Red Dead Redemption 2
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 28 | 33 | 44 |
| 1440p QHD | 30 | 42 | 50 | 67 |
| 1080p Full HD | 40 | 56 | 67 | 90 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 5 7500X3D + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the Intel Arc B580 produces a dataset for Red Dead Redemption 2 that is defined by clear, predictable scaling across its four quality presets and three resolutions. The measurements show a combination that is firmly positioned in the lower-middle portion of the tested hardware pool, with its strongest performance appearing at 1080p and its limitations becoming pronounced as resolution increases.
Settings Recommendations
The measured rows in the fact pack provide a complete matrix of average, minimum, and maximum frame rates across Low, Medium, High, and Ultra settings at 1920x1080, 2560x1440, and 3840x2160. Analyzing these figures, the data suggests that the Medium preset at 1920x1080 offers the most balanced experience for this specific CPU-GPU combination.
At 1920x1080 Medium, the average frame rate is 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This places the experience comfortably above the 60 FPS threshold for smooth gameplay, and the narrow 20 FPS spread between minimum and maximum indicates consistent frame delivery. The Low preset at this resolution averages 90 FPS, which is significantly higher, but the jump to Medium only costs 23 FPS while providing the visual uplift of medium-quality textures and effects. Moving to High at 1080p yields an average of 56 FPS, which dips below the 60 FPS mark and sacrifices the smoothness headroom that Medium provides. Ultra at 1080p falls to 40 FPS average, which is below the playable standard for most users.
For users with 1440p displays, the Medium preset is again the most viable option. The 2560x1440 Medium average is 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. While this is below 60 FPS, it is within a range that many players find acceptable for a demanding action-adventure title. The High preset at 1440p drops to 42 FPS average, and Low jumps to 67 FPS. The trade-off between Low and Medium at 1440p is 17 FPS, which is a smaller margin than at 1080p, suggesting that the GPU is beginning to become a limiting factor.
The 3840x2160 resolution is not recommended for this combination beyond the Low preset. At 4K Low, the average is 44 FPS, which is barely playable. Medium at 4K averages 33 FPS, High averages 28 FPS, and Ultra averages 20 FPS. None of these 4K settings provide a smooth experience, and the data clearly shows that this pairing is not suited for 4K gaming in Red Dead Redemption 2. The best experience per the measured rows is the Medium preset at 1080p, which delivers the highest average frame rate that still maintains a 60 FPS average with a minimum above 55 FPS.
How This Combo Ranks
The fact pack places this combination at rank 2195 out of 2902 tested combos for Red Dead Redemption 2. This rank of 2195 indicates that the pairing performs in the lower third of all tested configurations, with approximately 75% of other CPU-GPU combos delivering higher frame rates in this game. The percentile data for the individual components supports this positioning: the Ryzen 5 7500X3D sits at the 89th percentile among all CPUs, while the Arc B580 sits at the 68th percentile among all GPUs. The GPU is the weaker link in this pairing, and its lower percentile ranking drags the overall combo rank down.
Looking at the CPU's nearest rivals in the benchmark data, the Ryzen 5 7500X3D has an average benchmark score of 44573. The Intel Core Ultra X9 388H scores 44466, a delta of 0.2%, meaning the Ryzen is essentially tied with that part. The Intel Core i9-13950HX scores 44342, a delta of 0.5%. The AMD Ryzen AI Max 385 scores 44309, a delta of 0.6%. The only rival that edges ahead is the Intel Core i5-14600, which scores 44889, a delta of -0.7%. These delta values are all within 1%, indicating that the CPU's performance is comparable to a cluster of recent high-end processors, though the 7500X3D does not decisively beat any of them.
For the GPU, the Arc B580's average benchmark score is 23021. Its nearest rivals are tightly clustered: the AMD Radeon RX 580 2048SP scores 23061 (delta -0.2%), the NVIDIA GeForce RTX 2080 scores 22895 (delta 0.6%), the NVIDIA GeForce RTX 3080 scores 23172 (delta -0.7%), and the NVIDIA P106-100 scores 23249 (delta -1%). This is a notable grouping, as the Arc B580 is positioned between the RTX 2080 and the RTX 3080 in raw benchmark scores, despite being a newer architecture. The deltas here are all under 1.1%, showing that the B580's raw compute performance is competitive with these older high-end cards, but its actual gaming performance in Red Dead Redemption 2 is constrained by the measured FPS data.
The combo rank of 2195 out of 2902 is the definitive statement of this pairing's standing. The data shows that while each component has respectable individual benchmark scores, their combination does not translate into top-tier gaming frame rates in this specific title.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, and fabricated on a 5 nm process. It features 2560 shading units, 160 texture mapping units, and 80 render output units. The GPU has 20 ray tracing cores. Its base and boost clocks are both listed at 2670 MHz, with memory running at 2375 MHz, which translates to 19 Gbps effective. The memory configuration is 12 GB of GDDR6 on a 192-bit bus, providing a bandwidth of 456.0 GB/s.
The GPU's role in Red Dead Redemption 2 becomes clear when examining the frame rate scaling. At 1080p, the GPU is not the primary bottleneck, as evidenced by the 90 FPS average at Low settings. However, as resolution increases, the GPU's workload grows, and the frame rates drop proportionally. The pixel rate is 213.6 GPixel/s, and the texture rate is 427.2 GTexel/s, which are the raw throughput figures that determine how quickly the GPU can fill pixels and sample textures. The measured FPS data indicates that these rates are sufficient for 1080p and 1440p gaming at medium settings, but insufficient for 4K at anything above Low.
The VRAM capacity of 12 GB is a relevant factor for this title. Red Dead Redemption 2 is known for large texture requirements, and the 12 GB GDDR6 buffer on the B580 provides adequate capacity for the High preset at 1080p and 1440p. The data shows that High preset at 1440p averages 42 FPS, which is lower than Medium's 50 FPS, suggesting that the GPU is struggling with the increased shading and texture work, not necessarily running out of memory. The bandwidth of 456.0 GB/s is sufficient for the game's data transfer needs, but the raw compute throughput of 13.67 TFLOPS FP32 is the limiting factor at higher settings and resolutions.
The GPU's benchmark scores show a Passmark G3D score of 15748 and a Passmark GPU Compute score of 7729. In comparison, its nearest rival, the RTX 3080, has a delta of -0.7%, meaning the B580 scores slightly lower on average. Yet in this game, the B580's measured FPS at 4K Ultra is just 20 FPS, indicating that its architectural strengths do not align perfectly with this title's rendering demands.
Measured FPS Breakdown
The measured FPS data is presented across three resolutions and four settings, providing a comprehensive view of the combination's capabilities.
At 1920x1080, the Low preset achieves an average of 90 FPS. The Medium preset averages 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. The High preset averages 56 FPS. The Ultra preset averages 40 FPS. The progression from Low to Medium is a 23 FPS drop, from Medium to High is an 11 FPS drop, and from High to Ultra is a 16 FPS drop. This scaling shows that the GPU handles the jump from Low to Medium with a moderate cost, but the Ultra preset is disproportionately demanding.
At 2560x1440, the Low preset averages 67 FPS. Medium averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. High averages 42 FPS. Ultra averages 30 FPS. The drop from 1080p to 1440p at Low settings is 23 FPS (from 90 to 67), while the drop at Medium is 17 FPS (from 67 to 50). This indicates that the CPU is still able to feed the GPU at lower settings, but the GPU's workload increase is starting to show.
At 3840x2160, the Low preset averages 44 FPS. Medium averages 33 FPS, with a minimum of 28 FPS and a maximum of 38 FPS. High averages 28 FPS. Ultra averages 20 FPS. The drop from 1440p to 4K at Low settings is 23 FPS (from 67 to 44), and at Medium settings, the drop is 17 FPS (from 50 to 33). The minimum FPS at 4K Medium is 28 FPS, which is below the 30 FPS threshold that many consider the absolute floor for playability.
The data shows a consistent pattern: each settings tier costs roughly 15-25 FPS, and each resolution step costs roughly 15-25 FPS. The best measured result is 90 FPS at 1080p Low, and the worst is 20 FPS at 4K Ultra. The only setting that provides a stable 60+ FPS experience is 1080p Medium and below.
Resolution Scaling
The frame rate drops from 1080p to 4K reveal the underlying bottleneck. At Low settings, the FPS progression is 90 at 1080p, 67 at 1440p, and 44 at 4K. This is a 26% drop from 1080p to 1440p, and a further 34% drop from 1440p to 4K. At Medium settings, the progression is 67 at 1080p, 50 at 1440p, and 33 at 4K, representing drops of 25% and 34% respectively. At High settings, the progression is 56 at 1080p, 42 at 1440p, and 28 at 4K, with drops of 25% and 33%. At Ultra settings, the progression is 40 at 1080p, 30 at 1440p, and 20 at 4K, with drops of 25% and 33%.
The consistency of these percentage drops across all settings is a strong indicator that the GPU is the primary limiting factor as resolution increases. The pixel count quadruples from 1080p to 4K, but the frame rate does not drop by a factor of four; it drops by roughly a factor of two. This suggests that the GPU's pixel fill rate and memory bandwidth are sufficient to handle the increased pixel count, but the shading and texture work per pixel is what causes the linear degradation.
The fact that the CPU's performance is not degrading with resolution is evident from the CPU's benchmark scores. The Ryzen 5 7500X3D has a Passmark Single Thread score of 3494 and a Passmark Multithread score of 25047. These scores indicate strong processing capability, which allows the CPU to maintain consistent frame delivery regardless of resolution. The CPU's L3 cache of 96 MB shared is particularly relevant for a game like Red Dead Redemption 2, which has large open-world data streaming requirements. The CPU is not the bottleneck here; the GPU's limited shading units and texture rate become the constraint at higher resolutions.
The data shows that the frame rate drops are not proportional to the pixel count increase, which means the GPU is not purely pixel-bound. The GPU's architecture, with 2560 shading units and a texture rate of 427.2 GTexel/s, is the component that determines the frame rate ceiling at each resolution. The 4K results, which top out at 44 FPS on Low settings, clearly demonstrate that this combination is not designed for 4K gaming in this title.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 Raphael architecture. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz. The CPU's cache configuration is its standout feature: 64 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache. This large L3 cache is the "X3D" differentiator and provides a significant advantage for games that benefit from large, high-speed data caches.
In the context of Red Dead Redemption 2, the CPU's role is to manage game logic, physics, and the streaming of the open world. The benchmark data shows a Passmark Physics score of 2779, which indicates strong computational throughput for physics calculations. The Passmark Integer Math score is 70774, and the Floating Point Math score is 43594, both of which are robust figures for a 6-core part. The CPU's memory bandwidth is 83.2 GB/s via dual-channel DDR5, which is sufficient for feeding the GPU with data.
The CPU's performance in this game is best illustrated by the fact that the frame rates at 1080p Low (90 FPS) are nearly double the frame rates at 4K Low (44 FPS). If the CPU were the bottleneck, we would expect the 1080p and 4K frame rates to be similar, as the CPU workload does not change significantly with resolution. The fact that the frame rates scale almost linearly with resolution confirms that the CPU is delivering frames faster than the GPU can render them at higher resolutions.
The CPU's nearest rivals in the benchmark data all have average scores within 0.7% of the 7500X3D. The Intel Core i5-14600 is the only rival that scores higher, with a delta of -0.7%, meaning it is 0.7% faster on average. The Intel Core Ultra X9 388H is 0.2% slower, the Intel Core i9-13950HX is 0.5% slower, and the AMD Ryzen AI Max 385 is 0.6% slower. These deltas are minimal, suggesting that the 7500X3D is perfectly competitive with these parts in general compute tasks. Its 96 MB L3 cache, however, gives it a specific advantage in gaming workloads that these rivals do not have, even if the raw benchmark scores are similar.
The CPU's integrated Radeon Graphics is present but not relevant for this discrete GPU configuration. The 12 threads are fully utilized by the game's multi-threaded engine, and the boost clock of 4.50 GHz ensures that single-threaded tasks are handled efficiently. The data shows that the CPU is capable of supporting the GPU's maximum output at 1080p Medium, where the combination achieves 67 FPS average, without being the limiting factor.
FAQ
Q: What is the best settings preset for this CPU-GPU combination in Red Dead Redemption 2?
A: The Medium preset at 1920x1080 provides the best measured experience, with an average frame rate of 67 FPS and a minimum of 57 FPS. This is the only settings configuration that maintains a 60+ FPS average without dropping below 55 FPS at the minimum.
Q: How does this combo rank against other tested combinations in this game?
A: This combination ranks 2195 out of 2902 total tested combos, placing it in the lower third of all configurations. The GPU's 68th percentile ranking among all GPUs is the primary factor limiting the combo's overall position.
Q: Is the Intel Arc B580's 12 GB VRAM sufficient for Red Dead Redemption 2?
A: The 12 GB GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth. The measured data shows that the GPU is not memory-limited at any setting, as the frame rates scale consistently with resolution and settings without sudden drops that would indicate VRAM exhaustion.
Q: What is the limiting component at 4K resolution?
A: The GPU is the clear limiting component at 3840x2160. The frame rates top out at 44 FPS on Low settings and drop to 20 FPS on Ultra. The CPU's strong benchmark scores and the linear frame rate scaling with resolution confirm that the GPU's shading units and texture rate cannot handle the 4K workload.
Q: How does the Ryzen 5 7500X3D's performance compare to its nearest rivals?
A: The CPU's average benchmark score is 44573. Its closest rival, the Intel Core i5-14600, scores 44889, which is 0.7% higher. The Intel Core Ultra X9 388H is 0.2% lower, the Intel Core i9-13950HX is 0.5% lower, and the AMD Ryzen AI Max 385 is 0.6% lower. All four rivals are effectively within 1% of the 7500X3D's score.
Q: Can this combination achieve 60 FPS at 1440p?
A: No. The highest average frame rate at 2560x1440 is 67 FPS on Low settings, but the Medium preset only averages 50 FPS. None of the higher settings at 1440p reach 60 FPS, with High averaging 42 FPS and Ultra averaging 30 FPS.
Hardware Specifications
AMD Ryzen 5 7500X3D
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + Intel Arc B580 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 67.0 |
| 2560x1440 | Medium | 50.0 |
| 2560x1440 | High | 42.0 |
| 2560x1440 | Ultra | 30.0 |
| 1920x1080 | Low | 90.0 |
| 1920x1080 | Medium | 67.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 40.0 |
Red Dead Redemption 2 with Ryzen 5 7500X3D + Other GPUs
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Red Dead Redemption 2 with Arc B580 + Other CPUs
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