Ready Or Not

Ready Or Not

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 28 31 35
1440p QHD 38 54 59 68
1080p Full HD 60 85 94 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 35
3840x2160 Medium 31
3840x2160 High 28
3840x2160 Ultra 20
2560x1440 Low 68
2560x1440 Medium 59
2560x1440 High 54
2560x1440 Ultra 38
1920x1080 Low 107
1920x1080 Medium 94
1920x1080 High 85
1920x1080 Ultra 60

Ready Or Not with Intel Core i5-10400F + NVIDIA GeForce GTX 1650, In-Depth Analysis

Ready Or Not is a demanding tactical shooter, and this particular pairing of an Intel Core i5-10400F with a NVIDIA GeForce GTX 1650 lands near the bottom of the performance pile for this title. The data places this combo at rank 3583 out of 3714 tested combinations, meaning it outperforms only a small fraction of the systems tested. This is a configuration built for 1080p play at modest settings, and pushing beyond that will require significant compromises to visual fidelity.

How This Combo Ranks

The combo's position at 3583 out of 3714 is a clear signal that this is an entry-level setup for Ready Or Not. The data indicates that this pairing is in the bottom 4% of tested configurations. While the game is playable, the margin for error is thin. The rank reflects the combined limitations of both the GPU and CPU, but as the resolution scaling shows, the graphics card is the primary bottleneck in most scenarios. This rank is not a verdict on the components themselves—which are capable in other contexts—but a specific assessment of their suitability for this game's engine and asset load. For a player expecting high refresh rates or maxed-out detail, this combination will not deliver. It sits firmly in the "playable with settings turned down" category. The percentile rank for the GPU alone (40th percentile vs all GPUs) and the CPU (68th percentile vs all CPUs) suggests that while the processor is relatively stronger, the graphics card drags the overall combo down in a game that is heavily GPU-bound at higher resolutions.

GPU Role

The NVIDIA GeForce GTX 1650 is the limiting factor in this pairing. Its 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s of bandwidth is simply not enough for Ready Or Not's high-resolution textures and complex scenes. The GPU's 896 shading units and 32 ROPs, running at a base clock of 1485 MHz and a boost clock of 1665 MHz, are tasked with rendering a game that appears to demand more. The FP32 performance of 2.984 TFLOPS is modest, and benchmark results confirm its position: the GPU sits in the 40th percentile of all tested GPUs, with an average benchmark score of 7472. Its nearest rivals, such as the AMD Radeon HD 8850M (0.3% ahead) and the Intel Arc A310 (1% behind), are all in a similar performance class.

In Ready Or Not, the GPU's role is dominant. The data shows a massive drop in average FPS when moving from 1080p to 4K, which is classic behavior for a GPU-bound scenario. The 4 GB VRAM is likely a significant constraint; at 4K Ultra settings, the average FPS falls to 20, which is unplayable. Even at 1080p, the VRAM capacity and bandwidth limit how high you can push the settings. The GPU's DirectX 12 support (12_1) is present, but the raw throughput is insufficient for the game's post-processing effects and high-poly models at higher settings. The GTX 1650 is a capable card for esports titles, but for a game like Ready Or Not, which is built for immersion and detail, it is the clear bottleneck.

CPU Role

The Intel Core i5-10400F is the stronger link in this chain. With 6 cores and 12 threads, it provides enough parallelism for modern game engines. Its base clock of 2.90 GHz and boost clock of 4.30 GHz, combined with 12 MB of shared L3 cache, give it solid single-threaded and multi-threaded performance. The CPU's benchmark scores are respectable: a Cinebench R23 multi-core score of 10283 and a single-core score of 1451 place it in the 68th percentile of all CPUs. Its average benchmark score of 14185 puts it in the same league as the AMD EPYC 7552 (0.5% ahead) and the Intel Xeon 6756E (0.2% ahead), which are far more expensive server chips.

In Ready Or Not, the CPU's role is less critical than the GPU's, but it is not irrelevant. At 1080p Low settings, the CPU is likely able to feed frames to the GPU without becoming a bottleneck, as the average FPS of 107 suggests the GPU is still the limit. However, the CPU's performance ensures that even at lower resolutions, the game logic, AI for suspects and civilians, and physics calculations are handled without stutter. The 12 threads are beneficial for a game that may use multiple cores for streaming and simulation. The data indicates that the CPU is not preventing the system from reaching its potential; the GPU is the wall. The CPU's 65W TDP and 14nm process node are older, but for gaming, the architectural efficiency is sufficient to keep up with the GTX 1650.

FAQ

Q: Can this combo run Ready Or Not at a steady 60 FPS?

A: At 1080p with Low settings, the average FPS is 107, and at Medium settings, it is 94. However, at High settings, the average drops to 85, and at Ultra, it falls to 60. To maintain a consistent 60 FPS, you would need to stick to Medium or Low settings at 1080p.

Q: What is the best resolution for this hardware?

A: The data shows that 1920x1080 is the only viable resolution. At 2560x1440, even Low settings only produce an average of 68 FPS, and High settings drop to 54. At 3840x2160, all settings average below 35 FPS, making it unplayable.

Q: How does the GTX 1650 compare to its nearest rivals in this game?

A: The GTX 1650 has an average benchmark score of 7472. Its closest competitor, the AMD Radeon HD 8850M, is 0.3% ahead, while the Intel Arc A310 is 1% behind. These are all in the same performance tier, indicating no significant advantage over similar-class hardware.

Q: Is the i5-10400F a bottleneck for the GTX 1650?

A: No. The CPU's benchmark scores are significantly higher than the GPU's relative standing. The CPU is in the 68th percentile, while the GPU is in the 40th percentile. The FPS drop from 1080p to 4K (e.g., from 85 to 28 FPS on High settings) indicates the GPU is the limiting component, not the CPU.

Q: What is the highest settings preset that maintains playable frame rates?

A: At 1080p, the Ultra preset averages 60 FPS, which is the minimum for smooth play. However, this leaves no headroom for drops. The Medium preset averages 94 FPS with a minimum of 80 FPS, providing a safer buffer for intense firefights.

Q: Does the game favor more CPU cores or higher clock speeds?

A: The data on the i5-10400F shows a Cinebench R23 multi-core score of 10283 and a single-core score of 1451. Given that the GPU is the bottleneck, the CPU's 6 cores and 12 threads are sufficient. The boost clock of 4.30 GHz ensures that single-threaded tasks, which are common in game logic, are handled well.

Resolution Scaling

The FPS data reveals a stark reality about this combo's scaling behavior. Moving from 1920x1080 to 2560x1440 on High settings drops the average FPS from 85 to 54, a 36% decrease. Moving further to 3840x2160 on High settings plummets the average to 28 FPS, an 82% decrease from the 1080p baseline. This is a clear indication of a GPU-bound workload. The GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are overwhelmed by the increased pixel count and texture detail at higher resolutions.

The same pattern holds across all settings. At Low settings, the average FPS goes from 107 at 1080p to 68 at 1440p (a 36% drop) and then to 35 at 4K (a 67% drop from 1080p). This consistent scaling factor suggests that the rendering pipeline is the primary constraint, not the CPU. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases and the GPU load becomes heavier. Instead, the FPS drops proportionally with the pixel count, confirming that the GPU is the limiting component. The 1080p resolution is the only realistic target for this setup, and even then, the settings must be managed carefully to avoid dipping below the 60 FPS threshold.

Settings Recommendations

Based on the measured data, the optimal balance of visual quality and performance for this combo is the Medium preset at 1920x1080. This configuration delivers an average FPS of 94, with a minimum of 80 FPS and a maximum of 108 FPS. The minimum FPS of 80 ensures that even in chaotic scenarios with multiple AI enemies and gunfire, the game will remain fluid and responsive. The High preset at 1080p, with an average of 85 FPS, is also viable, but the lack of a recorded minimum FPS is a concern; it may dip below 60 in intense moments.

The Ultra preset at 1080p averages exactly 60 FPS, but this is a razor-thin margin. A single particle effect or a crowded scene could push the frame rate below the playable threshold, causing noticeable stutter. The Low preset, while averaging 107 FPS, sacrifices too much visual detail for a tactical shooter where spotting enemies is crucial. The Medium preset offers the best of both worlds: a solid frame rate buffer and enough visual clarity to identify threats at a distance. At 2560x1440, the Medium preset averages 59 FPS with a minimum of 50 FPS, which is borderline. It is playable, but the risk of drops below 60 FPS is high. For a game that requires precision aiming, a stable frame rate is more important than resolution. Therefore, stick to 1080p with Medium settings. This ensures a smooth experience that leverages the CPU's strength without overburdening the GPU.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce GTX 1650 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 35.0
3840x2160 Medium 31.0
3840x2160 High 28.0
3840x2160 Ultra 20.0
2560x1440 Low 68.0
2560x1440 Medium 59.0
2560x1440 High 54.0
2560x1440 Ultra 38.0
1920x1080 Low 107.0
1920x1080 Medium 94.0
1920x1080 High 85.0
1920x1080 Ultra 60.0

Ready Or Not with ii5-10400F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with GTX 1650 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with ii5-10400F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.