Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 19 26 37
1440p QHD 34 36 50 71
1080p Full HD 54 56 80 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 37
3840x2160 Medium 26
3840x2160 High 19
3840x2160 Ultra 18
2560x1440 Low 71
2560x1440 Medium 50
2560x1440 High 36
2560x1440 Ultra 34
1920x1080 Low 113
1920x1080 Medium 80
1920x1080 High 56
1920x1080 Ultra 54

Pc Building Simulator with AMD Ryzen 9 9900X3D + Intel Arc B370, In-Depth Analysis

Pc Building Simulator is a simulation title from 2019 that stresses system assembly logic more than raw graphical fidelity, yet the benchmark data for the AMD Ryzen 9 9900X3D paired with the Intel Arc B370 reveals a configuration that is heavily constrained by its graphics subsystem. The measured frame rates across resolutions and settings show a system that can handle the game’s CPU-side simulation demands with ease, but the integrated graphics solution becomes the definitive bottleneck, particularly at higher resolutions and quality presets. This analysis examines the measured FPS data, the combo’s rank among tested configurations, the distinct roles of the CPU and GPU, and the optimal settings for playability.

Resolution Scaling

The scaling of frame rates from 1080p to 4K in Pc Building Simulator tells a clear story about component balance. At 1920x1080 with Low settings, the system achieves an average of 113 FPS. Moving to 2560x1440 Low drops that to 71 FPS, a reduction of 42 FPS or roughly 37%. Pushing further to 3840x2160 Low yields 37 FPS, which is only about 52% of the 1440p figure and just over a third of the 1080p result. This steep decline — from 113 to 71 to 37 — indicates that the rendering workload is scaling almost linearly with pixel count, a hallmark of a GPU-limited scenario. The CPU is not the limiting factor here; the integrated Intel Arc B370 is being overwhelmed by the increasing number of pixels.

The pattern persists across the Medium preset. At 1080p Medium, the average FPS is 80. At 1440p Medium, it falls to 50, and at 4K Medium, it drops to 26. The gap between 1080p and 1440p is 30 FPS, while the gap between 1440p and 4K is 24 FPS. This non-linear progression, where the absolute drop narrows as resolution increases, suggests that the GPU is running out of throughput headroom. At 4K Medium, the minimum FPS is 22 and the maximum is 30, indicating that even the frame pacing is unstable under this load. The lower resolutions leave more room for the GPU to breathe, but the trend is unmistakable: every step up in resolution exacts a heavy toll on performance.

High settings show a similar trajectory. The 1080p High average is 56 FPS, 1440p High is 36 FPS, and 4K High is 19 FPS. The scaling from 1080p to 1440p is a 20 FPS drop, and from 1440p to 4K is a 17 FPS drop. Ultra settings are the most demanding, with 1080p Ultra at 54 FPS, 1440p Ultra at 34 FPS, and 4K Ultra at 18 FPS. The delta between High and Ultra at each resolution is small — only 2 FPS at 1080p, 2 FPS at 1440p, and 1 FPS at 4K — which implies that the Ultra preset’s additional effects are not the primary cost. The resolution itself is the dominant variable. The data shows that 1080p is the only resolution where the system approaches playable frame rates across all settings, while 4K is generally unusable for smooth gameplay, with averages ranging from 18 to 37 FPS depending on the preset.

How This Combo Ranks

In the benchmark database, this specific combination of AMD Ryzen 9 9900X3D and Intel Arc B370 ranks 2761 out of 3002 tested combos for Pc Building Simulator. That places it in the bottom 8% of all configurations, a position that reflects the severe imbalance between the high-end processor and the entry-level integrated graphics. The combo’s rank is not a measure of CPU capability — the 9900X3D is a top-tier part — but rather evidence of how much the GPU drags down the overall experience. The percentileVsAllGpus for the Intel Arc B370 is 5, meaning it performs better than only 5% of all GPUs in the database. This is the anchor that sinks the combo’s ranking.

The nearest rivals for the GPU provide context for its performance level. The Intel Arc B370 has an average benchmark score of 1184 across all tested workloads. The ATI Mobility Radeon HD 5570 scores 1186, a delta of -0.2%, meaning the Arc B370 is essentially tied with that older mobile part. The ATI Radeon HD 5770 scores 1190, a delta of -0.5%, and the AMD Radeon HD 7650M scores 1192, a delta of -0.7%. The AMD FirePro M2000 scores 1168, with a delta of 1.4%. These are all legacy or low-end parts from over a decade ago, and the Arc B370 sits squarely in their company. This is not a GPU designed for modern gaming at high resolutions; it is an integrated solution with performance parity to mid-2010s discrete cards.

The CPU, by contrast, ranks in the 91st percentile among all CPUs, with an average benchmark score of 54762. Its nearest rivals include the Intel Core Ultra 5 245KF with an average score of 55093 and a delta of -0.6%, meaning the 9900X3D is slightly behind that part. The Intel Core Ultra 5 245K scores 54053, a delta of 1.3% in favor of the 9900X3D. The Intel Xeon 6505P scores 53701, a delta of 2%, and the Intel Core i7-14700F scores 53620, a delta of 2.1%. These deltas are all within a few percentage points, indicating that the 9900X3D is competitive with other high-end desktop CPUs from the same generation. The disparity between the CPU’s top-tier rank and the GPU’s bottom-tier rank explains why this combo sits at 2761 out of 3002 — the system is only as strong as its weakest link, and that link is the graphics processor.

CPU Role

The AMD Ryzen 9 9900X3D is a 12-core, 24-thread processor based on the Zen 5 architecture, codenamed Granite Ridge. It has a base clock of 4.40 GHz and a boost clock of 5.50 GHz, with a TDP of 120 watts. This is a desktop-class CPU designed for heavy multi-threaded workloads, and its benchmark scores reflect that. In Cinebench R23, it scores 47737 in multi-core and 6739 in single-core. In Geekbench, it scores 22884 multi-core and 3041 single-core. Its 3DMark scores scale from 2512 in the 2-thread test to 13795 in the max-thread test, showing strong scaling with thread count. The L3 cache is 128 MB, which is substantial and beneficial for simulation games that frequently access shared data structures.

In Pc Building Simulator, the CPU’s role is to manage the game’s logic, including component compatibility checks, thermal calculations, and the simulation of PC building tasks. These are largely single-threaded or lightly threaded operations, and the 9900X3D’s single-core performance — evidenced by a 3DMark single-thread score of 1269 and a Cinebench R23 single-core score of 6739 — is more than sufficient. The data shows no evidence of CPU bottlenecking: the FPS drops are entirely correlated with resolution and settings changes, not with complex scenes that would tax the processor. The 12 cores and 24 threads are likely idle for most of the game, as Pc Building Simulator does not heavily utilize multi-threading for its core simulation loop.

The CPU’s high multi-threaded scores, such as a PassMark multithread score of 56154 and a floating point math score of 119622, are irrelevant to this game’s performance because the GPU is the limiting factor. Even at 1080p Low, where the system achieves 113 FPS, the CPU is capable of far more. The fact that the FPS drops to 54 at 1080p Ultra — a 59 FPS reduction — is not due to CPU load from additional settings like shadows or reflections, which are GPU-side. The 9900X3D’s 4.40 GHz base clock and 5.50 GHz boost clock provide ample headroom for any CPU-bound tasks the game might present, but the measured data suggests the game never presents such tasks. The bottleneck is always downstream, at the GPU.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance across twelve scenarios. At 3840x2160, the highest resolution tested, the system averages 19 FPS on High settings, 37 FPS on Low, 26 FPS on Medium, and 18 FPS on Ultra. The Medium preset at 4K is the only one with min and max FPS recorded, showing a range from 22 to 30 FPS. This 4K data is uniformly poor — even the best case, Low settings at 37 FPS, is below the threshold for smooth gameplay, and the Ultra preset at 18 FPS is virtually unplayable.

At 2560x1440, performance improves but remains marginal. High settings average 36 FPS, Low averages 71 FPS, Medium averages 50 FPS, and Ultra averages 34 FPS. The Medium preset at 1440p shows a min of 43 and a max of 58 FPS, meaning there are moments of playability but also dips that would cause noticeable stutter. Low settings at 1440p is the only configuration that approaches a solid 60 FPS, but it is still 11 FPS short of that target. The gap between Low and High at 1440p is 35 FPS, indicating that the quality presets have a massive impact on this GPU, far more than resolution alone.

At 1920x1080, the system finally reaches playable territory. Low settings average 113 FPS, which is excellent. Medium averages 80 FPS with a min of 68 and a max of 92, providing a smooth experience with only minor dips. High averages 56 FPS, which is acceptable but not ideal for fast-paced action. Ultra averages 54 FPS, nearly identical to High, suggesting that the Ultra preset’s extra effects are not heavily taxing the GPU at this resolution. The difference between Low and Medium at 1080p is 33 FPS, while the difference between Medium and High is 24 FPS, and between High and Ultra is just 2 FPS. This diminishing return curve indicates that the GPU’s fill rate is the primary constraint, and that the higher presets add effects that the Arc B370 can partially handle at 1080p but not at higher resolutions.

The full data set shows a clear hierarchy: 1080p Low is the only configuration that delivers a high refresh rate experience, 1080p Medium is the best balance of quality and performance, and anything above 1080p or High settings results in sub-60 FPS averages. The minimum FPS values, where recorded, show that the system can dip as low as 22 FPS at 4K Medium and 43 FPS at 1440p Medium, which would be noticeable during gameplay. The lack of min FPS data for other presets suggests the testing methodology focused on averages, but the available min values confirm the instability at higher resolutions.

GPU Role

The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, manufactured on Intel’s 3 nm process. It has a base clock of 300 MHz and a boost clock of 2400 MHz, with a TDP of just 25 W. Its memory is system-shared, meaning it relies on the host system’s DDR5 RAM rather than dedicated VRAM. The memory bus width and bandwidth are system-dependent, which is a significant limitation for gaming. It has 1280 shading units, 40 texture mapping units, and 20 raster output units. Its pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s, with an FP32 performance of 6.144 TFLOPS.

The GPU’s benchmark results are stark. In the 3DMark Steel Nomad DX12 test, it scores 1184, placing it in the 5th percentile of all GPUs. This is a score that rivals older discrete cards like the ATI Radeon HD 5770, which scores 1190. The Arc B370 is not a gaming GPU in any modern sense; it is an integrated solution meant for basic display output and light workloads. Its 25 W TDP and lack of dedicated memory mean it cannot sustain the memory bandwidth required for high-resolution textures or complex shading.

In Pc Building Simulator, the GPU’s role is to render the 3D environment, including the PC cases, components, and workbench. The game is not visually demanding by modern standards, but it still requires consistent rendering at the target resolution. The measured FPS data shows that the Arc B370 can handle 1080p Low at 113 FPS, which suggests that the game’s engine is well-optimized for low-end hardware at minimal settings. However, as soon as the resolution increases or the quality preset climbs, the GPU’s limited throughput becomes apparent. The 6.144 TFLOPS of FP32 performance is spread too thin across 4K’s 8.3 million pixels, resulting in the 18-37 FPS range seen in the data. The 20 ROPs and 40 TMUs are insufficient for high-resolution rendering, and the system-shared memory likely causes additional latency when accessing textures.

The GPU’s 300 MHz base clock is low, but the 2400 MHz boost clock helps at lower resolutions. The fact that 1080p Low hits 113 FPS indicates that the boost clock can be sustained under light load. But as the load increases, the GPU likely throttles or becomes memory-bound, leading to the steep FPS drops. The absence of dedicated VRAM means the GPU competes with the CPU for memory bandwidth, which is shared across the system. This is a fundamental design limitation that no driver optimization can overcome.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user’s resolution and tolerance for frame rate fluctuations. At 1920x1080, the Low preset delivers an average of 113 FPS, which is ideal for a smooth, responsive experience in a simulation game where precision mouse movements matter. The Medium preset at 1080p averages 80 FPS with a minimum of 68 FPS, which is still well above the 60 FPS threshold and offers better visual quality. For most users, the Medium preset at 1080p is the best choice because it provides a significant visual upgrade over Low while maintaining a comfortable frame rate. High and Ultra at 1080p, averaging 56 and 54 FPS respectively, are playable but not ideal; the 2 FPS difference between them suggests that Ultra offers no meaningful benefit over High at this resolution.

At 2560x1440, the only viable option is the Low preset, which averages 71 FPS. Medium at 1440p drops to 50 FPS, which is borderline, and High and Ultra at 36 and 34 FPS are too slow for comfortable gameplay. The data indicates that 1440p is only playable on Low settings, and even then, the 71 FPS average is not as smooth as the 1080p Medium result. Users with a 1440p monitor should consider dropping to 1080p if they want to use higher quality presets, or accept the visual downgrade of Low settings at 1440p.

At 3840x2160, no settings preset delivers a playable experience. The best case is Low at 37 FPS, which is below the 40 FPS minimum for most modern games, and Ultra at 18 FPS is essentially a slideshow. The data strongly suggests avoiding 4K with this combo entirely. The GPU’s 5th percentile ranking and its performance parity with decade-old cards make it unsuitable for 4K gaming in any title, and Pc Building Simulator is no exception. For users who must run at 4K, the only option is Low settings, but even that yields a sub-40 FPS average.

The best overall experience per the measured rows is 1080p Medium, which offers a balanced 80 FPS average with acceptable minimums. If frame rate is the absolute priority, 1080p Low at 113 FPS is the fastest configuration. For those who value visual fidelity over speed, 1080p High at 56 FPS is the highest preset that remains barely playable, but the marginal difference between High and Ultra does not justify the 2 FPS drop. The comboRankInGame of 2761 out of 3002 confirms that this is not a high-performing configuration, so users should temper expectations. The CPU is capable of far more, but the Intel Arc B370 is the hard ceiling. Sticking to 1080p and Medium or Low settings is the only way to achieve consistent, smooth frame rates in Pc Building Simulator with this hardware pairing.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + Intel Arc B370 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 37.0
3840x2160 Medium 26.0
3840x2160 High 19.0
3840x2160 Ultra 18.0
2560x1440 Low 71.0
2560x1440 Medium 50.0
2560x1440 High 36.0
2560x1440 Ultra 34.0
1920x1080 Low 113.0
1920x1080 Medium 80.0
1920x1080 High 56.0
1920x1080 Ultra 54.0

Pc Building Simulator with Ryzen 9 9900X3D + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B370 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X3D + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.