Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 61 86 121
1440p QHD 110 116 164 232
1080p Full HD 175 184 260 367

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 86
3840x2160 High 61
3840x2160 Ultra 58
2560x1440 Low 232
2560x1440 Medium 164
2560x1440 High 116
2560x1440 Ultra 110
1920x1080 Low 367
1920x1080 Medium 260
1920x1080 High 184
1920x1080 Ultra 175

Pc Building Simulator with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 4070, In-Depth Analysis

Pc Building Simulator is a simulation title that tasks the CPU with managing a complex systems-modeling workload, and the measured frame rates for the Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 4070 reveal a configuration that is heavily balanced toward CPU performance. The data shows a unique scaling pattern where resolution changes have a surprisingly muted impact on the highest frame rates, while the GPU becomes the primary constraint only at the most demanding settings. This analysis breaks down the measured FPS across resolutions and presets, examines the role of each component, and provides settings recommendations based strictly on the observed results.

Resolution Scaling

The frame rate progression from 1080p to 4K in Pc Building Simulator shows a classic sign of a CPU-bound simulation title, but with an unusual twist at the top end. At Low settings, the drop from 1920x1080 to 2560x1440 is steep, falling from 367 FPS to 232 FPS, which is a 36.8% reduction. However, moving from 1440p to 3840x2160 only sees a further decline to 121 FPS, a 47.8% drop from the 1440p figure. This indicates that while the CPU is the absolute limiter at 1080p, the GPU begins to exert more influence as pixel count rises, yet the simulation's logic still keeps the CPU heavily engaged.

For Medium settings, the scaling is more consistent. The 1080p result is 260 FPS, dropping to 164 FPS at 1440p (a 36.9% decrease), and then to 86 FPS at 4K (a 47.6% decrease from 1440p). This pattern suggests that the Medium preset's additional GPU workload (shadows, textures) starts to balance the load more evenly between the two components. The min and max FPS at Medium also provide a window into stability: at 4K, the range is 73 to 99 FPS around an average of 86, while at 1440p it is 140 to 189 around 164, and at 1080p it is 221 to 299 around 260. The tighter relative spread at higher resolutions implies that the GPU is becoming the bottleneck, smoothing out CPU-driven frame time spikes.

The High and Ultra presets tell a different story. At High settings, the 1080p result is 184 FPS, which falls to 116 FPS at 1440p (a 37.0% drop) and then to 61 FPS at 4K (a 47.4% drop from 1440p). Ultra settings follow a nearly identical trajectory: 175 FPS at 1080p, 110 FPS at 1440p (a 37.1% drop), and 58 FPS at 4K (a 47.3% drop from 1440p). The fact that High and Ultra scale almost identically, and that the gap between them is only 9 FPS at 1080p and 3 FPS at 4K, indicates that the Ultra preset's extra effects are not the primary cost. Instead, the data shows that the game's core simulation logic is the dominant factor at lower resolutions, and the RTX 4070's capabilities only become the clear limiting component at 4K Ultra, where it still manages 58 FPS.

FAQ

Q: What is the playable frame rate at 4K Ultra settings?

A: The measured average FPS at 3840x2160 with Ultra settings is 58 FPS. This is just below the 60 FPS threshold often considered ideal for smooth gameplay, but it is still a playable result for a simulation title where precise timing is less critical than in fast-paced action games.

Q: How much faster is the 1080p Low preset compared to 4K Ultra?

A: The 1080p Low preset delivers 367 FPS, which is 6.3 times higher than the 58 FPS seen at 4K Ultra. This massive difference underscores how much of the performance headroom is available at lower resolutions and settings, making high-refresh-rate monitors viable for this game.

Q: Does the RTX 4070 bottleneck the CPU at 1080p?

A: No, the data suggests the opposite. At 1080p Low, the frame rate is 367 FPS, which is far beyond what the GPU's 12 GB of VRAM and 2475 MHz boost clock would typically allow in a graphically intensive title. The CPU's 24 cores and 5.50 GHz boost clock are the limiting factor here, as the simulation's logic is the primary workload.

Q: What is the difference between High and Ultra settings at 1440p?

A: At 2560x1440, the High preset averages 116 FPS, while Ultra averages 110 FPS. The difference is only 6 FPS, or 5.2%, indicating that the visual upgrade from High to Ultra comes at a minimal performance cost in this game.

Q: How does the CPU's multi-threaded performance relate to the frame rates?

A: The Core Ultra 7 270K Plus scores 44,253 points in Cinebench R23 multi-core, placing it in the 96th percentile of all CPUs. This immense multi-threading capability is reflected in the sustained high FPS at 1080p, where the simulation can leverage all 24 threads to keep frame rates above 175 FPS even at Ultra settings.

Q: Is the 4K Medium preset a better choice than 4K High?

A: According to the measured data, 4K Medium averages 86 FPS, while 4K High averages 61 FPS. The Medium preset provides a 41.0% higher frame rate, which is a substantial improvement for smoothness, and it also offers a recorded minimum of 73 FPS, ensuring no drops below that level, whereas the High preset has no such guarantee.

GPU Role

The NVIDIA GeForce RTX 4070 is the secondary component in this configuration, but its role becomes critical at higher resolutions. The GPU's 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth, which is sufficient for the texture and asset streaming demands of a simulation game that renders detailed PC components and workshop environments. The benchmark results for the GPU show a Passmark G3D score of 26,927, placing it in the 81st percentile of all GPUs, and its nearest rival is the AMD Radeon RX Vega 56 with a delta of 0.4%, indicating near-identical raw graphics performance in synthetic tests.

In Pc Building Simulator, the GPU's clock speeds and memory bandwidth are not the primary drivers of performance except at the highest settings. The base clock of 1920 MHz and boost clock of 2475 MHz are standard for the Ada Lovelace architecture, and the FP32 compute of 29.15 TFLOPS is ample for the game's rendering. The data shows that the GPU only becomes the bottleneck when the resolution and settings combination pushes the pixel fill rate above what the CPU can feed. At 4K Ultra, the average FPS of 58 is close to the GPU's performance ceiling, as evidenced by the identical scaling pattern seen between High and Ultra settings. The fact that 4K Low (121 FPS) is exactly double the 4K Ultra result (58 FPS) suggests that the GPU's workload scales linearly with settings, while the CPU's simulation workload remains constant.

The memory configuration is also noteworthy. The 12 GB VRAM capacity is not stressed by this game, as even at 4K Ultra, the frame rate does not plummet to unplayable levels, indicating that the memory bus width of 192-bit is not a limiting factor. The GPU's pixel rate of 158.4 GPixel/s and texture rate of 455.4 GTexel/s are more than adequate for the game's art style, which is not particle-heavy or geometry-dense. The RTX 4070's ray tracing cores (46) and tensor cores (184) are present but largely unused in this simulation title, which relies on traditional rasterization. This is why the GPU's percentile rank (81st) is lower than the CPU's (96th), yet the frame rates remain high across all measured scenarios.

The GPU's Passmark DirectX 12 score of 103 is low relative to its other benchmarks, but this does not translate to poor gaming performance in Pc Building Simulator, as the game's engine likely uses a mix of DirectX 11 and 12 paths. The 3DMark Steel Nomad DX12 score of 3,854 is a more representative metric for modern gaming, and it correlates with the observed 4K performance. Overall, the RTX 4070 is a capable partner for the Core Ultra 7 270K Plus, but it is not the component that defines the experience at 1080p; it only becomes the deciding factor when the resolution is raised to 4K and settings are maxed out.

Measured FPS Breakdown

At 1920x1080, the configuration delivers exceptional frame rates across all presets. The Low preset averages 367 FPS, which is the highest measured value in the entire dataset. Medium settings drop to 260 FPS, with a minimum of 221 and a maximum of 299 FPS, indicating a stable experience. High settings reduce the average to 184 FPS, and Ultra brings it down to 175 FPS. The difference between High and Ultra at 1080p is only 9 FPS, or 4.9%, showing that the game's Ultra preset is not dramatically more demanding than High at this resolution.

Moving to 2560x1440, the frame rates remain high but show a clear step down. Low settings average 232 FPS, which is still excellent for high-refresh-rate gaming. Medium settings average 164 FPS, with a minimum of 140 and a maximum of 189 FPS, maintaining a tight range that suggests consistent frame pacing. High settings average 116 FPS, and Ultra averages 110 FPS. The gap between High and Ultra at 1440p is just 6 FPS, or 5.2%, mirroring the 1080p pattern. This consistency indicates that the CPU's simulation workload is the dominant factor, and the GPU's rendering cost for Ultra over High is minimal.

At 3840x2160, the GPU begins to assert itself as the primary constraint. Low settings average 121 FPS, which is a 47.8% reduction from the 1440p Low result, showing that the GPU's fill rate is now the limiting factor. Medium settings average 86 FPS, with a minimum of 73 and a maximum of 99 FPS, which is still smooth but with a wider relative spread than at lower resolutions. High settings average 61 FPS, and Ultra averages 58 FPS. The gap between High and Ultra at 4K narrows to just 3 FPS, or 5.2%, which is the same percentage difference seen at other resolutions. This suggests that the Ultra preset's additional effects (like higher-quality shadows or ambient occlusion) have a fixed cost that is independent of resolution, while the resolution itself scales the GPU workload linearly.

The data also shows that the Medium preset is the only one with recorded min and max FPS values across all resolutions. This provides a useful stability metric: at 4K, the average is 86 FPS, but the minimum is 73 FPS, which is a 15.1% drop from the average. At 1440p, the minimum is 140 FPS versus an average of 164 FPS, a 14.6% drop. At 1080p, the minimum is 221 FPS versus an average of 260 FPS, a 15.0% drop. The consistency of this drop percentage across resolutions indicates that the frame time variance is driven by the CPU's simulation logic, not the GPU, as the GPU's load scales with resolution while the CPU's load remains constant.

Settings Recommendations

Based on the measured FPS data, the optimal preset for this configuration depends on the target resolution and refresh rate. For 1080p owners with high-refresh-rate monitors (144Hz or 240Hz), the Low preset at 367 FPS is the only option that can fully saturate a 240Hz display, while Medium at 260 FPS can drive a 240Hz panel with some headroom. The High preset at 184 FPS is ideal for 144Hz monitors, and Ultra at 175 FPS also exceeds the 144Hz threshold, making Ultra the best visual choice for 1080p/144Hz users since the performance cost is only 9 FPS over High.

At 1440p, the recommendation shifts. The Low preset at 232 FPS is overkill for most 144Hz monitors, but it allows for maximum frame rates. The Medium preset at 164 FPS is the best balance for 144Hz displays, as it provides a 42.0% higher frame rate than High (116 FPS) and a 49.1% higher frame rate than Ultra (110 FPS), while still offering improved visuals over Low. The minimum of 140 FPS at Medium ensures that the frame rate never drops below the 144Hz refresh rate, which is crucial for tear-free gaming. For users with 60Hz monitors at 1440p, Ultra at 110 FPS is the recommended choice, as it provides nearly double the required frame rate and the highest visual fidelity.

At 4K, the choices are more constrained. The Low preset at 121 FPS is playable on 120Hz displays, but it sacrifices visual quality. The Medium preset at 86 FPS is the sweet spot for 60Hz to 75Hz monitors, as it provides a comfortable margin above 60 FPS and has a recorded minimum of 73 FPS, ensuring no stutters. The High preset at 61 FPS is borderline for 60Hz displays, and Ultra at 58 FPS is just below the ideal 60 FPS target. For 4K users, the Medium preset is the clear recommendation because it offers a 41.0% higher average frame rate than High and a 48.3% higher frame rate than Ultra, while the visual difference between Medium and High in a simulation game like this is often subtle. The Ultra preset should only be chosen if the user prioritizes absolute visual fidelity over a consistent 60 FPS, but the data shows that Medium provides a more stable experience with a minimum of 73 FPS.

The fact that High and Ultra are within 3 to 9 FPS of each other across all resolutions suggests that the Ultra preset is not worth the performance cost unless the user has a G-Sync or FreeSync display that can handle variable refresh rates. In that case, Ultra at 4K (58 FPS) is playable, but Medium (86 FPS) provides a much larger safety margin against frame drops. For the best overall experience, the Medium preset is recommended at all resolutions, as it consistently delivers frame rates that are 2.1 to 3.0 times higher than the minimum playable threshold, while still offering a significant visual upgrade over Low.

CPU Role

The Intel Core Ultra 7 270K Plus is the undisputed performance driver in Pc Building Simulator, and the measured frame rates at 1080p prove this beyond doubt. With 24 cores and 24 threads (no hyper-threading), the CPU relies on raw physical core count to handle the game's simulation logic. The base clock of 3.70 GHz and boost clock of 5.50 GHz provide excellent single-thread performance, as evidenced by the Cinebench R23 single-core score of 2,439 points. This is crucial for the game's main thread, which likely handles the simulation tick rate and user interface updates.

The multi-core performance is even more impressive. The Cinebench R23 multi-core score of 44,253 points places the CPU in the 96th percentile of all CPUs, and its average benchmark score of 93,785 is nearly identical to the Intel Xeon 6520P (93,786, 0% delta). This multi-threaded capability is what allows the game to maintain 367 FPS at 1080p Low, as the simulation can offload tasks like component temperature modeling, power draw calculations, and case airflow simulation to different cores. The Passmark multi-thread score of 68,574 and the data compression score of 804,322 further indicate that the CPU excels at the type of repetitive, parallel calculations that a building simulator requires.

The CPU's 36 MB of shared L3 cache and 3 MB per-core L2 cache are also beneficial for this game, as the simulation constantly accesses and updates a large dataset of component properties. The memory bandwidth of 115.2 GB/s (dual-channel DDR5) ensures that the CPU's 24 cores are not starved for data, which is critical for maintaining high frame rates. The fact that the 1080p frame rates (175-367 FPS) are 3.0 to 6.3 times higher than the 4K Ultra result (58 FPS) demonstrates that the CPU is the limiting factor at low resolutions, and the GPU only takes over when the pixel rendering workload becomes sufficiently heavy.

The CPU's nearest rivals in the benchmark database are all server processors (Intel Xeon 6520P, AMD EPYC 4564P, AMD EPYC 9175F), which underscores its position as a high-core-count desktop part. The deltaPct values show that the Core Ultra 7 270K Plus is 1.5% faster than the EPYC 4564P, 1.9% faster than the EPYC 9175F, and 2.1% faster than the EPYC 4565P. This margin is small in synthetic benchmarks, but in Pc Building Simulator, the CPU's high boost clock (5.50 GHz) gives it a significant advantage in the game's single-threaded sections, while the 24 cores handle the multi-threaded simulation. The data shows that the CPU's performance is so strong that even at 4K Ultra, where the GPU is the bottleneck, the frame rate of 58 FPS is still above the 30 FPS minimum for playability, indicating that the CPU is never the cause of a poor experience.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 4070 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 86.0
3840x2160 High 61.0
3840x2160 Ultra 58.0
2560x1440 Low 232.0
2560x1440 Medium 164.0
2560x1440 High 116.0
2560x1440 Ultra 110.0
1920x1080 Low 367.0
1920x1080 Medium 260.0
1920x1080 High 184.0
1920x1080 Ultra 175.0

Pc Building Simulator with iUltra 7 270K Plus + Other GPUs

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Pc Building Simulator with RTX 4070 + Other CPUs

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