Pc Building Simulator
This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 42 | 61 | 88 |
| 1440p QHD | 78 | 86 | 119 | 168 |
| 1080p Full HD | 128 | 134 | 189 | 268 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-14600KF + AMD Radeon RX 6700 XT, In-Depth Analysis
Pc Building Simulator is a simulation title that stresses system configuration logic rather than raw graphical fidelity, yet the measured frame rates for the Intel Core i5-14600KF paired with the AMD Radeon RX 6700 XT reveal a distinct performance curve across resolutions and settings. The data indicates that this combination delivers playable results at 1080p and 1440p, with 4K Ultra remaining the most demanding scenario. The benchmark results show that the GPU becomes the primary bottleneck as resolution increases, while the CPU's 14 cores and 20 threads provide ample headroom for the simulation's logic-heavy workloads.
Resolution Scaling
The frame rate progression from 1920x1080 to 3840x2160 demonstrates classic resolution-dependent scaling, with the most dramatic drops occurring at the highest pixel counts. At High settings, the average FPS falls from 133.5 at 1080p to 86.1 at 1440p, a reduction of 47.4 FPS, and then further down to 41.9 at 4K, representing a 91.6 FPS total drop from the starting point. This pattern indicates that the RX 6700 XT's 12 GB of GDDR6 memory and 384.0 GB/s bandwidth are sufficient for lower resolutions but become increasingly strained as pixel throughput demands rise.
The scaling behavior at Low settings is particularly telling. At 1080p Low, the system achieves 268.4 FPS, which drops to 168.4 at 1440p and 88.3 at 4K. The percentage drop from 1080p to 4K at Low settings is 67.1%, which is steeper than the 68.6% drop observed at High settings. This suggests that even at minimal graphical load, the GPU's rendering pipeline—with 2560 shading units and 64 ROPs—becomes the limiting factor when pixel count quadruples. The fact that 4K Low (88.3 FPS) still outperforms 4K High (41.9 FPS) by 46.4 FPS shows that settings adjustments can significantly offset resolution penalties.
Medium and Ultra settings follow similar trajectories. At 1440p Medium, the average FPS is 118.6, while 4K Medium falls to 61.4, a 48.2% reduction. Ultra settings at 1440p produce 78.4 FPS, which drops to 43.9 at 4K, representing a 44.0% decrease. The consistency of these drops across settings—roughly 45-50% from 1440p to 4K—indicates that the GPU's fill rate and texture bandwidth are the dominant constraints at higher resolutions, rather than any CPU limitation.
FAQ
Q: What is the frame rate difference between 1080p and 4K at Ultra settings?
A: At 1080p Ultra, the system averages 127.5 FPS, while 4K Ultra averages 43.9 FPS. This represents a 83.6 FPS drop, indicating that the RX 6700 XT cannot sustain high refresh rates at 4K with maximum settings.
Q: How does the CPU's core count affect performance in Pc Building Simulator?
A: The Core i5-14600KF has 14 cores and 20 threads, which places it in the 93rd percentile of all CPUs. Its Cinebench R23 multicore score of 32889 suggests strong parallel processing capability, but the measured FPS data shows that resolution scaling is more influenced by GPU load than CPU throughput.
Q: Is the RX 6700 XT sufficient for 1440p gaming in this title?
A: Yes, the data shows playable results at 1440p across all settings. The lowest 1440p average is 78.4 FPS at Ultra, which is above 60 FPS, while High settings deliver 86.1 FPS and Medium reaches 118.6 FPS.
Q: What is the maximum average FPS achieved by this combination?
A: The highest recorded average is 268.4 FPS at 1080p with Low settings. This indicates that the system can handle extremely high refresh rates when graphical demands are minimized.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The RX 6700 XT scores 19786 in Passmark G3D, with an average benchmark score of 33721. It sits 0.7% behind the AMD Radeon RX 6800 and 1% behind the AMD Radeon RX 480, while being 1.3% ahead of the NVIDIA RTX A5000.
Q: What is the performance gap between 4K High and 4K Low?
A: At 3840x2160, High settings average 41.9 FPS while Low settings average 88.3 FPS. This 46.4 FPS difference shows that reducing settings can nearly double the frame rate at 4K.
CPU Role
The Intel Core i5-14600KF, with its Raptor Lake architecture and 10 nm process node, provides substantial compute resources for a simulation game like Pc Building Simulator. The CPU's 14 cores (with 20 threads) and boost clock of 5.30 GHz, combined with a 24 MB shared L3 cache, enable rapid processing of the game's system-building logic. Its Cinebench R23 multicore score of 32889 and single-core score of 4643 indicate strong performance in both parallel and single-threaded workloads.
The CPU's percentile ranking of 93 against all CPUs reflects its position among desktop processors. Its average benchmark score of 49367 places it 0.4% ahead of the Intel Core i5-14600K and 0.6% ahead of the AMD Ryzen 9 5950X, while being 0.5% behind the AMD EPYC 4345P. These small deltas suggest that the 14600KF is well-matched to its direct competitors, with no single rival offering a significant advantage in general compute tasks.
In the context of Pc Building Simulator, the CPU's role appears secondary to the GPU at higher resolutions. The measured FPS data shows that moving from 1080p to 1440p at High settings reduces performance by 47.4 FPS, while the CPU's thread count and clock speeds remain constant. This indicates that the game's frame rate is primarily determined by GPU rendering capacity rather than CPU processing speed. However, the CPU's strong single-core performance (Geekbench single-core score of 2778) likely ensures that game logic and simulation updates do not become a bottleneck at any resolution.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its highest performance ceiling. Low settings produce 268.4 FPS, Medium settings yield 189.2 FPS, High settings reach 133.5 FPS, and Ultra settings deliver 127.5 FPS. The difference between High and Ultra at 1080p is only 6.0 FPS, suggesting that the highest settings tier imposes minimal additional load at this resolution.
Moving to 2560x1440, the frame rates remain strong but show clear scaling. Low settings average 168.4 FPS, Medium hits 118.6 FPS, High achieves 86.1 FPS, and Ultra drops to 78.4 FPS. The transition from 1080p to 1440p at each setting tier results in a consistent reduction: 100.0 FPS for Low, 70.6 FPS for Medium, 47.4 FPS for High, and 49.1 FPS for Ultra. This indicates that the GPU's pixel processing capabilities are being challenged more significantly at 1440p.
At 3840x2160, the performance drops become more pronounced. Low settings still manage 88.3 FPS, Medium falls to 61.4 FPS, High averages 41.9 FPS, and Ultra produces 43.9 FPS. Notably, the difference between High and Ultra at 4K is only 2.0 FPS, while the gap between Medium and High is 19.5 FPS. This suggests that the GPU's memory bandwidth (384.0 GB/s) and texture units (160 TMUs) become saturated at 4K, causing diminishing returns from higher graphical presets.
GPU Role
The AMD Radeon RX 6700 XT, built on the RDNA 2.0 architecture with a 7 nm process, is the primary driver of frame rate variations in Pc Building Simulator. Its 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes a limiting factor at 4K. The GPU's boost clock of 2581 MHz and game clock of 2424 MHz contribute to its raw compute capability, which is reflected in its FP32 performance of 13.21 TFLOPS.
The GPU's benchmark results show a Passmark G3D score of 19786 and a 3DMark Steel Nomad DX12 score of 2435. Its percentile ranking of 77 against all GPUs places it in the upper quartile, though it trails the AMD Radeon RX 6800 by 0.7% in average benchmark score. The GPU's DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering features, and its Vulkan 1.4 API support allows for efficient multi-threaded rendering.
In practical terms, the RX 6700 XT's performance in Pc Building Simulator is characterized by a significant drop when moving from 1440p to 4K. At High settings, the frame rate falls from 86.1 to 41.9 FPS, a 51.4% reduction. This aligns with the GPU's memory bandwidth and pixel rate (165.2 GPixel/s) being insufficient for 4K Ultra workloads. The GPU's texture rate of 413.0 GTexel/s also appears to be a limiting factor at higher resolutions, as the performance gap between Medium and High settings widens from 32.5 FPS at 1440p to 19.5 FPS at 4K.
Hardware Specifications
Intel Core i5-14600KF
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + AMD Radeon RX 6700 XT in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 88.3 |
| 3840x2160 | Medium | 61.4 |
| 3840x2160 | Ultra | 43.9 |
| 3840x2160 | High | 41.9 |
| 2560x1440 | Low | 168.4 |
| 2560x1440 | Medium | 118.6 |
| 2560x1440 | High | 86.1 |
| 2560x1440 | Ultra | 78.4 |
| 1920x1080 | Low | 268.4 |
| 1920x1080 | Medium | 189.2 |
| 1920x1080 | High | 133.5 |
| 1920x1080 | Ultra | 127.5 |
Pc Building Simulator with ii5-14600KF + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RX 6700 XT + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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