Revolution Idle

Revolution Idle

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 34 33 43
1440p QHD 41 60 64 86
1080p Full HD 63 97 99 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 High 34
3840x2160 Medium 33
3840x2160 Ultra 19
2560x1440 Low 86
2560x1440 Medium 64
2560x1440 High 60
2560x1440 Ultra 41
1920x1080 Low 135
1920x1080 Medium 99
1920x1080 High 97
1920x1080 Ultra 63

Revolution Idle with Intel Core i5-11400F + NVIDIA GeForce RTX 4060, In-Depth Analysis

Resolution Scaling

The measured frame rates for Revolution Idle across 1080p, 1440p, and 4K reveal a clear pattern of GPU-bound scaling at higher resolutions, though the game’s idle nature also shows a strong dependency on the CPU at lower settings.

At 1920x1080, the data shows a wide spread between settings. The Low preset delivers 135 FPS, while High and Medium are nearly identical at 97.4 FPS and 98.5 FPS, respectively. Ultra drops to 63.4 FPS. This clustering of High and Medium suggests that beyond a certain point, the scene complexity is not the primary limiter — the CPU’s ability to feed frames becomes relevant. The Core i5-11400F, with its 6 cores and 12 threads, is sufficient to push high frame rates, but the 1080p results indicate that the RTX 4060 is not being fully saturated at Low, hence the large jump from 135 FPS down to the high-90s range.

Moving to 2560x1440, the scaling is more uniform. Low produces 85.8 FPS, Medium 63.7 FPS, High 59.9 FPS, and Ultra 41.4 FPS. The drop from Low to Medium is significant (a 25.7% reduction), which highlights the increasing demand on the GPU’s shading units and memory bandwidth as resolution rises. The RTX 4060’s 8 GB GDDR6 memory and 272.0 GB/s bandwidth are adequate for 1440p, but the transition from Low to Medium shows the first signs of the GPU becoming the bottleneck.

At 3840x2160, the pattern becomes extreme. High settings yield 33.5 FPS, which is nearly half the 1440p High result. Medium drops to 32.7 FPS, and Low surprisingly outperforms High at 43.1 FPS. The outlier here is Ultra, which collapses to 18.5 FPS — a 44% reduction from High. This dramatic falloff indicates that Ultra settings at 4K introduce effects that heavily tax the RTX 4060’s 3072 shading units and 48 ROPs. The data suggests that at 4K, the GPU is unequivocally the limiting component, as even the fastest CPU settings cannot compensate for the pixel throughput required.

The resolution scaling also reveals a non-linear relationship. From 1080p to 1440p, the average FPS across all settings drops by roughly 35-40%. From 1440p to 4K, the drop is more severe, with High falling from 59.9 FPS to 33.5 FPS (a 44.1% reduction). This is typical of a GPU with a 128-bit memory bus, where the 4K resolution saturates the available memory bandwidth. The fact that Low at 4K (43.1 FPS) is still higher than High at 4K (33.5 FPS) suggests that the game’s Low preset reduces texture and shader complexity enough to partially alleviate the bandwidth constraint.

FAQ

Q: What is the highest average FPS recorded for this hardware combination?

A: The highest average FPS is 135, achieved at 1920x1080 with the Low settings preset.

Q: How does the RTX 4060 compare to its nearest rival in synthetic benchmarks?

A: The RTX 4060’s average benchmark score is 23181, placing it 0.6% behind the AMD Radeon RX 6600M (23321) and 0.7% behind the NVIDIA GeForce GTX 780 Ti (23338). It is 0.7% ahead of the Intel Arc B580.

Q: Is the CPU or GPU the primary bottleneck at 4K Ultra settings?

A: At 4K Ultra, the average FPS is 18.5, which is 44% lower than 4K High. This severe drop indicates that the GPU’s rendering pipeline is the limiting factor, as the CPU’s 12 threads are unlikely to be saturated at this low frame rate.

Q: What is the CPU’s percentile ranking among all processors?

A: The Intel Core i5-11400F ranks in the 75th percentile of all CPUs, with an average benchmark score of 17181. Its closest rival, the AMD Ryzen 7 5700U, scores nearly identically at 17189.

Q: Does the game prefer higher core counts or single-thread performance?

A: The data shows that at 1080p Low, the CPU’s single-thread performance (Cinebench R23 single-core score of 2029) allows for 135 FPS. However, the multi-threaded score (14372) is also key, as the game’s background simulation likely uses multiple threads. The 6-core, 12-thread configuration is balanced for this idle title.

Q: What is the FPS difference between Medium and High at 1440p?

A: At 2560x1440, Medium yields 63.7 FPS and High yields 59.9 FPS, a difference of 3.8 FPS. This small gap suggests that the visual improvements from Medium to High do not significantly impact performance at this resolution.

Settings Recommendations

For the best experience per the measured rows, the data points to the Medium preset at 1920x1080 as the sweet spot. It delivers 98.5 FPS, which is only 1.1 FPS less than High but offers a smoother experience than the 63.4 FPS of Ultra. At 1440p, the Medium preset at 63.7 FPS is the most balanced choice, as it stays above the 60 FPS threshold while providing better visual fidelity than Low (85.8 FPS) without the performance penalty of Ultra (41.4 FPS).

At 4K, the situation is more nuanced. Low settings at 43.1 FPS is the only preset that approaches playability, but it still falls below the 60 FPS target. High (33.5 FPS) and Medium (32.7 FPS) are nearly identical, suggesting that the game’s Medium and High presets have similar GPU demands at this resolution. Ultra at 18.5 FPS is not recommended for any practical use. For users prioritizing a stable frame rate, 1080p Medium is the optimal preset, while those with 1440p displays should select Medium to maintain a 60 FPS experience.

Measured FPS Breakdown

At 1920x1080, the full range of presets was measured. Low leads with 135 FPS, followed by Medium at 98.5 FPS and High at 97.4 FPS — a negligible 1.1 FPS difference. Ultra trails significantly at 63.4 FPS, representing a 35.6% drop from Medium. This indicates that Ultra’s additional effects (likely ambient occlusion and higher shadow detail) are disproportionately expensive relative to their visual impact.

At 2560x1440, the order changes slightly. Low remains the top performer at 85.8 FPS, but Medium (63.7 FPS) now outperforms High (59.9 FPS) by 3.8 FPS. This inversion is curious, as High typically includes higher-quality textures. The data suggests that at 1440p, the High preset’s added shader complexity begins to strain the RTX 4060’s FP32 throughput of 15.11 TFLOPS. Ultra falls to 41.4 FPS, a 35.0% reduction from High.

At 3840x2160, the performance hierarchy is disrupted. Low achieves 43.1 FPS, which is 28.7% higher than High (33.5 FPS) and 31.8% higher than Medium (32.7 FPS). This anomaly suggests that the Low preset reduces texture memory pressure, allowing the 8 GB VRAM to be used more efficiently. Ultra is the clear outlier at 18.5 FPS, a 44.8% drop from High. This is the largest single-settings penalty in the entire dataset, indicating that Ultra at 4K is beyond the RTX 4060’s practical capability.

GPU Role

The NVIDIA GeForce RTX 4060, built on the 5 nm Ada Lovelace architecture with the AD107 chip, plays a central role in this game’s performance, particularly at higher resolutions. Its 8 GB GDDR6 memory on a 128-bit bus provides 272.0 GB/s of bandwidth. The measured data shows that at 4K, this bandwidth becomes a limiting factor, as the frame rate drops from 43.1 FPS at Low to 33.5 FPS at High — a 22.3% reduction that cannot be explained by the CPU.

The GPU’s boost clock of 2460 MHz and its 3072 shading units are sufficient for 1080p and 1440p gaming, as evidenced by the 135 FPS and 85.8 FPS results at Low settings. However, the 48 ROPs and 96 TMUs become strained at 4K Ultra, where the 18.5 FPS result highlights the pixel fill rate limitations. The data suggests that the RTX 4060’s 15.11 TFLOPS of FP32 performance is best utilized at 1080p, where it can maintain high frame rates without the memory bandwidth bottleneck seen at 4K.

The GPU’s synthetic benchmark scores corroborate this. Its Passmark G3D score of 19545 and 3DMark Steel Nomad DX12 score of 2302 place it in the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6600M, scores only 0.6% higher, yet the 4060’s performance in this idle title is more dependent on memory bandwidth than raw compute. The lack of a min FPS metric in the data means that frame time consistency cannot be assessed, but the average FPS values indicate that the GPU is the primary limiter at 4K.

CPU Role

The Intel Core i5-11400F, with its 6 cores and 12 threads, provides a robust foundation for Revolution Idle. Its base clock of 2.60 GHz and boost clock of 4.40 GHz give it a strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 2029. This is crucial for the game’s simulation loop, which likely runs on a primary thread. The multi-threaded score of 14372 from Cinebench R23 indicates that the CPU can handle background computations without bottlenecking the GPU.

In the measured data, the CPU’s role is most apparent at 1080p Low, where the 135 FPS result is likely limited by the game’s logic update rate rather than the GPU. The CPU’s 12 MB of L3 cache and DDR4 dual-channel memory support (51.2 GB/s bandwidth) are adequate for an idle game that does not stream large assets. The 3DMark scores show a linear scaling from 1691 (2 threads) to 5652 (max threads), suggesting that the game can utilize multiple threads for its idle mechanics, but the single-thread score of 868 indicates that a single core is still the primary driver.

The CPU’s 75th percentile ranking among all CPUs, with an average benchmark score of 17181, places it in a competitive position. Its nearest rival, the AMD Ryzen 7 5700U, scores 17189 — a 0% difference — meaning the i5-11400F offers comparable compute for this workload. In practice, the CPU never appears to be the limiting factor in the measured FPS data, except possibly at 1080p Low where the 135 FPS ceiling is reached. The 65W TDP and 14 nm process node are irrelevant to the game’s performance, but the CPU’s end-of-life status and launch MSRP of $157 (stated once) reflect its market position. For this specific game, the CPU’s 12 threads provide ample headroom, ensuring that the RTX 4060 is the primary determinant of frame rate in all but the lowest resolution and settings combination.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 4060 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 43.1
3840x2160 High 33.5
3840x2160 Medium 32.7
3840x2160 Ultra 18.5
2560x1440 Low 85.8
2560x1440 Medium 63.7
2560x1440 High 59.9
2560x1440 Ultra 41.4
1920x1080 Low 135.0
1920x1080 Medium 98.5
1920x1080 High 97.4
1920x1080 Ultra 63.4

Revolution Idle with ii5-11400F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 4060 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-11400F + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.