Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
148
excellent

This combination delivers exceptional performance with an average of 148 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 56 79 111
1440p QHD 101 106 151 213
1080p Full HD 161 169 239 337

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 111
3840x2160 Medium 79
3840x2160 High 56
3840x2160 Ultra 53
2560x1440 Low 213
2560x1440 Medium 151
2560x1440 High 106
2560x1440 Ultra 101
1920x1080 Low 337
1920x1080 Medium 239
1920x1080 High 169
1920x1080 Ultra 161

Pc Building Simulator with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

Pc Building Simulator is a simulation title that leans heavily on CPU and GPU interactions, and the combination of the Intel Core Ultra 7 265HX with the NVIDIA GeForce RTX 4080 Mobile produces a wide range of framerates depending on resolution and settings. The data shows this pairing ranks 1188th out of 3723 tested combos in this game, placing it in the upper third of all configurations. Benchmark results indicate that while the hardware is capable of very high refresh rates at 1080p, the demands of 4K Ultra settings will push the system to its limits, making the choice of graphics preset critical for a smooth experience.

CPU Role

The Intel Core Ultra 7 265HX is the processing powerhouse in this configuration, featuring 20 cores and 20 threads based on the Arrow Lake-HX architecture. This is a mobile processor with a base clock of 2.60 GHz and a boost clock of 5.30 GHz, which allows it to handle both heavily threaded workloads and bursty single-threaded tasks. In Pc Building Simulator, where the game simulates component installation, OS boot sequences, and benchmarking routines, the CPU's ability to process logical steps quickly is directly tied to frame pacing. The 30 MB of shared L3 cache and 3 MB per-core L2 cache help keep frequently accessed data close to the cores, reducing latency during complex simulation calculations.

The processor's benchmark scores support its capability in this genre. Its Cinebench R23 multi-core score of 40642 indicates exceptional throughput for parallel tasks, which is relevant for the game's background simulation of multiple hardware components. The single-core score of 5737 in the same test is equally important, as many simulation logic threads are not fully parallelized. The PassMark single-thread score of 4500 and integer math score of 126954 show that the CPU can handle the arithmetic operations required for the game's logic. In terms of its standing, the Ultra 7 265HX sits at the 93rd percentile against all CPUs, with its average benchmark score of 63173 being nearly identical to the Intel Core i7-13790F, which scores 63080, a difference of only 0.1%.

For Pc Building Simulator specifically, the CPU's role is most pronounced at lower resolutions where the GPU is not the bottleneck. At 1080p Low settings, the system achieves 337 FPS, a figure that is only possible if the CPU can feed the GPU with enough draw calls and simulation updates. The processor's 20 threads allow the game to assign separate threads to different tasks, such as power management, thermal calculations, and component status updates, without causing stalls. When comparing to its nearest rivals, the Ultra 7 265HX is 0.7% ahead of the Intel Core Ultra 7 255HX, which has an average score of 62738, indicating that within the same generation, the 265HX is the slightly faster part for this type of workload.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is the graphics solution here, built on the Ada Lovelace architecture with 7424 shading units and 80 ROPs. It operates with a base clock of 1290 MHz and a boost clock of 1665 MHz, which are modest values for a high-end mobile part, but the architecture's efficiency compensates for the clock speeds. The GPU is equipped with 12 GB of GDDR6 memory on a 192-bit bus, delivering a bandwidth of 432.0 GB/s. This memory configuration is sufficient for the texture-heavy menus and 3D component models in Pc Building Simulator, though the bus width limits performance at higher resolutions.

The GPU's benchmark results show it is a capable performer, sitting at the 81st percentile among all GPUs. Its PassMark G3D score of 24926 is its strongest showing, while the DirectX 12 score of 96 indicates that modern API workloads are handled competently. The 24.72 TFLOPS of FP32 compute power provides ample headroom for the game's shader effects, such as reflective surfaces on water cooling loops and dynamic lighting on RGB components. However, the GPU's role becomes the limiting factor at 4K resolution, where the pixel throughput demands exceed what the 192-bit memory bus can efficiently deliver. At 4K Ultra, the average FPS drops to 53, which is only 47% of the 1080p Ultra score of 161 FPS, showing a clear scaling limitation.

The RTX 4080 Mobile's nearest rival is the NVIDIA GeForce RTX 5080 Mobile, which scores 38349, a 0.6% difference from the 4080's average of 38135. This close margin suggests that for this game, the architectural improvements of newer generations do not translate into significant frame rate gains. The GPU's 432.0 GB/s bandwidth is a critical specification for Pc Building Simulator, as the game frequently loads high-resolution textures for motherboard components and GPU models. At 1440p Medium, the system achieves 151 FPS with minimums of 128 FPS, indicating that the GPU can maintain smooth frame delivery when not pushed to its absolute limit.

FAQ

Q: How does the Intel Core Ultra 7 265HX compare to its closest CPU rival in synthetic benchmarks?

A: The Ultra 7 265HX has an average benchmark score of 63173, which is 0.1% higher than the Intel Core i7-13790F's score of 63080. It also leads the Intel Core Ultra 7 255HX by 0.7%, whose score is 62738.

Q: What is the GPU's percentile ranking and what does it mean for gaming performance?

A: The NVIDIA GeForce RTX 4080 Mobile is at the 81st percentile among all GPUs. This means it outperforms roughly 81% of all graphics cards in the database, placing it in the upper tier for gaming performance, though not at the absolute top.

Q: Is the RTX 4080 Mobile significantly faster than the RTX 4070 in this game's context?

A: The data shows the RTX 4080 Mobile has an average score of 38135, which is 1.3% higher than the RTX 4070's score of 37648. This is a small margin, suggesting that for Pc Building Simulator, the performance difference between these two GPUs is minor.

Q: What resolution and settings combination yields the highest average frame rate?

A: The highest measured average FPS is 337, achieved at 1920x1080 resolution with Low settings. This is more than double the 4K Low average of 111 FPS, showing the significant impact of resolution on performance.

Q: Does the CPU hold back the GPU at 1080p High settings?

A: At 1080p High, the system achieves 169 FPS, which is a high frame rate. Given the CPU's 93rd percentile ranking and its 20 cores, it does not appear to be a bottleneck at this setting, as the GPU can still produce over 160 FPS.

Q: How does the system's overall ranking in this game compare to other hardware combos?

A: The combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 4080 Mobile ranks 1188th out of 3723 tested combos in Pc Building Simulator, placing it in the top 32% of all configurations tested.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of how this hardware scales across resolutions and settings. At 1920x1080, the system is extremely fast, with Low settings producing an average of 337 FPS. Moving to Medium settings drops the average to 239 FPS, with a minimum of 203 FPS and a maximum of 275 FPS, indicating consistent frame delivery. High settings at 1080p yield 169 FPS average, while Ultra settings drop further to 161 FPS. The gap between Low and Ultra at 1080p is 176 FPS, showing that the graphics settings have a substantial impact on performance even at this resolution.

At 2560x1440, the performance scales down proportionally. Low settings produce 213 FPS average, which is 63% of the 1080p Low result. Medium settings at 1440p average 151 FPS, with minimums of 128 FPS and maximums of 173 FPS. High settings drop to 106 FPS, and Ultra settings yield 101 FPS. The difference between Low and Ultra at 1440p is 112 FPS, which is a smaller absolute gap than at 1080p but still significant. At this resolution, the system remains highly playable even on Ultra, as the 101 FPS average exceeds the 60 FPS threshold for smooth gameplay.

At 3840x2160, the GPU becomes the primary bottleneck. Low settings produce 111 FPS average, which is a playable frame rate, but Medium settings drop to 79 FPS with minimums of 67 FPS. High settings at 4K yield 56 FPS average, which is below the 60 FPS target, and Ultra settings produce only 53 FPS. The scaling from 1080p Low to 4K Low shows a 67% performance drop, while the drop from 1080p Ultra to 4K Ultra is 67% as well, indicating consistent scaling behavior. The 4K Medium settings, with a minimum of 67 FPS, represent the highest quality preset that maintains a playable frame rate at this resolution.

Resolution Scaling

The FPS data reveals clear resolution scaling patterns that point to the GPU as the limiting component at higher pixel counts. From 1080p Low to 1440p Low, the average FPS drops from 337 to 213, a 37% reduction. From 1440p Low to 4K Low, the average drops from 213 to 111, a 48% reduction. These percentages show that the scaling penalty increases as resolution rises, which is typical for a GPU with a 192-bit memory bus. The RTX 4080 Mobile's 432.0 GB/s bandwidth is insufficient to maintain the same throughput at 4K as it does at 1080p, resulting in the steep performance curve.

The scaling for Ultra settings follows a similar but less steep pattern. From 1080p Ultra at 161 FPS to 1440p Ultra at 101 FPS, the drop is 37%. From 1440p Ultra to 4K Ultra at 53 FPS, the drop is 48%. This consistency suggests that the bottleneck is purely resolution-driven rather than settings-driven, as the GPU's compute resources are being saturated by the increased pixel count. The 20-core CPU, which is at the 93rd percentile, does not show signs of being a limiting factor in this scaling analysis, as the FPS drops align more closely with GPU memory bandwidth limitations than CPU processing capacity.

The data also shows that the CPU's role becomes less significant as resolution increases. At 1080p Low, the system achieves 337 FPS, which likely approaches the CPU's maximum frame delivery capability. However, at 4K Low, the FPS drops to 111, which is a GPU-bound scenario. The fact that the 4K Ultra result of 53 FPS is only 47% of the 1080p Low result indicates that the GPU's performance ceiling is reached at 4K, while the CPU's headroom remains untapped. For Pc Building Simulator, this means that users with high-refresh monitors should opt for 1440p or lower resolutions to fully utilize the CPU's capabilities.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's resolution and target frame rate. At 1920x1080, all settings are playable, but the best experience balances visual quality with performance. High settings at 1080p produce 169 FPS, which is well above the 144 Hz refresh rate of most gaming monitors, and the jump from High to Ultra only costs 8 FPS (161 FPS). However, the difference between Medium and High is 70 FPS (239 to 169), making High the sweet spot for visual fidelity without sacrificing frame rate. Low settings at 1080p are unnecessary unless the user has a 240 Hz or 360 Hz display, as the 337 FPS result exceeds any common monitor refresh rate.

At 2560x1440, High settings at 106 FPS are the recommended balance, as they provide a solid frame rate that exceeds 100 FPS. Ultra settings at 101 FPS are nearly identical in performance, so users should choose Ultra if they want maximum visual quality without a significant FPS penalty. Medium settings at 151 FPS offer a higher frame rate for competitive play, but the visual downgrade from High is noticeable in a game that focuses on component aesthetics. Low settings at 1440p are not recommended, as the 213 FPS result exceeds the refresh rate of most 1440p monitors, making the visual compromise unnecessary.

At 3840x2160, Medium settings are the best choice for a playable experience. The 79 FPS average with a 67 FPS minimum ensures consistent frame delivery above the 60 FPS threshold. High settings at 56 FPS are borderline, as the average dips below 60 FPS, which can cause stuttering in a simulation game where smoothness is important. Ultra settings at 53 FPS should be avoided, as the frame rate is too low for a satisfying experience. Low settings at 4K produce 111 FPS, but the visual quality is severely reduced, making Medium the optimal compromise between fidelity and performance at this resolution.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4080 Mobile in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 111.0
3840x2160 Medium 79.0
3840x2160 High 56.0
3840x2160 Ultra 53.0
2560x1440 Low 213.0
2560x1440 Medium 151.0
2560x1440 High 106.0
2560x1440 Ultra 101.0
1920x1080 Low 337.0
1920x1080 Medium 239.0
1920x1080 High 169.0
1920x1080 Ultra 161.0

Pc Building Simulator with iUltra 7 265HX + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4080 Mobile + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.