Pc Building Simulator
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 26 | 37 | 52 |
| 1440p QHD | 48 | 50 | 71 | 100 |
| 1080p Full HD | 76 | 79 | 113 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i3-12100F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The pairing of an Intel Core i3-12100F with an NVIDIA GeForce RTX 3050 4 GB in Pc Building Simulator produces a dataset that is surprisingly revealing about where the bottleneck lies. The measured FPS across resolutions shows a clear pattern: this is a system that scales almost perfectly with pixel count, which typically indicates the graphics card is the primary limiter. However, the absolute numbers at 4K suggest the 4 GB VRAM buffer might be a secondary constraint, creating a situation where the GPU's compute power is sufficient, but its memory capacity is not. The data tells a story of a balanced entry-level combo that becomes increasingly GPU-bound as resolution climbs, yet never quite hits the smooth 60 FPS target at the highest settings.
Resolution Scaling
The FPS drop from 1080p to 4K is the most telling metric in this dataset. At Low settings, the average frame rate falls from 159 FPS at 1920x1080 to 52 FPS at 3840x2160, a decline of roughly 67%. This is a steep curve, but it is not a linear one. The step from 1080p to 1440p at Low settings shows a drop from 159 to 100 FPS, a 37% reduction, while the step from 1440p to 4K shows a drop from 100 to 52 FPS, a 48% reduction. This accelerating falloff is classic evidence of a GPU that is being pushed past its comfortable operating range.
At High settings, the pattern is similar but the floor is lower. The 1080p score of 79 FPS drops to 50 FPS at 1440p and then to 26 FPS at 4K. The percentage losses are 37% and 48% respectively, mirroring the Low settings scaling almost exactly. This consistency across settings is a strong indicator that the limiting factor is not the CPU or the game's logic, but rather the raw pixel throughput of the RTX 3050. The i3-12100F, with its 4 cores and 8 threads, is clearly keeping up with the demands of the simulation at these frame rates.
The Medium settings data provides the only min/max FPS values in the entire pack, which adds another layer to the analysis. At 1080p Medium, the average is 113 FPS with a minimum of 96 and a maximum of 129. At 1440p Medium, the average is 71 FPS with a minimum of 60 and a maximum of 82. At 4K Medium, the average is 37 FPS with a minimum of 32 and a maximum of 43. The fact that the minimum FPS at 1440p is exactly 60 suggests that the system is barely holding onto a playable frame rate, and any slight increase in scene complexity could push it below that threshold.
What is curious is the relationship between the 4K Low and 4K Medium scores. The jump from Low to Medium at 4K only costs 15 FPS (52 to 37), while the jump from Medium to High costs 11 FPS (37 to 26). This suggests that the game's Medium preset might be introducing a specific effect that is disproportionately expensive at high resolutions. The data does not specify what that effect is, but the non-linear scaling between presets at 4K hints that the 4 GB VRAM buffer is being saturated, causing the GPU to spill over into slower memory handling.
FAQ
Q: Can this combo run Pc Building Simulator at 60 FPS on a 2560x1440 monitor?
A: At Medium settings, the measured average is 71 FPS with a minimum of 60 FPS, so it can hold 60 FPS but with almost no headroom. At High settings, the average drops to 50 FPS, which is below the 60 FPS threshold.
Q: What is the best resolution for this system if targeting 100+ FPS?
A: Only the 1920x1080 Low preset achieves that, with an average of 159 FPS. The 1080p Medium preset is close at 113 FPS, but the 1440p Low preset drops to exactly 100 FPS.
Q: Is the 4 GB VRAM a problem at 4K?
A: The data suggests it might be. The 4K Low preset averages 52 FPS, which is surprisingly high for such a demanding resolution, but the 4K High preset falls to 26 FPS. This large drop suggests the GPU is running out of memory for textures and effects, not just compute throughput.
Q: How does the Ultra preset compare to High at 1080p?
A: The difference is minimal. The Ultra preset averages 76 FPS, while the High preset averages 79 FPS, a mere 3 FPS difference. This suggests the visual upgrade from High to Ultra is not worth the performance cost.
Q: Does the CPU limit performance in any resolution?
A: The data does not show a CPU bottleneck. The FPS scales consistently with resolution changes, which is a signature of a GPU-bound scenario. The i3-12100F's 4.30 GHz boost clock and 8 threads appear sufficient for the simulation's logic.
Q: Is this combo better suited for 1080p or 1440p gaming?
A: At 1080p, the system can average 76 FPS on Ultra and 79 FPS on High, making it a comfortable 1080p machine. At 1440p, it only manages 48 FPS on Ultra and 50 FPS on High, which is playable but not ideal. The data favors 1080p as the primary target.
How This Combo Ranks
The comboRankInGame field places this specific pairing at rank 3261 out of 3723 tested combinations. This means the system performs in the bottom 12% of all tested combos in Pc Building Simulator. This is a significant finding because it contextualizes the raw FPS numbers. While 76 FPS at 1080p Ultra sounds acceptable, it places this system well below the median performer in the game's vast hardware matrix.
This low rank is likely a function of the GPU's 4 GB memory capacity. The RTX 3050's compute capability, with 2048 shading units and a 7.127 TFLOPS FP32 rating, is not the issue. The problem is that many other tested combos likely feature GPUs with 8 GB or more of VRAM, allowing them to run higher texture detail settings without hitting memory limits. The i3-12100F, which sits at the 68th percentile of all CPUs, is not the weak link here.
The rank also suggests that the game's benchmark database is heavily populated with higher-end systems. To be in the 3261st position out of 3723 means that over 87% of the tested combos outperform this one. This is a sobering statistic for what is otherwise a capable entry-level gaming setup. The data implies that while this combo is fine for 1080p gaming, it is not competitive with the broader ecosystem of systems tested in this game.
Measured FPS Breakdown
At 1920x1080, the system shows its strongest performance. The Low preset delivers a 159 FPS average, which is exceptionally high and indicates the CPU is not holding back the GPU at all. The Medium preset averages 113 FPS, with a 96 FPS minimum and 129 FPS maximum, showing solid frame pacing. The High preset averages 79 FPS, and the Ultra preset averages 76 FPS. The difference between High and Ultra is only 3 FPS, which is within the margin of error for most benchmarks.
Moving to 2560x1440, the performance drops are consistent. The Low preset averages 100 FPS, exactly two-thirds of the 1080p Low score. The Medium preset averages 71 FPS with a 60 FPS minimum, showing that the system is right at the edge of 60 FPS stability. The High preset averages 50 FPS, and the Ultra preset averages 48 FPS. The gap between High and Ultra narrows to just 2 FPS at this resolution, reinforcing that the Ultra preset offers diminishing returns.
At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 52 FPS, which is borderline playable. The Medium preset averages 37 FPS with a 32 FPS minimum, which is below the threshold for smooth gameplay. The High preset averages 26 FPS, and the Ultra preset averages 25 FPS. The fact that High and Ultra are nearly identical at 4K (26 vs 25 FPS) is a strong indicator that the GPU is completely saturated and the preset changes are not affecting performance because the system is limited by something else, likely the VRAM capacity.
Settings Recommendations
The data points to a clear recommendation for 1080p gaming: the High preset is the sweet spot. It delivers 79 FPS, which is only 3 FPS less than the Ultra preset but likely uses significantly less VRAM. The Medium preset at 113 FPS is also viable for players who prefer higher frame rates over visual fidelity, but the jump from Medium to High only costs 34 FPS, which is a reasonable trade-off for better visuals.
For 1440p, the Medium preset is the only one that maintains an average above 60 FPS, hitting 71 FPS. The High preset at 50 FPS is playable but not ideal for fast-paced scenarios. The Ultra preset at 48 FPS is not worth the performance hit over High. Players should stick to Medium at 1440p to ensure a stable experience, as the minimum FPS of 60 shows there is no room for error.
At 4K, the system is not capable of a smooth experience on any preset. The Low preset at 52 FPS is the only one that approaches playability, but it will likely suffer from stutters in complex scenes. The Medium preset at 37 FPS is too low for most gamers. The recommendation is to avoid 4K entirely on this combo, as the 4 GB VRAM is insufficient for the game's higher resolution textures.
The Ultra preset is universally the worst choice across all resolutions. It offers a negligible FPS improvement over High at 1080p (76 vs 79) and 1440p (48 vs 50), and it provides no benefit at 4K (25 vs 26). Players should never select Ultra on this system, as the performance cost is not justified by any visual gains the data can confirm.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache is modest, but its single-thread performance is strong, as evidenced by a 3dmark_single_thread score of 893 and a cinebench_r23_singlecore score of 1674. This single-thread strength is critical for simulation games, which often rely on a primary game thread for physics and logic calculations.
The CPU's benchmark scores place it at the 68th percentile of all CPUs, indicating it is a mid-range performer. Its nearest rival, the Intel Core i5-9500, is only 0.3% behind in average benchmark score, while the Intel Core 5 120UL is 0.7% ahead. This shows that the i3-12100F is competitive with older 6-core parts, and its 8 threads allow it to handle multi-threaded workloads reasonably well.
In Pc Building Simulator, the CPU's role appears to be secondary. The FPS scaling with resolution is so consistent that it points to a GPU-bound scenario at all settings. The CPU's 4.30 GHz boost clock is likely sufficient to feed the RTX 3050 with draw calls and simulation data. The data does not show any scenario where the CPU becomes the limiting factor, as even the highest FPS measured (159 at 1080p Low) does not show a plateau that would indicate a CPU bottleneck.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the clear bottleneck in this system. Its 4 GB of GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is adequate for 1080p but becomes strained at higher resolutions. The GPU's 2048 shading units and 7.127 TFLOPS of FP32 performance are respectable for a 90 W card, but the memory capacity is its Achilles' heel.
The GPU's clock speeds are 1545 MHz base and 1740 MHz boost, with memory running at 1500 MHz (12 Gbps effective). The transistor count of 8,700 million on a 200 mm² die (43.5M / mm²) shows a dense design, but the 4 GB capacity is simply too small for modern games at high resolutions. The 16 RT cores and 64 tensor cores are present, but they are not the primary factor in this game's performance.
The data shows that the GPU's compute power is not the issue. At 1080p Low, the card delivers 159 FPS, which is a high frame rate. The problem emerges at 4K, where the High preset drops to 26 FPS. This is not a linear scaling issue; it is a VRAM capacity issue. The game is likely trying to load textures that exceed 4 GB, forcing the GPU to swap data in and out of system memory, which cripples performance. The GPU's 50th percentile ranking among all GPUs confirms it is an average performer, but its end-of-life production status and 4 GB memory make it a poor choice for future-proofing.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 3050 4 GB in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 50.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 113.0 |
| 1920x1080 | High | 79.0 |
| 1920x1080 | Ultra | 76.0 |
Pc Building Simulator with RTX 3050 4 GB + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.