Rust

Rust

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 52 62 92
1440p QHD 69 91 106 154
1080p Full HD 97 125 151 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 38
2560x1440 Low 154
2560x1440 Medium 106
2560x1440 High 91
2560x1440 Ultra 69
1920x1080 Low 199
1920x1080 Medium 151
1920x1080 High 125
1920x1080 Ultra 97

Rust with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Resolution Scaling

Rust’s performance scaling from 1080p to 4K shows a clear pattern: the RTX 3080 Ti is the dominant factor at higher resolutions, but the Ryzen 7 5700X still has headroom to push frames at 1080p. At Low settings, the average FPS drops from 198.9 at 1920x1080 to 153.6 at 2560x1440, a 22.8% reduction, and then to 91.9 at 3840x2160, a 40.2% further drop. That steep 4K penalty indicates the GPU is being pushed hard, but the 1080p result—nearly 200 FPS—suggests the CPU can feed frames well beyond what most displays need.

At High settings, the scaling is more moderate in percentage terms: 125.3 FPS at 1080p, 90.5 at 1440p, and 51.9 at 4K. The 4K figure is just 41.4% of the 1080p result, which is a typical pattern for a GPU-bound title at ultra-high resolution. Medium settings follow a similar curve: 151.4 FPS at 1080p, 106.1 at 1440p, and 61.7 at 4K. Ultra is the most demanding preset, with 97 FPS at 1080p, 68.9 at 1440p, and 38.1 at 4K—the only preset where 4K falls below 40 FPS.

The takeaway is that this combo is balanced for 1440p gaming. At 1080p, the CPU is still capable, but the GPU is not the limiting factor in most presets. At 4K, the GPU becomes the clear bottleneck, and the CPU’s 8 cores and 16 threads are less relevant. The data shows that a 1440p display is the sweet spot for this pairing, with High settings delivering 90.5 FPS and Ultra still playable at 68.9 FPS.

GPU Role

The RTX 3080 Ti’s 12 GB of GDDR6X memory on a 384-bit bus provides 912.4 GB/s of bandwidth, which is substantial for Rust’s large, streaming world. The memory clock runs at 1188 MHz with 19 Gbps effective, and the GPU boosts to 1665 MHz from a 1365 MHz base. These specs translate into a PassMark G3D score of 26896, placing the card in the 83rd percentile of all GPUs. Its nearest rival, the RTX 3090, scores 41441 in the average benchmark—just 0.5% higher—meaning the 3080 Ti is essentially tied with a much more expensive card in this test.

In Rust specifically, the GPU’s role becomes more pronounced as resolution increases. At 1080p Low, the average FPS of 198.9 is far above what most monitors can display, so the GPU is not stressed. But at 4K Ultra, the 38.1 FPS result shows the card’s limits when both pixel count and settings are maxed. The VRAM capacity is likely sufficient—Rust’s textures and map data fit comfortably within 12 GB—but the raw compute power is what determines the 4K results. The card’s FP32 performance of 34.10 TFLOPS and texture rate of 532.8 GTexel/s are high, yet the 4K Ultra result indicates that even this level of performance is not enough for a locked 60 FPS experience at maximum quality.

Settings Recommendations

For a 60 FPS target, the data shows that Medium settings at 4K deliver 61.7 FPS, making it the minimum preset for smooth 4K play. High settings at 4K drop to 51.9 FPS, which is below the 60 FPS threshold, so Medium is the practical choice for 4K. At 1440p, High settings produce 90.5 FPS, which is well above 60 FPS and offers a better visual experience than Medium’s 106.1 FPS—the difference is only about 15% in frame rate but High provides noticeably better image quality. Ultra at 1440p delivers 68.9 FPS, which is still playable but not as smooth as High.

At 1080p, the situation is different: even Ultra achieves 97 FPS, so players with 1080p monitors can run the highest preset comfortably. Low settings at 1080p hit 198.9 FPS, which is useful for competitive play on high-refresh displays, but the visual sacrifice is significant. The best balance for most users is High at 1440p—it provides 90.5 FPS, which is smooth on 60 Hz and 144 Hz displays alike, while keeping visual quality high. For 4K users, Medium is the recommendation, as it is the only preset that clears 60 FPS without dropping to Low.

Measured FPS Breakdown

At 1920x1080, the measured averages are: Low 198.9 FPS, Medium 151.4 FPS, High 125.3 FPS, and Ultra 97 FPS. The gap between Low and Medium is 47.5 FPS, while the gap between High and Ultra is 28.3 FPS. This suggests that the Medium to High step is where the visual quality gains start to cost more performance.

At 2560x1440, the averages are: Low 153.6 FPS, Medium 106.1 FPS, High 90.5 FPS, and Ultra 68.9 FPS. The 1440p results show a more even distribution of performance across presets. Low is still well above 144 Hz refresh rates, but Ultra drops to just under 70 FPS.

At 3840x2160, the averages are: Low 91.9 FPS, Medium 61.7 FPS, High 51.9 FPS, and Ultra 38.1 FPS. The 4K results show a steep drop-off: Low is playable, Medium is just above 60 FPS, High is borderline, and Ultra is not smooth. The difference between Low and Ultra at 4K is 53.8 FPS, which is a larger absolute gap than at any other resolution.

The overall combo rank is 429 out of 1717 combinations, placing this system in the top quartile for Rust performance. This rank is consistent with the 83rd percentile scores of both the CPU and GPU individually.

FAQ

Q: Can this system run Rust at 4K with High settings?

A: No. The measured average FPS at 3840x2160 High is 51.9 FPS, which is below the 60 FPS target for smooth gameplay. Medium settings at 4K achieve 61.7 FPS, so that is the recommended preset for 4K.

Q: What is the best resolution for this combo?

A: The data shows that 2560x1440 offers the best balance. At High settings, the average FPS is 90.5, which is smooth on both 60 Hz and 144 Hz displays. At 1080p, the system exceeds 125 FPS on High, but the visual gains from 1440p are substantial.

Q: How does the RTX 3080 Ti compare to the RTX 3090 in Rust?

A: Based on the nearestRivals data, the RTX 3090 has an average benchmark score of 41441, which is 0.5% higher than the RTX 3080 Ti’s 41224. In Rust, the 3080 Ti’s 12 GB VRAM and 912.4 GB/s bandwidth are sufficient for the game’s requirements, so the real-world difference is minimal.

Q: Is the Ryzen 7 5700X a bottleneck at 1080p?

A: At 1080p Low, the system achieves 198.9 FPS, which suggests the CPU is not limiting performance at lower settings. However, at 1080p Ultra, the FPS drops to 97, which is more likely GPU-bound. The CPU’s 8 cores and 16 threads are adequate for Rust’s single-threaded tendencies.

Q: What FPS can I expect at 1440p Ultra?

A: The measured average FPS at 2560x1440 Ultra is 68.9. This is playable but not as smooth as High settings, which deliver 90.5 FPS. If you prefer maximum visual quality and can tolerate occasional dips, Ultra is viable.

Q: Does the GPU’s 12 GB VRAM matter for Rust?

A: The 12 GB of GDDR6X memory with 912.4 GB/s bandwidth is more than enough for Rust’s textures and map data. The performance drops at 4K are more attributable to compute load than VRAM capacity, as evidenced by the fact that Medium settings at 4K achieve 61.7 FPS.

CPU Role

The Ryzen 7 5700X provides 8 cores and 16 threads with a base clock of 3.40 GHz and a boost clock of 4.60 GHz. Its 32 MB of shared L3 cache is beneficial for Rust, which frequently accesses map data and entity information. The CPU’s Cinebench R23 multi-core score of 22620 and single-core score of 3193 place it in the 83rd percentile of all CPUs. Its nearest rival, the Intel Core i9-11900KF, scores 26196 in the average benchmark—just 0.1% lower—indicating the 5700X is competitive with Intel’s flagship from the same era.

In Rust, the CPU’s role is most evident at lower resolutions and settings. At 1080p Low, the 198.9 FPS average is likely limited by the CPU’s single-thread performance, as the GPU has ample headroom. However, the 3DMark single-thread score of 921 and PassMark single-thread score of 3385 suggest that the 5700X is not a weak performer. At 4K, the CPU’s impact diminishes, as the GPU becomes the bottleneck. The 4K Low result of 91.9 FPS is nearly half of the 1080p Low result, which is a GPU-driven drop, not a CPU limitation.

The CPU’s 65 W TDP and 7 nm process node mean it runs cool and efficiently, which is helpful for sustained gaming sessions. The 4,150 million transistors on a 74 mm² die indicate a dense design, but the real-world performance is what matters. With a Geekbench multi-core score of 9720 and single-core score of 2148, the 5700X holds its own in both multi-threaded and single-threaded workloads. For Rust, the single-thread performance is the more critical metric, and the data shows that the 5700X is sufficient for 1440p and even 4K gaming when paired with a high-end GPU like the RTX 3080 Ti.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3080 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 91.9
3840x2160 Medium 61.7
3840x2160 High 51.9
3840x2160 Ultra 38.1
2560x1440 Low 153.6
2560x1440 Medium 106.1
2560x1440 High 90.5
2560x1440 Ultra 68.9
1920x1080 Low 198.9
1920x1080 Medium 151.4
1920x1080 High 125.3
1920x1080 Ultra 97.0

Rust with Ryzen 7 5700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3080 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.