Palworld

Palworld

AVERAGE FPS
112
good

This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 52 67 83
1440p QHD 71 94 122 150
1080p Full HD 108 142 185 228

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 67
3840x2160 High 52
3840x2160 Ultra 39
2560x1440 Low 150
2560x1440 Medium 122
2560x1440 High 94
2560x1440 Ultra 71
1920x1080 Low 228
1920x1080 Medium 185
1920x1080 High 142
1920x1080 Ultra 108

Palworld with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

Palworld’s measured performance on the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 4080 Mobile combo places it in a highly competitive position within the database’s tested configurations. The data shows this pairing achieving a combo rank of 1226 out of 3711 tested combos, placing it in the upper third of all results. This rank is notable because it reflects a balanced pairing where neither component dramatically bottlenecks the other at standard gaming resolutions, a conclusion supported by the consistent frame rates observed across the settings presets.

How This Combo Ranks

The combo rank of 1226 out of 3711 indicates that this system outperforms approximately 67% of all tested combinations for Palworld. This is a strong showing for a mobile platform, especially considering the game’s early access status and the demanding nature of its open-world survival mechanics, which often scale heavily with both CPU and GPU resources. The data reveals that at 1080p, the system achieves an average of 228 FPS on Low settings, which places it well above the median for all tested combos in that specific scenario. This high percentile performance suggests the hardware is well-suited to the game’s current optimization levels, which tend to favor high core counts and substantial graphics memory bandwidth.

The rank becomes more interesting when compared to the individual component percentiles. The CPU sits at the 84th percentile among all tested processors, while the GPU sits at the 81st percentile among all tested graphics cards. The combo rank of 1226 out of 3711 (roughly the 67th percentile) is slightly lower than both individual component percentiles, implying that the pairing introduces a minor inefficiency—likely a thermal or power constraint inherent to the mobile form factor rather than a fundamental architectural mismatch. The nearest rival data supports this: the CPU’s average benchmark score of 34083 is within 0.5% of the AMD Ryzen 7 3700X, a desktop part, but the mobile platform’s integrated design limits sustained performance in a way desktop components do not face. For Palworld specifically, this means the system delivers excellent frame rates, but the rank suggests there is headroom for improvement if the platform could sustain higher clocks over longer sessions.

FAQ

Q: How does the Intel Core Ultra 7 165H compare to its closest CPU rivals in synthetic benchmarks?

A: The data shows the Core Ultra 7 165H averages 34083 points. Its nearest rival, the Intel Core Ultra 5 338H, scores 33989, a delta of 0.3% (the 165H is 0.3% faster). Conversely, the AMD EPYC 4244P scores 34220, a -0.4% delta (the 165H is 0.4% slower), and the AMD Ryzen AI 7 350 also scores 34222, also -0.4% slower. The AMD Ryzen 7 3700X scores 34260, making the 165H 0.5% slower. These deltas are statistically negligible, indicating the CPU performs at parity with these very different architectures.

Q: What is the expected frame rate for Palworld at 1080p on Ultra settings?

A: At 1920x1080 with Ultra settings, the measured average FPS is 108. This is the most demanding preset at that resolution, and the frame rate drops significantly from the High preset, which averages 142 FPS. The data does not include minimum FPS for Ultra, but the Medium preset shows a minimum of 157 FPS, suggesting that Ultra’s 108 average still leaves headroom for playable dips.

Q: Is there a significant performance drop when moving from 1080p to 1440p?

A: Yes, the measured data indicates a substantial drop. On High settings, the average FPS falls from 142 at 1080p to 94 at 1440p, which is a 33.8% reduction. On Low settings, the drop is from 228 to 150 FPS, a 34.2% reduction. This consistent proportional decline across presets suggests the GPU is becoming the primary limiter as pixel count increases, rather than the CPU.

Q: How does the RTX 4080 Mobile’s performance compare to its nearest GPU rivals?

A: The RTX 4080 Mobile has an average benchmark score of 38135. Its nearest rival, the NVIDIA GeForce MX570, scores 38299, a -0.4% delta (the 4080 is 0.4% slower). The RTX 5080 Mobile scores 38349, a -0.6% delta. Interestingly, the RTX 4070 scores 37648, making the 4080 Mobile 1.3% faster, and the NVIDIA Tesla P4 scores 37628, also making the 4080 Mobile 1.3% faster. The data shows the 4080 Mobile is essentially tied with the MX570 in synthetic tests, which is surprising given their different market positions.

Q: Does the 4K Ultra preset deliver a playable experience?

A: At 3840x2160 with Ultra settings, the average FPS is 39. This is below the 60 FPS threshold commonly considered smooth for action games. The High preset at 4K averages 52 FPS, which is more playable but still not ideal for fast-paced gameplay. The Low preset at 4K averages 83 FPS, indicating that the hardware can handle 4K if settings are reduced substantially.

Q: What is the significance of the combo rank in relation to the individual component ranks?

A: The combo ranks 1226 out of 3711, which is approximately the 67th percentile. The CPU is at the 84th percentile and the GPU at the 81st percentile individually. The lower combo rank suggests that while each component is strong in isolation, their interaction in a mobile platform with shared thermal and power budgets does not extract the full theoretical performance. This is common in laptops where the chassis cannot sustain peak clocks for both components simultaneously.

Resolution Scaling

The measured FPS data across resolutions reveals a clear scaling pattern that points to the GPU as the primary bottleneck at higher pixel counts. At 1080p, the system achieves 228 FPS on Low, 185 FPS on Medium, 142 FPS on High, and 108 FPS on Ultra. Moving to 1440p, those numbers drop to 150, 122, 94, and 71 respectively. The percentage reduction from 1080p to 1440p is consistent across presets: Low drops by 34.2%, Medium by 34.1%, High by 33.8%, and Ultra by 34.3%. This uniform ~34% decline is a classic signature of GPU-bound performance, as the CPU has ample headroom to feed the GPU at 1080p, but the GPU’s rendering workload increases proportionally with pixel count.

The scaling from 1440p to 4K is even more pronounced. On High settings, the average FPS drops from 94 to 52, a 44.7% reduction. On Low settings, it drops from 150 to 83, a 44.7% reduction as well. This steeper decline at 4K (compared to the 34% drop from 1080p to 1440p) indicates that the GPU is hitting a more severe memory bandwidth or compute ceiling. The RTX 4080 Mobile’s 432.0 GB/s memory bandwidth and 24.72 TFLOPS FP32 performance are substantial, but the 4K resolution demands pixel throughput that scales superlinearly due to increased shader complexity and texture fetches. The data suggests that at 4K, the GPU’s 12 GB VRAM is sufficient (no out-of-memory issues are noted), but the raw rendering capability is the limiting factor, not the CPU.

This scaling behavior has implications for the CPU’s role. At 1080p Low, the system hits 228 FPS, which is an extremely high frame rate that would stress most CPUs. The fact that it achieves this without a reported minimum FPS drop (the Medium preset shows a minimum of 157 FPS at 1080p) suggests the Core Ultra 7 165H’s 16 cores and 22 threads are adequately feeding the GPU. However, the consistent percentage drops across resolutions indicate that the CPU is not the bottleneck at any resolution tested—the GPU is always the limiting component once settings exceed Low at 1080p.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers its highest frame rates: Low averages 228 FPS, Medium averages 185 FPS (with a minimum of 157 and maximum of 212), High averages 142 FPS, and Ultra averages 108 FPS. The gap between Medium and High is 43 FPS, while the gap between High and Ultra is 34 FPS, showing diminishing returns as settings increase. The Medium preset’s min/max range of 157-212 FPS indicates excellent frame pacing, with no severe dips that would cause stutter.

At 2560x1440, the performance scales down predictably. Low averages 150 FPS, Medium averages 122 FPS (min 103, max 140), High averages 94 FPS, and Ultra averages 71 FPS. The Medium preset’s min/max of 103-140 shows a tighter range than at 1080p, suggesting the GPU is working harder and frame times are more variable. The drop from High to Ultra is 23 FPS, which is a 24.5% reduction, slightly less than the 23.9% reduction seen at 1080p, indicating the GPU’s rendering complexity is becoming more uniform across presets as resolution increases.

At 3840x2160, the system struggles to maintain high frame rates. Low averages 83 FPS, Medium averages 67 FPS (min 57, max 78), High averages 52 FPS, and Ultra averages 39 FPS. The Medium preset’s minimum of 57 FPS is the only sub-60 FPS minimum recorded in the entire dataset, indicating that 4K Medium is the boundary for smooth gameplay. The jump from Medium to High at 4K is a 15 FPS drop, while High to Ultra is a 13 FPS drop, showing that the GPU’s performance cliff is approached gradually rather than abruptly. The fact that Ultra at 4K averages only 39 FPS suggests that this setting is not viable for most players, as it falls well below the 60 FPS target.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. At 1080p, the High preset (142 FPS) offers the best balance of visual fidelity and performance, as it provides a high frame rate suitable for fast-paced gameplay while maintaining better visual quality than Medium (185 FPS) or Low (228 FPS). The Ultra preset at 1080p (108 FPS) is also playable, but the 34 FPS drop from High to Ultra suggests that the visual improvements may not justify the performance cost for competitive play. For players prioritizing maximum smoothness, the Medium preset’s 185 FPS average with a minimum of 157 FPS ensures no frame drops below 144 Hz refresh rates.

At 1440p, the High preset (94 FPS) is the recommended choice for most players, as it provides a smooth experience on 60 Hz displays and is within reach of 100 Hz displays. The Medium preset (122 FPS) is preferable for those with 120 Hz or 144 Hz monitors, offering a 28 FPS advantage over High while still maintaining acceptable visual quality. The Ultra preset at 1440p (71 FPS) is playable but not ideal for fast-paced action, as the 23 FPS drop from High to Ultra indicates a significant visual fidelity increase that may not be worth the frame rate loss.

At 4K, the data suggests that only the Low preset (83 FPS) delivers a consistently smooth experience. The Medium preset (67 FPS average, 57 minimum) is borderline, with the minimum dipping below 60 FPS, which could cause noticeable stutter in demanding scenes. The High preset (52 FPS) is only suitable for slower-paced exploration, and the Ultra preset (39 FPS) should be avoided for gameplay. For 4K players, the recommendation is to use Low settings to maintain frame rates above 80 FPS, or Medium if they can tolerate occasional dips below 60 FPS. The data does not include DLSS or frame generation results, so these are the native rendering performance figures.

CPU Role

The Intel Core Ultra 7 165H’s architecture is a key factor in Palworld’s performance. With 16 cores and 22 threads, the CPU provides substantial multi-threading capability, which is critical for a survival game that simulates numerous NPCs, creatures, and physics interactions. The base clock of 3.80 GHz and boost clock of 5.00 GHz ensure that single-threaded performance is strong, as evidenced by the Cinebench R23 single-core score of 1759. For Palworld, which typically relies on a few primary threads for game logic, this high boost clock helps maintain consistent frame rates even when the game’s simulation load spikes.

The CPU’s 24 MB of shared L3 cache is another important factor. Palworld’s open-world design requires frequent data access to entity states and world tiles, and a larger cache reduces memory latency, which is critical when the CPU is feeding the GPU at high frame rates. The PassMark data supports this: the CPU scores 291161 in data compression, 17169 in data encryption, and 89415 in integer math, all of which are tasks that rely on memory bandwidth and cache efficiency. The 89.6 GB/s memory bandwidth, while not the fastest available, is sufficient for the CPU’s needs in this game, as the GPU is the primary bottleneck at most settings.

The CPU’s relationship to the combo rank is nuanced. At 1080p Low, the system achieves 228 FPS, which is a frame rate that would expose CPU bottlenecks in many games. The fact that the system achieves this without a reported minimum FPS drop suggests the CPU is not holding back the GPU at this resolution. However, the nearest rival data shows the CPU is only 0.5% faster than the AMD Ryzen 7 3700X, a desktop part from 2019. This indicates that while the 165H is a capable mobile processor, its performance is not exceptional for Palworld’s specific CPU demands, and the high frame rates are more attributable to the GPU’s strength than the CPU’s.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is the dominant component in this combo, and its specifications explain the observed performance. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. This is critical for Palworld, which uses high-resolution textures and complex shaders that require substantial memory throughput. The 4K Medium preset’s minimum FPS of 57 indicates that the GPU is approaching its memory bandwidth limit at that resolution, as the 192-bit bus is narrower than desktop equivalents, but the 12 GB capacity prevents any out-of-memory issues.

The GPU’s compute capabilities are equally important. With 7424 shading units, 232 texture mapping units, and 80 ROPs, the RTX 4080 Mobile delivers 24.72 TFLOPS of FP32 performance. This raw compute power is what allows the system to achieve 228 FPS at 1080p Low, as the game’s rendering pipeline is heavily shader-bound. The 58 RT cores and 232 tensor cores are less relevant for Palworld, which does not heavily utilize ray tracing or DLSS in its current state, but they contribute to the GPU’s overall benchmark score of 38135, which places it in the 81st percentile.

The GPU’s clock speeds, with a base of 1290 MHz and boost of 1665 MHz, are modest for a high-end part, reflecting the 110 W TDP limit of the mobile form factor. This is evident in the 4K scaling data: the 44.7% FPS drop from 1440p to 4K on both Low and High presets is steeper than the 34% drop from 1080p to 1440p, indicating that the GPU is hitting a power or thermal ceiling that limits its ability to scale with pixel count. The nearest rival data shows the RTX 4080 Mobile is 0.4% slower than the MX570 in synthetic benchmarks, which is surprising but suggests that the mobile implementation’s performance is heavily dependent on the laptop’s cooling solution rather than the chip’s theoretical capabilities. For Palworld, the GPU is clearly the primary driver of frame rates at all resolutions above 1080p Low, and its 12 GB VRAM ensures that texture quality is not compromised even at 4K.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080 Mobile in Palworld

Resolution Settings Avg FPS
3840x2160 Low 83.0
3840x2160 Medium 67.0
3840x2160 High 52.0
3840x2160 Ultra 39.0
2560x1440 Low 150.0
2560x1440 Medium 122.0
2560x1440 High 94.0
2560x1440 Ultra 71.0
1920x1080 Low 228.0
1920x1080 Medium 185.0
1920x1080 High 142.0
1920x1080 Ultra 108.0

Palworld with iUltra 7 165H + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 4080 Mobile + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.