Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 31 40 55
1440p QHD 55 53 80 111
1080p Full HD 82 85 123 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 40
3840x2160 High 31
3840x2160 Ultra 25
2560x1440 Low 111
2560x1440 Medium 80
2560x1440 Ultra 55
2560x1440 High 53
1920x1080 Low 176
1920x1080 Medium 123
1920x1080 High 85
1920x1080 Ultra 82

Pc Building Simulator with Intel Core i7-14700F + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data for Pc Building Simulator shows a steep and predictable drop as resolution increases, which is a classic sign of GPU-limited scaling at higher pixel counts. At 1080p Low, the combo of the Intel Core i7-14700F and NVIDIA GeForce GTX 1660 SUPER delivers 176 FPS. Moving to 1440p Low drops this to 111.1 FPS, a reduction of roughly 37%. At 4K Low, the average falls further to 54.7 FPS. That means going from 1080p to 4K at Low settings costs about 69% of the original frame rate — a substantial hit that points squarely at the graphics card as the bottleneck at high resolutions.

The pattern holds across all settings presets. At High settings, the frame rate goes from 84.5 FPS at 1080p to 52.7 FPS at 1440p, then down to 30.8 FPS at 4K. At Ultra, the numbers are 82 FPS at 1080p, 55.1 FPS at 1440p, and 25.3 FPS at 4K. Notice that the 1080p to 1440p drop is proportionally larger than the 1440p to 4K drop at every preset. This is typical of a GPU that runs out of pixel throughput quickly once resolution climbs, but the CPU is still strong enough to feed frames at lower resolutions.

The scaling behavior also reveals that at 1080p, the system is partially CPU-limited. The GTX 1660 SUPER is a mid-range card from the GeForce 10-series family, and its 1080p Ultra result of 82 FPS is only slightly below its 1080p High result of 84.5 FPS, suggesting the CPU is holding the GPU back from fully stretching its legs. However, at 4K, the GPU becomes the clear limiting factor: Ultra drops to 25.3 FPS, which is below the 30 FPS threshold most builders consider the minimum for playable simulation titles. The data indicates that for smooth 4K play, you would need to drop to Low settings (54.7 FPS), while Medium (39.8 FPS) and High (30.8 FPS) sit at the edge of acceptability.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture with a TU116 chip manufactured on a 12 nm process at TSMC. It carries 6 GB of GDDR6 memory on a 192-bit bus, yielding 336.0 GB/s of bandwidth. The memory clock is listed at 1750 MHz with 14 Gbps effective data rate. The GPU's base clock is 1530 MHz with a boost clock of 1785 MHz. It has 1408 shading units, 88 texture mapping units, and 48 raster output units. The card's pixel rate is 85.68 GPixel/s and its texture rate is 157.1 GTexel/s, with FP32 performance rated at 5.027 TFLOPS.

For Pc Building Simulator, which is a simulation title that relies heavily on rendering many small objects and UI elements, the GTX 1660 SUPER's 6 GB VRAM appears sufficient at 1080p and 1440p, but the frame rate collapses at 4K Ultra (25.3 FPS) partly due to memory bandwidth constraints. The 336.0 GB/s bandwidth is a modest figure by modern standards, and at 4K the card is pushing nearly four times the pixels of 1080p, which saturates both the VRAM capacity and the memory bus.

Benchmark data places the GTX 1660 SUPER in the 55th percentile among all GPUs, with an average benchmark score of 14286. Its nearest rivals are all closely matched: the AMD Radeon RX Vega 11 scores 14314 (0.2% higher), the Intel Iris Xe MAX Graphics scores 14315 (0.2% higher), the AMD Radeon Vega 11 scores 14352 (0.5% higher), and the AMD Radeon RX 5500 XT scores 14389 (0.7% higher). These are all within a single percentage point, meaning the GTX 1660 SUPER is essentially at parity with its closest competitors in synthetic tests. In practical terms, the card's DirectX 12 score of 50 in Passmark is low, but its DirectX 11 score of 104 is more respectable, which aligns with Pc Building Simulator's lighter rendering load.

The GPU's performance in this game is adequate for 1080p and 1440p gaming at most settings, but the 4K results show that the 1660 SUPER is out of its depth. The gap between 1080p Low (176 FPS) and 4K Low (54.7 FPS) suggests that the card's rasterization throughput, not its VRAM size, is the limiting factor. With only 48 ROPs, the card cannot fill a 4K frame buffer quickly enough to maintain high frame rates.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700F is a 20-core, 28-thread processor from the Core 14th Gen series, based on the Raptor Lake architecture (Raptor Lake-R refresh). It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz. The CPU is built on a 10 nm process at Intel with a die size of 257 mm². Its cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. It supports dual-channel DDR4 and DDR5 memory and features PCIe Gen 5 with 16 lanes from the CPU. The processor has a TDP of 65 W and is unlocked for overclocking? No — the multiplier is locked, but the boost clock does the heavy lifting.

In synthetic benchmarks, the i7-14700F scores 35443 in Cinebench R23 multi-core and 5003 in single-core. Its Geekbench multi-core score is 16571 with a single-core score of 2711. The CPU sits in the 94th percentile of all CPUs, with an average benchmark score of 54097. Its nearest rivals are the AMD Ryzen 9 9900X at 54450 (0.6% higher), the AMD Ryzen 9 9900X3D at 54681 (1.1% higher), the Intel Xeon Phi 7290 at 53469 (1.2% lower), and the AMD EPYC 7313P at 53206 (1.7% lower). This places the i7-14700F in elite company, with performance that is within a couple of percentage points of the top-tier alternatives.

For Pc Building Simulator, the CPU's high single-thread performance (5003 in Cinebench R23 single-core) is crucial because simulation games often have a single main thread that drives the game logic. The 20 cores and 28 threads provide plenty of headroom for background tasks, but the game itself likely doesn't scale across all cores. The measured FPS at 1080p Low (176 FPS) shows that the CPU can push the GTX 1660 SUPER to its limits at lower resolutions, but the GPU becomes the bottleneck as resolution increases.

The CPU's boost clock of 5.40 GHz is a key factor in maintaining high frame rates in scenes with many simulated components. The L3 cache of 33 MB shared helps keep frequently accessed data close to the cores, reducing memory latency. However, the CPU's performance in this game is only partially utilized — at 4K Ultra, the frame rate drops to 25.3 FPS, which is far below what the CPU could theoretically support, confirming that the GPU is the limiting component at high resolutions.

FAQ

Q: Is the GTX 1660 SUPER enough for 1080p gaming in Pc Building Simulator?

A: Yes. At 1080p Low, the combo achieves 176 FPS, and even at Ultra it maintains 82 FPS, which is well above the 60 FPS target for most players.

Q: What frame rate can I expect at 1440p with this setup?

A: At 1440p Medium, the average is 79.7 FPS, and at High it drops to 52.7 FPS. At Ultra, you get 55.1 FPS, which is still playable but closer to the edge.

Q: Can this system handle 4K in Pc Building Simulator?

A: Only at Low settings, where it hits 54.7 FPS. Medium yields 39.8 FPS, High drops to 30.8 FPS, and Ultra falls to 25.3 FPS, which is below the playable threshold.

Q: How does the i7-14700F compare to its closest rivals in CPU benchmarks?

A: The i7-14700F scores 54097 on average, with the AMD Ryzen 9 9900X at 54450 (0.6% higher), the AMD Ryzen 9 9900X3D at 54681 (1.1% higher), the Intel Xeon Phi 7290 at 53469 (1.2% lower), and the AMD EPYC 7313P at 53206 (1.7% lower).

Q: What is the GPU's percentile ranking and how close are its rivals?

A: The GTX 1660 SUPER ranks in the 55th percentile of all GPUs with an average score of 14286. Its nearest rivals are all within 0.7%: the AMD Radeon RX Vega 11 at 14314, Intel Iris Xe MAX Graphics at 14315, AMD Radeon Vega 11 at 14352, and AMD Radeon RX 5500 XT at 14389.

Q: Is the CPU or GPU the bottleneck at different resolutions?

A: At 1080p, the CPU is often the limiting factor, as seen in the small gap between High (84.5 FPS) and Ultra (82 FPS). At 4K, the GPU is the clear bottleneck, with frame rates dropping to as low as 25.3 FPS at Ultra.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data covers three resolutions and four settings presets for each. At 1920x1080, the results are as follows: Low settings produce an average of 176 FPS, Medium produces 122.8 FPS, High produces 84.5 FPS, and Ultra produces 82 FPS. The drop from Low to Medium is 53.2 FPS, from Medium to High is 38.3 FPS, and from High to Ultra is only 2.5 FPS. This suggests diminishing returns at the highest settings, where the GPU's shading units and ROPs are already saturated.

At 2560x1440, the frame rates are 111.1 FPS at Low, 79.7 FPS at Medium, 52.7 FPS at High, and 55.1 FPS at Ultra. Notably, Ultra at 1440p (55.1 FPS) is actually higher than High at 1440p (52.7 FPS), which is an anomaly that could be due to scene variability or driver behavior. The difference between Low and Medium is 31.4 FPS, and between Medium and High is 27 FPS, showing a more gradual decline than at 1080p.

At 3840x2160, the results are 54.7 FPS at Low, 39.8 FPS at Medium, 30.8 FPS at High, and 25.3 FPS at Ultra. The drop from Low to Medium is 14.9 FPS, from Medium to High is 9 FPS, and from High to Ultra is 5.5 FPS. The frame rate curve flattens out at the high end, indicating that the GPU is running out of pixel fill rate and memory bandwidth. The 4K Ultra result of 25.3 FPS is the lowest in the entire dataset and falls below the 30 FPS minimum for comfortable play.

The data also shows that the scaling from 1080p to 1440p is more punishing than from 1440p to 4K. At Low settings, 1080p to 1440p loses 64.9 FPS (from 176 to 111.1), while 1440p to 4K loses 56.4 FPS (from 111.1 to 54.7). This is consistent with a GPU that has a hard ceiling on its fill rate, which is hit earlier than expected.

Settings Recommendations — which preset gives the best experience per the measured rows

For 1080p, the best experience is at Medium settings, which delivers 122.8 FPS. This is more than double the refresh rate of a standard 60 Hz monitor and leaves headroom for demanding scenes. High settings at 84.5 FPS is also excellent, and Ultra at 82 FPS is nearly identical, so there is no reason to avoid Ultra if you want the best visual quality — the 2.5 FPS difference between High and Ultra is negligible. Low settings at 176 FPS is overkill for most displays unless you have a 165 Hz or 240 Hz panel and want to maximize frame rate.

At 1440p, Medium settings at 79.7 FPS is the sweet spot for smooth gameplay on a 60 Hz or 75 Hz monitor. High at 52.7 FPS is playable but may struggle in scenes with many components on screen. Ultra at 55.1 FPS is slightly better than High, which is unusual, but both are below 60 FPS. If you have a 144 Hz 1440p monitor, Low settings at 111.1 FPS is the only way to get close to that refresh rate, but you sacrifice visual fidelity.

At 4K, the situation is more constrained. Low settings at 54.7 FPS is the only preset that stays above 50 FPS, making it the recommended choice for 4K play. Medium at 39.8 FPS is tolerable for slower simulation gameplay, but High at 30.8 FPS and Ultra at 25.3 FPS are too choppy for a game where you need to read text and manage inventory. If 4K is your target, stick with Low settings or consider lowering the resolution to 1440p and running at Medium or High for a better visual experience.

Overall, the combo of the i7-14700F and GTX 1660 SUPER is best suited for 1080p gaming at Medium to Ultra, or 1440p at Medium. The CPU has plenty of headroom, but the GPU's 6 GB VRAM and 336.0 GB/s bandwidth limit the higher resolutions. For a simulation game like Pc Building Simulator, where smoothness matters more than raw visual effects, Medium settings at 1440p (79.7 FPS) offers the best balance of clarity and frame rate. At 1080p, Ultra at 82 FPS is the recommended preset because the FPS cost over High is minimal, and you get the full visual experience without sacrificing performance.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1660 SUPER in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 54.7
3840x2160 Medium 39.8
3840x2160 High 30.8
3840x2160 Ultra 25.3
2560x1440 Low 111.1
2560x1440 Medium 79.7
2560x1440 Ultra 55.1
2560x1440 High 52.7
1920x1080 Low 176.0
1920x1080 Medium 122.8
1920x1080 High 84.5
1920x1080 Ultra 82.0

Pc Building Simulator with ii7-14700F + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with GTX 1660 SUPER + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii7-14700F + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.