Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
172
excellent

This combination delivers exceptional performance with an average of 172 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 96 135
1440p QHD 123 129 183 258
1080p Full HD 195 205 286 326

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 135
3840x2160 Medium 96
3840x2160 High 67
3840x2160 Ultra 64
2560x1440 Low 258
2560x1440 Medium 183
2560x1440 High 129
2560x1440 Ultra 123
1920x1080 Low 326
1920x1080 Medium 286
1920x1080 High 205
1920x1080 Ultra 195

Pc Building Simulator with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

Pc Building Simulator is a simulation title released on January 28, 2019, and it does not ask for extreme hardware. Still, the measured FPS numbers for the AMD Ryzen 7 5800X3D with an NVIDIA GeForce RTX 4070 SUPER reveal a system that can crush even 4K Ultra settings while leaving headroom for the CPU's 3D V-Cache to flex. The data set includes 12 resolution/settings combinations, and every result is above 60 FPS, which suggests the bottleneck is rarely the processor. Instead, the scaling behavior indicates a strong GPU push across resolutions, with CPU performance only meaningful for framing the larger picture.

Settings Recommendations

The measured rows cover four presets (Low, Medium, High, Ultra) at three resolutions (1920x1080, 2560x1440, 3840x2160). The standout choice for stable, high-rate play is the Medium preset. At 4K, Medium yields an average of 96 FPS with a minimum of 81 FPS, while High manages 67 and Ultra 64. The only preset in the entire pack that reports a min FPS value is Medium, and it does so at every resolution: 81 at 4K, 155 at 1440p, and 243 at 1080p. This tells us Medium is tuned to avoid frame dips, whereas the High and Ultra averages are so close to the 60 FPS threshold at 4K that the absence of min/max data leaves their stability unverified. At 1440p, all presets are comfortably above 60 FPS, but the gap between Medium (183) and High (129) is significant, and that 54-FPS difference could matter for players who value smoothness over a few visual cues. At 1080p, even Ultra nails 195 FPS, so the dominant variable becomes raw performance ceiling rather than playability limits.

The data also shows that Low runs are roughly 60% faster than High at every resolution (326 vs 205 at 1080p, 258 vs 129 at 1440p, 135 vs 67 at 4K). That disproportionate gap indicates the game scales heavily with GPU settings, meaning players on 1440p or 1080p could choose Low for competitive-style responsiveness, but the “best experience” according to the measured numbers is arguably Medium, because it offers a balanced combination of average throughput and the only documented frame floor. The absence of min/max values for other presets robs us of confirming the same frame-time consistency there, but the raw average difference makes Medium the safest recommendation for a smooth simulation experience.

GPU Role

The RTX 4070 SUPER is the primary driver of these results. Its core geometry helps explain why the game scales so predictably with resolution and preset. The GPU runs at a base clock of 1980 MHz and boosts to 2475 MHz, with 7168 shading units, 224 TMUs, and 80 ROPs. The 12 GB GDDR6X memory on a 192-bit bus delivers 504.2 GB/s of bandwidth, which is exactly what the game’s assets demand when moving from 1080p to 4K. The FPS pattern shows a clear GPU limit: from 1080p to 4K, the average FPS drops by 65% (Low 326→135), 60% (Medium 286→96), 69% (High 205→67), and 66% (Ultra 195→64). That steep drop is classic for a GPU heavy per-pixel workload, and it aligns with the fact that the RTX 4070 SUPER is a mid-to-high-end card from the GeForce 40 series with an Ada Lovelace architecture.

Interestingly, the GPU’s nearestRivals in the synthetic benchmarks are not newer or higher-end cards but include the NVIDIA Quadro M6000 24 GB (avg 43262, -0.1% vs the RTX) and the RTX 5050 Mobile (43268, -0.1%). The delta percentages are negligible, meaning the RTX 4070 SUPER trades blows in raw compute. Yet in the real game, the 12 GB of GDDR6X and fast bandwidth evidently prioritize high-frame generation. The measured FPS suggests the memory capacity is enough to avoid texture thrashing even at 4K Ultra, because the game still hits 64 FPS average. The GPU’s boost clock and 220W TDP (with a 550W suggested PSU) are not the full story; the level of performance scales exactly like a product that sits in the 83rd percentile of all GPUs. The data makes it clear that this GPU is the primary force behind the high frame rates.

Resolution Scaling

The FPS trends from 1080p to 4K reveal a near‑linear scaling consistent with a GPU‑limited scenario, and the CPU is rarely the bottleneck. At 4K, the Ultra preset produces 64 FPS, while at 1440p it jumps 64→123 (a 92% increase), and at 1080p it reaches 195 (a 204% increase over 4K Ultra). The Medium preset goes from 96 (4K) to 183 (1440p) to 286 (1080p) — the same ratio. Meanwhile, Low leaps from the 4K high of 135 to 258 at 1440p and 326 at 1080p. The percentage differences between 1080p and 4K are approximately 2.4x for Low (326/135), 3.0x for Medium (286/96), 3.1x for High (205/67), and 3.05x for Ultra (195/64). This is a textbook GPU bound response — the pixel count quadruples, so frame times stretch accordingly. The game does not show the classic drops that would indicate a CPU-frames floor; even at 4K with all settings at maximum, the system holds above 60.

This indicates that the Ryzen 7 5800X3D with its 96 MB L3 cache and 8 cores is doing its part in feeding the RTX GPU without ever being the limiting component at 4K. The 4K Ultra result of 64 FPS is just above the 60 threshold — a close call that hints that a slight GPU overclock could tip it over. The GPU role is then validated: the game's rendering scales nearly perfectly with pixel count, meaning the system is balanced in the sense that any other CPU in the 5000 series would deliver almost identical results (since the CPU is not the bottleneck). The only surprise is the jump from 4K Medium (96 FPS) to 1440p Ultra (123 FPS); that's a 28% increase, while we might expect a full 150% increase if the GPU were fully unshackled. The modest increase suggests that at 4K Medium, the GPU was already given more than enough throughput; the bottleneck moves to the memory funnel or the simulation logic, but the data don't allow us to say more.

Measured FPS Breakdown

Here is the complete set of measured average FPS numbers, along with min/max where reported:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|-------------|----------|---------|---------|---------|

| 1920x1080 | Low | 326 | - | - |

| 1920x1080 | Medium | 286 | 243 | 329 |

| 1920x1080 | High | 205 | - | - |

| 1920x1080 | Ultra | 195 | - | - |

| 2560x1440 | Low | 258 | - | - |

| 2560x1440 | Medium | 183 | 155 | 210 |

| 2560x1440 | High | 129 | - | - |

| 2560x1440 | Ultra | 123 | - | - |

| 3840x2160 | Low | 135 | - | - |

| 3840x2160 | Medium | 96 | 81 | 110 |

| 3840x2160 | High | 67 | - | - |

| 3840x2160 | Ultra | 64 | - | - |

The numbers display a consistent ordering: Low is fastest, then Medium, High, and Ultra. Interestingly, the gap between High and Ultra shrinks as resolution drops. At 4K, the difference is a 7 FPS (67 vs 64); at 1440p it is 9 FPS (129 vs 123); at 1080p it is only 10 FPS (205 vs 195). This suggests that Ultra is largely a visual upgrade, not a performance crash, and the GPU can still manage. The only minFPS indications are for Medium, which tells us that the game's frame delivery drops to 81 FPS at 4K but never goes below 243 at 1080p. That stability is crucial for a simulation title where UI and menu may cause spikes. The Medium preset also gives a max FPS of 110 (4K) and 329 (1080p), which implies the averages are not consistently at the ceiling but stay within a range that feels smooth.

When considering the 4K Ultra result of 64 FPS, it should be noted that the min FPS is not recorded; the average is above 60, so it is passable for the game. But the future is. The Medium preset represents a "sweet spot" that gives 96 avg and 81 min in 4K, doubling the risk of frame drops. The data also reveals that the difference between High and Ultra is nearly zero, so users may prefer High to save a few pixels but gain ~2 FPS.

How This Combo Ranks

This specific combination of hardware is measured as the 677th best combo out of a total of 522 in the game, where rank 1 is the fastest. That places it in the top 18% of all tested combos (677 / 3723 = 0.1818, to a shorter top 18.2%). In modern terms, such a ranking is excellent for a rig with a desktop CPU from 2022 and a GPU launched in 2024. The CPU itself sits at the 80th percentile versus all processors, with an average benchmark score of 27,896, and its nearest rivals are the AMD Ryzen 7 6800U (27887, delta +0.0%), Intel Core i9-10900K (27872, delta +0.1%), AMD Ryzen AI 5 PRO 340 (27932, delta -0.1%), and Intel Core i5-12600KF (27799, delta +0.3%). The GPU is in the 83rd percentile, its closest rivals being the Quadro M6000 24 GB (43262, 0.1% higher) and the RTX 5050 Mobile (43268, 0.1% higher). Those synthetic scores are almost identical—so the real narrative is the game-specific result; the RTX 4070 SUPER often competes with last-generation pro cards in abstract stress tests, but in actual simulation it still feels 60 FPS at 4K Ultra.

The 677th place out of 3723 embodies that the hardware is well matched but not at the top tier. For reference, the exact numbers: there are 3,722 other combos tested, and the 677 spot means 3,046 are slower and only 676 are faster. The graph (not shown) suggests a broad sweep of combos above this pairing, ranging from double-GPU setups or multi-threaded CPUs that exceed 60 FPS at super proportions. However, the fact that this CPU+GPU pair achieves 195 FPS at 1080p Ultra says that the game's CPU budget tries to use AMD's single-thread speed and L3 cache.

FAQ

Q: What is the best average FPS in the measured data?

A: The mode that gives the highest average is 1920x1080 with Low settings, achieving 326 FPS. The next best is 1080p Medium (286 FPS) and then 1440p Low (258).

Q: Does the combo maintain 60 FPS at 4K Ultra?

A: Yes, the measured average FPS at 3840x2160 Ultra is exactly 64 FPS, just above the 60 threshold. That doesn't include a minimum value, but the average indicates that the system holds 60 FPS on this scene.

Q: What is the launch MSRP for the components?

A: The AMD Ryzen 7 5800X3D launched at $449 and the NVIDIA GeForce RTX 4070 SUPER at $599 USD.

Q: Which is the only preset with min FPS data?

A: Medium is the only preset in the list that includes a minFps value. It shows 243 minimum at 1080p, 155 at 1440p, and 81 at 4K.

Q: How does the combo rank among all tested?

A: It is ranked 677th out of 3,723 total combos, which corresponds to the 82nd percentile (since (3723-677)/3723 = 0.818).

Q: Why does FPS drop steeply from 1080p to 4K?

A: The average at Low falls from 326 to 135 (a 2.4x reduction), High from 205 to 67 (3.1x), Mid from 286 to 96 (3.0x), and Medium from 183 to 96? Actually that is – that is precisely a GPU dominated scaling; the pixel count quadruples, so FPS roughly quarters as resolution quadruples.

CPU Role

The AMD Ryzen 7 5800X3D is an 8-core, 16-thread Zen 3 (Vermeer) processor, running at a base 3.40 GHz and a boost of 4.50 GHz, with a massive 96 MB shared L3 cache and an ECC memory interface. Its benchmarks are strong: Cinebench R23 multicore 14317, single-core 1452; Geekbench 6 multicore 11765, single-core 2017-core; PassMark multi-thread 28309. The average benchmark score of 27896 and the 80th percentile himself shows it often edges toward the high range for a 2022 part. Its nearest rivals, like the Intel Core i9-10900K, have nearly identical average scores (27872, diff +0.1%) and Ryzen AI 5 PRO 340 (27932, diff -0.1%), meaning the 5800X3D is the kind of CPU that straddles the line between last-generation and current generation.

In Pc Building Simulator, the CPU is rarely in the hot seat. The game’s simulation action is likely GPU bound, as evidenced by the robust scaling of FPS with resolution. The CPU still provides the overhead: at 4K Medium, the average is 96, but the min is 81, which gives a comfortable contingency. The 16 threads can handle all the computations, but even at 1080p the GPU is doing the heavy lifting—the highest 326 FPS is not going to be tapped. To say that the CPU contributes to the FPS, we can look at the fact that the same GPU with a slower CPU would likely not show worse, unless the game uses thread counts of the 8-core for the update loops; the 96 MB cache prevents some memory stalls. The near zero delta between this CPU and its nearest rivals in multi-threaded benchmarks suggests that any of those Intel/AMD parts would deliver nearly identical results in this simulation, meaning the 5800X3D's specific advantage (the 96 MB cache) is well used in latency-sensitive tasks but not the primary reason for the frame rate. The data does not show a measurable CPU limit because the scaling om the FPS is strictly tied to pixel count, not CPU complexity. So in this pairing, the processor's role is to keep the system ahead of avoid any stutter, which it does with healthy margin—the 16 threads and 4.5 GHz boost are overkill for a simulation that rarely uses more than a few cores, but the headroom is included in the package. The conclusion is that the CPU stands ready, but in Pc Building Simulator it remains mostly idle, leaving the RTX 4070 SUPER to shine.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4070 SUPER in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 135.0
3840x2160 Medium 96.0
3840x2160 High 67.0
3840x2160 Ultra 64.0
2560x1440 Low 258.0
2560x1440 Medium 183.0
2560x1440 High 129.0
2560x1440 Ultra 123.0
1920x1080 Low 326.0
1920x1080 Medium 286.0
1920x1080 High 205.0
1920x1080 Ultra 195.0

Pc Building Simulator with Ryzen 7 5800X3D + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4070 SUPER + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.