Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 19 26 37
1440p QHD 34 36 50 71
1080p Full HD 54 56 80 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 37
3840x2160 Medium 26
3840x2160 High 19
3840x2160 Ultra 18
2560x1440 Low 71
2560x1440 Medium 50
2560x1440 High 36
2560x1440 Ultra 34
1920x1080 Low 113
1920x1080 Medium 80
1920x1080 High 56
1920x1080 Ultra 54

Pc Building Simulator with AMD Ryzen 5 5600X + Intel Arc B370, In-Depth Analysis

Pc Building Simulator is a simulation title that tasks players with assembling and repairing systems, and the benchmark data for the AMD Ryzen 5 5600X paired with the Intel Arc B370 shows a combination that is firmly constrained by its graphics solution. The measured frame rates across all resolutions and settings place this combo in the 3436th position out of 3723 tested combinations, indicating that while the CPU is a strong performer, the overall experience is heavily limited by the iGPU.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, and manufactured on TSMC's 7 nm process. It operates with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. In synthetic benchmarks, this CPU demonstrates solid single-threaded performance, scoring 917 in 3DMark's single-thread test and 1541 in Cinebench R23 single-core. Its multi-threaded capabilities are equally robust, with a Cinebench R23 multi-core score of 11838 and a Geekbench multi-core score of 9173.

The CPU's performance percentile stands at 75, meaning it outperforms three-quarters of all processors in the database. Its average benchmark score of 21771 is nearly identical to its nearest rivals, including the AMD Ryzen 7 4800H (21749, a 0.1% difference) and the Intel Core i7-11700 (21891, a -0.5% difference). This indicates that the 5600X is a well-balanced chip for general tasks, but in Pc Building Simulator, the workload is not particularly CPU-intensive. The game's simulation of component installation and system boot sequences relies more on consistent frame delivery rather than heavy computational physics or AI, so the 5600X's 6 cores and 12 threads are more than sufficient to feed the graphics pipeline.

However, the data reveals that the CPU is not the limiting factor here. At 1080p Low settings, the combo achieves 113 FPS, but this drops to 54 FPS at 1080p Ultra. If the CPU were the bottleneck, the frame rate would remain relatively flat across settings, as the processor load would not change dramatically with graphics quality. The fact that FPS scales significantly with settings points directly to the GPU being the primary constraint. The 5600X's strong single-thread scores, such as 3364 in Passmark single-thread and 1989 in Geekbench single-core, ensure that it can handle the game's logic without stuttering, but the graphics solution simply cannot keep pace at higher settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS this combo can achieve in Pc Building Simulator?

A: The highest measured average FPS is 113, which occurs at 1920x1080 resolution with Low settings. This drops to 71 FPS at 2560x1440 Low and 37 FPS at 3840x2160 Low, showing a clear resolution-dependent performance curve.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals in synthetic benchmarks?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. This is nearly identical to the ATI Mobility Radeon HD 5570 (1186, a -0.2% difference) and the ATI Radeon HD 5770 (1190, a -0.5% difference). It is slightly ahead of the AMD FirePro M2000 (1168, a 1.4% difference). Its 5th percentile ranking among all GPUs confirms it sits at the very bottom of the performance spectrum.

Q: Is the AMD Ryzen 5 5600X a bottleneck for the Intel Arc B370 in this game?

A: No. The CPU's benchmark scores, such as 5588 in 3DMark max threads and 21858 in Passmark multithread, are far above what a simulation title like Pc Building Simulator requires. The frame rate drops from 113 FPS at 1080p Low to 54 FPS at 1080p Ultra, indicating the GPU is the limiting factor, not the processor.

Q: What is the difference in FPS between 1080p and 4K at Medium settings?

A: At 1920x1080 Medium, the combo averages 80 FPS, with minimums of 68 and maximums of 92. At 3840x2160 Medium, the average drops to 26 FPS, with minimums of 22 and maximums of 30. This represents a 54 FPS drop, or approximately 67.5% reduction, when moving from 1080p to 4K.

Q: How does this combo rank among all tested hardware combinations in Pc Building Simulator?

A: The combination ranks 3436 out of 3723 total combos tested. This places it in the bottom 8% of all systems, which aligns with the GPU's low percentile ranking and the overall low measured frame rates.

Q: Does the Intel Arc B370 have dedicated VRAM?

A: No. The Arc B370 uses System Shared memory, with a system-dependent bandwidth. This means it relies on the main system RAM for graphics data, which contributes to its low performance in games like Pc Building Simulator where texture and buffer management can strain shared memory bandwidth.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions reveals a classic GPU-bound scenario. At Low settings, the combo delivers 113 FPS at 1920x1080, which drops to 71 FPS at 2560x1440 (a 37.2% reduction) and further to 37 FPS at 3840x2160 (a 67.3% reduction from 1080p). This steep decline with increasing pixel count is characteristic of a graphics solution that is overwhelmed by the rendering workload. The Intel Arc B370, with its 1280 shading units and 20 ROPs, is simply not designed for high-resolution gaming, and the data confirms this.

At Medium settings, the scaling is similar: 80 FPS at 1080p, 50 FPS at 1440p, and 26 FPS at 4K. The minimum FPS values at 1080p Medium are 68, while at 4K Medium they fall to 22, indicating that not only the average but also the frame pacing suffers as resolution increases. At High settings, the pattern continues with 56 FPS at 1080p, 36 FPS at 1440p, and 19 FPS at 4K. The Ultra preset shows the most dramatic drop, from 54 FPS at 1080p to 34 FPS at 1440p and 18 FPS at 4K, with the 4K result being essentially unplayable.

The resolution scaling data strongly suggests that the CPU is not the bottleneck. If the Ryzen 5 5600X were limiting performance, we would expect to see similar FPS numbers at all resolutions, as the CPU workload would not change significantly with pixel count. Instead, the FPS halves or worse when moving from 1080p to 4K, which is a textbook sign of a GPU-limited system. The 5600X's 32 MB L3 cache and high single-thread performance (917 in 3DMark single-thread) ensure that it can process game logic quickly, but the Arc B370's limited compute power (6.144 TFLOPS FP32) and shared memory architecture cannot handle the increased pixel fill rate demanded by higher resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the lowest resolution tested, the combo shows its best performance. Low settings yield an average of 113 FPS, which is the only playable result in the entire dataset. Medium settings drop the average to 80 FPS, with minimum and maximum values of 68 and 92 FPS respectively. High settings average 56 FPS, while Ultra settings average 54 FPS. The 2 FPS difference between High and Ultra at 1080p suggests that the Ultra preset adds minimal visual benefit while still taxing the GPU.

Moving to 2560x1440, the performance drops significantly across all settings. Low settings average 71 FPS, which is still playable but shows a 37.2% decrease from 1080p. Medium settings average 50 FPS, with minimums of 43 and maximums of 58. High settings average 36 FPS, while Ultra settings average 34 FPS. The gap between Low and Ultra at 1440p is 37 FPS, indicating that the GPU struggles to maintain frame rates as graphical complexity increases.

At 3840x2160, the performance becomes marginal at best. Low settings average 37 FPS, which is barely playable for a simulation game. Medium settings average 26 FPS, with minimums of 22 and maximums of 30. High settings average 19 FPS, and Ultra settings average 18 FPS. The 4K results are uniformly below 40 FPS, making this resolution unusable for a smooth experience. The data shows that the Arc B370 is only capable of delivering acceptable frame rates at 1080p Low, and even then, the 113 FPS average is modest by modern gaming standards.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is a 3 nm part from Intel's Xe3-LPG architecture, built on the Panther Lake chip. It operates at a base clock of 300 MHz and a boost clock of 2400 MHz, with a TDP of just 25 W. The GPU has 1280 shading units, 40 texture mapping units, and 20 ROPs, along with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS and FP16 performance of 12.29 TFLOPS (2:1). Crucially, the memory is System Shared, meaning there is no dedicated VRAM. The memory type, bus width, and bandwidth are all listed as System Shared or System Dependent, which limits the GPU's ability to handle large texture datasets efficiently.

In Pc Building Simulator, the game involves rendering detailed PC components and workshop environments, which requires moderate texture memory and fill rate. The Arc B370's 5th percentile ranking among all GPUs, with an average benchmark score of 1184 in 3DMark Steel Nomad DX12, places it in the same performance tier as decade-old discrete GPUs like the ATI Radeon HD 5770 (1190) and ATI Mobility Radeon HD 5570 (1186). This explains why the measured FPS at 1080p Ultra is only 54, as the GPU lacks the raw compute power and memory bandwidth to handle higher settings.

The shared system memory architecture is particularly problematic for a game like Pc Building Simulator, which may load many textures for different components. With a system-dependent bandwidth, the GPU competes with the CPU for memory access, leading to stutters and frame drops, especially at higher resolutions. The 25 W TDP indicates that this is an integrated graphics solution, likely designed for low-power portable devices, not desktop gaming. The data confirms that the GPU is the primary bottleneck in this combination, as evidenced by the steep FPS drops when increasing resolution or settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured data, the only setting that delivers a consistently playable experience is 1080p Low, which averages 113 FPS. This is the clear recommendation for any user who prioritizes smooth gameplay over visual fidelity. At 1080p Medium, the average drops to 80 FPS, which is still playable, but the minimum of 68 FPS may cause occasional stutters in busy scenes. For users who want a balance between visual quality and performance, 1080p Medium is the maximum acceptable setting, as the jump to High (56 FPS) and Ultra (54 FPS) results in frame rates that are noticeably less fluid.

At 1440p, the situation worsens. Low settings at 71 FPS are playable, but Medium at 50 FPS with a minimum of 43 FPS is borderline. High and Ultra settings at 36 and 34 FPS respectively are not recommended for a smooth experience, as the frame rate dips below 40 FPS, which can feel sluggish in a simulation game where precision matters. At 4K, no setting is playable. Even Low settings at 37 FPS are below the 40 FPS threshold for acceptable smoothness, and Medium at 26 FPS, High at 19 FPS, and Ultra at 18 FPS are all firmly in the unplayable range.

The data suggests that the Intel Arc B370 is fundamentally unsuited for this game at higher settings. The best experience per the measured rows is without question 1080p Low, which provides the highest average FPS and avoids the frame rate dips seen at other settings. Users who have no choice but to run this hardware should set the resolution to 1920x1080 and the preset to Low. If visual quality is absolutely necessary, 1080p Medium offers a compromise, but the minimum FPS of 68 indicates that there will be occasional drops below the average. For any resolution above 1080p, the recommendation is to lower the resolution rather than adjust settings, as the GPU cannot handle the pixel count regardless of graphics quality.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + Intel Arc B370 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 37.0
3840x2160 Medium 26.0
3840x2160 High 19.0
3840x2160 Ultra 18.0
2560x1440 Low 71.0
2560x1440 Medium 50.0
2560x1440 High 36.0
2560x1440 Ultra 34.0
1920x1080 Low 113.0
1920x1080 Medium 80.0
1920x1080 High 56.0
1920x1080 Ultra 54.0

Pc Building Simulator with Ryzen 5 5600X + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B370 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.