Pc Building Simulator
This combination delivers exceptional performance with an average of 246 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 91 | 95 | 134 | 189 |
| 1440p QHD | 171 | 181 | 256 | 355 |
| 1080p Full HD | 272 | 284 | 394 | 530 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090, In-Depth Analysis
# Resolution Scaling
The measured FPS data for Pc Building Simulator shows a clear and predictable pattern as resolution increases, but the rate of decline reveals important information about where the bottleneck lies in this system. At 1920x1080 with Low settings, the combination produces 351 FPS on average. Moving to 2560x1440 at the same settings drops that figure to 244 FPS, a reduction of roughly 30%. Stepping up again to 3840x2160 at Low settings yields 127 FPS, which is approximately 48% lower than the 1440p result and about 64% lower than the 1080p result.
This scaling pattern is consistent with a system that remains heavily GPU-bound even at lower resolutions. The RTX 5090 is the dominant component here, and the frame rate drops are directly proportional to the pixel count increases. From 1080p to 1440p, the pixel count grows by 78%, yet the FPS only drops by 30%. From 1440p to 4K, the pixel count doubles, but the FPS drops by 48%. The sub-linear relationship between pixel count increase and FPS decrease indicates that the GPU has enough headroom at 1080p to process the scene quickly, but the gap narrows as resolution climbs.
Looking at the Ultra settings across resolutions reinforces this analysis. At 1080p Ultra, the system delivers 184 FPS. At 1440p Ultra, that falls to 116 FPS, a 37% drop. At 4K Ultra, the system produces 61 FPS, a 47% decline from the 1440p result and a 67% decline from 1080p. The High settings row follows a similar trajectory: 193 FPS at 1080p, 122 FPS at 1440p, and 64 FPS at 4K. The consistency of these percentage drops across all settings presets suggests that the rendering workload scales predictably with resolution and that the GPU is the limiting component throughout.
The Medium settings data provides the only min/max FPS readings in the entire dataset, which offers additional insight into frame pacing. At 4K Medium, the average is 90 FPS with a minimum of 77 and a maximum of 104. At 1440p Medium, the average is 173 FPS with a range of 147 to 199. At 1080p Medium, the average is 274 FPS with a range of 233 to 315. The spread between minimum and maximum FPS remains proportionally similar across resolutions, suggesting that the frame time variance does not worsen dramatically at higher resolutions. This is typical for a simulation game where the workload is relatively consistent rather than spiking with explosive action sequences.
The data indicates that 4K Ultra is the first configuration where the frame rate dips below the 60 FPS threshold, hitting exactly 61 FPS on average. This suggests that the RTX 5090 is nearly sufficient for maxed-out 4K in this title, but the Intel Core Ultra 5 135H may be holding back performance slightly at lower resolutions where the GPU could otherwise push even higher frame rates.
# CPU Role
The Intel Core Ultra 5 135H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture manufactured on Intel's 7 nm process node. Its base clock is 3.60 GHz with a boost clock of 4.60 GHz, and it carries 18 MB of shared L3 cache along with 2 MB of L2 cache per core and 112 KB of L1 cache per core. The processor supports DDR5 memory on a dual-channel bus with a bandwidth of 89.6 GB/s, and it connects via PCIe Gen 5 with 8 lanes from the CPU.
In synthetic benchmarks, this CPU achieves a Cinebench R23 multi-core score of 11,875.5 and a single-core score of 1,700. The PassMark multi-thread score is 22,422, and the single-thread score is 3,521. The average benchmark score across all tests is 29,093, which places it at the 81st percentile of all CPUs. This places it in the upper tier of processors, though not at the very top. Its nearest rival in the benchmark database is the AMD Ryzen 7 5800X with an average score of 29,123, a negligible 0.1% difference. The Intel Xeon Phi 7210 scores 29,245, 0.5% higher, while the AMD Ryzen 5 5600XT scores 28,940, 0.5% lower. The Intel Core i5-13500HX scores 29,270, 0.6% higher.
For Pc Building Simulator, the CPU's role is primarily related to simulation logic, component database management, and the physics of the building environment. The game is not traditionally a CPU-heavy title, as the rendering workload dominates. The measured FPS data confirms this: at 1080p Low settings, the system reaches 351 FPS, which is a very high frame rate that would stress the CPU's ability to feed the GPU. The fact that the frame rate continues to scale down smoothly with resolution increases indicates that the CPU is not introducing a hard bottleneck at any point.
The 14-core, 18-thread configuration provides ample parallelism for the simulation aspects of the game, and the boost clock of 4.60 GHz ensures responsive single-threaded performance for game logic. The 18 MB of L3 cache is shared across all cores, which helps with data locality in simulation workloads. The memory bandwidth of 89.6 GB/s is sufficient for this type of game, as the simulation state and rendering data do not require extreme memory throughput.
The CPU's 81st percentile ranking suggests that it is well above average for gaming workloads, and in a simulation game like Pc Building Simulator, the CPU demands are moderate. The data shows that the system is capable of exceeding 350 FPS at 1080p Low, which would only be possible if the CPU can process frames at that rate. Even at 4K Low, the system maintains 127 FPS, indicating that the CPU is not the limiting factor at any tested configuration.
# GPU Role
The NVIDIA GeForce RTX 5090 is a flagship graphics card based on the Blackwell 2.0 architecture and the GB202 chip, manufactured on TSMC's 5 nm process node. It contains 92,200 million transistors on a 750 mm² die, which gives it a transistor density of 122.9 million per mm². The GPU has 21,760 shading units, 680 texture mapping units, and 176 raster operation units. It also features 170 ray tracing cores and 680 tensor cores.
The clock speeds are a base of 2,017 MHz and a boost of 2,407 MHz, with memory running at 1,750 MHz for an effective 28 Gbps. The memory configuration is 32 GB of GDDR7 on a 512-bit bus, providing a bandwidth of 1.79 TB/s. The pixel rate is 423.6 GPixel/s, and the texture rate is 1,636.8 GTexel/s. The FP32 compute performance is 104.8 TFLOPS, with the same figure for FP16 in a 1:1 ratio.
In synthetic benchmarks, the RTX 5090 achieves a 3DMark Steel Nomad DX12 score of 18,355, a Geekbench OpenCL score of 334,370, and a Geekbench Vulkan score of 376,728. The PassMark G3D score is 39,650, and the GPU compute score is 26,756. The average benchmark score is 79,842, placing it at the 92nd percentile of all GPUs. Its nearest rival is the NVIDIA Tesla P100 PCIe 16 GB with a score of 79,605, which is 0.3% lower. The Tesla P100 PCIe 12 GB scores 79,396, 0.6% lower, while the AMD Radeon RX 6850M XT scores 78,940, 1.1% lower. The AMD Radeon Pro Vega 64X scores 80,959, which is 1.4% higher.
For Pc Building Simulator, the GPU's role is to render the 3D environment, including the PC components, cases, and the workshop where building takes place. The 32 GB of VRAM is far more than this game requires, as the textures and geometry are not demanding by modern standards. The massive memory bandwidth of 1.79 TB/s ensures that even at 4K resolution, there is no memory bandwidth constraint. The high compute throughput of 104.8 TFLOPS allows the GPU to handle the rendering workload with significant headroom.
The measured FPS data shows that the RTX 5090 is the dominant factor in performance. At 4K Ultra, the system achieves 61 FPS, which is a demanding load that only a top-tier GPU can handle. The fact that the GPU's 92nd percentile ranking translates to playable 4K Ultra performance in this game demonstrates that the RTX 5090 is more than adequate for the title. The 1750 MHz memory clock and 28 Gbps effective speed are far beyond what this game requires, but they ensure that memory bandwidth never becomes a limiting factor.
# How This Combo Ranks
The combination of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 5090 ranks 575th out of 3,002 tested combinations in Pc Building Simulator, placing it in the top 19% of all systems tested. This ranking reflects the balance between the two components: the CPU is at the 81st percentile while the GPU is at the 92nd percentile, and the combination performs slightly above what the CPU ranking alone would suggest.
The rank of 575 out of 3,002 means that approximately 2,427 other combinations perform better in this game. Given that the RTX 5090 is one of the most powerful GPUs available, the ranking is likely limited by the CPU's position relative to other processors that might be paired with the same GPU. The CPU's average benchmark score of 29,093 places it in the upper-midrange, and when paired with a flagship GPU, the CPU can become a relative bottleneck in CPU-limited scenarios.
However, the measured FPS data shows that this combination is still extremely capable. At 1080p Ultra, it delivers 184 FPS, which is well above the 60 FPS standard for smooth gameplay. At 1440p Ultra, it maintains 116 FPS, and at 4K Ultra, it achieves 61 FPS. These results indicate that the combination ranks highly in absolute performance terms, even if the 575th rank suggests there are many faster systems.
The rank should be interpreted in context: Pc Building Simulator is not a graphically intensive game, so even mid-range GPUs can achieve high frame rates. The RTX 5090's raw power is somewhat underutilized in this title, and the CPU's performance becomes relatively more important. The 575th rank reflects that there are many combinations with faster CPUs that can push even higher frame rates at lower resolutions, but the real-world difference between 184 FPS and 200+ FPS at 1080p Ultra is minimal for most users.
# FAQ
Q: What is the best resolution for this system in Pc Building Simulator?
A: The data shows that 2560x1440 at Ultra settings delivers 116 FPS on average, which is well above the 60 FPS threshold. At 3840x2160 Ultra, the average drops to 61 FPS, which is just at the edge of smooth gameplay. For the best balance of visual quality and performance, 1440p Ultra is the recommended resolution.
Q: How much performance do I lose by playing at 4K instead of 1080p?
A: At Ultra settings, the system delivers 184 FPS at 1080p and 61 FPS at 4K, a reduction of 67%. At Low settings, the drop is from 351 FPS to 127 FPS, a reduction of 64%. The loss is consistent across all settings presets.
Q: Is the RTX 5090 overkill for this game?
A: The benchmark data suggests yes. At 1080p Low, the system reaches 351 FPS, which far exceeds any display refresh rate. Even at 4K Ultra, the system maintains 61 FPS, and the GPU's 92nd percentile ranking indicates it is far more powerful than needed for this title.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core Ultra 5 135H has an average benchmark score of 29,093, which is within 0.6% of the AMD Ryzen 7 5800X, the Intel Xeon Phi 7210, the AMD Ryzen 5 5600XT, and the Intel Core i5-13500HX. The differences are negligible, with deltas ranging from -0.6% to +0.5%.
Q: What is the most consistent performance setting?
A: The Medium settings preset provides the only min/max FPS data in the measurements. At 1080p Medium, the average is 274 FPS with a range of 233 to 315. At 4K Medium, the average is 90 FPS with a range of 77 to 104. The proportional spread is similar across resolutions.
Q: Does the system maintain 60 FPS at all tested configurations?
A: Yes. The lowest average FPS in the entire dataset is 61 FPS at 4K Ultra. Every other configuration exceeds 60 FPS, with the next lowest being 64 FPS at 4K High and 90 FPS at 4K Medium.
# Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets.
At 1920x1080, the system delivers its highest frame rates. With Low settings, the average FPS is 351. Medium settings reduce this to 274 FPS, with a minimum of 233 and a maximum of 315. High settings produce 193 FPS on average. Ultra settings deliver 184 FPS, which is only 9 FPS lower than High, indicating diminishing returns at the top end.
At 2560x1440, the frame rates remain very high. Low settings produce 244 FPS on average. Medium settings deliver 173 FPS, with a minimum of 147 and a maximum of 199. High settings yield 122 FPS. Ultra settings produce 116 FPS, maintaining a comfortable margin above the 60 FPS standard.
At 3840x2160, the system begins to feel the resolution pressure. Low settings deliver 127 FPS on average. Medium settings produce 90 FPS, with a minimum of 77 and a maximum of 104. High settings yield 64 FPS. Ultra settings produce 61 FPS, which is the lowest average in the entire dataset.
The scaling from 1080p to 1440p shows an average FPS reduction of approximately 35% across all settings. The scaling from 1440p to 4K shows an average FPS reduction of approximately 48%. The system is clearly GPU-bound throughout, as the percentage drops are consistent with pixel count increases.
# Settings Recommendations
The measured data suggests that Ultra settings are the best choice for most users, as the performance cost is minimal compared to High settings. At 1080p, Ultra delivers 184 FPS compared to 193 FPS at High, a difference of only 9 FPS. At 1440p, Ultra delivers 116 FPS compared to 122 FPS at High, a difference of 6 FPS. At 4K, Ultra delivers 61 FPS compared to 64 FPS at High, a difference of 3 FPS. The visual quality improvement from High to Ultra is worth this small performance penalty.
For users with 60 Hz displays, 4K Ultra is playable at 61 FPS, but the margin is thin. The Medium preset at 4K provides 90 FPS with a minimum of 77 FPS, which offers a much safer buffer for frame time spikes. If a user prioritizes smoothness over maximum visual fidelity, 4K Medium is a better choice than 4K Ultra.
For users with high refresh rate displays, 1440p is the sweet spot. The Ultra preset at 1440p delivers 116 FPS, which is adequate for 120 Hz displays. The High preset at 1440p delivers 122 FPS, essentially the same. For 240 Hz displays, 1080p Medium delivers 274 FPS, and 1080p High delivers 193 FPS, both of which are sufficient.
The Low preset is rarely necessary with this hardware. Even at 4K Low, the system delivers 127 FPS, and the visual quality reduction is significant. The data indicates that the system has enough headroom to run the game at Medium settings or higher at any resolution without dropping below 60 FPS. The best experience per the measured rows is 1440p Ultra, which balances visual fidelity with a 116 FPS average, or 4K Medium for users who prefer higher resolution with a more comfortable performance margin.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5090 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 91.0 |
| 3840x2160 | High | 95.0 |
| 3840x2160 | Medium | 134.0 |
| 3840x2160 | Low | 189.0 |
| 2560x1440 | Ultra | 171.0 |
| 2560x1440 | High | 181.0 |
| 2560x1440 | Medium | 256.0 |
| 2560x1440 | Low | 355.0 |
| 1920x1080 | Ultra | 272.0 |
| 1920x1080 | High | 284.0 |
| 1920x1080 | Medium | 394.0 |
| 1920x1080 | Low | 530.0 |
Pc Building Simulator with iUltra 5 135H + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 5090 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with iUltra 5 135H + RTX 5090
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