Palworld
This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 21 | 26 |
| 1440p QHD | 22 | 29 | 38 | 47 |
| 1080p Full HD | 34 | 44 | 57 | 71 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core Ultra 7 155H + AMD Radeon 880M, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 7 155H paired with the AMD Radeon 880M holds the 2872nd position out of 2944 tested combos in Palworld, placing it in the bottom 3% of all tested configurations. This is a decisive result: this integrated-graphics platform is not built for demanding survival titles like Palworld, and the data confirms severe limitations. The combo ranks just 72 slots above the very bottom of the entire database, meaning nearly every discrete GPU pairing and even many other integrated solutions outperform it in this specific game.
The ranking is heavily influenced by the GPU side. The Radeon 880M sits at the 43rd percentile among all GPUs based on its average benchmark score of 8436, with closest rivals including the NVIDIA GeForce GTX 675MX (deltaPct 0.1), NVIDIA GeForce MX330 (deltaPct -0.3), AMD Radeon HD 8870M (deltaPct -0.3), and AMD Radeon R9 M375X (deltaPct 1.3). These are all older discrete mobile GPUs, and the 880M trades blows with them—sometimes slightly ahead, sometimes slightly behind. That context matters: the 880M is competitive with decade-old entry-level discrete graphics, but that is not a winning position in 2024's Palworld landscape.
The CPU, by contrast, is a far stronger component. The Core Ultra 7 155H ranks at the 83rd percentile among all CPUs with an average benchmark score of 32697, and its nearest rivals include the Intel Core i5-14600T (deltaPct 0), AMD Ryzen AI 7 PRO 360 (deltaPct 0.1), AMD Ryzen 5 7400F (deltaPct -0.2), and AMD Ryzen 7 PRO 6850H (deltaPct -0.4). The CPU is essentially tied with those processors, all within a fraction of a percent. So the bottleneck is unambiguous: the GPU is dragging the combo down while the CPU has headroom to spare.
The measured FPS data reinforces this conclusion. At 1080p Low, the combo reaches 71 FPS average, which is playable. But that is the ceiling. Every other settings/resolution combination falls below 60 FPS, and the highest quality settings at 4K drop to just 12 FPS average. The pattern is clear: this combo can handle Palworld only at its lowest settings and lowest resolution, and even then it barely crosses the 60 FPS threshold. The ranking of 2872/2944 is not an anomaly—it is the expected outcome when a 43rd-percentile integrated GPU is paired with a game that is not optimized for such hardware.
# Settings Recommendations
The measured data provides four settings tiers—Low, Medium, High, and Ultra—across three resolutions. The best experience, defined as the highest average FPS that remains fluid, is 1080p Low at 71 FPS average. This is the only configuration that breaks the 60 FPS barrier, and it does so with a comfortable margin. For players who prioritize smoothness over visual fidelity, this is the clear choice.
If you want better visuals, 1080p Medium delivers 57 FPS average with a minimum of 49 FPS and a maximum of 66 FPS. That is borderline playable, but the 49 FPS minimum means dips below 60 will occur during demanding scenes. The jump from Low to Medium costs 14 FPS (71 to 57), which is a 19.7% performance penalty. Given that Palworld involves combat, exploration, and building, the extra visual detail might be worth it for some, but the data suggests the frame rate stability suffers.
High settings at 1080p drop to 44 FPS average, which is a further 13 FPS loss from Medium. This is a significant degradation, and the experience will feel noticeably less responsive. Ultra at 1080p is worse still at 34 FPS average—a 52.1% drop from Low. At that point, the game is playable but far from smooth, and the visual gains from Ultra are unlikely to compensate for the choppy frame pacing.
At 1440p, the situation worsens. Low settings yield 47 FPS average, Medium 38 FPS (minimum 32, maximum 44), High 29 FPS, and Ultra 22 FPS. None of these are ideal for an action-oriented survival game, and the 1440p Low result is 33.8% slower than 1080p Low. The minimum FPS of 32 at 1440p Medium indicates severe stutter potential during busy scenes. At 4K, the results are almost unplayable: Low 26 FPS, Medium 21 FPS (minimum 18, maximum 24), High 16 FPS, and Ultra 12 FPS. The 4K Ultra figure is 83.1% below the 1080p Low figure.
The recommendation is therefore straightforward: run Palworld at 1080p with Low settings if you want the most consistent experience. The 71 FPS average provides headroom for the occasional dip, and the game remains responsive. If you insist on Medium, accept the 57 FPS average and the risk of 49 FPS minimums. Anything above Medium, or any resolution above 1080p, will compromise the experience to a degree that most players would find unacceptable.
# Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the limiting component clearly. At Low settings, the progression is 71 FPS (1080p) → 47 FPS (1440p) → 26 FPS (4K). That is a 33.8% drop from 1080p to 1440p, and a 63.4% drop from 1080p to 4K. At Medium settings, the numbers are 57 → 38 → 21, representing a 33.3% drop and a 63.2% drop respectively. High settings show 44 → 29 → 16 (34.1% and 63.6% drops), and Ultra shows 34 → 22 → 12 (35.3% and 64.7% drops).
The consistency of these percentage drops across all settings is revealing. When a game is GPU-bound, increasing resolution causes a predictable scaling penalty because the GPU must render more pixels. Here, the drops are roughly proportional—about one-third from 1080p to 1440p, and another roughly half from 1440p to 4K. This is textbook GPU-bound behavior. If the CPU were the bottleneck, we would expect the FPS to remain more stable across resolutions, because the CPU workload does not scale with pixel count. Instead, the FPS falls consistently, confirming that the Radeon 880M's pixel throughput is the limiting factor.
The Radeon 880M's specifications support this: it has 16 ROPs and a pixel rate of 46.40 GPixel/s, with a texture rate of 139.2 GTexel/s and 4.454 TFLOPS of FP32 compute. At 4K (3840×2160), there are roughly 8.3 million pixels to fill per frame. At 16 FPS average (High settings), that means the GPU is processing about 132.8 million pixels per second, which is well above the theoretical pixel rate but still insufficient for smooth gameplay. The pixel rate is simply too low for high-resolution rendering.
The CPU, meanwhile, has ample capability. With 16 cores and 22 threads, the Core Ultra 7 155H is a multi-threaded powerhouse. Its Cinebench R23 multi-core score of 15028 and single-core score of 1743 indicate strong per-thread performance. The fact that FPS scales so dramatically with resolution means the CPU is not the constraint—if it were, the 1080p to 4K gap would be much smaller. The data shows that the Radeon 880M is overwhelmed by pixel count, not by game logic or draw calls.
For players, this means resolution scaling offers no escape. Dropping to 1080p Low is the only way to get near 60 FPS, and even that requires the CPU to work at a fraction of its capacity. The GPU is the definitive bottleneck, and no CPU tuning can overcome that.
# FAQ
Q: What is the best average FPS this combo can achieve in Palworld?
A: The highest measured average FPS is 71 at 1920x1080 with Low settings. No other configuration in the measured data exceeds this figure.
Q: Is Palworld playable at 4K with this combo?
A: Barely, and only at the lowest settings. The 4K Low average is 26 FPS, which is below the generally accepted threshold for smooth gameplay. Medium averages 21 FPS, High 16 FPS, and Ultra 12 FPS. None of these are recommended for a playable experience.
Q: How does the Radeon 880M compare to its nearest GPU rivals?
A: The 880M has an average benchmark score of 8436. Its closest rivals are the NVIDIA GeForce GTX 675MX at 8427 (deltaPct 0.1), NVIDIA GeForce MX330 at 8458 (deltaPct -0.3), AMD Radeon HD 8870M at 8462 (deltaPct -0.3), and AMD Radeon R9 M375X at 8325 (deltaPct 1.3). The 880M is essentially tied with these older discrete GPUs.
Q: Is the CPU or GPU the limiting factor in Palworld?
A: The GPU is the limiting factor. The FPS drops by roughly one-third from 1080p to 1440p and by over 60% from 1080p to 4K across all settings. This resolution-dependent scaling indicates the Radeon 880M's pixel throughput is the constraint, while the Core Ultra 7 155H has sufficient headroom.
Q: What is the combo's rank among all tested configurations?
A: The Intel Core Ultra 7 155H + AMD Radeon 880M ranks 2872 out of 2944 tested combos in Palworld. This places it in the bottom 3% of all tested configurations.
Q: What is the minimum FPS recorded for this combo?
A: The lowest minimum FPS recorded is 18 at 4K with Medium settings. The only other measured minimum is 32 at 1440p Medium and 49 at 1080p Medium. Other entries do not have minimum FPS values in the data.
# GPU Role
The AMD Radeon 880M is an integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process at TSMC. It uses the Strix Point chip, which contains 34,000 million transistors on a 233 mm² die. The GPU operates with a base clock of 400 MHz and a boost clock of 2900 MHz, with memory being System Shared—meaning it relies on the CPU's DDR5 memory rather than dedicated VRAM. The memory bus width and bandwidth are also System Shared and System Dependent, respectively.
The GPU has 768 shading units, 48 texture mapping units, 16 ROPs, and 12 ray tracing cores. Its pixel rate is 46.40 GPixel/s, texture rate is 139.2 GTexel/s, and FP32 compute is 4.454 TFLOPS. These are modest figures for a modern GPU, and they explain the Palworld results. The 16 ROPs are particularly limiting for high-resolution rendering, as each frame requires a large number of pixel fill operations. At 1080p, the GPU can manage 71 FPS on Low, but doubling the resolution to 4K reduces that to 26 FPS—a 63.4% drop that directly reflects the ROP and pixel throughput constraints.
The 880M's average benchmark score is 8436, placing it at the 43rd percentile among all GPUs. Its nearest rivals are all older mobile discrete GPUs, with the GTX 675MX scoring 8427 (deltaPct 0.1), MX330 scoring 8458 (deltaPct -0.3), HD 8870M scoring 8462 (deltaPct -0.3), and R9 M375X scoring 8325 (deltaPct 1.3). This means the 880M is roughly on par with GPUs from around 2012-2016, which is not competitive for a demanding 2024 title like Palworld. The GPU's DirectX 12 Ultimate support and 1.4 Vulkan API compatibility do not compensate for the raw hardware limitations.
In Palworld specifically, the GPU's performance is the single biggest factor in the combo's poor ranking. The measured FPS data shows that even at 1080p Low, the GPU is working near its limits. The boost clock of 2900 MHz helps, but the underlying hardware—particularly the 16 ROPs and shared memory bandwidth—cannot keep up with the game's rendering demands at higher settings or resolutions. The 15 W TDP also indicates this is a power-constrained part, further limiting performance.
# CPU Role
The Intel Core Ultra 7 155H is a 16-core, 22-thread processor from the Core Ultra Series 1 (Meteor Lake architecture), built on Intel's 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a 28 W TDP. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. Memory support is DDR5 with a dual-channel bus and 89.6 GB/s bandwidth. The CPU connects via PCIe Gen 5 with 8 lanes and has an integrated Arc Xe-LPG 128EU GPU (though the system under test uses the discrete Radeon 880M).
The CPU's benchmark scores are strong. It achieves 15028 in Cinebench R23 multi-core and 1743 in single-core. PassMark results show 24873 in multithread, 3468 in single-thread, 86870 in integer math, 63703 in floating-point math, and 277353 in data compression. Its average benchmark score is 32697, placing it at the 83rd percentile among all CPUs. Nearest rivals include the Intel Core i5-14600T (avgScore 32707, deltaPct 0), AMD Ryzen AI 7 PRO 360 (avgScore 32662, deltaPct 0.1), AMD Ryzen 5 7400F (avgScore 32750, deltaPct -0.2), and AMD Ryzen 7 PRO 6850H (avgScore 32812, deltaPct -0.4). The 155H is effectively tied with these processors, all within a fraction of a percent.
In Palworld, the CPU's role is to handle game logic, physics, AI, and draw calls. The measured FPS scaling across resolutions shows that the CPU is not the bottleneck. At 1080p Low, the combo hits 71 FPS, but at 4K Low it drops to 26 FPS—a 63.4% reduction that cannot be attributed to CPU limitations, since the CPU workload does not change with resolution. The CPU's 22 threads provide ample parallelism for Palworld's simulation, and the 4.80 GHz boost clock ensures responsive single-threaded performance for game logic.
The CPU's 89.6 GB/s memory bandwidth is shared with the GPU, which uses System Shared memory. This could create contention in memory-intensive scenes, but the data does not show evidence of CPU-side starvation. The CPU's 83rd percentile ranking is far above the GPU's 43rd percentile, and the combo's overall rank of 2872/2944 is dragged down almost entirely by the GPU. If the CPU were the limiting factor, we would expect the FPS to be consistently low across all resolutions, rather than scaling proportionally with pixel count.
The launch MSRP of the Core Ultra 7 155H is $503, which positions it as a premium mobile processor. That investment is not well-served by the Radeon 880M in Palworld; the CPU has far more capability than the GPU can utilize in this title. For players considering this combo, the CPU will not be the reason for poor performance—the GPU is the clear weak link.
Hardware Specifications
Intel Core Ultra 7 155H
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + AMD Radeon 880M in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 47.0 |
| 2560x1440 | Medium | 38.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 22.0 |
| 1920x1080 | Low | 71.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 44.0 |
| 1920x1080 | Ultra | 34.0 |
Palworld with iUltra 7 155H + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with 880M + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with iUltra 7 155H + 880M
Explore FPS benchmarks for other games using this same hardware combination.