Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 38 46 61
1440p QHD 42 58 70 93
1080p Full HD 56 78 93 125

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 46
3840x2160 High 38
3840x2160 Ultra 28
2560x1440 Low 93
2560x1440 Medium 70
2560x1440 High 58
2560x1440 Ultra 42
1920x1080 Low 125
1920x1080 Medium 93
1920x1080 High 78
1920x1080 Ultra 56

Red Dead Redemption 2 with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3070, In-Depth Analysis

The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 3070 delivers playable performance in Red Dead Redemption 2, but the data reveals a system that is heavily constrained by the graphics card at higher resolutions. The measured FPS across the three tested resolutions paints a clear picture of where the bottleneck lies and what settings users should prioritize for the best experience.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent across all settings presets, indicating a GPU-limited scenario. At Low settings, the average frame rate falls from 125 FPS at 1920x1080 to 61 FPS at 3840x2160, a reduction of 64 FPS. At Medium settings, the drop is from 93 FPS to 46 FPS, and at High settings, from 78 FPS to 38 FPS. The Ultra preset shows the most dramatic scaling, falling from 56 FPS at 1080p to just 28 FPS at 4K.

This scaling pattern strongly suggests the RTX 3070 is the limiting component. The relative performance loss from 1080p to 4K is roughly 51% at Low, 51% at Medium, and 50% at High. When resolution quadruples the pixel count, a GPU-bound system typically shows a larger proportional drop; here, the consistent halving of frame rates across presets suggests that the CPU is keeping up adequately while the GPU struggles with the increased pixel workload. The 8 GB of GDDR6 memory on the RTX 3070, paired with a 256-bit bus and 448.0 GB/s bandwidth, appears sufficient for 1080p but becomes a limiting factor at 4K, where the higher memory pressure and fill-rate demands overwhelm the card.

The 1440p results sit exactly where one would expect between the two extremes. At High settings, the combo produces 58 FPS, while Low settings yield 93 FPS. This mid-point positioning indicates that 1440p is the resolution where the system transitions from being comfortably playable to requiring settings adjustments. The data shows diminishing returns when dropping from Medium to Low at 1440p; the 70 FPS at Medium is already respectable, and the jump to 93 FPS at Low represents a 33% improvement but at a significant visual cost.

How This Combo Ranks

In Red Dead Redemption 2, this specific combination of the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3070 ranks 1206 out of 2902 tested combos. This places the pairing in the upper-middle tier of all possible configurations, outperforming roughly 58% of tested systems. The percentile standing is respectable but not exceptional, reflecting the RTX 3070's position as a mid-range card in the current landscape.

The GPU's individual benchmark percentile is 61, meaning it outperforms 61% of all GPUs in the database. Its average benchmark score of 17208 places it just 0.7% ahead of the AMD Radeon RX 7600 XT, which scores 17083. The RTX 3070 is also 1% ahead of the NVIDIA GeForce GTX 690 and 1.1% ahead of the AMD Radeon HD 7970M, though these older cards are not direct contemporaries. Interestingly, the RTX 3070 trails the NVIDIA Tesla K40c by 1.5% in average score, though that is a compute-oriented card rather than a gaming product.

The CPU's standing is slightly stronger. The Core Ultra 5 225 sits in the 85th percentile among all CPUs, with an average benchmark score of 36938. Its nearest rival is the AMD Ryzen 5 5600F at 36945, a negligible 0% difference. The AMD Ryzen 5 5500X3D is 0.2% behind, the AMD Ryzen AI 7 PRO 450 is 0.4% behind, and the Intel Core i9-12900T is 0.5% behind. This clustering suggests the Ultra 5 225 is well-matched with these mid-range processors, offering competitive multi-threaded performance without a clear winner among them.

The combination's rank of 1206 out of 2902 suggests that while the individual components are solid mid-range performers, the pairing does not boost to the top tier. This is consistent with the measured FPS data, which shows strong 1080p performance but diminishing returns at higher resolutions. The system is capable, but it is not a high-end configuration by any stretch.

FAQ

Q: What is the best resolution for this combo in Red Dead Redemption 2?

A: The data shows 2560x1440 at Medium settings produces 70 FPS average with a minimum of 59 FPS, making it the sweet spot for balanced performance. At 1920x1080, the system achieves higher frame rates but the visual fidelity is lower. At 3840x2160, only Low settings reach 61 FPS, which is playable but lacks visual quality.

Q: How does the RTX 3070 compare to its nearest rivals?

A: The RTX 3070's average benchmark score of 17208 is 0.7% higher than the AMD Radeon RX 7600 XT, 1% higher than the NVIDIA GeForce GTX 690, and 1.1% higher than the AMD Radeon HD 7970M. It trails the NVIDIA Tesla K40c by 1.5%.

Q: Is the Intel Core Ultra 5 225 a bottleneck for the RTX 3070?

A: The CPU sits in the 85th percentile for all CPUs, and its nearest rivals are within 0.5% of its average score. Given that the FPS drops from 1080p to 4K are consistent with GPU-limited scaling, the Core Ultra 5 225 does not appear to be the limiting factor in this game.

Q: What Ultra settings performance can I expect?

A: At Ultra settings, the combo produces 56 FPS at 1080p, 42 FPS at 1440p, and 28 FPS at 4K. The 4K Ultra result is below playable thresholds, while 1080p Ultra is marginally playable but not smooth.

Q: How much faster is Low settings compared to Ultra at the same resolution?

A: At 1920x1080, Low settings achieve 125 FPS versus 56 FPS at Ultra, a 123% improvement. At 2560x1440, the gap is 93 FPS versus 42 FPS, a 121% improvement. At 3840x2160, Low produces 61 FPS versus 28 FPS at Ultra, a 118% improvement.

Q: What is the minimum FPS recorded across all tested configurations?

A: The only configurations with recorded minimum FPS values are Medium settings: 79 FPS at 1080p, 59 FPS at 1440p, and 39 FPS at 4K. This suggests Medium settings have the most stable frame delivery.

Settings Recommendations

The measured data provides clear guidance for the optimal settings at each resolution. At 1920x1080, Medium settings deliver 93 FPS average with a minimum of 79 FPS, which is smooth and responsive. High settings at 78 FPS are also viable, but the 15 FPS gain from dropping to Medium comes at a modest visual cost that many players would find acceptable. Ultra at 56 FPS is playable but may feel less fluid during intense scenes.

At 2560x1440, Medium settings are the clear recommendation. The 70 FPS average with a 59 FPS minimum provides a stable experience that stays above the 60 FPS threshold most of the time. High settings at 58 FPS are borderline, and the data shows that dropping from High to Medium yields a 12 FPS improvement, which is significant for smoothness. Low settings at 93 FPS are excessive; the visual degradation is not worth the frame rate gain when Medium already performs well.

At 3840x2160, the situation is more constrained. Only Low settings reach 61 FPS, which is the minimum for smooth playability. Medium settings at 46 FPS are playable but noticeably less fluid, and High at 38 FPS or Ultra at 28 FPS are not recommended for action sequences. Players who prioritize frame rate over visual fidelity should use Low settings at 4K, while those who prefer visuals can accept the lower frame rates at Medium.

The best overall experience per the measured rows is 2560x1440 at Medium settings. This configuration balances the 70 FPS average with a 59 FPS minimum, keeping the game responsive while maintaining a reasonable level of graphical detail. For players with 1080p monitors, Medium or High settings both work well, with the choice depending on whether frame rate or visual quality is the higher priority.

Measured FPS Breakdown

At 1920x1080, the system produces its highest frame rates. Low settings achieve 125 FPS average, while Medium settings hit 93 FPS with a minimum of 79 FPS and a maximum of 107 FPS. High settings drop to 78 FPS, and Ultra settings fall to 56 FPS. The spread from Low to Ultra is 69 FPS, showing the significant impact of the settings preset on performance.

At 2560x1440, the frame rates scale down proportionally. Low settings maintain 93 FPS, which is identical to the 1080p Medium result. Medium settings produce 70 FPS with a minimum of 59 FPS and a maximum of 80 FPS. High settings drop to 58 FPS, and Ultra settings fall to 42 FPS. The gap between Low and Ultra is 51 FPS, slightly narrower than at 1080p.

At 3840x2160, the system struggles to maintain high frame rates. Low settings achieve 61 FPS, Medium settings produce 46 FPS with a minimum of 39 FPS and a maximum of 53 FPS, High settings drop to 38 FPS, and Ultra settings fall to 28 FPS. The difference between Low and Ultra is 33 FPS, the smallest absolute spread across all resolutions.

The Medium settings rows are the only ones with complete min/max data, providing insight into frame time consistency. At 1080p, the range between minimum and maximum is 28 FPS; at 1440p, the range is 21 FPS; at 4K, the range is 14 FPS. This narrowing range at higher resolutions suggests the GPU is consistently saturated, reducing the variance in frame delivery.

CPU Role

The Intel Core Ultra 5 225 features 10 cores and 10 threads, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This Arrow Lake-S architecture chip, built on a 3 nm process at TSMC, includes 20 MB of shared L3 cache and 3 MB of L2 cache per core. Its multi-threaded performance is strong, as evidenced by a Cinebench R23 multi-core score of 25891 and a single-core score of 3655.

In Red Dead Redemption 2, the CPU's role is to feed the GPU with draw calls and game logic updates. The game is known for its detailed world simulation, but the measured FPS data indicates that this 10-core processor does not become a bottleneck at any tested resolution. The consistent frame rate scaling from 1080p to 4K aligns with GPU-bound behavior; if the CPU were limiting, the 1080p results would plateau regardless of settings, but instead we see a 69 FPS spread from Low to Ultra at that resolution.

The CPU's PassMark multi-thread score of 30459 and single-thread score of 4412 place it in the 85th percentile, suggesting it has ample headroom for gaming workloads. The 65W TDP and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient memory throughput for the game's asset streaming. The 4.90 GHz boost clock ensures strong single-threaded performance for the game's main thread, which is often the limiting factor in open-world titles.

GPU Role

The NVIDIA GeForce RTX 3070 is the dominant component in this pairing, and the measured FPS data shows it is the primary constraint. With 8 GB of GDDR6 memory on a 256-bit bus providing 448.0 GB/s bandwidth, the card has adequate memory capacity for 1080p and 1440p but is stretched at 4K. The GA104 chip contains 5888 shading units, 184 texture mapping units, and 96 ROPs, with a boost clock of 1725 MHz.

The GPU's performance characteristics explain the resolution scaling observed in the data. At 1080p, the card has spare capacity, allowing Low settings to reach 125 FPS. As resolution increases, the pixel fill rate and memory bandwidth become limiting factors. The 4K results, where even Low settings only reach 61 FPS, indicate that the card's 165.6 GPixel/s pixel rate and 317.4 GTexel/s texture rate are insufficient for the pixel workload at that resolution.

The RTX 3070's 20.31 TFLOPS of FP32 compute is substantial, but Red Dead Redemption 2 is a rasterization-heavy title that relies more on texture bandwidth and pixel throughput than raw compute. The 96 ROPs are a limiting factor at 4K, explaining why the frame rates drop so significantly. The card's 61st percentile ranking among all GPUs and its average benchmark score of 17208 place it as a solid mid-range option, but not one that excels at 4K gaming. The 8 GB VRAM is sufficient for the game's textures at 1080p and 1440p, but at 4K with High or Ultra settings, the memory capacity may force texture streaming that reduces performance.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3070 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 46.0
3840x2160 High 38.0
3840x2160 Ultra 28.0
2560x1440 Low 93.0
2560x1440 Medium 70.0
2560x1440 High 58.0
2560x1440 Ultra 42.0
1920x1080 Low 125.0
1920x1080 Medium 93.0
1920x1080 High 78.0
1920x1080 Ultra 56.0

Red Dead Redemption 2 with iUltra 5 225 + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with RTX 3070 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 3070

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