far exceeding the typical 16-32 MB found in many desktop processors; this large cache reduces memory latency for frequently accessed data, which is beneficial for the constantly changing world state in Rust. The processor's synthetic scores reinforce its strength: it achieves a Cinebench R23 multicore score of 24063 and a single-core score of 3397, demonstrating both parallel and single-threaded capability. In 3DMark, the 16-thread score of 7299 and the max-thread score of 7285 show that scaling is nearly flat beyond 8 threads, indicating that the chip's architecture is efficient at using its available resources.

The RTX 3070 Ti complements this CPU with 48 RT cores and 192 tensor cores, though Rust's traditional rasterization workload leans more on the shading units and memory bandwidth. The GPU's boost clock of 1770 MHz and its 21.75 TFLOPS of FP32 performance provide substantial raw compute, but the data indicates that this is not the limiting factor in most scenarios. The processor's performance relative to its nearest rivals is tight: it is 0.1% ahead of the AMD EPYC 8024P and the Intel Core i9-11900K, and 0.2% behind the AMD Ryzen 5 7600. This suggests that in CPU-bound situations, the 5800X3D is competitive with modern and previous-generation high-end parts, though it does not decisively lead its class.

At 1080p, the CPU's role is dominant. The measured FPS at 1920x1080 with Low settings is 190.7 FPS, which is the highest frame rate across all tested configurations. This high frame rate indicates that the CPU is feeding the GPU efficiently, but the fact that increasing settings to High drops the frame rate to 112.4 FPS shows that the GPU begins to take on more work. The 5800X3D's single-thread performance, evidenced by its 3DMark single-thread score of 884 and Geekbench single-core score of 2116, is sufficient to avoid stalling the GPU at these lower resolutions. The processor's PassMark single-thread score of 3234 further confirms its ability to handle the game's primary game logic thread, which is often the bottleneck in simulation titles.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS at 1080p with High settings for this combo?

A: The measured average FPS at 1920x1080 with High settings is 112.4 FPS. This is a solid frame rate that indicates good headroom for competitive play, though it is significantly lower than the Low settings result of 190.7 FPS.

Q: How does the CPU's multi-threaded performance compare to its nearest rivals?

A: The Ryzen 7 5800X3D has an average benchmark score of 26574. It is 0.1% ahead of the AMD EPYC 8024P (26555) and the Intel Core i9-11900K (26546), and 0.2% behind the AMD Ryzen 5 7600 (26617). The deltas are minimal, indicating near-parity in overall CPU throughput.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low setting yields 133.4 FPS, while the Ultra setting drops to 58.3 FPS. This represents a substantial 75.1 FPS reduction, demonstrating that the GPU is heavily taxed by the higher graphical fidelity settings.

Q: Is the GPU or CPU the limiting factor at 4K resolution?

A: At 3840x2160, the High setting produces 43.7 FPS, while the Low setting produces 78.5 FPS. The frame rate drop from Low to High is 34.8 FPS, which is a larger absolute drop than seen at lower resolutions, indicating the GPU becomes the primary bottleneck at 4K due to the increased pixel rendering workload.

Q: What is the combo's rank among all tested systems in Rust?

A: This combination of the Ryzen 7 5800X3D and RTX 3070 Ti ranks 652nd out of 1717 tested combos in Rust, placing it in the upper portion of the database, roughly in the top 38% of all configurations.

Q: What is the performance delta between the GPU and its closest rival?

A: The RTX 3070 Ti has an average benchmark score of 30849. It is 0.3% ahead of the AMD Radeon RX 590 GME (30755) and 0.8% behind the AMD Radeon RX 6700 (31112). These small deltas show that the GPU sits in a tightly contested performance bracket.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of resolution scaling that identifies the system's bottleneck. At 1920x1080 with Low settings, the combo achieves 190.7 FPS. Moving to 2560x1440 at the same settings, the frame rate drops to 133.4 FPS, a reduction of 57.3 FPS. At 3840x2160, the Low setting yields 78.5 FPS, which is another 54.9 FPS drop from 1440p. This linear degradation with pixel count suggests that the GPU is being asked to do more work as resolution increases, but the CPU is still keeping pace.

For High settings, the trend is similar but with lower absolute values: 112.4 FPS at 1080p, 74.6 FPS at 1440p, and 43.7 FPS at 4K. The percentage drop from 1080p to 4K is 61.1%, which is substantial. The Ultra settings tell a more extreme story: 84.6 FPS at 1080p, 58.3 FPS at 1440p, and 36.4 FPS at 4K. The drop from 1080p to 4K on Ultra is 48.2 FPS, or 57.0%.

The data indicates that at 1080p, the CPU is the limiting factor. The 5800X3D's 3DMark 2-thread score of 1746 and 4-thread score of 3392 suggest that while multi-threading is strong, the game may not fully utilize all 16 threads, leaving some performance on the table. However, the high frame rates at 1080p Low (190.7 FPS) imply that the CPU is capable of driving the GPU to high output. At 4K, the GPU becomes the clear bottleneck. The RTX 3070 Ti's 8 GB of GDDR6X memory and 608.3 GB/s bandwidth are adequate, but the sheer pixel count at 3840x2160 overwhelms the GPU's rendering capabilities, especially on Ultra settings where the frame rate falls below 40 FPS. This is a classic sign of a balanced system that shifts its bottleneck based on workload.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the performance envelope is wide. With Low settings, the average FPS is 190.7, which is more than double the Ultra setting's 84.6 FPS. Medium settings produce 130.4 FPS, while High settings yield 112.4 FPS. The scaling from Low to Medium is a drop of 60.3 FPS, from Medium to High is 18.0 FPS, and from High to Ultra is 27.8 FPS. This shows that the game's graphical options have a non-linear impact on performance, with the Low to Medium transition being the most costly.

At 2560x1440, the same pattern holds but with reduced headroom. Low settings give 133.4 FPS, Medium gives 89.0 FPS, High gives 74.6 FPS, and Ultra gives 58.3 FPS. The difference between Low and Ultra is 75.1 FPS, which is a larger absolute gap than at 1080p, indicating that the GPU is starting to feel the pressure. The Medium setting at 1440p (89.0 FPS) is higher than the High setting at 1080p (112.4 FPS), which is counterintuitive but shows that resolution has a more significant impact than the High-to-Medium settings change.

At 3840x2160, the performance drops further. Low settings deliver 78.5 FPS, Medium delivers 55.3 FPS, High delivers 43.7 FPS, and Ultra delivers 36.4 FPS. The Low-to-Ultra gap is 42.1 FPS, which is smaller in absolute terms than at lower resolutions, but the percentages are steeper. The High setting at 4K (43.7 FPS) is barely above the Ultra setting at 1440p (58.3 FPS), showing that 4K is a significant hurdle. The data suggests that for a smooth 60 FPS experience, users would need to stick to Low or Medium settings at 1440p, or Low settings at 4K.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the Rust benchmark database, this specific combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 3070 Ti achieves a rank of 652 out of 1717 tested combos. This places it in the upper 38% of all systems tested, which is a respectable position given the wide variety of hardware combinations. The rank reflects the system's overall performance across all tested resolutions and settings, weighted by the game's engine demands.

The CPU's 83rd percentile ranking among all CPUs and the GPU's 74th percentile ranking among all GPUs suggest that this combo is slightly CPU-heavy in its balance. The CPU's nearest rival, the AMD Ryzen 5 7600, is only 0.2% faster in average benchmark score, meaning the 5800X3D is not leaving significant performance on the table relative to newer parts. However, the GPU's nearest rival, the AMD Radeon RX 6700, is 0.8% faster, indicating that the RTX 3070 Ti is slightly below its closest competitor in raw compute.

The rank of 652 out of 1717 means that there are 651 combos that perform better in Rust, but also 1065 combos that perform worse. This positions the system as a solid mid-to-high-tier option for the game. The measured FPS data supports this: at 1080p High, the 112.4 FPS is well above the 60 FPS threshold for smooth gameplay, and even at 1440p High, the 74.6 FPS is playable. The system struggles at 4K Ultra with 36.4 FPS, which is below the 60 FPS target, but this is expected for a GPU in the 74th percentile. Overall, the data indicates that this combo is well-suited for Rust at 1080p and 1440p, with 4K requiring settings compromises.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 78.5
3840x2160 Medium 55.3
3840x2160 High 43.7
3840x2160 Ultra 36.4
2560x1440 Low 133.4
2560x1440 Medium 89.0
2560x1440 High 74.6
2560x1440 Ultra 58.3
1920x1080 Low 190.7
1920x1080 Medium 130.4
1920x1080 High 112.4
1920x1080 Ultra 84.6

Rust with Ryzen 7 5800X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.