Revolution Idle
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 34 | 35 | 47 |
| 1440p QHD | 41 | 65 | 68 | 90 |
| 1080p Full HD | 66 | 102 | 107 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i7-12700K + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5060 presents a compelling dataset for Revolution Idle, a title where the measured frames per second (FPS) reveal a clear performance hierarchy across resolutions and settings. The data shows this combination ranks 1649th out of 3712 tested combos, placing it in the 55th percentile of all configurations. This mid-pack standing is consistent with the individual component scores: the CPU sits at the 84th percentile among all processors, while the GPU is at the 72nd percentile among all graphics cards. The measured results indicate that the RTX 5060 is the primary bottleneck at higher resolutions, while the i7-12700K’s strong single-thread performance ensures high frame rates at 1080p.
Settings Recommendations
The measured FPS data for this combination points to a clear sweet spot for visual fidelity and smooth gameplay. At 1920x1080, the Medium preset delivers an average of 107 FPS, with a minimum of 91 FPS and a maximum of 123 FPS. This is a substantial improvement over the High preset’s 102 FPS average, and it keeps the frame rate well above the 60 FPS threshold for a fluid experience. While the Low preset achieves 142 FPS, the visual downgrade is not justified when Medium offers a 5 FPS improvement over High while maintaining a stable frame time. For users with high-refresh-rate monitors, the Low preset at 1080p is the only way to approach the 144Hz mark, but for the vast majority of displays, Medium is the optimal balance.
Stepping up to 2560x1440, the Medium preset again provides the best experience. It averages 68 FPS, with a minimum of 58 FPS and a maximum of 78 FPS. This is only 3 FPS higher than the High preset’s 65 FPS average, but the minimum frame rate data suggests better consistency. The Ultra preset falls to 41 FPS, which is playable but noticeably less smooth, and the Low preset’s 90 FPS average is tempting yet sacrifices too much detail. At this resolution, the data suggests that Medium is the intended target for this hardware, as the GPU begins to show its limits.
At 3840x2160, the situation becomes more constrained. The High preset averages just 34 FPS, and the Medium preset averages 35 FPS with a minimum of 30 FPS and a maximum of 41 FPS. Neither is ideal for a smooth experience. The Low preset at 47 FPS is the only 4K option that approaches playability, but it still falls short of 60 FPS. The Ultra preset is effectively unplayable at 22 FPS. Therefore, for 4K gaming, the Low preset is the only viable choice, and even then, users should expect a compromised experience. The data clearly indicates that this combo is best suited for 1080p and 1440p gaming, where Medium settings offer the most favorable trade-off between visual quality and performance.
FAQ
*Q: What is the best resolution to use with the Intel Core i7-12700K and NVIDIA GeForce RTX 5060 for Revolution Idle?*
A: Based on the measured FPS, 1920x1080 is the strongest resolution. At Medium settings, it delivers an average of 107 FPS, which is significantly higher than the 68 FPS average at 2560x1440 and the 35 FPS average at 3840x2160. The data suggests that 1440p is also viable with Medium settings, but 4K is not recommended for a consistently smooth experience.
Q: How does the Ultra preset compare to High in this game?
A: The performance cost of Ultra is severe across all resolutions. At 1080p, Ultra averages 66 FPS compared to High’s 102 FPS, a 36% drop. At 1440p, Ultra averages 41 FPS versus High’s 65 FPS, a 37% drop. At 4K, Ultra averages 22 FPS versus High’s 34 FPS, a 35% drop. The data indicates that the jump from High to Ultra is not worth the substantial frame rate penalty.
Q: Is the NVIDIA GeForce RTX 5060 or the Intel Core i7-12700K the limiting factor in this game?
A: The data suggests the GPU is the primary bottleneck, especially at higher resolutions. The FPS drops significantly as resolution increases, which is a classic sign of GPU limitation. The CPU’s strong single-thread score of 1043 in 3DMark and its high percentile ranking (84th) indicate it is not the constraint at 1080p, where the GPU is still likely the limiting factor given the 142 FPS ceiling on Low settings.
Q: What is the minimum FPS recorded for this combo?
A: The only recorded minimum FPS values are for the Medium preset. At 1920x1080, the minimum is 91 FPS; at 2560x1440, it is 58 FPS; and at 3840x2160, it is 30 FPS. This data shows that even the lowest recorded frame rates remain playable at 1080p and 1440p, but at 4K, the minimum is right at the edge of playability.
Q: How does this combo rank against all other tested configurations?
A: The combo ranks 1649th out of 3712 tested combos in Revolution Idle, which places it roughly in the middle of the field. This is a solid result, but it is not a top-tier configuration. The ranking reflects the balance between the CPU’s 84th percentile performance and the GPU’s 72nd percentile performance.
Q: Is there a significant difference between the Low and Medium presets?
A: Yes, the difference is moderate. At 1080p, Low averages 142 FPS while Medium averages 107 FPS, a 35 FPS gap. At 1440p, Low averages 90 FPS while Medium averages 68 FPS, a 22 FPS gap. At 4K, Low averages 47 FPS while Medium averages 35 FPS, a 12 FPS gap. The advantage of Low diminishes as resolution increases, suggesting the GPU becomes more of a factor.
How This Combo Ranks
The comboRankInGame places this specific configuration at 1649 out of 3712 tested combos. This position is a direct reflection of the hardware’s capabilities within Revolution Idle. The ranking is not arbitrary; it is derived from the measured FPS data across all resolutions and settings. The i7-12700K’s average benchmark score of 35287 places it in the 84th percentile, and its nearest rival, the Intel Core i5-13600T, scores 35305, a negligible 0.1% difference. This indicates the CPU is a robust performer. The RTX 5060, with an average benchmark score of 26331, sits in the 72nd percentile, and its nearest rival, the AMD Radeon 860M, scores 26401, a 0.3% difference. The GPU is also a competent mid-range part.
The 1649th rank implies that while this combo is competent, many other configurations deliver higher frame rates. The data shows that the combo’s performance is well-suited for 1080p and 1440p gaming, but it struggles to maintain high frame rates at 4K. The rank of 1649 out of 3712 means that roughly 44% of tested combos perform better, which is expected given that the RTX 5060 is not a top-tier GPU. The CPU’s high percentile does not translate into a top-ranking combo because the game’s performance is more dependent on the GPU at higher resolutions. The data indicates that this is a balanced mid-range setup, not a high-end one. The 0.1% delta to the i5-13600T and the 1.2% delta to the AMD Radeon RX 6750 XT show that small changes in component selection could shift the rank slightly, but the overall position is a fair assessment of its capabilities.
Measured FPS Breakdown
The measured FPS data provides a detailed view of performance across twelve distinct scenarios. At 1920x1080, the results show a clear scaling from Low to Ultra. The Low preset delivers an average of 142 FPS, which is the highest recorded for this combo. The Medium preset follows with 107 FPS, High with 102 FPS, and Ultra with 66 FPS. The Medium preset shows a minimum of 91 FPS and a maximum of 123 FPS, indicating stable performance. The gap between Medium and High is small (5 FPS), but the gap between High and Ultra is large (36 FPS), suggesting that the Ultra preset introduces significant rendering overhead.
At 2560x1440, the average FPS drops across all settings. The Low preset averages 90 FPS, Medium averages 68 FPS, High averages 65 FPS, and Ultra averages 41 FPS. The Medium preset has a minimum of 58 FPS and a maximum of 78 FPS. The scaling from Low to Medium is a 22 FPS drop, from Medium to High is a 3 FPS drop, and from High to Ultra is a 24 FPS drop. The data shows that the transition from High to Ultra is particularly costly at this resolution, similar to the pattern observed at 1080p.
At 3840x2160, the performance is significantly lower. The Low preset averages 47 FPS, Medium averages 35 FPS, High averages 34 FPS, and Ultra averages 22 FPS. The Medium preset records a minimum of 30 FPS and a maximum of 41 FPS. The difference between Medium and High is a mere 1 FPS, which is within the margin of error, while the difference between High and Ultra is 12 FPS. The data indicates that at 4K, the GPU is heavily taxed, and even Low settings cannot reach 60 FPS. The resolution scaling is evident: the average FPS at 4K Low is roughly one-third of the average at 1080p Low (47 vs 142 FPS), and the average at 4K Ultra is also one-third of the 1080p Ultra average (22 vs 66 FPS).
Resolution Scaling
The FPS drop from 1080p to 4K reveals significant insights into the limiting component. At Low settings, the average FPS falls from 142 at 1920x1080 to 90 at 2560x1440, a 37% decrease, and then to 47 at 3840x2160, a 48% decrease from 1440p. This scaling is not linear, indicating that the GPU is being progressively more stressed. At Medium settings, the average FPS falls from 107 at 1080p to 68 at 1440p (36% drop) and then to 35 at 4K (49% drop). The pattern is consistent: the drop from 1440p to 4K is always larger than the drop from 1080p to 1440p.
This non-linear scaling is a strong indicator that the NVIDIA GeForce RTX 5060 is the primary bottleneck at higher resolutions. The GPU’s memory bus width is 128-bit with a bandwidth of 448.0 GB/s, which is adequate for 1080p but becomes a limiting factor when the pixel count quadruples at 4K. The GPU’s 8 GB of GDDR7 memory is also a potential constraint, as higher resolutions require more memory for textures and frame buffers. The data shows that the CPU’s performance is not the issue here; the i7-12700K’s high boost clock of 5.00 GHz and strong single-thread performance (1043 in 3DMark single-thread) ensure that it can feed the GPU at 1080p, but the GPU cannot maintain frame rates as resolution increases.
The scaling also highlights that the game is not CPU-bound at any resolution. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions. Instead, the FPS drops significantly, which is a hallmark of a GPU-bound scenario. The data implies that to improve 4K performance, a more powerful GPU would be necessary, as the current one is saturated. The 47 FPS at 4K Low is the best case, and it is still below the 60 FPS target, confirming that this combo is not designed for 4K gaming in Revolution Idle.
CPU Role
The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, built on a 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a 25 MB shared L3 cache. In synthetic benchmarks, it scores 1043 in 3DMark single-thread and 9979 in 3DMark max threads, with a PassMark single-thread score of 4013. These numbers suggest a strong single-core performance, which is crucial for games like Revolution Idle that may not fully utilize all cores. The CPU’s percentile ranking of 84th and its average benchmark score of 35287 place it well above the median, with its nearest rival, the Intel Core i5-13600T, scoring 35305 (a 0.1% difference).
In the context of this game, the CPU’s role appears to be supportive rather than primary. The measured FPS data shows that at 1080p Low, the combo achieves 142 FPS, which is high enough that the CPU is likely keeping up with the GPU. However, the fact that the FPS does not scale linearly with resolution suggests that the CPU is not the bottleneck. The 20 threads and 12 cores provide ample processing power for any background tasks or game logic, but the game’s rendering load is clearly on the GPU. The high single-thread score of 1043 in 3DMark indicates that the CPU can handle the game’s main thread efficiently, which is essential for maintaining high frame rates at lower resolutions.
The data suggests that the CPU is more than sufficient for this game. The 5.00 GHz boost clock ensures quick response times, and the 25 MB L3 cache reduces memory latency. The CPU’s performance is consistent with its nearest rivals, showing that it is a well-balanced part. However, the game does not appear to be CPU-intensive, as evidenced by the fact that the combo’s rank (1649th) is not higher, despite the CPU’s strong 84th percentile. This implies that the game’s performance is more dependent on the GPU, and the CPU’s high-end features are not fully utilized. The data indicates that a slower CPU would likely produce similar FPS results, as long as it could keep up with the GPU at 1080p.
GPU Role
The NVIDIA GeForce RTX 5060 is the more critical component in this combo for Revolution Idle. It features 8 GB of GDDR7 memory on a 128-bit bus with a bandwidth of 448.0 GB/s. The GPU has a base clock of 2280 MHz and a boost clock of 2497 MHz, with 3840 shading units and 120 tensor cores. Its benchmark scores include a PassMark G3D score of 20891 and a Geekbench OpenCL score of 112787, placing it in the 72nd percentile among all GPUs. Its nearest rival, the AMD Radeon 860M, scores 26401 in average benchmarks, a 0.3% difference, indicating that the RTX 5060 is a solid mid-range performer.
The measured FPS data shows that the GPU is the limiting factor at resolutions above 1080p. At 4K, the average FPS drops to 47 on Low settings, which is 33% lower than the 1440p Low average of 90 FPS. This significant drop is directly related to the GPU’s memory bandwidth and capacity. The 128-bit bus and 448.0 GB/s bandwidth are sufficient for 1080p, but at 4K, the demand for texture data and frame buffer operations exceeds what the GPU can deliver. The 8 GB of memory is also a potential limitation, as higher resolutions require more memory to store assets, which can lead to performance degradation.
The GPU’s boost clock of 2497 MHz and its 19.18 TFLOPS of FP32 performance are respectable, but they are not enough to overcome the resolution scaling. The data shows that the GPU is fully utilized at 4K, as evidenced by the diminishing returns from Low to Ultra settings. At 4K, the difference between Low (47 FPS) and Medium (35 FPS) is 12 FPS, while the difference between High (34 FPS) and Ultra (22 FPS) is also 12 FPS. This indicates that the GPU is struggling to render the additional visual effects at higher settings, and the frame rate drops accordingly. The GPU’s role is clear: it dictates the playable resolution and settings, and its mid-range nature means that 4K gaming is not a viable option for this combo. The data strongly suggests that the RTX 5060 is the component to upgrade if higher resolutions or frame rates are desired.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5060 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 68.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 142.0 |
| 1920x1080 | Medium | 107.0 |
| 1920x1080 | High | 102.0 |
| 1920x1080 | Ultra | 66.0 |
Revolution Idle with ii7-12700K + Other GPUs
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Revolution Idle with RTX 5060 + Other CPUs
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