Roblox

Roblox

AVERAGE FPS
423
excellent

This combination delivers exceptional performance with an average of 423 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 180 226 255 277
1440p QHD 320 396 446 493
1080p Full HD 479 591 673 737

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 277
3840x2160 Medium 255
3840x2160 High 226
3840x2160 Ultra 180
2560x1440 Low 493
2560x1440 Medium 446
2560x1440 High 396
2560x1440 Ultra 320
1920x1080 Low 737
1920x1080 Medium 673
1920x1080 High 591
1920x1080 Ultra 479

Roblox with Intel Core i5-12400F + NVIDIA GeForce RTX 5090, In-Depth Analysis

# Roblox with Intel Core i5-12400F + NVIDIA GeForce RTX 5090

The pairing of Intel's 6-core Core i5-12400F with NVIDIA's flagship RTX 5090 produces extraordinary frame rates in Roblox, but the data reveals a system that is heavily constrained by CPU throughput at lower resolutions. The measured results show this combo achieving a 27th-place rank out of 1,800 tested configurations, placing it in the top 1.5% of all combinations in the database. This is a case where the GPU is so powerful that Roblox's engine becomes the bottleneck, and the benchmark rows demonstrate precisely how that dynamic shifts across resolution and quality presets.

Resolution Scaling

The FPS deltas across resolutions tell a clear story about where the limiting component sits. At 1080p with Low settings, the combo reaches 737 FPS average, but dropping to 1440p Low reduces that to 492.6 FPS, a decline of roughly 33%. Moving from 1440p to 4K Low brings the average down further to 277.3 FPS, another 44% reduction. These are massive percentage drops that far exceed what pure pixel-count scaling would predict, indicating that the RTX 5090 is barely being taxed at lower resolutions and that the i5-12400F's 6 cores are the primary limiter.

The gap between Low and Ultra presets widens significantly as resolution increases. At 1080p, Low yields 737 FPS while Ultra produces 478.5 FPS, a difference of about 35%. At 1440p, that spread grows to 492.6 versus 319.8 FPS, a 35% gap as well. But at 4K, Low hits 277.3 FPS while Ultra drops to 179.6 FPS, a 35% reduction that shows the GPU finally beginning to matter more. The interesting pattern is that the relative penalty for Ultra settings stays remarkably consistent around 35% regardless of resolution, which suggests Roblox's Ultra preset imposes a similar workload increase at every pixel count.

The data shows that 1080p High produces 591.1 FPS, which is still nearly triple the 4K Ultra result of 179.6 FPS. This indicates that for competitive play at high refresh rates, 1080p is the sweet spot, while 4K Ultra pushes the system toward more balanced GPU and CPU usage. The scaling from 1080p to 1440p at High settings shows a 33% drop from 591.1 to 395.5 FPS, and the subsequent jump to 4K High costs another 43% down to 225.8 FPS. These stepwise reductions confirm that Roblox becomes increasingly GPU-bound at higher resolutions, but the CPU continues to hold back the absolute ceiling.

GPU Role

The RTX 5090 brings 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. In Roblox, a sandbox title with relatively simple geometry and textures, this memory configuration is massively overprovisioned. The measured FPS at 4K Ultra of 179.6 FPS shows that even at the most demanding preset in the dataset, the GPU is not the bottleneck; that frame rate is still far above typical display refresh rates. The GPU's boost clock of 2407 MHz and 21,760 shading units are more than capable of handling Roblox's rendering demands, but the benchmark data indicates that the game engine does not scale to use this hardware fully.

The GPU's benchmark scores place it in the 94th percentile of all GPUs, with an average benchmark score of 84,306. Its nearest rival, the RTX 5090 D, scores 84,241, a mere 0.1% difference, while the RTX 5050 Mobile is 0.2% ahead at 84,171. This grouping shows that the RTX 5090's raw compute is not the differentiator in Roblox; instead, the game's frame rate is governed by the CPU's ability to feed draw calls. The 4K Low result of 277.3 FPS versus 4K High at 225.8 FPS demonstrates that the GPU can handle even the lowest preset with enormous headroom, and the difference between presets is likely more about CPU-side physics and script processing than pixel shading.

The 104.8 TFLOPS FP32 performance and 1,636.8 GTexel/s texture rate are far beyond what Roblox requires. The measured data supports this, as even 4K Ultra exceeds 170 FPS, meaning the GPU never becomes the limiting factor in any tested configuration. The 176 ROPs and 680 TMUs would be critical in more demanding titles, but in Roblox, the GPU's role is almost trivial at 1080p, where the 591.1 FPS High result is constrained by the CPU's single-thread performance and memory latency rather than the GPU's fill rate.

CPU Role

The Intel Core i5-12400F is a 6-core, 12-thread processor with a base clock of 2.50 GHz and a boost clock of 4.40 GHz, based on the Alder Lake architecture on a 10 nm process. Its benchmark results show a single-thread score of 909 in 3DMark and 2,332 in Cinebench R23, which places it in the 77th percentile of all CPUs with an average benchmark score of 19,221. The CPU's nearest rival, the Intel Core i7-8700K, scores 19,210, a delta of just 0.1%, meaning the i5-12400F is effectively identical in overall processing power to that older flagship. This is relevant because Roblox's engine is known to be heavily single-threaded, and the data confirms that the CPU's 6 cores are the bottleneck at lower resolutions.

The measured FPS at 1080p Low of 737 FPS versus 4K Low of 277.3 FPS shows that the CPU can push frame rates much higher when pixel count is low. The 1080p High result of 591.1 FPS is still nearly triple the 4K Ultra result, indicating that even at High settings, the CPU is the primary limiter. The CPU's 18 MB of shared L3 cache and dual-channel DDR4/DDR5 memory support are adequate, but the 4.40 GHz boost clock is modest compared to higher-end parts, and the data suggests that Roblox's draw call submission is what caps performance.

Looking at the 3DMark multi-threaded scores, the i5-12400F achieves 5,895 with 16 threads and 5,912 with max threads, showing that scaling beyond 6 cores yields almost no benefit in this synthetic test. In Roblox, the game likely uses only 1-2 threads for the main simulation, meaning the 12 threads are underutilized. The single-thread score of 909 in 3DMark and 2,221 in Geekbench single-core are the numbers that matter most for this game, and they are good but not exceptional. The result is that 1080p frame rates cap around 737 FPS, and 1440p caps near 492.6 FPS, both of which are far below what the RTX 5090 could theoretically deliver if the CPU were faster.

How This Combo Ranks

The combo ranks 27th out of 1,800 tested configurations, which places it in the top 1.5% of all CPU-GPU pairings in the database for Roblox. This rank reflects the overall average across all resolutions and presets, and it is a strong showing given that the i5-12400F is a mid-range CPU. The ranking is likely driven by the RTX 5090's enormous headroom at 4K, where the GPU can still sustain 179.6 FPS at Ultra, but it may be pulled down by the CPU's inability to exceed roughly 737 FPS at 1080p Low.

The CPU's percentile of 77 and the GPU's percentile of 94 combined with the combo rank of 27 suggest that the pairing is well-balanced for Roblox, but with a distinct CPU bottleneck. If the i5-12400F were replaced with a higher-clocked processor, the 1080p results would likely improve, but the 4K results would remain similar since the GPU becomes more relevant there. The delta between the CPU and its nearest rival, the i7-8700K, is only 0.1%, so swapping to that older chip would not change the ranking within the margin of error. The AMD Ryzen 5 7533HS is 0.7% faster, and the AMD EPYC 7773X is 1.3% faster, but these differences are negligible in real-world Roblox performance.

The GPU's nearest rivals show a similarly tight grouping, with the RTX 5090 D and RTX 5050 Mobile within 0.2% of the RTX 5090's average score. This means that the combo's 27th-place rank is not due to an unusually strong or weak GPU, but rather to the CPU's contribution. The data suggests that for this game, the combo rank is primarily determined by the CPU's single-thread performance, and the RTX 5090's placement in the 94th percentile ensures that GPU-side bottlenecks are minimal.

Settings Recommendations

Based on the measured data, the best experience for most users is the High preset at 1440p, which yields 395.5 FPS. This is a substantial frame rate that exceeds any high-refresh-rate monitor, and it comes with better visual quality than Low or Medium. At 1080p, the High preset produces 591.1 FPS, which is only 20% lower than Low's 737 FPS, making High a worthwhile upgrade given the minimal performance cost. The Medium preset at 1080p offers 673.1 FPS, which is a middle ground, but High's 591.1 FPS is still far above typical display limits.

For users with 4K displays, the High preset at 225.8 FPS is the recommended choice, as it provides a balance of visual fidelity and performance. The Ultra preset at 4K drops to 179.6 FPS, which is still playable on high-refresh displays but carries a 20% penalty over High. The Low preset at 4K yields 277.3 FPS, but the visual quality reduction is likely not worth the 23% frame rate gain over High, given that both exceed 170 FPS. The data shows that the Ultra preset consistently costs about 35% of the Low preset's performance at every resolution, so High is the most efficient preset in terms of performance per visual quality.

The measured rows indicate that the i5-12400F and RTX 5090 combo never falls below 179.6 FPS in any configuration, meaning that even the most demanding settings are playable. For competitive play where response time matters most, 1080p Low at 737 FPS is the maximum, but 1440p Low at 492.6 FPS still offers a huge advantage over standard 240 Hz monitors. The recommendation is to start with High at 1440p and adjust from there, as it provides the best combination of visual quality and performance headroom according to the benchmark results.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5090 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 277.3
3840x2160 Medium 255.4
3840x2160 High 225.8
3840x2160 Ultra 179.6
2560x1440 Low 492.6
2560x1440 Medium 445.8
2560x1440 High 395.5
2560x1440 Ultra 319.8
1920x1080 Low 737.0
1920x1080 Medium 673.1
1920x1080 High 591.1
1920x1080 Ultra 478.5

Roblox with ii5-12400F + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with RTX 5090 + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with ii5-12400F + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.