Ready Or Not

Ready Or Not

AVERAGE FPS
206
excellent

This combination delivers exceptional performance with an average of 206 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 102 113 129
1440p QHD 138 196 216 247
1080p Full HD 218 311 342 392

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 113
3840x2160 High 102
3840x2160 Ultra 72
2560x1440 Low 247
2560x1440 Medium 216
2560x1440 High 196
2560x1440 Ultra 138
1920x1080 Low 392
1920x1080 Medium 342
1920x1080 High 311
1920x1080 Ultra 218

Ready Or Not with Intel Core i5-13400F + NVIDIA GeForce RTX 5070, In-Depth Analysis

The Intel Core i5-13400F and NVIDIA GeForce RTX 5070 pairing delivers strong frame rates across Ready Or Not's tested settings, but the character of the results changes sharply once the resolution is raised. The data shows 1080p Low averages at 392 FPS, 1440p at 247 FPS, and 4K at 129 FPS, which indicates a component that stays capable far beyond typical display refresh rates at low resolutions. However, the 4K Ultra hit of 72 FPS shows what happens when the GPU's pixel-fill budget is fully consumed. The Core i5-13400F's 10-core Raptor Lake design with a 4.60 GHz boost clock still has plenty of headroom in this title; the RTX 5070 is the man behind the curtain deciding how far each preset can go.

Resolution Scaling

The most telling number in the dataset is the regularity of the drop from 1080p to 4K. At Low settings, 1080p runs at 392 FPS, 1440p at 247 FPS, and 4K at 129 FPS. Compare that with High settings, where the same resolutions read 311, 196, and 102 FPS. At Medium they are 342, 216, and 113 FPS, and at Ultra 218, 138, and 72 FPS. In every case the 4K figure is almost exactly one-third of the 1080p figure, which means the constraint is not the extra geometric complexity or effects of any particular preset — the scaling is pixel-bound, a pure fill-rate and shading-cost clamp.

Stepping from 1080p to 1440p costs roughly 37% of the score at every setting: for instance, 392 to 247 FPS on Low and 311 to 196 FPS on High — that's a 145 and 115 FPS loss, respectively. Then from 1440p to 4K, another drop of about 48% occurs: 247 to 129 FPS and 196 to 102 FPS. Because the four accepted presets show nearly identical relative drops, the limiting component is the GPU's rasterization pipeline, not the CPU's single-thread behavior or the game's threaded physics load. The i5-13400F keeps its stride even at 392 FPS, so the 4K losses are not processor starvation but the RTX 5070's execution of more shaded pixels per frame.

The measured min-FPS values further confirm the trend. The Medium preset records the only full statistics: at 1080p the average is 342 FPS with a 290 FPS minimum and 393 FPS maximum; at 1440p the average falls to 216 FPS with a 183 FPS minimum and 248 FPS maximum; at 4K the average drops to 113 FPS with a 96 FPS minimum and 130 FPS maximum. The minimums scale in the same ratio as the averages — 290, then 183, then 96 — which tells us the GPU maintains a steady frame cadence rather than producing occasional spikes or stutter. If the CPU were the limiting component, the midd and low resolutions would show less separation, not a consistent 60%−70% cliff at each step.

What makes the 4K Unatrain so much more punishing is the jump from 113 FPS at Medium to 72 FPS at Ultra — a 36% reduction. That is the same scale as a full resolution tier being lost, meaning Ultra's extra effects (shadow cascades, reflections, post-process) eat into the already-tight shader output. The RTX 5070's 201.0 GPixel/s pixel rate and 482.3 GTexel/s texture rate help keep 4K Medium viable, but Ultra at 4K presses against the ceiling of that silicon, leaving only 30 FPS of headroom before falling off potential 120Hz 4K panels.

The takeaway from resolution scaling is that this combo is best understood as a 1440p-class performer with a 4K-capable low-setting mode. 1080p is so GPU-overpowered that the 10-thread spider leg of the Core i5-13400F never has to stretch — the 16-thread count and 3DMark 16-thread score of 7,314 FPS show a CPU that could chase higher refresh if the GPU were not the first to fold.

How This Combo Ranks

In Ready Runner's test pool, this CPU-GPU pair is parked at rank 781 out of 3,714 tested combinations. That puts the pairing comfortably inside the top quarter of every result this database has seen, a registry position that makes sense when you line up the parts in isolation: the i5-13400F carries a 77th percentile against all CPU SKUs, and the RTX 5070 carries an 82nd on the GPU scale. Because the FPS data is measured, not modeled, those rankings tell us that the 781 slot is earned with real frames, not theoretical ceiling estimates.

The weakest part of the numbers is not absolute speed but proximity. The Core i5-13400F's average CPU-side compute score of 25,292 places it within a %0.1 band of its two nearest CPU rivals: the AMD Ryzen 9 6900HS at an identical 25,284, and the Intel Core 5 120 just 0.3% ahead at 25,362. The AMD Ryzen 7 6800H is tighter, at 25,201 (0.4% behind), and the Ryzen 5 5600X3D trails by 0.3%. With four rivals within a one-percent split, the CPU edge in this game comes almost entirely from the GPU's ability to push more requests each second.

On the GPU side the picture is different. The RTX 5070's average 40,377 point score means it outperforms most of the cards in the store in a parametric sense. It beats the AMD Radeon Pro WX 7100 by 0.8% (40,063), the Radeon Pro 580 by 0.1% (40,318), and it trails the Radeon Pro 5300 by 1.2% and the NVIDIA RTX A500 Mobile by 2.0%. Those are small deltas again, but unlike the CPU rivals, the GPU neighbors sit within data close — the 5070 is not la ping the field, it is tightly bundled with a handful of mobile/workstation parts.

The net effect is that the pairing's in-game rank is driven mostly by boosting the 5070's ability to work the 1080p band, where 392 FPS outruns the CPU's competitors would probably let it sit. The CPU percentile of 77 versus the GPU at 82 also explains why the 4K numbers fall the way they do: the GPU is the higher-reaching part and still cannot sustain more than Low at 4K above 130 FPS. The rank 781 / 3,714 shows that dozens of larger-SKU combos can do more of the top-tier presets, but for most users the 1440p range is where this fell in the middle of the pack.

GPU Role

The RTX 5070 is a 5 nm TSMC Blackwell part set at a 2,325 MHz base and a 2,512 MHz boost. It carries 12 GB of GDDR7 on a 192-bit bus with an effective 28 Gbps memory clock and a 672.0 GB/s peak bandwidth. In Ready Or Not, the memory bandwidth is the part that turns that bus capacity into frames. At Low and Medium settings at 4K, the card runs 129 and 113 FPS, but the floor when all effects-on is 72 FPS at 4K Ultra. The 50% swing between Low and Ultra at 4K shows the GPU's bandwidth is enough to do the rasterization, but ultra-level lighting...

A confused sentence. Fix. ...but Ultra's effects consume the same shading budget and collapse the frame rate.

The GPU's 80 ROPs and 48 RT cores handle the basic output — the 32 texture taps per cycle 201.0 GPixel/s pixel rate and 482.3 GTexel/s texture rate — and the card's Vulkan 178,923-point and OpenCL 172,660-point averages show an API that can marshal those resources without CPU stalls. With 3DMark Steel Nomad scoring 5,077, it is clearly a far cry from DX11's simpler 277 and DX12's 108 DirectX12 justification of the API's higher efficiency.

The 12 GB memory pool never appears in the frame-rate results directly, but the stable minimums at 1080p Medium (290), 1440p Medium (183), and 4K Medium (96) hint that the buffer never overflows. If it did, the min FPS would cliff at the highest resolution rather than follow the same 3× drop as the averages. The data is evenly matched because the GDDR7 stream is wide enough for the 80 TMUs and 48 RT cores to get a consistent feed, and the 250 W TDP covers that throughput.

What the GPU does in this pairing is set the ceiling: at 1440p, even Medium exceeds 200 FPS, so a user looking for a 240 Hz panel can get there with High (196) or Medium (216). At 4K, the card's ceiling drops below 150 FPS on any preset, and 72 at Ultra is its absolute floor — so the RTX 5070, not the 580, is the exact component that dictates the playable envelope.

Settings Recommendations

The measured list yields a straightforward Pick a preset score using the average FPS at each resolution. At 4K, the best feeling for motion time is Medium, which reads 113 FPS average with a 96 FPS min — a higher floor than Low's 129 average. Low at 4K yields 129 FPS avg but no min number published; yet the min from Medium (96) is the only detailed interquartile. Tap for the following: then, Ultra offers 72 FPS, below the 70s comfortable-zone. Thus 4K Medium (113) is the best combination of image quality and thigh refresh.

At 1440p, the recommendation flips to High: 196 FPS average, even with 120 Hz— 240 Hz panels. Ultra at 1440 drops to 138 FPS, still above 60 but without the visual min data. Medium 1440 holds 216 FPS, which out-ways 240 Hz panels. Er, the conservative pick is High 196, which has detail quality and a safety margin.

For 1080p, every measured preset stays above 200 FPS, so the choice narrows to Ultra. Ultra at 1080 pushes 218 FPS — enough for 240 Hz — and at a cost of 30% lower than Medium's 342 FPS. Since the min margins at 1080p are not displayed for most settings, Medium remains the choice for YouTube capture. The minimums only exist for Medium (290 min), so if consistent 1% low matters, 1080 Medium with 290 min is the cleanest cap.

The overall best experience per the table is Medium at 1440p: 216 FPS avg with a min of 183 FPS ensures sustained saturation of almost any high-refresh. If we prioritize the full geometric richness, 1440p High is the highest preset that still sits over 190 FPS. The hard rule is Ultra at 4K — 72 FPS is the only tested setting that consistently goes sub-100.

Measured FPS Breakdown

The full collected set of measured FPS, split by resolution and preset, is as follows:

  • 1920×1080, Low: 392 FPS (average)
  • 1920×1080, Medium: 342 FPS avg, 290 min, 393 max
  • 1920×1080, High: 311 FPS avg
  • 1920×1080, Ultra: 218 FPS avg
  • 2560×1440, Low: 247 FPS
  • 2560×1440, Medium: 216 FPS avg (183 min, 248 max)
  • 2560×1440, High: 196 FPS
  • 2560×1440, Ultra: 138 FPS
  • 3840×2160, Low: 129 FPS (average)
  • 3840×2160, Medium: 113 FPS (96 min, 130 max)
  • 3840×2160, High: 102 FPS
  • 3840×2160, Ultra: 72 FPS

Those 12 data points define a step function. In 1080p, the 392→342→311→218 staircase shows the GPU budget is mostly latent; the 174 FPS spread between Low and Ultra is a modest 45% lift at the brightest presets. At 1440p, the same stack runs 247→216→196→138, a 44% spread from Low to Ultra. At 4K, the 129→113→102→72 line is the most vertical — a 79% off from Low to Ultra.

The Medium preset is the only one with a full minimum/maximum Wagner record; those reflect the game's behavior as variables change. At 1080 Medium, the min 290 and max 393 make a 103 FPS band; at 1440 Medium, the band is 65 FPS (183→248); at 4K it's 34 FPS (96→130). The variance shrinks with resolution, which is typical of GPU-bound scalars: at 4K the card spends a larger fraction of each frame on shading, so the outliers (like maps during loads) compress. If you want frame-time consistency, therefore, the 4K Medium 96 min is safer than 1080p Low's ~unreported min.

For the full range of FPS, the minimum ever measured is 72 FPS at 4K Ultra, and the maximum observed frame is 393 FPS at 1080p Medium. That gives an across-test spread of 321 FPS — evidence of a component that can trace from eSports-tier counts to a standard 60-plus display, with the card controlling all that motion.

FAQ

Q: What is the highest average FPS ever recorded for this combo in Ready Or Not's data?

A: The highest average is 392 FPS, measured at 1080p with the Low preset. The second-highest is 342 FPS at 1080p Medium (min 290, max 393).

Q: Between 4K Medium (113 FPS) and 4K High (102 FPS), which is better for maintaining a 120Hz?

A: The data shows 4K Medium (113 FPS) is the only 4K preset that breaks 110 FPS; 4K High sits at 102, and 4K Ultra at 72. If a strict 120 FPS target is required, none of the 4K settings reach it — the 113 FPS of Medium is the closest.

Q: At 1440p, how big is the gap between High and Ultra?

A: High averages 196 FPS while Ultra drops to 138 FPS — a reduction of 58 FPS. Medium sits at 216, so the 1440p High->Ultra step is about 30% slower.

Q: Does the i5-13400F or the RTX 5070 limit 1080p performance?

A: The 1080p Low figure of 392 FPS over a 16-thread CPU with a 3DMark multi-thread score of 7,314 — the fact that all 1080p presets remain above 218 suggests the GPU is the primary gatekeeper even at the highest settings.

Q: What is the only individual frame maximum recorded in the data?

A: The only max-FPS values come from the Medium preset: 393 FPS at 1080p, 248 FPS at 1440p, and 130 FPS at 4K. The other 9 recorded rows list only the average.

Q: Which preset gives a 4K experience above 100 FPS?

A: Two presets — Low at 129 FPS and Medium at 113 FPS — average over 100 at 4K. High (102 FPS) barely crosses the line, while Ultra (72 FPS) does not.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 5070 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 113.0
3840x2160 High 102.0
3840x2160 Ultra 72.0
2560x1440 Low 247.0
2560x1440 Medium 216.0
2560x1440 High 196.0
2560x1440 Ultra 138.0
1920x1080 Low 392.0
1920x1080 Medium 342.0
1920x1080 High 311.0
1920x1080 Ultra 218.0

Ready Or Not with ii5-13400F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5070 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

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