Ready Or Not
This combination delivers exceptional performance with an average of 277 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 98 | 139 | 153 | 175 |
| 1440p QHD | 187 | 266 | 292 | 335 |
| 1080p Full HD | 296 | 421 | 463 | 494 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090, In-Depth Analysis
The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5090 combination delivers exceptional performance in Ready Or Not, with the data showing a system that is overwhelmingly GPU-limited at higher resolutions but reveals a notable CPU bottleneck at 1080p. The measured frame rates across all settings and resolutions place this combo in the 109th percentile of 3714 tested configurations, indicating top-tier performance for this tactical shooter.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals a classic GPU-bound progression, though the magnitude of the drop is heavily influenced by the preset. At High settings, the average frame rate falls from 421 FPS at 1920x1080 to 266 FPS at 2560x1440, a reduction of 155 FPS, and then further down to 139 FPS at 3840x2160. This represents a 67% decrease from 1080p to 4K, which is substantial but expected given the increasing pixel count.
The scaling pattern shifts when examining the Low preset. At 1080p Low, the system produces 494 FPS, but this only drops to 335 FPS at 1440p and 175 FPS at 4K. The 1080p-to-1440p drop of 159 FPS is nearly identical to the High preset's drop, yet the 1440p-to-4K reduction of 160 FPS is smaller in percentage terms. This suggests that at lower settings, the CPU begins to exert more influence on the 1080p results, as the GPU has ample headroom at these frame rates.
The Ultra preset shows the most dramatic scaling, with 296 FPS at 1080p falling to 187 FPS at 1440p and finally 98 FPS at 4K. The 1080p-to-1440p drop of 109 FPS is the smallest absolute reduction among all presets, while the 1440p-to-4K drop of 89 FPS is proportionally larger. This indicates that the Ultra preset's additional graphical effects and shading work create a more consistent GPU workload that scales predictably with resolution.
Medium settings provide the most complete data, including minimum and maximum frame rates. At 1080p Medium, the average is 463 FPS with a minimum of 394 FPS and maximum of 533 FPS. This drops to 292 FPS average at 1440p (min 248, max 336) and 153 FPS at 4K (min 130, max 176). The minimum frame rates at each resolution stay remarkably close to the averages, suggesting stable performance without significant frame time spikes.
The overall pattern indicates that the RTX 5090 is the primary limiting factor at 4K, where even the Low preset cannot exceed 175 FPS. However, at 1080p, the gap between Low (494 FPS) and Medium (463 FPS) is only 31 FPS, whereas the gap between Medium and High (421 FPS) is 42 FPS. This compression at the top end suggests the CPU is beginning to limit performance, as the GPU's raw capability would otherwise produce larger differences between presets.
GPU Role
The NVIDIA GeForce RTX 5090 brings formidable specifications to Ready Or Not, with 32 GB of GDDR7 memory on a 512-bit bus providing 1.79 TB/s of bandwidth. This memory configuration ensures that even at 4K Ultra settings, the game's texture data and geometry buffers are entirely accommodated within the GPU's memory pool, eliminating any potential stuttering from memory spilling. The 21760 shading units and 680 texture mapping units deliver substantial raw throughput, with the GPU achieving 104.8 TFLOPS of FP32 compute performance.
The GPU's clock behavior shows a base frequency of 2017 MHz with a boost up to 2407 MHz. The boost clock is particularly relevant for frame rate consistency, as the measured minimum frame rates at Medium settings (130 FPS at 4K, 248 FPS at 1440p, 394 FPS at 1080p) demonstrate that the GPU maintains high utilization without significant thermal or power throttling. The 575 W TDP and dual-slot design indicate this is a high-power part, but the benchmark results show it sustains performance across the entire test session.
Memory bandwidth plays a critical role in the 4K results. At 3840x2160 Medium, the system averages 153 FPS with a maximum of 176 FPS, and the 1.79 TB/s bandwidth ensures that the 512-bit memory bus never becomes a bottleneck. This is evident when comparing the 4K Low (175 FPS) and 4K Medium (153 FPS) results, which show only a 22 FPS difference despite the increased memory pressure from Medium's higher-quality textures and effects.
The RTX 5090's DirectX 12 Ultimate support and Vulkan 1.4 compatibility are directly relevant to Ready Or Not's rendering pipeline. The 3DMark Steel Nomad DX12 score of 18355 and Vulkan score of 376728 indicate strong API-level performance, which translates to the game's ability to maintain high frame rates even when multiple dynamic light sources and shadow-casting objects are present in tactical scenarios.
The GPU's 170 ray tracing cores and 680 tensor cores provide hardware acceleration for any RT effects the game might employ, though the measured data does not specifically isolate ray tracing performance. The 176 ROPs deliver a pixel rate of 423.6 GPixel/s, which is sufficient to handle the 4K resolution's 8.3 million pixels at the observed 98-175 FPS range without fill-rate limitations.
Settings Recommendations
The benchmark data reveals distinct performance tiers across the four presets, with each offering a different balance of visual quality and frame rate. At 4K, the High preset delivers 139 FPS average, which is ideal for players with high-refresh-rate 4K displays. The Ultra preset drops to 98 FPS average, which remains playable but sacrifices 41 FPS (29% lower) for visual improvements that may be difficult to discern during fast-paced tactical gameplay.
For 1440p displays, the High preset at 266 FPS average is the clear recommendation for competitive play, as it stays well above the 240 Hz refresh rate threshold. The Ultra preset at 187 FPS average still provides excellent smoothness but introduces a 79 FPS penalty compared to High. Players prioritizing maximum visual fidelity could justify Ultra at 1440p, but the data suggests High offers the best frame rate headroom for maintaining consistent performance during intense firefights.
At 1080p, the situation changes due to the emerging CPU limitation. The Low preset achieves 494 FPS average, but the Medium preset at 463 FPS is only 31 FPS slower while providing noticeably better visual quality. The High preset at 421 FPS is also viable, though the 42 FPS drop from Medium to High is more significant. For 1080p users, Medium offers the most balanced experience, with the 394 FPS minimum ensuring no drops below the refresh rate of even the fastest 360 Hz monitors.
The Ultra preset at 1080p produces 296 FPS average, which is still extraordinarily high but represents a 167 FPS reduction from Low. This large gap indicates that Ultra settings at 1080p introduce graphical features that are disproportionately expensive relative to their visual impact, particularly when the CPU is already constraining the maximum achievable frame rate. The Medium preset's minimum frame rate of 394 FPS at 1080p demonstrates exceptional stability, with only a 69 FPS variance between minimum and maximum readings.
FAQ
Q: What is the best preset for 4K gaming?
A: The High preset at 139 FPS average is recommended for 4K. It provides 41 FPS more than Ultra's 98 FPS, and the difference between these settings is less visually impactful than the 61 FPS gap between High and Medium's 153 FPS.
Q: Does the system maintain playable frame rates at 4K Ultra?
A: Yes, the 4K Ultra preset averages 98 FPS, which is above the 60 FPS threshold for smooth gameplay. However, this is the lowest measured average across all presets and resolutions, so players should expect occasional dips below 90 FPS in demanding scenes.
Q: How does the 1080p performance compare to 4K?
A: At Medium settings, 1080p averages 463 FPS versus 153 FPS at 4K, a 310 FPS difference. The 1080p results show CPU limitation, as the gap between Low (494 FPS) and High (421 FPS) is only 73 FPS, whereas the same preset comparison at 4K yields a 36 FPS difference (175 FPS vs 139 FPS).
Q: Is the RTX 5090's 32 GB VRAM necessary for this game?
A: The benchmark data does not indicate VRAM capacity is a constraint at any tested setting. The 4K Ultra preset runs at 98 FPS, and the 1.79 TB/s memory bandwidth is more significant for performance than the 32 GB capacity, which exceeds the requirements of Ready Or Not's asset streaming.
Q: What frame rate variance can be expected at Medium settings?
A: At 4K Medium, the minimum is 130 FPS and maximum is 176 FPS, a 46 FPS spread. At 1440p, the spread is 88 FPS (248 to 336), and at 1080p it is 139 FPS (394 to 533). Higher resolutions show tighter frame pacing due to more consistent GPU workload.
Q: How does this combo rank against other tested configurations?
A: This combination ranks 109th out of 3714 tested combos for Ready Or Not, placing it in the top 3% of all configurations. This ranking reflects the system's ability to exceed 100 FPS at 4K Ultra and 400 FPS at 1080p High.
CPU Role
The AMD Ryzen 7 5700 provides 8 cores and 16 threads based on the Zen 3 Cezanne architecture, running at a base clock of 3.70 GHz with a boost up to 4.60 GHz. The 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate data throughput for game logic and physics calculations. The CPU's 78th percentile ranking among all tested processors indicates solid mid-range performance, with an average benchmark score of 25517.
The CPU's impact on Ready Or Not is most evident at 1080p resolution. The 1080p Low preset produces 494 FPS average, while 1080p Medium produces 463 FPS, only a 31 FPS difference. This compression suggests the CPU's 8 cores are being taxed by the game's simulation and AI logic, which does not scale significantly with preset changes. The 3DMark 16-thread score of 6628 and 8-thread score of 5585 indicate the CPU maintains strong multi-threaded throughput, but the single-thread score of 901 shows the limitation for frame rate generation.
The Cinebench R23 multi-core score of 20655 and single-core score of 2916 provide further context. While the multi-core performance is robust for a 65 W TDP processor, the single-core result is more modest, which directly impacts the game's main thread. This explains why lowering graphics presets at 1080p yields diminishing returns — the CPU cannot generate frames faster than approximately 500 FPS regardless of how light the GPU workload becomes.
At 1440p and 4K, the CPU's influence diminishes as the GPU becomes the bottleneck. The 1440p High preset (266 FPS) and 4K High preset (139 FPS) show scaling that is consistent with GPU-bound rendering, where the CPU has sufficient headroom to feed the RTX 5090. The 4K Ultra result of 98 FPS confirms that at this resolution, the CPU is not the limiting factor, as the GPU's workload dominates the rendering time.
The CPU's nearest rival comparisons show it performs within 0.3% of the AMD Ryzen 5 7640U and 0.1% of the Intel Xeon D-2752TER, indicating its computational throughput is appropriate for this game. The PassMark multi-thread score of 24303 and physics score of 984 demonstrate that the CPU can handle the game's environment interactions and weapon physics without becoming a bottleneck at standard gaming resolutions.
Measured FPS Breakdown
1920x1080: The Low preset yields 494 FPS average, the highest measured result across all configurations. Medium produces 463 FPS with a minimum of 394 FPS and maximum of 533 FPS, showing a 139 FPS variance. High achieves 421 FPS average, while Ultra drops to 296 FPS. The progression from Low to High shows a 73 FPS total reduction, but the jump from High to Ultra introduces a 125 FPS penalty, suggesting Ultra's additional effects are particularly expensive at this resolution.
2560x1440: Low settings deliver 335 FPS average, maintaining the top position. Medium averages 292 FPS with a 248 FPS minimum and 336 FPS maximum, a slightly tighter 88 FPS spread than at 1080p. High produces 266 FPS average, and Ultra falls to 187 FPS. The 1440p results show a 148 FPS difference between Low and Ultra, with each preset step costing roughly 49 FPS on average, indicating a more linear scaling pattern than at 1080p.
3840x2160: The 4K results show the greatest differentiation between presets in absolute FPS terms, but the smallest relative gaps. Low averages 175 FPS, Medium 153 FPS with a 130-176 FPS range, High 139 FPS, and Ultra 98 FPS. The total spread from Low to Ultra is 77 FPS, with each preset increment costing between 14 and 41 FPS. The 4K Medium minimum of 130 FPS and maximum of 176 FPS demonstrates the tightest frame pacing of any resolution, with only a 46 FPS variance.
The 4K Ultra result of 98 FPS is the only measured configuration below 100 FPS, and it represents a 198 FPS reduction from the 1080p Low result. The data shows that at every resolution, Low settings provide the highest frame rates, but Medium offers the best minimum frame rate stability, with the 4K Medium minimum of 130 FPS being 32 FPS higher than the 4K Ultra average. For competitive play, the 1440p High setting at 266 FPS provides an optimal balance, while 4K High at 139 FPS is the recommended ceiling for visual quality without sacrificing smoothness.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 175.0 |
| 3840x2160 | Medium | 153.0 |
| 3840x2160 | High | 139.0 |
| 3840x2160 | Ultra | 98.0 |
| 2560x1440 | Low | 335.0 |
| 2560x1440 | Medium | 292.0 |
| 2560x1440 | High | 266.0 |
| 2560x1440 | Ultra | 187.0 |
| 1920x1080 | Low | 494.0 |
| 1920x1080 | Medium | 463.0 |
| 1920x1080 | High | 421.0 |
| 1920x1080 | Ultra | 296.0 |
Ready Or Not with Ryzen 7 5700 + Other GPUs
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Ready Or Not with RTX 5090 + Other CPUs
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