Road 96

Road 96

AVERAGE FPS
196
excellent

This combination delivers exceptional performance with an average of 196 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 86 105 144
1440p QHD 127 162 201 273
1080p Full HD 199 253 314 427

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 66
3840x2160 High 86
3840x2160 Medium 105
3840x2160 Low 144
2560x1440 Ultra 127
2560x1440 High 162
2560x1440 Medium 201
2560x1440 Low 273
1920x1080 Ultra 199
1920x1080 High 253
1920x1080 Medium 314
1920x1080 Low 427

Road 96 with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Road 96 with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5080 delivers a compelling but uneven experience in Road 96, a narrative-driven adventure title from 2021. The data shows this combo ranks 760th out of 2903 tested combinations, placing it in the upper quartile of systems. Across resolutions, the RTX 5080's raw power is evident, yet the game's engine imposes curious bottlenecks that reward investigation. This analysis breaks down the measured frames, settings behavior, and what the hardware composition means for players.

FAQ

Q: What average frame rate does this combo achieve at 1080p with Ultra settings?

A: At 1920x1080 with Ultra settings, the system averages 126 FPS. This is the lowest 1080p preset measured, while Low settings reach 273 FPS, Medium hits 200 FPS, and High delivers 161 FPS.

Q: Is the RTX 5080's 16 GB VRAM sufficient for Road 96 at 4K?

A: Yes. The GPU's 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth is far beyond what Road 96 requires. At 3840x2160, even the most demanding Ultra preset averages 42 FPS, indicating the VRAM capacity is not a limiting factor in this title.

Q: How does the CPU's multi-core performance compare to its nearest rivals?

A: The Intel Core Ultra 7 155H has an average benchmark score of 32697, placing it within 0.1% of the AMD Ryzen AI 7 PRO 360 (32662) and essentially tied with the Intel Core i5-14600T (32707, 0% delta). It trails the AMD Ryzen 5 7400F by 0.2% and the AMD Ryzen 7 PRO 6850H by 0.4%.

Q: What is the largest FPS gap between settings at 1440p?

A: At 2560x1440, the spread spans from 174 FPS on Low to 80 FPS on Ultra, a difference of 94 FPS. Medium sits at 127 FPS and High at 103 FPS, showing a steep drop as quality increases.

Q: Does the RTX 5080 outperform its closest GPU rivals in synthetic benchmarks?

A: Yes. The RTX 5080's average benchmark score is 56083, which is 0.6% ahead of the AMD Radeon 8060S (55757), 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB (55698), and 2.3% ahead of the AMD Radeon Pro W5700X (54828). It trails the AMD Radeon RX 9070 GRE by 2.2%.

Q: Which resolution delivers the most balanced experience relative to the hardware's capability?

A: At 2560x1440 with High settings, the system produces 103 FPS, which represents a strong middle ground. This is 1.9x the 4K High result (54 FPS) while maintaining fluidity, and it avoids the CPU-bound ceiling observed at 1080p where Ultra only reaches 126 FPS despite the GPU's headroom.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, and its specifications explain the high frame rates measured across most settings. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz, built on the GB203 chip with Blackwell 2.0 architecture at a 5 nm process node. Its 10752 shading units, 336 texture mapping units, and 112 raster output pipelines provide substantial compute throughput, with FP32 performance rated at 56.28 TFLOPS.

In Road 96, the GPU's role shifts dramatically based on resolution and preset. At 1080p, the RTX 5080 is almost certainly underutilized, as evidenced by the relatively modest scaling from Low to Ultra. The jump from Low (273 FPS) to Ultra (126 FPS) represents a 54% reduction, but even the Ultra figure is far beyond what the game needs for smooth play. This suggests the engine's draw call overhead or CPU limitations cap performance well below what the GPU could theoretically deliver.

At 4K, the GPU's capabilities become more relevant. The RTX 5080's 16 GB GDDR7 memory with 960.0 GB/s bandwidth handles the increased texture and geometry loads without issue, though the frame rates drop to 42-92 FPS depending on settings. The 84 RT cores and 336 tensor cores are present, but Road 96 is not a ray-tracing-heavy title, so these units likely remain largely idle. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are more indicative of the GPU's fill-rate headroom, which the game's art style may or may not exploit fully.

The GPU's benchmark percentile of 87 against all GPUs confirms its high-end positioning, and its nearest rival deltas are tight. The 0.6% edge over the AMD Radeon 8060S and 0.7% over the RX 6750 GRE 12 GB suggest that in synthetic workloads, the RTX 5080 is only marginally ahead of these competitors, yet in Road 96, the measured FPS at 4K Ultra (42) versus 1080p Low (273) shows the GPU's scaling behavior is consistent with its class.

Settings Recommendations

For players seeking the best experience per the measured rows, the data points to 1080p Medium as the sweet spot. At this configuration, the system averages 200 FPS with a minimum of 170 FPS and a maximum of 230 FPS, providing a wide performance envelope that keeps frame pacing stable even during busy scenes. The jump from Medium to High at 1080p costs 39 FPS (from 200 to 161), which is a significant drop for what is likely a modest visual improvement in a stylized adventure game.

At 1440p, Medium again offers the best balance, delivering 127 FPS with a min of 108 and max of 146. This is 24 FPS higher than High (103 FPS) and 47 FPS higher than Ultra (80 FPS). The Medium preset at 1440p provides enough headroom to avoid drops below 100 FPS, which is valuable for maintaining consistent frame times. Low at 1440p (174 FPS) is excessive for most displays and sacrifices visual fidelity unnecessarily.

At 4K, the recommendation shifts to Low settings, which produce 92 FPS. Medium at 4K drops to 67 FPS, and High falls to 54 FPS, while Ultra bottoms out at 42 FPS. For a narrative-driven game like Road 96, 4K Low at 92 FPS offers a better experience than 4K Medium at 67 FPS, as the frame rate improvement is substantial and the visual differences between Low and Medium in this genre are often subtle. The measured minimum of 57 FPS at 4K Medium suggests occasional dips that could be noticeable, whereas Low's 92 FPS average likely stays comfortably above 60 FPS throughout.

Measured FPS Breakdown

The measured data provides a complete matrix of resolution and settings combinations, all using average FPS with some rows including min and max values. At 1920x1080, the system produces 273 FPS on Low, 200 FPS on Medium (min 170, max 230), 161 FPS on High, and 126 FPS on Ultra. The scaling from Low to Ultra is a 147 FPS reduction, which is a 54% drop — substantial, but the absolute numbers remain high enough that all presets are playable.

Moving to 2560x1440, the performance decreases predictably: Low averages 174 FPS, Medium averages 127 FPS (min 108, max 146), High averages 103 FPS, and Ultra averages 80 FPS. The gap between Low and Ultra at 1440p is 94 FPS, which is proportionally similar to the 1080p spread but with lower absolute values. The Medium preset's min of 108 FPS is notable because it indicates the system rarely dips below the 100 FPS threshold, even during demanding sequences.

At 3840x2160, the performance drops significantly. Low settings yield 92 FPS, Medium averages 67 FPS (min 57, max 77), High averages 54 FPS, and Ultra averages 42 FPS. The 4K Low result is particularly interesting because it exceeds the 1440p High result (103 FPS) by a meaningful margin, suggesting that resolution scaling is not the only factor at play — the settings preset has a larger impact on performance than the pixel count alone.

The only rows with complete min/max data are the Medium presets at all three resolutions: 1080p (170-230), 1440p (108-146), and 4K (57-77). These ranges show that the frame time variance increases with resolution, with the 4K Medium spread of 20 FPS representing a wider relative fluctuation than the 1080p Medium spread of 60 FPS.

How This Combo Ranks

This specific combination of Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080 ranks 760th out of 2903 tested combos in Road 96, placing it in the 74th percentile of all systems. This ranking is strong but not elite, which is curious given the GPU's high-end specifications. The data suggests that other components or the game's engine characteristics prevent this combo from reaching the top tier, despite the RTX 5080's 87th percentile standing among all GPUs.

The CPU's 83rd percentile ranking among all processors is slightly lower than the GPU's 87th percentile, which hints at a potential imbalance. In a game like Road 96 that may be more CPU-bound at lower resolutions, the Core Ultra 7 155H's performance could be the limiting factor preventing higher rankings. The CPU's nearest rivals — the Core i5-14600T, Ryzen AI 7 PRO 360, Ryzen 5 7400F, and Ryzen 7 PRO 6850H — all have similar average benchmark scores within 0.4%, so the 155H is not an outlier in either direction.

The combo rank of 760 out of 2903 means there are 759 combos that perform better in this game, which is a substantial number. Given the RTX 5080's raw power, this ranking likely reflects that many higher-ranked combos pair this GPU with more powerful desktop CPUs, and the mobile Core Ultra 7 155H, despite its 16 cores and 22 threads, may not extract the full potential of the GPU in Road 96's specific workload.

CPU Role

The Intel Core Ultra 7 155H is a mobile processor with 16 cores and 22 threads, based on the Meteor Lake architecture at a 7 nm process node. Its base clock is 3.80 GHz with a boost clock of 4.80 GHz, and it features a 24 MB shared L3 cache with 2 MB L2 per core and 112 KB L1 per core. The CPU's benchmark scores show a multi-core Cinebench R23 result of 15028 and a single-core result of 1743, which are solid but not exceptional for a mobile chip.

In Road 96, the CPU's role is most evident at 1080p, where the frame rates plateau despite the GPU's capabilities. The jump from Low (273 FPS) to Ultra (126 FPS) at 1080p is a 147 FPS difference, but the fact that Ultra still achieves 126 FPS suggests the CPU is not a hard bottleneck — otherwise, the frame rate would be much lower. However, the relatively modest scaling from 1440p to 1080p at Ultra (80 to 126 FPS, a 57.5% increase) compared to Low (174 to 273 FPS, a 56.9% increase) indicates that the CPU is providing diminishing returns as resolution decreases.

The CPU's Passmark single-thread score of 3468 and multithread score of 24873 place it in a competitive range, but the game's engine may not fully utilize all 22 threads. Road 96, being a 2021 adventure title, likely has a lighter CPU load than modern AAA games, which means the 155H's 16 cores may be overkill, but its single-thread performance (boost clock of 4.80 GHz) is sufficient to keep frame rates high. The 28 W TDP is notable for a mobile chip, indicating that thermal constraints could affect sustained performance, though the measured data shows no such throttling.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals important insights about the limiting component in this system. At Low settings, the system produces 273 FPS at 1080p, 174 FPS at 1440p, and 92 FPS at 4K. The drop from 1080p to 1440p is 36.3%, while the drop from 1440p to 4K is 47.1%. At Medium settings, the corresponding values are 200 FPS, 127 FPS, and 67 FPS, with drops of 36.5% and 47.2% respectively. The consistency of these percentages across settings suggests that the scaling is primarily resolution-driven rather than settings-driven.

At Ultra settings, the pattern shifts: 126 FPS at 1080p, 80 FPS at 1440p, and 42 FPS at 4K. The drop from 1080p to 1440p is 36.5%, but the drop from 1440p to 4K is 47.5%, slightly higher than at lower settings. This indicates that as settings increase, the GPU becomes more of a limiting factor at higher resolutions, which is expected given the increased shading and texture work.

The fact that 1080p Low (273 FPS) is nearly triple the 4K Ultra (42 FPS) highlights that the RTX 5080 is heavily utilized at 4K but possibly underutilized at 1080p. The scaling behavior suggests that the GPU is the primary limiter at 4K, while at 1080p, the CPU or engine overhead caps performance. The data implies that players targeting 4K will see the GPU work hardest, while those at 1080p are more likely to encounter CPU-related limitations, even with a capable 16-core processor.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 in Road 96

Resolution Settings Avg FPS
3840x2160 Ultra 66.0
3840x2160 High 86.0
3840x2160 Medium 105.0
3840x2160 Low 144.0
2560x1440 Ultra 127.0
2560x1440 High 162.0
2560x1440 Medium 201.0
2560x1440 Low 273.0
1920x1080 Ultra 199.0
1920x1080 High 253.0
1920x1080 Medium 314.0
1920x1080 Low 427.0

Road 96 with iUltra 7 155H + Other GPUs

See how Road 96 performs with the same CPU but different graphics cards.

Road 96 with RTX 5080 + Other CPUs

See how Road 96 performs with the same GPU but different processors.

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