Revolution Idle
This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 34 | 31 | 46 |
| 1440p QHD | 40 | 60 | 62 | 82 |
| 1080p Full HD | 63 | 98 | 99 | 131 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 4060, In-Depth Analysis
The AMD Ryzen 9 7900X paired with the NVIDIA GeForce RTX 4060 delivers a playable, if uneven, experience in Revolution Idle, with frame rates that swing dramatically depending on the resolution and quality preset selected. This combo ranks 1002 out of 1774 tested configurations in this game, placing it in the lower-middle portion of the database. The measured data shows a clear pattern: the CPU’s strong multi-threaded performance does not translate into consistent high FPS at demanding settings, while the GPU’s 8 GB VRAM and modest compute throughput become the limiting factor as resolution climbs.
Settings Recommendations
For a smooth experience, the Low preset is the only setting that consistently holds frame rates above 60 FPS across every resolution tested. At 1920x1080, Low yields an average of 131.3 FPS, which is more than double the Ultra setting’s 62.5 FPS at the same resolution. At 2560x1440, Low drops to 81.7 FPS, still comfortably above the 60 FPS threshold. Even at 3840x2160, Low manages 45.8 FPS, which is playable for an idle game but not fluid by standard measures.
Medium and High presets are viable only at 1080p and 1440p. At 1920x1080, Medium produces 98.7 FPS and High produces 97.8 FPS, nearly identical, suggesting the game is not heavily taxing the GPU at this resolution. At 2560x1440, High drops to 59.8 FPS and Medium to 61.9 FPS, both hovering near the 60 FPS mark. The data indicates that High at 1440p is the best balance of visual quality and frame rate for this combo, as it stays above 60 FPS while offering better fidelity than Medium.
Ultra is not recommended at any resolution. At 1080p it produces 62.5 FPS, which is borderline; at 1440p it falls to 40.4 FPS; at 4K it collapses to 20 FPS. The performance cliff from High to Ultra is steep, with a drop of 35.3 FPS at 1080p (from 97.8 to 62.5) and 19.4 FPS at 1440p (from 59.8 to 40.4). This suggests Ultra enables effects that disproportionately burden the RTX 4060’s 8 GB VRAM and 128-bit memory bus.
GPU Role
The RTX 4060 is built on the Ada Lovelace architecture with a base clock of 1830 MHz and a boost clock of 2460 MHz. Its memory configuration is 8 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 272.0 GB/s. These specs are modest for modern gaming, and the benchmark results in Revolution Idle reflect that. The GPU’s average benchmark score is 23181, placing it in the 66th percentile of all GPUs, with its nearest rival being the AMD Radeon RX 6600M at a delta of -0.6%.
The 8 GB VRAM is likely the key constraint at higher settings. The jump from High to Ultra at 4K sees the average FPS drop from 34.4 to 20, a 41.9% reduction. This pattern suggests that Ultra textures or effects exceed the available VRAM, forcing the system to swap data to slower memory. At 1080p, the difference between High and Ultra is 35.3 FPS, which is a larger absolute gap than the 19.4 FPS drop seen at 1440p, indicating that the VRAM pressure is less severe at lower resolutions but still present.
The GPU’s compute capabilities, measured at 15.11 TFLOPS FP32, are adequate for the game’s idle mechanics, but the data shows that frame rates scale poorly with resolution. The RTX 4060’s pixel rate of 118.1 GPixel/s and texture rate of 236.2 GTexel/s are not sufficient to maintain high FPS at 4K, where even the Low preset only reaches 45.8 FPS.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial across all settings. At Low, the average FPS falls from 131.3 at 1080p to 81.7 at 1440p and then to 45.8 at 4K. That represents a 65.1% reduction from 1080p to 4K. At High, the drop is from 97.8 to 59.8 to 34.4, a 64.8% reduction. At Ultra, the drop is from 62.5 to 40.4 to 20, a 68% reduction.
The scaling pattern indicates that the GPU is the primary limiting component as resolution increases. The CPU’s strong multi-threaded scores, such as 43695 in Cinebench R23 multicore and 51406 in Passmark multithread, suggest it is not the bottleneck. If the CPU were limiting, we would expect frame rates to remain relatively flat across resolutions. Instead, the data shows a consistent decline, which is characteristic of a GPU-bound scenario.
At 1080p, the gap between Low and Ultra is 68.8 FPS, showing that the GPU has headroom at lower resolutions but cannot sustain high settings. At 4K, the gap narrows to 25.8 FPS (from 45.8 to 20), which suggests that even the Low preset is pushing the GPU to its limits at that resolution.
Measured FPS Breakdown
At 1920x1080, the measured results are as follows: Low yields an average of 131.3 FPS, Medium 98.7 FPS, High 97.8 FPS, and Ultra 62.5 FPS. The difference between Medium and High is negligible at 0.9 FPS, while the jump from High to Ultra is a significant 35.3 FPS drop. This suggests that the Ultra preset adds a heavy load that the GPU cannot handle efficiently at this resolution.
At 2560x1440, the scores are: Low 81.7 FPS, Medium 61.9 FPS, High 59.8 FPS, and Ultra 40.4 FPS. The gap between Medium and High narrows to 2.1 FPS, while High to Ultra drops by 19.4 FPS. The 1440p results show that the GPU is already struggling to maintain 60 FPS on Medium and High, with only Low comfortably exceeding that mark.
At 3840x2160, the results are: Low 45.8 FPS, High 34.4 FPS, Medium 30.9 FPS, and Ultra 20 FPS. Interestingly, High outperforms Medium by 3.5 FPS, which is an anomaly in the data. This could indicate that the Medium preset applies certain settings that are less efficient than High for this particular game engine. At 4K, no setting reaches 60 FPS, and even Low falls short by 14.2 FPS.
How This Combo Ranks
The combo ranks 1002 out of 1774 tested combinations in Revolution Idle, placing it in the 56.5th percentile of all tested systems. This is a below-average ranking, which is surprising given the CPU’s high benchmark scores. The AMD Ryzen 9 7900X has an average benchmark score of 50556, placing it in the 93rd percentile of all CPUs, with nearest rivals including the Intel Core Ultra 5 235 at a delta of -0.1% and the AMD Ryzen 9 5900XT at -0.4%.
The GPU, however, ranks lower, with an average score of 23181 and a 66th percentile placement. The combination of a top-tier CPU with a mid-range GPU creates an imbalance that shows up in the game’s frame rates. The ranking data suggests that other combos with more balanced pairings achieve higher FPS in this game. The CPU’s performance, such as 18351 in Cinebench R20 multicore and 6168 in Cinebench R23 single-core, does not compensate for the GPU’s limitations in this title.
CPU Role
The AMD Ryzen 9 7900X is a 12-core, 24-thread processor from the 7000 series, based on Zen 4 architecture built on a 5 nm process. It has a base clock of 4.70 GHz and a boost clock of 5.60 GHz, with 64 MB of shared L3 cache. Its benchmark performance is strong: 43695 in Cinebench R23 multicore, 17830 in Geekbench multicore, and 51406 in Passmark multithread. These scores place it in the 93rd percentile of all CPUs.
In Revolution Idle, the CPU’s role appears to be secondary to the GPU. The game is an idle genre title, which likely does not heavily utilize multi-threaded performance. The CPU’s single-thread scores, such as 6168 in Cinebench R23 single-core and 4238 in Passmark single-thread, are more relevant for this type of game. However, the measured FPS data shows that the bottleneck shifts to the GPU as resolution increases.
At 1080p, the CPU can feed the GPU enough data to reach 131.3 FPS on Low, which is near the limit of what a 144Hz monitor can display. But at 4K, even the Low preset drops to 45.8 FPS, indicating that the GPU’s rendering capacity is the limiting factor. The CPU’s high clocks and 24 threads do not help when the GPU cannot process frames fast enough. The data supports the conclusion that this combo is CPU-heavy but GPU-limited in Revolution Idle, with the RTX 4060’s 8 GB VRAM and 272.0 GB/s bandwidth being the primary constraints at higher resolutions and settings.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 4060 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.8 |
| 3840x2160 | High | 34.4 |
| 3840x2160 | Medium | 30.9 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 81.7 |
| 2560x1440 | Medium | 61.9 |
| 2560x1440 | High | 59.8 |
| 2560x1440 | Ultra | 40.4 |
| 1920x1080 | Low | 131.3 |
| 1920x1080 | Medium | 98.7 |
| 1920x1080 | High | 97.8 |
| 1920x1080 | Ultra | 62.5 |
Revolution Idle with Ryzen 9 7900X + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with RTX 4060 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + RTX 4060
Explore FPS benchmarks for other games using this same hardware combination.