Road 96
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 40 | 50 | 68 |
| 1440p QHD | 60 | 76 | 95 | 129 |
| 1080p Full HD | 94 | 120 | 149 | 203 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core i5-9400 + AMD Radeon RX 6700 XT, In-Depth Analysis
The Intel Core i5-9400 and AMD Radeon RX 6700 XT combination in Road 96 produces a varied set of frame rates across resolutions and presets, with measured data showing low to mid-range performance relative to other tested combos. This examination covers how the CPU and GPU specifications translate to the game’s render load, how scaling behaves from 1080p to 4K, and what the collected measurements imply for playable settings. The dataset includes 12 measured frames per second (FPS) rows, with average FPS for Low, Medium, High, and Ultra presets at three resolutions, plus the Minimum and Maximum FPS for Medium at each resolution. The combination holds rank 1941 out of 3713 tested combos, placing it roughly in the middle of the database. No price, cost, or affordability data is used in this analysis.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-9400 is a six‑core, six‑thread desktop processor from the Coffee Lake family, with a base clock of 2.90 GHz and a boost clock of 4.10 GHz. It carries 6MB of L3 cache (the data records 9 MB shared), and supports DDR4 dual‑channel memory with a bandwidth of 42.7 GB/s. In benchmark tests, it achieves a Cinebench R23 single‑core score of 935 and multi‑core 6629; Geekbench reports a single‑core score of 1389 and a multi‑core of 5141. These are modest numbers when placed relative to other processors in the database: its average benchmark score is 2254, which places it at the 47th percentile of all CPUs. Its nearest rivals, within 0.4% delta, include the Intel Core i7‑1068NG7 (avg 2259) and the AMD Ryzen 5 PRO 1500 (avg 2246), emphasizing the i5‑9400’s mid‑table standing.
In Road 96, the CPU’s contribution to the frame rate becomes apparent at lower resolutions where the GPU has less work. At 1920x1080, even at the Ultra preset (which puts heavy load on both CPU and GPU), the average FPS is 94. This is well above typical 60 FPS thresholds and suggests the processor can feed the graphics pipeline without stalling. The CPU’s six threads, though not many by today’s standards, are sufficient for this adventure genre—the game likely does not heavily parallelize, and the single‑core strengths (Cinebench R23 single 935) help in any remaining serial parts. The difference between L‑ preset and Ultra at 1080p (203 vs 94 FPS) is substantial, meaning the CPU has plenty of capacity to push higher frames when the visual load is lowered. At 2160p, the CPU’s role fades: the difference between Ultra and Low becomes 32 to 68 FPS, but the CPU is clearly not the limiter; it’s the GPU that must fill the 4K frame buffer mass. The presence of 6 threads and 6 cores allows the game to run without obvious stutter, but the data shows the i5‑9400 is not the factor controlling highest frame rate—that role belongs to the graphics card.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6700 XT is built on the RDNA 2 architecture at 7 nm, with 2560 shading units, 160 TMUs, and 64 ROPs. It carries 12 GB of GDDR6 memory over a 192‑bit bus, which yields a bandwidth of 384.0 GB/s; memory clocks run at 2000 MHz (16 Gbps effective). The GPU’s game clock is 2424 MHz, with a boost clock of 2581 MHz. In benchmark tests, it reaches a Geekbench OpenCL score of 44152, Vulkan 93500, and a Passmark G3D score of 19786. The average benchmark score is 27425, placing it at the 72nd percentile of all GPUs. Its nearest rivals, all within 1.5% delta, contain the NVIDIA GeForce RTX 4070 Mobile (avg 27435) and the NVIDIA GeForce RTX 3090 (avg 27565); the RX 6700 XT actually leads the RTX 3090 in that index by a narrower delta (−0.5%), though the RTX 3090 is a premium part.
In Road 96, the GPU’s influence is clearly visible in resolution scaling. At 1920×1080, the GPU produces 203 FPS at Low preset, rising to 149 at Medium, 120 at High, and 94 at Ultra. These numbers show that even at the frame‑wanted high, the GPU still has capacity to spare—the entire setting range spans up to 94 FPS. As resolution rises to 2560×1440, the same points drop to 129, 95, 76, and 60 for Low, Medium, High, Ultra. Finally, at 3840×2160, only Low reaches 68 FPS; Medium falls to 50, High to 40, and Ultra to 32. This pronounced drop with resolution aligns with the GPU being the primary bottleneck at high pixel counts. The 12 GB VRAM capacity is naturally sufficient for Road 96’s demands—the game is not considered VRAM‑interactive, and the bus width of 192 bits could limit at high resolution, but the FPS figures the GPU’s modern architecture can drive. The 32 FPS at 4K Ultra is the only setting where the average falls below 60, so any user targeting 4K needs to drop to Low or possibly Medium to keep the frame rate above the common smoothing threshold.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data from 1080p to 4K reveals how the system allocates load between CPU and GPU. For the Low preset, 1920×1080 yields 203 FPS, 2560×1440 yields 129 FPS, and 3840×2160 yields 68 FPS. That is nearly a 67% reduction from 1080p to 4K. The Ultra preset shows a similar pattern: 94 → 60 → 32. The frame rate drop is monotonic across each resolution. This behavior is typical of a system that becomes graphics‑bound as pixel processing doubles. The CPU, with its six cores, does not constrain the higher resolutions—if it did, we’d see a leveling off rather than a steady decline. Instead, the drop suggests the render pipeline is heavily GPU‑limited, especially at 4K where the GPU’s shading power (13.21 TFLOPS) runs per‑pixel calculations.
Comparing the same settings across resolutions, the largest relative drop is seen in Ultra: from 94 (1080p) to 32 (4K) – a difference of 62 FPS. Even the Low preset, which is typically the easiest, drops from 203 to 129 to 68—the GPU’s texture and fragment‑bound work grows linearly with pixels. This emphasizes that Road 96 is resolution‑sensitive, and that the RX 6700 XT’s strength is best utilized at 1440p and lower.
How This Combo Ranks — in the global database
The combination of the i5‑9400 and RX 6700 XT achieves a combo rank of 1941 out of a total of 3713 tested combos in this database, which places it in the tactical center of all results. The GPU ranks higher than the CPU: the RX 6700 XT sits in the 72nd percentile of GPUs (4727 reported), while the i5‑9400 only reaches the 47th percentile of CPUs. This shows a mismatch within the combo—the graphics portion is above the average, while the processor’s core count and frequency are merely average. However, the measured FPS are quite high on many settings (e.g., 120+ FPS at 1080p High), so the ranking might reflect a dataset of stronger combos. The rank 1941/3713 indicates that about half of all tested combos offer higher or higher FPS, but it also indicates that half are slower, meaning this combo is a balanced average performer for the most part in the database.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the reported FPS numbers, the optimal settings depend on the resolution chosen. At 1920×1080, every preset yields an average FPS above 94, so a user can choose Ultra or retain 203 FPS at Low; there is no risk of dipping below comfortable smoothing. For 2560×1440, Ultra gives exactly 60 FPS averaged, so if a consistent 60 FPS is the target, High at 76 or Low at 129 would be safer. At 3840×2160, the picture changes: Low is the only preset that breaks the 60 FPS (68), while Medium is 50, High 40, and Ultra 32. To preserve image quality at 4K, the user can select Medium with a slightly compromised frame rate, or drop to Low for higher FPS. The data does not indicate any extra nuance, but a practical suggestion is to use Medium at 1440p if a high framerate is desired, or High at 1440p/1080p to reduce load. Since the table contains no Min FPS for Low, High, or Ultra, the average FPS numbers are the best anchor.
Measured FPS breakdown
The 12 rows of measured data are split by resolution and preset. Below are the specific numbers provided:
- 1920×1080 – Low: 203 avg FPS.
- 1920×1080 – Medium: 149 avg FPS, with a Minimum of 126 and Maximum of 171.
- 1920×1080 – High: 120 avg FPS.
- 1920×1080 – Ultra: 94 avg FPS.
- 2560×1440 – Low: 129 avg FPS.
- 2560×1440 – Medium: 95 avg FPS, with a Minimum of 80 and Maximum of 109.
- 2560×1440 – High: 76 avg FPS.
- 2560×1440 – Ultra: 60 avg FPS.
- 3840×2160 – Low: 68 avg FPS.
- 3840×2160 – Medium: 50 avg FPS, with a Minimum of 43 and Maximum of 58.
- 3840×2160 – High: 40 avg FPS.
- 3840×2160 – Ultra: 32 avg FPS.
The Medium preset’s min/max values are the only variability rows; for instance, at 1080p Medium the FPS fluctuates between 126 and 171, showing a wide range — but the average 149 is stable. At 4K Medium, the range from 43 to 58 implies occasional dips below the average, making it risky for 60 Hz displays. The Low, High, and Ultra data do not have min/max, so we cannot infer stability; they are not necessarily microchips. These figures provide the basis for all scaling analysis.
FAQ
Q: What is the best resolution to maintain a 60 FPS average in Road 2?
A: At 2560×1440 all four settings—Low, Medium, High, and Ultra—produce an average of at least 60 FPS: Low is 129, Medium 95, High 76, and Ultra exactly 60. At 3840×2160, only the Low setting (69) exceeds 60 FPS; Medium is 50, High 40, and Ultra 32.
Q: Does this combo run Road 24 at 4K without going below 60 FPS?
A: The data shows no 4K preset reaches the 60 FPS mark. The highest average at 3840×2160 is 68 (Low preset), and all others are 30–50 FPS. Therefore, 4K is playable only with Low settings and will not hit 60 FPS average.
Q: Which component—CPU or GPU—is more likely to limit performance in press Road 2?
A: The strong scaling from 1080p to 4K (e.g., Low goes from 203 to 129 to 68 FPS) indicates the GPU is the primary bottleneck at high resolutions. The CPU, a six‑core i5‑9400 with single‑core score 935 in Cinebench R23, appears to have enough headroom because even at 1080p Ultra the average delivers 94 FPS.
Q: How does this combo compare to typical systems in the database?
A: The i5‑9400 sits at the 47th percentile of CPUs, with average benchmark thread 2254, while the RX 6700 XT (72nd percentile, avg 27425) is stronger. The overall combo rank is 1941 out of 3713 tested combos, placing it around the mid‑field; the GPU is likely the more powerful part, pulling performance up.
Q: Which preset would be best for a 60‑Hz display at 1440p?
A: The recorded data shows that at 2560×1440, the Ultra preset delivers exactly 60 FPS average. If a slight buffer is desired, High gives 76 FPS, or Low 129, all of which are above 60.
Q: Is there any framerate below 60 reported in the data?
A: Yes, at 3360×2160 the larger setting rows fall below 60: Medium averages 50 (min 43), High 40, and Ultra 32. Also the Minimum of Medium at 2160p is 43 FPS, below 60.
Hardware Specifications
Intel Core i5-9400
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + AMD Radeon RX 6700 XT in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 129.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 76.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 203.0 |
| 1920x1080 | Medium | 149.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 94.0 |
Road 96 with ii5-9400 + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Other Games with ii5-9400 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.