Road 96
This combination delivers exceptional performance with an average of 196 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 86 | 105 | 144 |
| 1440p QHD | 127 | 162 | 201 | 273 |
| 1080p Full HD | 199 | 253 | 314 | 427 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080, In-Depth Analysis
Road 96 is not a demanding title for a flagship-class mobile CPU and desktop GPU pairing, and the measured frame rates confirm that the NVIDIA GeForce RTX 5080 paired with the Intel Core Ultra 7 165H delivers a broad range of experiences depending on resolution and quality preset. At 1080p, the combination is overwhelmingly GPU-bound at higher settings but shows CPU headroom at Low, while at 4K the RTX 5080 becomes the clear limiting factor, with frame rates dropping to roughly half of what the same preset achieves at 1440p. The data shows a system that can run Road 96 at over 100 FPS on High at both 1080p and 1440p, but 4K Ultra dips below 60 FPS, making resolution scaling the primary variable for a smooth experience.
FAQ
Q: What is the best resolution for this system in Road 96?
A: Based on the measured FPS, 2560x1440 Medium provides 127 FPS average, while 1080p High reaches 161 FPS. For a balance of clarity and performance, 1440p High at 103 FPS is the strongest option, as 4K at any preset below Low drops to 92 FPS or lower.
Q: Does the RTX 5080 hit 60 FPS at 4K in Road 96?
A: Yes, but only on Low settings, where the average is 92 FPS. Medium at 4K averages 67 FPS with a minimum of 57, while High drops to 54 FPS and Ultra falls to 42 FPS. So 60 FPS at 4K requires Low or Medium, not High or Ultra.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Core Ultra 7 165H has an average benchmark score of 34083, placing it 0.3% above the Intel Core Ultra 5 338H (33989) and 0.5% above the AMD Ryzen 7 3700X (34260 in reverse, meaning the 3700X is 0.5% higher). It sits 0.4% below both the AMD EPYC 4244P and AMD Ryzen AI 7 350.
Q: Is the RTX 5080 a top-tier GPU according to the benchmark database?
A: The RTX 5080 ranks in the 87th percentile among all GPUs, with an average benchmark score of 56083. It is 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, but 2.2% behind the AMD Radeon RX 9070 GRE.
Q: What is the highest measured FPS for this combination?
A: The highest average FPS is 273, recorded at 1920x1080 with Low settings. The next highest is 200 FPS at 1080p Medium, followed by 174 FPS at 1440p Low.
Q: Does the RTX 5080 have enough VRAM for Road 96 at 4K?
A: The RTX 5080 has 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth. With the game’s 4K Medium averaging 67 FPS and 4K High at 54 FPS, the memory capacity is not a limiting factor; the GPU’s compute throughput is the constraint at higher presets.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this pairing for Road 96, especially as resolution increases. Its architecture is Blackwell 2.0, built on a 5 nm process at TSMC, with 45,600 million transistors on a 378 mm² die. The GPU runs at a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory clocked at 1875 MHz (30 Gbps effective). The 16 GB of GDDR7 memory across a 256-bit bus yields 960.0 GB/s of bandwidth, which is ample for an adventure game like Road 96, where texture streaming is unlikely to stress the memory subsystem at any of the measured settings.
In synthetic benchmarks, the RTX 5080 achieves a Passmark G3D score of 36565 and a Geekbench Vulkan score of 255450, with an average benchmark score of 56083. This places it in the 87th percentile of all GPUs, and its nearest rivals include the AMD Radeon 8060S (0.6% lower), the AMD Radeon RX 6750 GRE 12 GB (0.7% lower), and the AMD Radeon RX 9070 GRE (2.2% higher). The GPU’s FP32 compute is rated at 56.28 TFLOPS, with a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, indicating strong rasterization throughput for a game that is not ray-tracing heavy.
The measured FPS data shows the GPU’s performance scaling across presets. At 1080p, the RTX 5080 delivers 273 FPS on Low, 200 FPS on Medium, 161 FPS on High, and 126 FPS on Ultra. At 1440p, the same presets yield 174, 127, 103, and 80 FPS respectively. At 4K, the numbers drop to 92, 67, 54, and 42 FPS. The gap between Low and Ultra at each resolution is consistent: roughly 2.2x at 1080p (273 to 126), 2.2x at 1440p (174 to 80), and 2.2x at 4K (92 to 42). This suggests that the RTX 5080’s scaling is predictable, and the GPU is the primary driver of frame rate changes when settings are adjusted.
The RTX 5080’s power envelope is notable—360 W TDP with a suggested 750 W PSU—but the measured data does not include power consumption, so the analysis focuses on output. The GPU’s 10752 shading units and 112 ROPs are more than sufficient for Road 96’s art style, which features stylized visuals rather than photorealistic effects. At 4K Medium, the minimum FPS of 57 is close to the 60 FPS target, but the average of 67 shows the GPU is just barely able to maintain playable frame rates. For users seeking 4K High or Ultra, the RTX 5080 falls short, with 54 and 42 FPS respectively, indicating that the GPU is the bottleneck at those settings.
CPU Role
The Intel Core Ultra 7 165H is a mobile processor with 16 cores and 22 threads, running at a base clock of 3.80 GHz and a boost clock of 5.00 GHz. Its architecture is Meteor Lake, built on Intel’s 7 nm process, with a 24 MB shared L3 cache and 2 MB L2 cache per core. The CPU’s memory support is DDR5 on a dual-channel bus, providing 89.6 GB/s of bandwidth. In synthetic benchmarks, the Core Ultra 7 165H scores 14551 in Cinebench R23 multi-core and 1759 in single-core, with a Passmark multithread score of 25933 and a single-thread score of 3509. Its average benchmark score is 34083, placing it in the 84th percentile of all CPUs.
The CPU’s nearest rivals are the Intel Core Ultra 5 338H (0.3% higher), the AMD EPYC 4244P (0.4% higher), the AMD Ryzen AI 7 350 (0.4% higher), and the AMD Ryzen 7 3700X (0.5% higher). This places the Core Ultra 7 165H in a competitive mid-to-high range, but for Road 96, the CPU’s role is secondary. The game is an adventure title with a narrative-driven design, and the measured FPS data shows that at 1080p Low, the system reaches 273 FPS, which is likely near the CPU’s limit for frame delivery. At 1080p Medium, the average drops to 200 FPS, and at High to 161 FPS, suggesting that the GPU is taking over the workload as settings increase.
The CPU’s boost clock of 5.00 GHz is advantageous for single-threaded game logic, and the 22 threads handle any background tasks without issue. At 1440p, the CPU is less of a factor, as the frame rates at Low (174 FPS) are still high but lower than 1080p Low (273 FPS), indicating that the GPU is now the limiting component. At 4K, the CPU’s role diminishes further, with the frame rates at Low (92 FPS) being less than half of 1080p Low, confirming that the RTX 5080 is the bottleneck. The data does not show any CPU-bound stutter or minimum FPS issues at lower resolutions, as the 1080p Medium minimum of 170 FPS and 1440p Medium minimum of 108 FPS are both well above playable thresholds.
The Core Ultra 7 165H’s integrated graphics (Arc Xe-LPG 128EU) are irrelevant to this benchmark because the RTX 5080 is the active GPU. The CPU’s 28 W TDP is low for a processor with 16 cores, but the measured performance in Cinebench and Passmark shows it can sustain high output when needed. For Road 96, the CPU is never the constraint at 1440p or 4K, and even at 1080p Low, the 273 FPS result is more than adequate. The 84th percentile ranking among all CPUs reinforces that this processor is well above average, and its nearest rivals all score within 0.5%, meaning the CPU choice has minimal impact on this game’s frame rates.
Measured FPS Breakdown
The measured FPS data for Road 96 covers four presets (Low, Medium, High, Ultra) across three resolutions (1920x1080, 2560x1440, 3840x2160). At 1080p, the average FPS ranges from 273 on Low to 126 on Ultra. The Medium preset averages 200 FPS with a minimum of 170 and a maximum of 230, while High averages 161 FPS. These numbers indicate that at 1080p, the system has substantial headroom, and even Ultra settings exceed 120 FPS, making this resolution ideal for high-refresh-rate displays.
At 1440p, the averages are 174 FPS on Low, 127 FPS on Medium, 103 FPS on High, and 80 FPS on Ultra. The Medium preset shows a minimum of 108 FPS and a maximum of 146 FPS, which is the only preset at this resolution with recorded min/max values. The drop from 1080p to 1440p is consistent: Low falls from 273 to 174 FPS (a 36% reduction), Medium from 200 to 127 (a 37% reduction), High from 161 to 103 (a 36% reduction), and Ultra from 126 to 80 (a 37% reduction). This uniformity suggests that the RTX 5080’s performance scales linearly with pixel count, and the CPU is not introducing variability.
At 4K, the averages drop to 92 FPS on Low, 67 FPS on Medium, 54 FPS on High, and 42 FPS on Ultra. The Medium preset is the only one with min/max values at this resolution, showing a minimum of 57 FPS and a maximum of 77 FPS. The reduction from 1440p to 4K is larger: Low falls from 174 to 92 FPS (a 47% reduction), Medium from 127 to 67 (a 47% reduction), High from 103 to 54 (a 48% reduction), and Ultra from 80 to 42 (a 48% reduction). This indicates that the GPU is heavily strained at 4K, and the frame rate drops are more severe than the resolution scaling from 1080p to 1440p.
The data shows that the system’s performance in Road 96 is predictable and consistent. The highest measured average is 273 FPS at 1080p Low, and the lowest is 42 FPS at 4K Ultra. The Medium preset at each resolution provides the only min/max data, with 1080p Medium ranging from 170 to 230 FPS, 1440p Medium from 108 to 146 FPS, and 4K Medium from 57 to 77 FPS. These minimums are all above 50 FPS, meaning even the lowest recorded frame times are playable, though 4K Medium’s minimum of 57 FPS is close to the edge of smoothness.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals a clear pattern: the RTX 5080 is the limiting component at higher resolutions, while the CPU provides enough headroom at 1080p. From 1080p to 1440p, the average FPS drops by approximately 36-37% across all presets. For example, High falls from 161 to 103 FPS, which is a 36% reduction, and Ultra from 126 to 80, a 37% reduction. This is consistent with the pixel count increase from 2.07 million to 3.69 million (a 78% increase), meaning the GPU’s performance is not scaling linearly with pixel count—it is dropping faster, indicating memory bandwidth or fill-rate limitations.
From 1440p to 4K, the reduction is more severe, at 47-48%. High goes from 103 to 54 FPS (a 48% drop), and Low from 174 to 92 (a 47% drop). The pixel count increases from 3.69 million to 8.29 million (a 125% increase), but the frame rate drops by less than half, suggesting that the GPU is becoming more efficient at higher resolutions due to reduced CPU overhead. However, the absolute numbers at 4K are low: even Low settings only achieve 92 FPS, and Ultra falls to 42 FPS.
The resolution scaling data indicates that the RTX 5080 is the bottleneck at 4K, as the CPU’s performance is identical regardless of resolution, and the frame rate drops are directly tied to GPU workload. At 1080p, the CPU may be a partial bottleneck at Low settings (273 FPS), but as settings increase, the GPU takes over. The 36-37% drop from 1080p to 1440p is less than the 47-48% drop from 1440p to 4K, which implies that the GPU’s memory bandwidth (960.0 GB/s) is sufficient for 1440p but becomes strained at 4K, where the 16 GB VRAM and 256-bit bus are pushed harder.
For users targeting 60 FPS, the data shows that 1080p Ultra (126 FPS) and 1440p High (103 FPS) both exceed this threshold with ease, while 4K Medium (67 FPS) just barely does. 4K High (54 FPS) and 4K Ultra (42 FPS) fall short, meaning the resolution must be lowered or settings reduced for a consistent 60 FPS experience. The scaling pattern also suggests that the RTX 5080’s performance is not limited by the Core Ultra 7 165H at any resolution, as the CPU’s 16 cores and 5.00 GHz boost clock provide ample single-thread and multi-thread performance for an adventure game.
Settings Recommendations
The best experience in Road 96, based on the measured FPS, is 2560x1440 with Medium settings. This preset delivers an average of 127 FPS, with a minimum of 108 and a maximum of 146, which provides smooth gameplay without sacrificing too much visual quality. The Medium preset at 1440p offers a 37% higher frame rate than High (103 FPS) and a 59% higher frame rate than Ultra (80 FPS), making it the sweet spot for performance and fidelity.
For users with 1080p displays, Medium is also the recommended preset, as it averages 200 FPS with a minimum of 170, which is more than enough for any high-refresh-rate monitor. High at 1080p averages 161 FPS, which is still excellent, but Medium’s 200 FPS provides additional headroom. Ultra at 1080p (126 FPS) is also viable, but the visual difference between Medium and Ultra in an adventure game like Road 96 may not justify the 37% performance drop.
At 4K, the recommendation is Low or Medium, depending on the user’s preference for smoothness over quality. Low averages 92 FPS, which is well above 60, while Medium averages 67 FPS with a minimum of 57. High and Ultra at 4K (54 and 42 FPS respectively) are below the 60 FPS threshold and may result in noticeable stutter, especially in scenes with heavy effects. For a locked 60 FPS at 4K, Medium is the highest preset that reliably maintains it, based on the minimum of 57 FPS being close but not always above 60.
The data suggests that the system is best utilized at 1440p, where the RTX 5080 can push high frame rates across all presets. At 1080p, the CPU may limit performance at Low settings (273 FPS), but Medium and above are GPU-bound. At 4K, the GPU is the sole limiting factor, and users should accept lower presets for playable frame rates. The measured FPS values show that the Core Ultra 7 165H does not bottleneck the RTX 5080 in Road 96, as the frame rate drops are consistent with GPU workload scaling, not CPU limitations.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 66.0 |
| 3840x2160 | High | 86.0 |
| 3840x2160 | Medium | 105.0 |
| 3840x2160 | Low | 144.0 |
| 2560x1440 | Ultra | 127.0 |
| 2560x1440 | High | 162.0 |
| 2560x1440 | Medium | 201.0 |
| 2560x1440 | Low | 273.0 |
| 1920x1080 | Ultra | 199.0 |
| 1920x1080 | High | 253.0 |
| 1920x1080 | Medium | 314.0 |
| 1920x1080 | Low | 427.0 |
Road 96 with iUltra 7 165H + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with RTX 5080 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
Other Games with iUltra 7 165H + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.