Pc Building Simulator
This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 65 | 93 | 131 |
| 1440p QHD | 119 | 125 | 177 | 250 |
| 1080p Full HD | 189 | 198 | 281 | 385 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 7500F + AMD Radeon RX 7900 XT, In-Depth Analysis
Pc Building Simulator is a simulation title where the AMD Ryzen 5 7500F and AMD Radeon RX 7900 XT combination delivers a performance profile that is overwhelmingly GPU-bound at higher resolutions but shows surprising CPU sensitivity at 1080p. The data shows this combo ranks 664th out of 3723 tested combinations, placing it in the top 18% of all systems, with the strongest performance observed at 1440p where the balance between the 6-core/12-thread Zen 4 processor and the RDNA 3 graphics card produces frame rates that exceed the refresh rate of most monitors. At 4K Ultra, the system still manages 62 FPS, which is playable but indicates that the GPU is the primary bottleneck at that resolution, while the 385 FPS result at 1080p Low demonstrates that the CPU can feed the GPU effectively when graphical load is minimal.
FAQ
Q: What is the best resolution for this combo in Pc Building Simulator?
A: The data shows 2560x1440 as the sweet spot. At High settings, the system delivers 125 FPS, which is a 90% increase over the 4K High result of 65 FPS, while 1080p High only adds 73 FPS on top of that. The 1440p result balances the GPU load with the CPU's capability to produce a high frame rate without leaving performance on the table.
Q: How does this combo rank against other tested systems in this game?
A: The combination ranks 664th out of 3723 tested combos, placing it in the 82nd percentile of all systems tested. This means it outperforms roughly 82% of all combinations in the database for this specific game, though it is not a top-tier extreme system.
Q: Does the Ryzen 5 7500F bottleneck the RX 7900 XT?
A: At 1080p Low, the system produces 385 FPS, which is 2.9 times the 4K Low result of 131 FPS. This scaling pattern indicates that the CPU becomes the limiting factor at low graphical settings, but the bottleneck is only relevant at frame rates above 200 FPS, which are beyond the refresh rate of most displays.
Q: What is the performance difference between Low and Ultra settings at 4K?
A: At 4K, the jump from Low to Ultra reduces average FPS from 131 to 62, a 53% drop. The most significant single-step loss is from Low to Medium, which drops from 131 to 93 FPS (29% loss), while High to Ultra only drops from 65 to 62 FPS (5% loss).
Q: Is the RX 7900 XT's 20 GB VRAM relevant for this game?
A: The 20 GB GDDR6 memory with 800 GB/s bandwidth exceeds the requirements of Pc Building Simulator, as evidenced by the 4K Ultra result of 62 FPS. The card's memory capacity is not a limiting factor at any resolution or settings combination in the measured data.
Q: How does the 7500F compare to its nearest CPU rivals in synthetic benchmarks?
A: The Ryzen 5 7500F has an average benchmark score of 24964, which is 0.1% ahead of the Intel Core i7-11850H (24935) and 0.2% behind the AMD Ryzen 5 8400F (25005). The data shows it also edges out the Intel Core i7-13620H by 0.2% and the Intel Core 5 210H by 0.4%.
GPU Role
The AMD Radeon RX 7900 XT is the dominant component in this system for Pc Building Simulator, and its role becomes increasingly critical as resolution and settings increase. The GPU's 20 GB of GDDR6 memory on a 320-bit bus provides 800.0 GB/s of bandwidth, which is more than sufficient for the simulation's asset streaming demands at 4K. The core clock profile shows a base of 1387 MHz, a game clock of 2025 MHz, and a boost clock of 2394 MHz, and the measured performance at 4K Ultra (62 FPS) indicates that the GPU is running near its boost capability under sustained load.
The GPU's shading resources are substantial, with 5376 shading units, 336 texture mapping units, and 192 render output units, which translates to a pixel rate of 459.6 GPixel/s and a texture rate of 804.4 GTexel/s. The FP32 compute throughput of 51.48 TFLOPS is particularly relevant for a simulation title that may involve physics calculations, though the game's simple visual style means that raw rasterization performance matters more than compute. The 84 ray accelerators are present but likely underutilized given the game's 2019 release date and lack of ray tracing features.
The data reveals a clear pattern: at 1080p, the GPU is often waiting on the CPU, as shown by the 385 FPS Low result versus 131 FPS at 4K Low. This suggests that the GPU's performance ceiling is not reached until the resolution increases to 1440p, where the 125 FPS High result still maintains high utilization. At 4K, the GPU becomes the sole bottleneck, with the 62 FPS Ultra result representing the card's practical limit for this game at maximum settings. The GPU's 300 W TDP and dual-slot design indicate that it is a high-power part, but the measured frame rates show that it delivers consistent performance across all tested configurations.
Resolution Scaling
The resolution scaling data reveals a performance curve that is typical for a high-end GPU paired with a mid-range CPU, but with some notable deviations. From 1080p High (198 FPS) to 1440p High (125 FPS), there is a 37% drop in frame rate, which is less than the 48% reduction in pixel count (2.07 million to 3.69 million pixels). This suggests that the system is partially CPU-limited at 1080p, as the GPU is not scaling perfectly with pixel count. The drop from 1440p High to 4K High (65 FPS) is 48%, which is slightly more than the 78% increase in pixel count (3.69 million to 8.29 million pixels), indicating that the GPU is now the primary constraint.
At Low settings, the scaling is even more pronounced: 385 FPS at 1080p drops to 250 FPS at 1440p (35% drop) and then to 131 FPS at 4K (48% drop from 1440p). The 1080p Low result of 385 FPS is particularly revealing, as it shows that the CPU can push the GPU to extremely high frame rates when graphical load is minimal. The 6-core, 12-thread Ryzen 5 7500F with a 5.00 GHz boost clock is capable of driving the RX 7900 XT to nearly 400 FPS, but this is only achievable at the lowest settings and resolution.
The Medium settings data includes minimum and maximum FPS values that provide additional insight into the scaling behavior. At 1080p Medium, the system averages 281 FPS with a minimum of 238 and maximum of 323, showing a 36% variance between minimum and maximum. At 1440p Medium, the average drops to 177 FPS with a range of 150 to 204 (36% variance), and at 4K Medium, the average is 93 FPS with a range of 79 to 106 (34% variance). This consistent variance across resolutions suggests that the frame pacing is stable, and the limiting component shifts smoothly from CPU at 1080p to GPU at 4K without introducing stutter or inconsistency.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500F and AMD Radeon RX 7900 XT achieves a rank of 664 out of 3723 tested combos in Pc Building Simulator, placing it in the 82nd percentile of all systems tested. This is a strong result for a system with a CPU that ranks in the 77th percentile against all CPUs and a GPU that ranks in the 55th percentile against all GPUs in synthetic benchmarks. The discrepancy between the GPU's modest percentile ranking and the combo's higher in-game ranking suggests that Pc Building Simulator is not particularly demanding on the GPU relative to other games, allowing the RX 7900 XT to perform above its synthetic benchmark standing.
The CPU's synthetic benchmark performance shows it is closely matched with its nearest rivals, with a 0.1% lead over the Intel Core i7-11850H and a 0.2% deficit to the AMD Ryzen 5 8400F. The average benchmark score of 24964 places it in a tight cluster with the Intel Core i7-13620H (24911, 0.2% behind) and Intel Core 5 210H (24872, 0.4% behind). This indicates that the 7500F is a solid mid-range performer, and its 12 threads are sufficient for the game's CPU demands, which is confirmed by the 385 FPS result at 1080p Low.
For the GPU, the average benchmark score of 13745 places it very close to several rivals, including the AMD Radeon 660M (13812, 0.5% behind) and NVIDIA RTX A2000 Mobile (13821, 0.5% behind). The RX 7900 XT is 0.9% ahead of the AMD Radeon RX 570X (13871) and 1.5% behind the AMD Radeon RX 9070 XT (13543). These small deltas in synthetic benchmarks contrast sharply with the in-game performance, where the RX 7900 XT's 20 GB VRAM and 800 GB/s bandwidth provide clear advantages in a simulation game that may load large assets.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings at each resolution, balancing frame rate with visual quality. At 4K, the Ultra preset delivers 62 FPS, which is above the 60 FPS threshold for smooth gameplay, but the High preset at 65 FPS offers only a marginal improvement. The Medium preset at 93 FPS provides a much more comfortable margin above 60 FPS, with a 50% improvement over Ultra, and the data shows that the visual difference between Medium and Ultra in this simulation game is likely minimal. The recommendation for 4K is Medium settings, which provides 93 FPS with a minimum of 79 FPS, ensuring no drops below 60 FPS.
At 1440p, the choice is between High at 125 FPS and Ultra at 119 FPS, with only a 5% difference between them. Both are well above 60 FPS, and the Ultra preset at 119 FPS is playable on a 120 Hz monitor. The Medium preset at 177 FPS is overkill for most displays, so the recommendation is Ultra for users with high refresh rate monitors or High for those seeking maximum visual fidelity with the same frame rate. The Low preset at 250 FPS is unnecessary except for competitive play, which is unlikely in a simulation title.
At 1080p, the system is CPU-limited, and the data shows that High at 198 FPS and Ultra at 189 FPS are separated by only 9 FPS. The Medium preset at 281 FPS provides a significant boost but is only useful for 240 Hz displays. The recommendation for 1080p is Ultra, as the 189 FPS result exceeds the refresh rate of 144 Hz monitors and the visual quality improvement over High is worth the 9 FPS cost. The Low preset at 385 FPS is not recommended, as the frame rate exceeds what most displays can show and the visual degradation is significant.
Measured FPS Breakdown
1920x1080
- Low: 385 FPS average — the highest result in the entire dataset, showing the CPU's capability to drive the GPU to extreme frame rates when graphical load is minimal.
- Medium: 281 FPS average, with a minimum of 238 and maximum of 323 FPS — a 15% drop from Low, showing that texture and shading increases begin to engage the GPU.
- High: 198 FPS average — a 30% drop from Medium, indicating that the GPU is now the limiting factor.
- Ultra: 189 FPS average — only 5% below High, showing that the Ultra preset's additional effects have diminishing returns at 1080p.
2560x1440
- Low: 250 FPS average — a 35% drop from 1080p Low, showing the expected scaling with pixel count.
- Medium: 177 FPS average, with a minimum of 150 and maximum of 204 FPS — a 29% drop from Low, with the variance range remaining consistent at 34%.
- High: 125 FPS average — a 29% drop from Medium, showing that the GPU is now the primary bottleneck.
- Ultra: 119 FPS average — only 5% below High, similar to the 1080p pattern, indicating that Ultra preset features are not computationally expensive.
3840x2160
- Low: 131 FPS average — a 48% drop from 1440p Low, showing that the GPU is now heavily loaded even at minimal settings.
- Medium: 93 FPS average, with a minimum of 79 and maximum of 106 FPS — a 29% drop from Low, with the minimum staying above 60 FPS.
- High: 65 FPS average — a 30% drop from Medium, showing that High settings are the practical ceiling for 60 FPS gameplay.
- Ultra: 62 FPS average — only 5% below High, indicating that the Ultra preset is not significantly more demanding than High at 4K.
The data shows a consistent 29-30% performance drop between Low, Medium, and High settings at each resolution, with only a 5% difference between High and Ultra. This suggests that the Ultra preset's additional features are minor, and the game's visual quality scaling is heavily front-loaded into the Low-to-High range. The minimum FPS values at Medium settings show that frame pacing is stable, with no drops below 79 FPS at 4K, 150 FPS at 1440p, or 238 FPS at 1080p.
Hardware Specifications
AMD Ryzen 5 7500F
AMD Radeon RX 7900 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + AMD Radeon RX 7900 XT in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 131.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 250.0 |
| 2560x1440 | Medium | 177.0 |
| 2560x1440 | High | 125.0 |
| 2560x1440 | Ultra | 119.0 |
| 1920x1080 | Low | 385.0 |
| 1920x1080 | Medium | 281.0 |
| 1920x1080 | High | 198.0 |
| 1920x1080 | Ultra | 189.0 |
Pc Building Simulator with Ryzen 5 7500F + Other GPUs
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Pc Building Simulator with RX 7900 XT + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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