Road 96
This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 42 | 53 | 72 |
| 1440p QHD | 63 | 80 | 99 | 136 |
| 1080p Full HD | 99 | 126 | 156 | 213 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core i5-9400 + AMD Radeon RX 6750 XT, In-Depth Analysis
Road 96 presents a unique scaling curve for the Intel Core i5-9400 and AMD Radeon RX 6750 XT combination, where the 1080p results clearly indicate a CPU-bound scenario at lower settings, while the 4K results shift the bottleneck decisively to the GPU. The data shows that the jump from 1080p to 4K at Low settings reduces average FPS from 213 to 72, a 66% drop, whereas the same resolution change at Ultra settings only reduces FPS from 99 to 33, a 67% drop. This consistency in percentage loss across settings suggests that the scaling penalty is uniform, but the absolute headroom at 1080p is so massive that the i5-9400's six threads become the limiting factor before the RX 6750 XT can fully stretch its legs.
Resolution Scaling
The transition from 1920x1080 to 2560x1440 shows a predictable performance curve, with the average FPS at High settings dropping from 126 to 80, which is a 36.5% reduction in frame rate. Moving further to 3840x2160 at High settings, the average FPS falls to 42, representing a 66.7% drop from the 1080p figure and a 47.5% drop from the 1440p figure. This pattern indicates that the GPU's pixel throughput becomes increasingly dominant as resolution rises, with the 432.0 GB/s memory bandwidth and 166.4 GPixel/s pixel rate being taxed heavily at 4K.
At Low settings, the scaling is even more pronounced in absolute terms: 213 FPS at 1080p, 136 FPS at 1440p, and 72 FPS at 4K. The 1440p to 4K transition here shows a 47.1% performance loss, which is nearly identical to the High settings loss of 47.5%. This suggests that the rendering workload scales almost linearly with pixel count when the graphical preset is not adding significant per-pixel cost. The Ultra preset tells a different story, with 99 FPS at 1080p, 63 FPS at 1440p, and 33 FPS at 4K, showing a 66.7% loss from 1080p to 4K, which is the steepest drop of any preset.
The Medium settings data, which is the only preset with recorded minimum and maximum FPS values, reveals a frame time consistency issue at higher resolutions. At 1080p Medium, the average is 156 FPS with a minimum of 133 and maximum of 180, giving a 47 FPS spread. At 4K Medium, the average drops to 53 FPS with a minimum of 45 and maximum of 61, a 16 FPS spread. The relative variance actually improves at 4K, with the spread being 30% of the average at 1080p versus 30% at 4K, indicating that the game's frame pacing remains stable even when the GPU is saturated.
The data strongly indicates that the RX 6750 XT is the primary limiting component at 4K across all settings, as the FPS at Ultra (33) is nearly half of the FPS at Low (72). This 54% performance gap between Low and Ultra at 4K shows that the GPU's 13.31 TFLOPS of FP32 compute is being fully utilized. Conversely, at 1080p, the gap between Low (213) and Ultra (99) is 114 FPS, which is a 53.5% reduction, but the absolute numbers suggest the CPU is preventing the GPU from achieving even higher frame rates at Low settings, given that the 213 FPS figure is likely near the game's engine limit for this processor.
Settings Recommendations
For 4K resolution, the Medium preset at 53 FPS average is the only viable option for reasonably smooth gameplay, as the High preset's 42 FPS and Ultra preset's 33 FPS fall below the 60 FPS threshold that most displays target. The Low preset at 72 FPS is technically playable but sacrifices visual fidelity for a 35.8% FPS improvement over Medium, which may not be worth the graphical downgrade for an adventure game that relies on atmosphere. The Medium preset's minimum FPS of 45 at 4K also indicates that it can dip into uncomfortable territory during demanding scenes, so players sensitive to frame drops might prefer Low.
At 1440p, the High preset at 80 FPS provides the best balance, as it offers a 26.9% improvement over Ultra's 63 FPS while still maintaining a 41% headroom above the 60 FPS threshold. The Medium preset at 99 FPS is also excellent, but the visual difference between Medium and High in Road 96 is often subtle given the game's stylized art direction. The Ultra preset at 63 FPS is just barely above 60 FPS and should be avoided for consistent performance, especially since the minimum FPS data is not available for this preset. The Low preset at 136 FPS is overkill for most displays and should only be used for high-refresh-rate monitors that can actually show the benefit.
For 1080p, the Ultra preset at 99 FPS is the clear winner, as it provides a console-quality experience with all visual features enabled while still maintaining a high frame rate. The High preset at 126 FPS offers a 27.3% FPS improvement over Ultra, but the visual sacrifices are noticeable in an adventure game where environmental storytelling is key. The Medium preset at 156 FPS is only recommended for competitive play, which is not the target audience for Road 96, and the Low preset at 213 FPS is unnecessary unless the user has a 240Hz display and prioritizes smoothness over everything else)Skip the Low preset at 1080p unless chasing extreme frame rates, as the CPU becomes the bottleneck and the GPU is underutilized.
The data shows that the Medium preset is the most consistent performer across all resolutions, with the lowest variance between average and minimum FPS when compared to the other presets. At 1080p Medium, the minimum FPS of 133 is 85.3% of the average, while at 4K Medium, the minimum of 45 is 84.9% of the average. This consistency makes Medium the safest choice for users who prioritize frame stability over maximum visual quality, especially on systems that may have background processes competing for CPU resources.
FAQ
Q: What is the best resolution to play Road 96 with this CPU and GPU combination?
A: The data indicates that 2560x1440 at High settings (80 FPS average) offers the best balance of visual quality and performance, as it stays well above the 60 FPS threshold while providing a significant upgrade over 1080p. The 4K resolution is only playable at Low (72 FPS) or Medium (53 FPS) settings, which may compromise the game's visual presentation.
Q: How does the RX 6750 XT's 12GB VRAM affect performance at 4K?
A: The 12GB GDDR6 memory with 432.0 GB/s bandwidth appears sufficient for Road 96 at 4K, as the FPS scaling from 1440p to 4K follows a predictable pattern without sudden crashes or stutters. The Ultra preset at 4K still achieves 33 FPS, indicating that VRAM capacity is not the limiting factor; instead, the GPU's raw compute power of 13.31 TFLOPS is the constraint.
Q: Is the Intel Core i5-9400 a bottleneck at any resolution?
A: At 1080p with Low settings, the 213 FPS average suggests that the CPU is likely the limiting component, as the GPU could potentially render more frames if the processor could feed it faster. At 4K, the bottleneck shifts entirely to the GPU, as the FPS differences between presets (33 to 72) are much larger than what a CPU limitation would cause.
Q: What frame rate can I expect at 1080p with Ultra settings?
A: The measured data shows an average of 99 FPS at 1080p Ultra, which is 36% lower than the High preset's 126 FPS. This suggests that Ultra settings impose a significant rendering cost, but the frame rate remains well above 60 FPS for smooth gameplay.
Q: How does the 4K Medium preset compare to 1440p Ultra in terms of FPS?
A: The 4K Medium preset averages 53 FPS, while 1440p Ultra averages 63 FPS, making the lower resolution with higher settings about 18.9% faster. The 4K Medium preset has a minimum FPS of 45, while the 1440p Ultra minimum is not recorded, but the average difference suggests that 1440p Ultra is the more stable choice.
Q: Does the game benefit from the RX 6750 XT's boost clock of 2600 MHz?
A: The high boost clock, combined with the 2495 MHz game clock, contributes to the GPU's ability to maintain 80 FPS at 1440p High and 126 FPS at 1080p High. The 166.4 GPixel/s pixel rate and 416.0 GTexel/s texture rate are likely the key factors in rendering the game's stylized environments efficiently.
Measured FPS Breakdown
At 1920x1080, the RX 6750 XT delivers exceptional performance across all presets, with the Low preset achieving 213 FPS average, which is the highest recorded value in the entire dataset. The Medium preset at 156 FPS with a minimum of 133 and maximum of 180 shows a wide frame range, indicating that the game's scenes vary significantly in complexity. The High preset drops to 126 FPS, and the Ultra preset further reduces to 99 FPS, showing a 36.6% performance penalty for the highest visual quality compared to High.
At 2560x1440, the performance scales down proportionally, with Low at 136 FPS, Medium at 99 FPS (minimum 85, maximum 114), High at 80 FPS, and Ultra at 63 FPS. The Medium preset at 1440p maintains the same frame consistency pattern as 1080p, with the minimum being 85.9% of the average. The Ultra preset at 63 FPS is notably close to the 60 FPS threshold, and users with variable refresh rate displays might experience occasional dips below this level in demanding scenes.
At 3840x2160, the GPU is clearly the limiting factor, with Low achieving 72 FPS, Medium at 53 FPS (minimum 45, maximum 61), High at 42 FPS, and Ultra at 33 FPS. The Low to Ultra gap of 39 FPS (72 to 33) is the largest absolute difference across any resolution, highlighting the GPU's sensitivity to per-pixel effects at 4K. The Medium preset's maximum FPS of 61 is barely above the 60 FPS threshold, suggesting that this preset is right at the edge of playable performance.
The data set shows that the i5-9400's six cores and six threads are sufficient to avoid major frame drops in this adventure game, as none of the recorded minimum FPS values show catastrophic stuttering. The highest FPS recorded in the entire dataset is 213 at 1080p Low, which is likely near the CPU's maximum frame delivery capability for this game engine. The lowest FPS recorded is 33 at 4K Ultra, which is a playable but not ideal experience for a story-driven game.
GPU Role
The AMD Radeon RX 6750 XT, with its RDNA 2.0 architecture and 2560 shading units, demonstrates its strength in Road 96 by maintaining playable frame rates even at 4K, a resolution that often challenges mid-range graphics cards. The GPU's 12GB GDDR6 memory on a 192-bit bus provides 432.0 GB/s of bandwidth, which is critical for the game's texture streaming and environmental detail. The measured FPS at 4K Medium (53 average) and 4K High (42 average) indicates that the card's 13.31 TFLOPS of FP32 compute is the primary performance determinant, rather than memory capacity.
The GPU's boost clock of 2600 MHz and game clock of 2495 MHz show that the card operates at high frequencies consistently, which contributes to the 126 FPS at 1080p High. The pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s are well-matched to the game's stylized visuals, which likely feature large texture fills but not complex geometry. The 64 ROPs are sufficient for the 4K resolution, as evidenced by the 33 FPS at Ultra, which is a typical performance level for a card in this class at that resolution.
The GPU's percentile ranking of 71 against all GPUs and its average benchmark score of 26011 place it in the upper mid-range tier, which aligns with its measured performance in Road 96. The nearest rival comparisons show that it is very closely matched with the NVIDIA GeForce RTX 3080 Ti Mobile (1.1% faster) and the AMD Radeon R9 M395X (0.5% faster), indicating that the card's performance is well-established. The 3DMark Steel Nomad DX12 score of 2548 and PassMark G3D score of 20700 provide additional context for its overall capabilities, but the game-specific data shows that Road 96 is not particularly demanding on the GPU at lower resolutions.
At 1440p and 4K, the GPU becomes the clear bottleneck, as the FPS scales almost linearly with pixel count. The transition from 1080p High (126 FPS) to 1440p High (80 FPS) represents a 36.5% FPS loss for a 78% increase in pixel count, which is a favorable scaling curve. The transition from 1440p High (80 FPS) to 4K High (42 FPS) shows a 47.5% FPS loss for a 125% increase in pixel count, which is a steeper decline, indicating that the GPU's memory bandwidth and pixel throughput are being taxed more heavily at 4K.
CPU Role
The Intel Core i5-9400, with its six cores and six threads, provides adequate processing power for Road 96, as demonstrated by the high frame rates at 1080p. The CPU's base clock of 2.90 GHz and boost clock of 4.10 GHz, combined with 9 MB of L3 cache, allow it to maintain smooth gameplay even in scenes with many characters or environmental interactions. The 1080p Low preset's 213 FPS average is particularly telling, as this likely represents the CPU's maximum frame delivery capability for this game engine, given that the GPU would be capable of higher frame rates if not limited by the processor.
The CPU's performance in synthetic benchmarks, including a Cinebench R23 multi-core score of 6629 and a single-core score of 935, places it in the 47th percentile of all CPUs. Its nearest rivals, such as the Intel Core i7-10710U (0.3% slower) and AMD Ryzen 5 PRO 1500 (0.4% faster), show that it is a mid-range performer that is well-suited for adventure games that do not require extreme multi-threaded processing. The Geekbench multi-core score of 5141 and single-core score of 1389 further confirm its balanced performance profile.
At 1080p, the CPU's six threads are sufficient to avoid bottlenecking the GPU at Medium, High, and Ultra settings, as the FPS differences between these presets (156, 126, and 99 respectively) are proportional to the GPU load. However, at 1080p Low, the 213 FPS figure suggests that the CPU is the limiting factor, as the GPU's theoretical maximum frame rate would be higher. This is not a practical concern for most users, as 213 FPS exceeds the refresh rate of all but the most specialized gaming monitors.
At 1440p and 4K, the CPU's role diminishes significantly, as the GPU becomes the bottleneck. The FPS differences between resolutions at the same settings (e.g., High at 126, 80, and 42 FPS for 1080p, 1440p, and 4K respectively) show that the CPU has enough headroom to feed the GPU at all times. The CPU's 65W TDP and dual-channel DDR4 memory support with 42.7 GB/s bandwidth are sufficient for this game, as the measured data shows no signs of memory bandwidth limitations or CPU-induced frame drops in the available minimum FPS data for the Medium preset.
Hardware Specifications
Intel Core i5-9400
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + AMD Radeon RX 6750 XT in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 80.0 |
| 2560x1440 | Ultra | 63.0 |
| 1920x1080 | Low | 213.0 |
| 1920x1080 | Medium | 156.0 |
| 1920x1080 | High | 126.0 |
| 1920x1080 | Ultra | 99.0 |
Road 96 with ii5-9400 + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Other Games with ii5-9400 + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.