Ready Or Not

Ready Or Not

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 50 55 63
1440p QHD 67 96 105 121
1080p Full HD 107 152 167 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 55
3840x2160 High 50
3840x2160 Ultra 35
2560x1440 Low 121
2560x1440 Medium 105
2560x1440 High 96
2560x1440 Ultra 67
1920x1080 Low 192
1920x1080 Medium 167
1920x1080 High 152
1920x1080 Ultra 107

Ready Or Not with AMD Ryzen 5 7400F + Intel Arc B570, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 7400F paired with the Intel Arc B570 lands at rank 2361 out of 2947 tested combos in Ready Or Not. That places this configuration in the bottom 20% of all tested systems, a modest standing that reflects a mid-range CPU paired with a GPU that is positioned similarly in the broader hierarchy. The percentile data supports this: the CPU sits at the 83rd percentile among all processors, while the GPU rests at the 65th percentile among all graphics cards. The gap between those two figures hints that the graphics subsystem is the more limiting factor in this pairing.

Benchmark results indicate that this combo is not designed for maximum fidelity at extreme resolutions, but rather for balanced performance at mainstream settings. The GPU’s average benchmark score of 20556 places it within a hair of the NVIDIA GeForce RTX 3070 Mobile, which scores 20534, a delta of just 0.1%. It also trades blows with the Intel Arc A750, which scores 20582, a 0.1% difference in the other direction. These are essentially statistical ties, meaning the Arc B570 delivers a level of raw compute that sits in a well-trodden performance band. The CPU, meanwhile, posts an average benchmark score of 32750, which is 0.1% ahead of the Intel Core i5-14600T (32707) and 0.2% ahead of the Intel Core Ultra 7 155H (32697). It is also 0.2% behind the AMD Ryzen 7 PRO 6850H (32812) and 0.3% ahead of the AMD Ryzen AI 7 PRO 360 (32662). These tiny deltas suggest the processor is competitive with a wide swath of recent mid-range and mobile parts.

In the context of Ready Or Not specifically, the measured FPS figures show a system that can handle the game’s tactical shooter demands, but with clear trade-offs. The rank of 2361 out of 2947 means a majority of tested configurations outperform it, yet the data also shows that this combo is far from unplayable. At 1080p, it delivers frame rates that exceed the refresh rate of most standard monitors, while at 4K it dips below the 60 FPS threshold on higher presets. The overall picture is one of a capable but not dominant setup, where settings and resolution choices matter significantly.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture, specifically the Battlemage generation, using a 5 nm process from TSMC. It packs 2304 shading units, 144 texture mapping units, and 80 raster operation pipelines, along with 18 ray tracing cores. The chip contains 19,600 million transistors on a 272 mm² die, giving it a transistor density of 72.1 million per square millimeter. The GPU operates at a fixed clock speed of 2500 MHz for both base and boost, with memory clocked at 2375 MHz, which translates to 19 Gbps effective.

Memory configuration is a defining characteristic here. The card comes with 10 GB of GDDR6 memory on a 160-bit bus, yielding a bandwidth of 380.0 GB/s. In Ready Or Not, this memory pool is sufficient for the game’s environments, which feature dense interior spaces and multiple AI characters. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s, with FP32 performance rated at 11.52 TFLOPS. These figures place the card in a position where it can handle modern titles at 1080p and 1440p with reasonable settings, but 4K pushes it toward its limits.

The measured FPS data for this GPU shows a clear pattern across resolutions. At 1080p Low, the combo hits 192 FPS, which drops to 152 FPS at High and 107 FPS at Ultra. Moving to 1440p, the numbers fall to 121 FPS at Low, 96 FPS at High, and 67 FPS at Ultra. At 4K, the strain becomes evident: Low yields 63 FPS, High yields 50 FPS, and Ultra drops to 35 FPS. The GPU’s 10 GB frame buffer and 160-bit bus are adequate for 1080p and 1440p, but the 4K Ultra figure of 35 FPS suggests that the memory bandwidth and raw compute are stretched thin at that resolution. The card’s DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compliance mean it can leverage modern APIs, which Ready Or Not uses effectively, but the hardware limits remain.

Settings Recommendations

The measured FPS rows provide a clear picture of which settings offer the best experience. The data shows that Medium settings provide a balanced trade-off between visual quality and performance across all three resolutions. At 1080p Medium, the combo averages 167 FPS with a minimum of 142 FPS and a maximum of 192 FPS. That minimum is still well above the 60 FPS threshold, making it a smooth experience even during intense firefights. At 1440p Medium, the average drops to 105 FPS with a minimum of 90 FPS, which remains comfortably playable on high-refresh-rate monitors. Even at 4K Medium, the average of 55 FPS with a minimum of 47 FPS is borderline but acceptable for a slower-paced tactical shooter.

High settings are also viable, but with caveats. At 1080p High, the average is 152 FPS, which is excellent, and at 1440p High, it is 96 FPS. However, at 4K High, the average falls to 50 FPS, which is below the 60 FPS target that many players prefer. Ultra settings are the most demanding, with 1080p Ultra yielding 107 FPS, 1440p Ultra yielding 67 FPS, and 4K Ultra dropping to 35 FPS. The 4K Ultra figure is particularly telling, as it indicates that this combo cannot sustain a smooth experience at maximum fidelity on a 4K display.

The best experience per the measured rows is Medium settings. At 1080p, it delivers 167 FPS average, which is only 25 FPS less than Low (192 FPS) but offers significantly better visual quality. At 1440p, Medium’s 105 FPS average is 16 FPS less than Low (121 FPS) but still high enough for competitive play. The minimum frame rates for Medium are also respectable: 142 FPS at 1080p, 90 FPS at 1440p, and 47 FPS at 4K. For players with 144Hz monitors at 1080p or 1440p, Medium is the sweet spot. For 4K users, Medium is the highest setting that stays near playable, though the 47 FPS minimum could dip during heavy action sequences.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 192 FPS, which is the highest figure in the entire dataset. Medium settings average 167 FPS, with a minimum of 142 FPS and a maximum of 192 FPS. High settings average 152 FPS, and Ultra settings average 107 FPS. The progression from Low to Ultra shows a drop of 85 FPS, or roughly 44% of the Low figure. This indicates that the GPU is the primary scaling factor at this resolution, but the CPU is keeping pace, as evidenced by the high minimum frame rates.

At 2560x1440, the numbers step down proportionally. Low settings average 121 FPS, Medium averages 105 FPS with a minimum of 90 FPS and a maximum of 121 FPS, High averages 96 FPS, and Ultra averages 67 FPS. The drop from 1080p Low (192 FPS) to 1440p Low (121 FPS) represents a 37% reduction, which is less than the 56% pixel count increase (from 2.07 million to 3.69 million pixels). This suggests that the system is not purely pixel-bound at this resolution, and that other factors such as memory bandwidth are coming into play.

At 3840x2160, the performance takes a significant hit. Low settings average 63 FPS, Medium averages 55 FPS with a minimum of 47 FPS and a maximum of 63 FPS, High averages 50 FPS, and Ultra averages 35 FPS. The 4K Low figure of 63 FPS is barely above the 60 FPS target, and every other preset falls below it. The Ultra setting at 35 FPS is nearly half the 1080p Ultra figure of 107 FPS. This resolution also shows the smallest relative gap between Low and Ultra: 28 FPS, compared to 85 FPS at 1080p and 54 FPS at 1440p. That compression suggests that at 4K, the GPU is saturated even at Low settings, and raising quality has diminishing returns because the hardware is already maxed out.

The Medium preset across all resolutions provides the most complete data, with min and max values recorded. At 1080p, the spread from minimum to maximum is 50 FPS (142 to 192), at 1440p it is 31 FPS (90 to 121), and at 4K it is 16 FPS (47 to 63). This narrowing spread at higher resolutions indicates that the GPU becomes more consistently loaded, leaving less headroom for variation.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals the limiting component in this system. At Low settings, the combo goes from 192 FPS at 1080p to 121 FPS at 1440p to 63 FPS at 4K. That is a 67% reduction from 1080p to 4K. At Medium settings, the figures are 167, 105, and 55 FPS, a 67% drop. At High settings, the figures are 152, 96, and 50 FPS, a 67% drop. At Ultra settings, the figures are 107, 67, and 35 FPS, a 67% drop. The consistency of this 67% reduction across all settings is striking.

The pixel count from 1080p to 4K increases by a factor of 4, or 300%. If the system were purely GPU-bound, one might expect the FPS to drop by roughly that factor, but it only drops by 67%. This indicates that the GPU is not the sole bottleneck. The CPU, with its 6 cores and 12 threads based on Zen 4 architecture, is providing a strong foundation that prevents the frame rate from collapsing entirely at higher resolutions. The CPU’s boost clock of 4.70 GHz and 32 MB of shared L3 cache help maintain consistent frame delivery.

However, the data also shows that the GPU’s memory bandwidth of 380.0 GB/s is a limiting factor at 4K. The 160-bit bus and 10 GB of GDDR6 are not enough to feed the 2304 shading units efficiently at that resolution. The fact that Low settings at 4K (63 FPS) is only slightly above Medium (55 FPS) and High (50 FPS) suggests that the GPU’s compute units are not the primary constraint — if they were, lowering settings would yield a larger FPS gain. Instead, the memory subsystem appears to be the bottleneck, as reducing quality settings does not proportionally reduce memory pressure.

The resolution scaling pattern points to a system where the CPU is strong enough to handle 4K, but the GPU’s memory bandwidth and capacity hold it back. At 1080p and 1440p, the combo behaves like a well-balanced mid-range setup. At 4K, it becomes GPU-memory-bound, and the measured FPS reflects that limitation.

CPU Role

The AMD Ryzen 5 7400F is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael. It operates with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with a 65 W TDP. The chip is built on a 5 nm process from TSMC, containing 6,570 million transistors on a 71 mm² die. Cache configuration includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. Memory support is DDR5 with a dual-channel bus, providing 83.2 GB/s of bandwidth.

In Ready Or Not, the CPU’s role is to manage the game’s AI-driven scenarios, which feature multiple suspects, civilians, and dynamic events. The 6 cores and 12 threads are sufficient for this workload, as evidenced by the high frame rates at 1080p. The Cinebench R23 multicore score of 21765 indicates strong multi-threaded performance, while the single-core score of 3072 shows solid per-thread capability. The PassMark single-thread score of 3689 further confirms that the CPU can handle the game’s primary thread, which is often the limiting factor in tactical shooters.

The CPU’s percentile ranking of 83 among all processors places it above the majority of CPUs, and its nearest rivals include the Intel Core i5-14600T (32707 avg, 0.1% slower) and the Intel Core Ultra 7 155H (32697 avg, 0.2% slower). The fact that this CPU is competitive with those parts in synthetic benchmarks translates to real-world performance in Ready Or Not. At 1080p Low, the combo achieves 192 FPS, which suggests the CPU is not a bottleneck at that resolution. Even at 1080p Ultra, the 107 FPS figure shows that the CPU can feed the GPU adequately.

However, the CPU’s influence diminishes at higher resolutions. The consistent 67% FPS drop from 1080p to 4K across all settings indicates that the GPU becomes the limiting factor. The CPU’s boost clock of 4.70 GHz and 32 MB of L3 cache are more than adequate for this game, and the data shows that upgrading the GPU would yield larger gains than upgrading the CPU. The CPU’s memory bandwidth of 83.2 GB/s is also sufficient, as the game does not appear to be memory-bandwidth-bound on the CPU side.

The Ryzen 5 7400F’s release date of January 2025 and active production status mean it is a current-generation part. Its 65 W TDP and AM5 socket compatibility make it a mainstream option, but in this specific combo, the CPU is the stronger component relative to the GPU. The benchmark data supports this conclusion: the CPU’s percentile (83) is higher than the GPU’s (65), and the measured FPS at 1080p shows that the system can push well beyond 100 FPS on most settings, with the CPU keeping pace.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + Intel Arc B570 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 55.0
3840x2160 High 50.0
3840x2160 Ultra 35.0
2560x1440 Low 121.0
2560x1440 Medium 105.0
2560x1440 High 96.0
2560x1440 Ultra 67.0
1920x1080 Low 192.0
1920x1080 Medium 167.0
1920x1080 High 152.0
1920x1080 Ultra 107.0

Ready Or Not with Ryzen 5 7400F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with Arc B570 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.