Pc Building Simulator
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 46 | 65 | 91 |
| 1440p QHD | 83 | 87 | 124 | 175 |
| 1080p Full HD | 132 | 138 | 196 | 277 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i9-14900K + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
Pc Building Simulator is a simulation title where system assembly and troubleshooting take precedence over high-octane rendering, yet the Intel Core i9-14900K and NVIDIA GeForce RTX 3060 Ti combo still delivers a wide spectrum of performance, ranging from 43 FPS at 4K Ultra to 277 FPS at 1080p Low. The data shows a configuration that is heavily weighted toward CPU capability, but constrained by the GPU's memory and bandwidth at higher resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, built on a 10 nm process with a 125 W TDP. Its base clock is 3.20 GHz, with a boost clock of 6.00 GHz, and it features a substantial 36 MB of shared L3 cache alongside 2 MB per-core L2 cache. In synthetic benchmarks, this processor excels: it scores 39,399.5 in Cinebench R23 multi-core and 2,262.5 in single-core, while Geekbench results show 21,697 multi-core and 2,655 single-core. The PassMark single-thread score of 4,697 and multithread score of 58,674 further underscore its dominance in both lightly-threaded and heavily-threaded workloads.
For Pc Building Simulator, the CPU's role is critical because the game simulates component interactions and system logic, which relies heavily on single-thread performance and rapid cache access. The 6.00 GHz boost clock ensures that the simulation's physics and logic threads are processed with minimal latency, which is reflected in the measured FPS at lower settings where the GPU is not the bottleneck. At 1080p Low, the combo hits 277 FPS, a figure that is only achievable because the CPU can feed frames faster than the GPU can render them at such a low graphical load. The processor’s 95th percentile ranking among all CPUs supports this; it is a top-tier part that will not hold back the RTX 3060 Ti in any scenario.
Compared to its nearest rivals, the i9-14900K shows interesting dynamics. It trails the Intel Core i9-14900KF by just 0.3% in average benchmark score (79,371 vs. 79,097), which is negligible and indicates the integrated UHD Graphics 770 (present here but absent on the KF) does not impact compute performance. Against the AMD EPYC 7413, the i9-14900K is 1.2% slower (80,041 vs. 79,097), but that EPYC is a server part with different power characteristics. The data also shows a 1.7% lead over the AMD Ryzen AI Max+ 395 (77,740 vs. 79,097), confirming that Intel's flagship desktop chip maintains a competitive edge even against newer hybrid architectures. In a simulation game, these margins translate to consistent frame pacing rather than massive FPS swings, because the CPU is rarely the sole limiter once the GPU is loaded.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3060 Ti is an Ampere-architecture GPU with 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. Its base clock is 1410 MHz with a boost clock of 1665 MHz, and it has 4,864 shading units, 152 TMUs, and 80 ROPs, along with 38 RT cores and 152 tensor cores. The FP32 performance is 16.20 TFLOPS, and its pixel rate is 133.2 GPixel/s with a texture rate of 253.1 GTexel/s. In benchmarks, it scores 20,349 in PassMark G3D and 10,006 in GPU Compute, with a 3DMark Steel Nomad DX12 score of 2,626. The GPU's percentile ranking is 59, placing it in the mid-range tier relative to all GPUs.
In Pc Building Simulator, the GPU's role becomes more pronounced as resolution and settings increase. At 1080p, the RTX 3060 Ti handles the game easily, with 132 FPS at Ultra and 138 FPS at High, but the jump to 4K reveals its limitations. At 4K Ultra, the average FPS drops to 43, and at 4K High it is 46 FPS, which suggests that the 8 GB VRAM is being saturated by the higher resolution textures and rendering overhead. The GPU's memory clock of 1750 MHz (14 Gbps effective) and 448.0 GB/s bandwidth are sufficient for 1080p and 1440p, but at 4K, the data shows a clear bottleneck. The 256-bit bus width is a positive, but the 8 GB capacity is the limiting factor; this is confirmed by the fact that dropping from High to Medium at 4K yields a significant improvement from 46 to 65 FPS, but moving from Medium to Low only improves to 91 FPS, indicating diminishing returns as the GPU's compute is still stretched.
Comparatively, the RTX 3060 Ti sits near the AMD Radeon RX 9060, which is 0.7% slower (16,014 vs. 16,129), and it is 1.4% ahead of the AMD Radeon Pro 5600M (16,351 vs. 16,129) and the AMD Radeon RX 5700 XT (16,361 vs. 16,129). It is also 1.7% faster than the AMD Radeon R9 370X (15,862 vs. 16,129). These margins are small, suggesting that in this game, the RTX 3060 Ti performs on par with its immediate peers, but the 4K results show that none of these cards are truly 4K-capable for modern titles without significant settings reductions.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution to play Pc Building Simulator with this combo for a smooth experience?
A: Based on the data, 1440p is the sweet spot. At 1440p High, the combo averages 87 FPS, and at 1440p Medium it hits 124 FPS, both well above the 60 FPS threshold. While 1080p offers higher frames (up to 277 FPS at Low), 1440p provides a better balance of visual fidelity and performance without the steep drop seen at 4K.
Q: Does the CPU or GPU bottleneck at 4K Ultra?
A: The GPU is clearly the limiting component at 4K Ultra, where the average FPS is 43. The CPU's 95th percentile ranking and high single-thread scores (2,262.5 in Cinebench R23) indicate it is not the constraint; instead, the RTX 3060 Ti's 8 GB VRAM and 448.0 GB/s bandwidth are insufficient for 4K Ultra settings, as evidenced by the FPS dropping below 45.
Q: How much of a performance gain is there from 4K Ultra to 4K Low?
A: The jump is substantial. At 4K Ultra, the average FPS is 43, while at 4K Low it rises to 91 FPS. This represents more than a doubling of performance, showing that the GPU's compute and memory are heavily taxed by Ultra settings, and reducing to Low alleviates the pressure significantly.
Q: What are the minimum FPS figures at 1440p Medium?
A: At 1440p Medium, the minimum FPS is 105, with an average of 124 and a maximum of 142. This indicates that even in demanding scenes, the combo maintains a playable frame rate above 100 FPS, making it a reliable choice for this resolution and setting.
Q: Is the i9-14900K significantly faster than its closest rival, the i9-14900KF?
A: No, the difference is negligible. The i9-14900K has an average benchmark score of 79,097, while the i9-14900KF scores 79,371, a delta of just -0.3%. In practical terms, there is no performance difference, and the K model's integrated graphics may be the only reason to choose it.
Q: How does the RTX 3060 Ti compare to the AMD Radeon RX 5700 XT?
A: The RTX 3060 Ti is slightly slower, with a delta of -1.4% in average benchmark score (16,129 vs. 16,361). This means the RX 5700 XT edges it out in raw compute, but the RTX 3060 Ti's newer architecture and features may offer other benefits not captured in these metrics.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the Intel Core i9-14900K and NVIDIA GeForce RTX 3060 Ti ranks 1,835 out of 3,723 tested combos in Pc Building Simulator. This places it in the 49.3rd percentile of all tested configurations, meaning it outperforms roughly half of all systems but lags behind the upper half. Given the CPU's top-tier status (95th percentile) and the GPU's mid-range standing (59th percentile), this rank is expected: the combination is held back by the GPU, which is not a high-end part. The rank suggests that in this simulation game, the CPU's power is somewhat wasted when paired with a mid-range GPU, as the game's rendering demands are more moderate than the CPU's capabilities.
The rank also implies that many other combos with weaker CPUs but stronger GPUs achieve higher FPS, particularly at 4K where the GPU's VRAM and bandwidth are critical. For example, a combo with a lower-tier CPU but an RTX 3080 or better would likely rank higher because the GPU bottleneck would be alleviated. However, for 1080p and 1440p gaming, this combo's rank is respectable, and the data shows it can deliver high frame rates, especially at lower settings. The rank is a holistic measure across all tested scenarios, and the wide variance in FPS from 43 to 277 highlights how settings and resolution drastically alter the experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a classic GPU-bound pattern. At 1080p High, the average FPS is 138, which drops to 87 at 1440p High (a 37% reduction), and further to 46 at 4K High (a 67% reduction from 1080p). This steep decline as resolution increases is a textbook sign that the GPU is the limiting factor, as the CPU can maintain high frame rates but the GPU cannot render the increased pixel count. For Low settings, the drop is even more dramatic: from 277 FPS at 1080p to 175 FPS at 1440p (a 37% drop) and then to 91 FPS at 4K (a 67% drop from 1440p). This consistent percentage drop across settings indicates that the GPU's fill rate and memory bandwidth are being saturated.
The data also shows that the gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low (277 FPS) and Ultra (132 FPS) is 145 FPS, but at 4K, the difference is only 48 FPS (91 vs. 43). This is because at 4K, the GPU is so stressed that even Low settings cannot fully utilize its compute, and the bottleneck shifts to memory bandwidth and capacity. The 8 GB VRAM is likely being exceeded at 4K Ultra, causing the low 43 FPS average. In contrast, at 1080p, the CPU's fast cache and high single-thread performance can push frames faster than the GPU can render, but the GPU still has headroom, allowing Ultra settings to be more viable.
The fact that 1440p Medium shows a minimum FPS of 105 and an average of 124 suggests that this resolution is where the GPU's 448.0 GB/s bandwidth is just enough to keep up with the CPU's output. Beyond this point, the GPU's limitations become the dominant factor, and the FPS drops disproportionately with each resolution increase.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings levels. At 1920x1080, the combo delivers its highest frame rates: Low averages 277 FPS, Medium averages 196 FPS with a minimum of 167 and maximum of 225, High averages 138 FPS, and Ultra averages 132 FPS. These numbers indicate that at 1080p, the system is never CPU-bound, and the GPU can handle even Ultra settings above 130 FPS, making this resolution ideal for high-refresh-rate monitors.
Moving to 2560x1440, the performance remains strong but drops noticeably. Low averages 175 FPS, Medium averages 124 FPS with a minimum of 105 and maximum of 142, High averages 87 FPS, and Ultra averages 83 FPS. The drop from High to Ultra at 1440p is only 4 FPS (87 to 83), suggesting that Ultra settings do not add much graphical overhead over High at this resolution, which is unusual and may indicate a CPU or driver limitation rather than a pure GPU constraint.
At 3840x2160, the GPU becomes the clear bottleneck. Low averages 91 FPS, Medium averages 65 FPS with a minimum of 55 and maximum of 74, High averages 46 FPS, and Ultra averages 43 FPS. The margin between High and Ultra at 4K is just 3 FPS (46 to 43), showing that the GPU is completely saturated, and further graphical enhancements yield minimal FPS loss because the card is already at its limit. The minimum FPS of 55 at 4K Medium is the only recorded minimum at this resolution, indicating that even the lowest dips remain playable, but the overall experience at 4K Ultra is below 45 FPS, which many users would find unsatisfactory for a simulation game.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 3060 Ti in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 175.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 87.0 |
| 2560x1440 | Ultra | 83.0 |
| 1920x1080 | Low | 277.0 |
| 1920x1080 | Medium | 196.0 |
| 1920x1080 | High | 138.0 |
| 1920x1080 | Ultra | 132.0 |
Pc Building Simulator with ii9-14900K + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 3060 Ti + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii9-14900K + RTX 3060 Ti
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