Red Dead Redemption 2
This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 45 | 52 | 72 |
| 1440p QHD | 50 | 67 | 83 | 110 |
| 1080p Full HD | 65 | 91 | 109 | 143 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i5-12400 + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core i5-12400 and NVIDIA GeForce RTX 3080 combination delivers a highly capable Red Dead Redemption 2 experience, but the data shows that the "Ultra" preset is a trap for smooth frame pacing at higher resolutions. This pairing ranks in the 532nd position out of 1687 tested combinations, placing it in the upper third of all hardware configs for this title. The measured results indicate that the sweet spot lies in the High and Medium presets, depending on your display's native resolution and refresh rate.
Settings Recommendations
The benchmark data clearly identifies the "High" preset as the best balance for this configuration. At 1920x1080, High delivers 90.9 FPS, which is comfortably above the 60 FPS threshold for most displays. Moving to 2560x1440, High still produces 67.3 FPS, a playable and smooth experience for a game like this. Even at 3840x2160, High manages 45.3 FPS, which is acceptable for a visually demanding title on a 4K display, especially if you are not sensitive to sub-60 FPS dips.
The "Medium" preset is a viable fallback if you need higher frame rates. It provides 108.5 FPS at 1080p, 83 FPS at 1440p, and 51.5 FPS at 4K. The jump from Medium to High is modest in terms of visual fidelity for most players, but the frame rate cost is significant. For example, at 1440p, switching from Medium to High cuts the average FPS from 83 to 67.3, a drop of roughly 19%. The data suggests that High is the optimal choice for maximizing visual quality without sacrificing playability.
The "Ultra" preset should be avoided for serious gameplay. It yields 64.9 FPS at 1080p, 50.1 FPS at 1440p, and a marginal 30.2 FPS at 4K. While the visual improvements from High to Ultra are often subtle, the performance penalty is severe, making it unsuitable for anything but a cinematic screenshot tool. The "Low" preset offers the highest frame rates—142.8 FPS at 1080p, 109.5 FPS at 1440p, and 71.6 FPS at 4K—but the reduction in graphical quality is substantial. For most users, High is the recommended starting point, with Medium as a strong secondary choice for higher refresh rate monitors.
GPU Role
The NVIDIA GeForce RTX 3080 is the primary driver of performance in these tests, and its specifications explain the observed scaling. The GPU features 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of bandwidth. This memory configuration is sufficient for Red Dead Redemption 2's large, detailed environments at 1440p and 4K. The card's boost clock of 1710 MHz, combined with 8704 shading units, delivers the raw compute necessary to push the frame rates seen in the data.
The GPU's 68 RT cores and 272 tensor cores suggest it is well-prepared for any ray tracing or DLSS features, though the measured data here does not include those specific settings. The RTX 3080's position in the market is solid, sitting at the 80th percentile of all GPUs. Its average benchmark score of 35787 places it in close competition with the AMD Radeon RX 7900 GRE, which trails by -0.9%, and the NVIDIA GeForce RTX 5070 Ti Mobile, which is 1% faster. This indicates that the desktop RTX 3080 remains a powerful choice for this generation of gaming.
The performance gap between the Low and Ultra presets at any resolution is a direct result of the GPU's workload. At 4K, the difference between Low (71.6 FPS) and Ultra (30.2 FPS) is a 137% swing, which shows how heavily the game's more demanding settings tax the graphics card. The RTX 3080 has the horsepower to handle the game, but the Ultra preset's demands exceed what is reasonable for consistent frame times. The data confirms that the GPU is the limiting factor when pushing higher resolutions and quality settings.
Resolution Scaling
The frame rate drop from 1080p to 4K is substantial and tells a clear story about system bottlenecks. At the High preset, the average FPS falls from 90.9 at 1080p to 67.3 at 1440p, and then to 45.3 at 4K. This represents a 50% reduction in frame rate from 1080p to 4K. The scaling is not linear, which indicates that the GPU is becoming increasingly strained as pixel count rises. The 1440p result is still excellent, but the 4K figure shows a notable compromise.
This pattern is consistent across all settings. At Low, the drop is from 142.8 FPS (1080p) to 71.6 FPS (4K), a 50% decrease. At Medium, it goes from 108.5 FPS to 51.5 FPS, again roughly a 53% reduction. At Ultra, the drop is from 64.9 FPS to 30.2 FPS, a 53% decrease. The consistency of this scaling suggests that the CPU is not a limiting factor at these resolutions; if it were, the frame rate would plateau or drop more sharply at lower resolutions. Instead, the RTX 3080 is the primary constraint, and the game scales predictably with pixel count.
The 1440p to 4K transition is particularly punishing. At High, the drop from 67.3 to 45.3 FPS is a 33% reduction. This is a significant hit, and it means that 4K gaming with this setup requires a willingness to accept lower frame rates or a reduction in quality settings. For users with a 1440p monitor, the data shows that this configuration is ideally suited, offering high frame rates without the steep penalties seen at 4K. The 1080p results are strong across the board, indicating that the CPU can feed the GPU adequately at this resolution, but the GPU is not the bottleneck here either, as the frame rates are high enough to suggest headroom.
Measured FPS Breakdown
At 1920x1080, the configuration shows strong performance across the board. The Low preset achieves 142.8 FPS, making it the only setting to break the 140 FPS barrier. Medium delivers 108.5 FPS, which is excellent for high refresh rate displays. High is the best-balanced option at 90.9 FPS, offering a significant visual upgrade over Medium for a moderate performance cost. Ultra drops to 64.9 FPS, which is still playable but misses the 144 Hz mark by a wide margin. The data shows that at 1080p, the CPU and GPU work well together, with the GPU having enough headroom to run demanding settings.
At 2560x1440, the performance scales as expected. Low hits 109.5 FPS, a solid result for competitive play. Medium produces 83 FPS, which is smooth for most gaming scenarios. High provides 67.3 FPS, a comfortable experience for story-driven gameplay. Ultra is the weakest link here, with 50.1 FPS, which may feel stuttery on a 144 Hz panel. The 1440p results show the RTX 3080's 10 GB of memory is adequate, as there are no signs of a sudden performance cliff between High and Ultra, just a gradual decline.
At 3840x2160, the GPU is clearly the limiting factor. Low manages 71.6 FPS, which is surprisingly playable for 4K. Medium drops to 51.5 FPS, and High to 45.3 FPS. These are the settings where you will need to make trade-offs for a consistent experience. Ultra is nearly unplayable at 30.2 FPS, which is below the standard for smooth motion. The 4K data suggests that High is the maximum reasonable setting for this resolution, and even then, users should be prepared for frame rates in the mid-40s.
FAQ
Q: Can this system run Red Dead Redemption 2 at 60 FPS on a 1440p monitor?
A: Yes. The High preset at 2560x1440 achieves 67.3 FPS, and the Medium preset reaches 83 FPS. Both are comfortably above 60 FPS, making this a strong 1440p setup for the game.
Q: Is the Ultra preset viable for this game?
A: The Ultra preset is not recommended for actual gameplay. It produces 64.9 FPS at 1080p, 50.1 FPS at 1440p, and 30.2 FPS at 4K. The visual gains over High are often minimal, while the performance cost is substantial.
Q: How much of a frame rate penalty is there when moving from 1080p to 4K?
A: At the High preset, the average FPS drops from 90.9 at 1080p to 45.3 at 4K, a reduction of about 50%. This penalty is consistent across all settings, indicating that the GPU is the primary bottleneck.
Q: What is the best preset for a 4K display?
A: The Low preset offers the highest playable frame rate at 71.6 FPS. Medium at 51.5 FPS and High at 45.3 FPS are also options, but they require accepting lower frame rates for better visual quality.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the limiting factor, especially at 1440p and 4K. The consistent frame rate scaling across resolutions suggests the Intel Core i5-12400 has sufficient processing power to feed the RTX 3080.
Q: How does the RTX 3080 compare to other GPUs in this system's class?
A: The RTX 3080 has an average benchmark score of 35787. It is 0.2% slower than the AMD Radeon Pro Duo, 0.4% faster than the AMD Radeon 880M, 0.9% slower than the AMD Radeon RX 7900 GRE, and 1% slower than the NVIDIA GeForce RTX 5070 Ti Mobile.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture. It operates with a base clock of 2.50 GHz and a boost clock of 4.40 GHz, and its performance in this game is more than adequate. The benchmark results from the fact pack show that the CPU has a high single-thread performance, with a Cinebench R23 single-core score of 2249, which is critical for games that rely on a few main threads. Its multi-core score in Cinebench R23 is 15935, indicating it can handle the game's background tasks without issue.
The CPU's 18 MB of shared L3 cache and dual-channel DDR4/DDR5 memory support are sufficient for this title. The data shows that the i5-12400 sits in the 77th percentile of all CPUs, with an average benchmark score of 19850. This places it nearly identically to the Intel Core i7-9700, which is just 0.1% slower, and the Intel Core i5-11600K, which is 0.4% slower. The closest rival, the Intel Core i7-8700, is 0.2% faster. These small deltas confirm that the i5-12400 is a strong performer for gaming.
The CPU's role is to keep the RTX 3080 fed with data. The measured FPS data shows that at 1080p Low, the system achieves 142.8 FPS. If the CPU were a bottleneck, this number would be lower or would not scale cleanly with resolution changes. The fact that frame rates drop consistently as resolution increases from 1080p to 4K is a clear sign that the GPU is doing the heavy lifting, and the i5-12400 is not holding the system back. For a game like Red Dead Redemption 2, which is known for its CPU demands in populated areas, this processor provides a stable foundation without becoming a limiting factor.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3080 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.6 |
| 3840x2160 | Medium | 51.5 |
| 3840x2160 | High | 45.3 |
| 3840x2160 | Ultra | 30.2 |
| 2560x1440 | Low | 109.5 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 67.3 |
| 2560x1440 | Ultra | 50.1 |
| 1920x1080 | Low | 142.8 |
| 1920x1080 | Medium | 108.5 |
| 1920x1080 | High | 90.9 |
| 1920x1080 | Ultra | 64.9 |
Red Dead Redemption 2 with ii5-12400 + Other GPUs
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Red Dead Redemption 2 with RTX 3080 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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