Pc Building Simulator
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 56 | 76 | 108 |
| 1440p QHD | 97 | 104 | 150 | 209 |
| 1080p Full HD | 158 | 164 | 236 | 328 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-12700KF + AMD Radeon RX 7800 XT, In-Depth Analysis
The Intel Core i7-12700KF pairs a 12-core, 20-thread Alder Lake-S design with a 3.60 GHz base clock and a 5.00 GHz boost clock. This combination places it in the 89th percentile of all CPUs, with an average benchmark score of 35355. The data shows it trades blows with its nearest rivals: it is 0.1% ahead of the Intel Core i5-14400, 0.2% behind the Intel Core i7-13800H, and 0.2% ahead of the Intel Core i9-12900HX. In a simulation title like Pc Building Simulator, this level of multi-threaded throughput is the primary driver of the game’s logic, asset loading, and overall responsiveness. The 20 threads ensure that background simulation tasks do not stutter the frame pacing, while the high boost clock handles the single-threaded parts of the game loop. This CPU is not the limiting factor in the measured results; it provides ample headroom for the GPU to operate, as evidenced by the massive frame rate jumps when settings are lowered.
CPU Role — cores, clocks, and how they relate to this game's results
The i7-12700KF’s 12 cores and 20 threads are more than sufficient for Pc Building Simulator, a genre that rarely scales beyond a handful of threads for its core simulation. The benchmark data confirms this: at 1920x1080 with Low settings, the system reaches 327.5 FPS, a figure that is entirely GPU-bound at that point. The CPU’s single-thread performance, shown by a 3dmark_single_thread score of 1043 and a Cinebench R23 single-core score of 4091, ensures that the game’s main loop is never starved for instructions. The 25 MB of shared L3 cache also helps keep frequently accessed simulation data close at hand, reducing latency. The CPU’s percentile rank of 89 indicates that it is a high-end part, and its performance is essentially a non-issue in this specific title. The data suggests that the CPU is not the bottleneck; the GPU is, especially at higher resolutions and settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 7800 XT is the dominant component in this configuration. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 624.1 GB/s of bandwidth. Its boost clock of 2430 MHz and game clock of 2124 MHz drive 3840 shading units. The GPU sits in the 76th percentile of all GPUs with an average benchmark score of 32619. Its nearest rivals show a tight cluster: it is 0.2% ahead of the AMD FirePro S9300 X2, 0.4% behind the NVIDIA P104-100, and 0.7% behind the NVIDIA T600 Mobile. The GPU’s role is clear when examining the FPS deltas between Low and Ultra settings. At 1080p, the gap from Low (327.5 FPS) to Ultra (158 FPS) is a 169.5 FPS drop, demonstrating that the GPU’s workload scales heavily with visual fidelity. The 16 GB VRAM is likely sufficient for the game’s textures and models at 4K, as the Ultra preset at 3840x2160 still manages an average of 51.5 FPS, indicating the GPU is working hard but not running out of memory.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data points to a clear sweet spot for this pairing. At 1920x1080, the High preset delivers 164.3 FPS, which is more than enough for a smooth experience on a high-refresh-rate monitor. However, the Medium preset at 235.5 FPS offers a better experience if you prioritize frame rate over minor visual polish. For 2560x1440, the High preset at 103.5 FPS is the optimal choice, providing a fluid experience that remains well above the 60 FPS threshold. The Ultra preset at 97.1 FPS is also viable, but the marginal visual gains come at a noticeable performance cost. At 3840x2160, the High preset yields 55.8 FPS, which is slightly below the ideal 60 FPS mark. Dropping to Medium at 75.6 FPS is the recommended course of action for 4K, as it maintains a comfortable frame rate without sacrificing the majority of graphical fidelity. The Low preset is generally unnecessary, as the frame rate jumps (e.g., 327.5 FPS at 1080p) far exceed any practical display refresh rate, making the visual downgrade a poor trade-off.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution to play at for a smooth 60 FPS experience?
A: At 2560x1440, the High preset achieves 103.5 FPS, and even the Ultra preset hits 97.1 FPS. For 4K, you must use the Medium preset to get 75.6 FPS, as the High preset only manages 55.8 FPS.
Q: How much faster is the Low preset compared to Ultra at 1080p?
A: The Low preset at 1920x1080 produces 327.5 FPS, while the Ultra preset produces 158 FPS. This represents a 169.5 FPS difference, or roughly a 107% increase in frame rate.
Q: Does the CPU become a bottleneck in this game?
A: The benchmark data suggests not. The i7-12700KF’s average benchmark score of 35355 places it in the 89th percentile, and the system’s FPS scaling from 1080p to 4K shows a typical GPU-bound pattern, not a CPU limitation.
Q: What is the performance difference between the RX 7800 XT and its closest rival?
A: The RX 7800 XT’s average score of 32619 is 0.7% behind the NVIDIA T600 Mobile (32849) and 0.2% ahead of the AMD FirePro S9300 X2 (32540). These deltas are negligible in real-world gaming.
Q: Is the 16 GB VRAM enough for the highest settings at 4K?
A: The Ultra preset at 3840x2160 runs at 51.5 FPS, which indicates the GPU is processing the workload without running out of memory, though the frame rate is low. The Medium preset at 75.6 FPS shows there is headroom for better settings.
Q: Which setting preset should be avoided entirely?
A: The Low preset is unnecessary for this hardware. At 1440p, it produces 209.4 FPS, and at 4K, it produces 108.3 FPS, both of which are far beyond what most displays can show, making the visual quality loss a pointless sacrifice.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions clearly identifies the GPU as the primary limiting component. At High settings, the frame rate drops from 164.3 FPS at 1920x1080 to 103.5 FPS at 2560x1440, a 60.8 FPS reduction, and then further to 55.8 FPS at 3840x2160, another 47.7 FPS drop. This pattern is classic GPU-bound behavior, where the rendering resolution directly impacts the pixel fill rate and shading workload. The Low preset shows an even steeper decline: 327.5 FPS at 1080p, 209.4 FPS at 1440p, and 108.3 FPS at 4K. The fact that the 4K Low preset (108.3 FPS) is still faster than the 1080p Medium preset (235.5 FPS) is telling—it shows that the GPU’s raw compute power is being scaled by the resolution, not by the CPU’s ability to feed it. The CPU’s high single-thread scores (e.g., 2526 in Geekbench single-core) ensure that it can keep up with the game’s logic even at lower resolutions where the GPU is waiting less.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers a broad range of performance. The Low preset averages 327.5 FPS, while Medium drops to 235.5 FPS. High yields 164.3 FPS, and Ultra settles at 158 FPS. This shows that the jump from Medium to High is the most significant cost, while High to Ultra is relatively minor.
At 2560x1440, the frame rates remain high. The Low preset hits 209.4 FPS, Medium achieves 150.2 FPS, High produces 103.5 FPS, and Ultra maintains 97.1 FPS. The difference between High and Ultra here is only 6.4 FPS, suggesting that the Ultra preset’s extra effects are well-optimized for this GPU.
At 3840x2160, the GPU’s limits become apparent. Low runs at 108.3 FPS, which is still very playable. Medium drops to 75.6 FPS, and High falls to 55.8 FPS. The Ultra preset averages just 51.5 FPS, which is below the 60 FPS target for most monitors. The data shows a consistent scaling pattern: the FPS roughly halves from 1080p Low to 4K Low, and similarly from 1080p Ultra to 4K Ultra. This consistency underscores the GPU-bound nature of the workload, with the i7-12700KF providing a stable platform throughout all tests. The combination's rank of 638 out of 1769 combos in this game further contextualizes its performance as a mid-to-high-tier pairing, with the measured data serving as a reliable reference for builders.
Hardware Specifications
Intel Core i7-12700KF
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + AMD Radeon RX 7800 XT in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.3 |
| 3840x2160 | Medium | 75.6 |
| 3840x2160 | High | 55.8 |
| 3840x2160 | Ultra | 51.5 |
| 2560x1440 | Low | 209.4 |
| 2560x1440 | Medium | 150.2 |
| 2560x1440 | High | 103.5 |
| 2560x1440 | Ultra | 97.1 |
| 1920x1080 | Low | 327.5 |
| 1920x1080 | Medium | 235.5 |
| 1920x1080 | High | 164.3 |
| 1920x1080 | Ultra | 158.0 |
Pc Building Simulator with ii7-12700KF + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RX 7800 XT + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii7-12700KF + RX 7800 XT
Explore FPS benchmarks for other games using this same hardware combination.