Palworld
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 48 | 62 | 76 |
| 1440p QHD | 65 | 86 | 112 | 138 |
| 1080p Full HD | 99 | 130 | 169 | 209 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i7-14700F + AMD Radeon RX 7700 XT, In-Depth Analysis
Palworld pairs the Intel Core i7-14700F with the AMD Radeon RX 7700 XT as a mid-range desktop setup, and the measured data shows a mix of strengths and compromises across resolutions and presets. The CPU brings 20 cores and 28 threads with a boost clock of 5.40 GHz, while the GPU offers 12 GB of GDDR6 memory on a 192-bit bus with a boost clock of 2544 MHz. These two components together produce playable average frame rates at 1080p and 1440p, but the performance envelope tightens at 4K, and the overall combo rank of 1405 out of 3711 tested configurations suggests a middling position rather than a top-tier pairing. The results below break down exactly how this hardware behaves in Palworld, based on measured FPS at three resolutions and four quality presets.
Resolution Scaling
The measured FPS averages show a clear downward trend as resolution climbs. At 1920x1080 with High settings, the combo hits 130 fps average. Moving to 2560x1440 the average drops to 86 fps, and at 3840x2160 it falls to 48 fps. That cascade is consistent: the gap between 1080p and 1440p is a 44 fps reduction, and between 1440p and 4K it is a further 38 fps. The scaling pattern repeats across all presets, though the absolute deltas differ.
Look at Low settings: 1080p sees 209 fps, 1440p sees 138 fps, and 4K sees 76 fps. That is a steep decline—over half of the 1080p number is lost by 4K. Medium settings produce 169 at 1080p, 112 at 1440p, and 62 at 4K. The High preset yields 130, 86, and 48 respectively. Ultra is the most demanding: 99 fps at 1080p, 65 at 1440p, and 36 at 4K.
The rate of decrease from 1080p to 1440p is roughly one-third of the 1080p value across all presets, but from 1440p to 4K the loss is even bigger relative to the remaining count. At Ultra, the 4K average is only 36% of the 1080p figure. This pattern indicates the GPU is becoming the limiting component as pixel count rises, particularly above 1080p. The CPU’s 33 MB of L3 cache and 28 threads handle the narrative and simulation logic comfortably, but the RX 7700 XT’s 432 GB/s memory bandwidth and 12 GB capacity struggle to keep up at higher resolutions, especially with the heavier buffer demands of Ultra.
GPU Role
The RX 7700 XT has 12 GB of GDDR6 VRAM, a 192-bit memory bus, and effective memory speed of 18 Gbps (2250 MHz). The base clock is 1435 MHz and the boost clock reaches 2544 MHz. These figures point to a card designed for 1080p and entry-level 1440p gaming, which matches the Palworld results. At 4K, the 12 GB buffer is sufficient for the title’s fact—the game uses about half that—but the bandwidth limitation becomes obvious, particularly at Ultra where the 4K average is 36 fps.
The GPU’s DirectX 12 Ultimate (12_2) support aligns with the game’s APIs, and its 3456 shading units and 54 RT cores handle rendering load. However, the measured data shows that the card scales with settings: the jump from Low to Medium adds roughly 30-40% more FPS at 1080p, but the gap narrows at 1440p and flips at 4K. At 4K, Low yields 48 fps, Medium 62 fps, High 48 fps, and Ultra 38 fps—so Medium is actually the peak. This indicates that beyond Medium, the game’s visual features push the card past its comfortable compute and memory headroom.
The CPU is not idle, either. Its 20 cores and 28 threads give it a percentile score of 91 (averaging against all CPUs), but the frame averages rarely exceed 200 fps. This means the CPU is more than capable of feeding the GPU, so the frame rate ceiling is entirely limited by the graphics card’s processing speed. If you lower resolution to 1080p, the CPU can deliver 209 fps at Low, showing it still has headroom. The GPU's 245 W TDP and 2x 8-pin connectors hint at the power envelope that supports these clocks.
FAQ
Q: Does the RX 7700 XT have enough VRAM for Palworld at 4K?
A: It has 12 GB GDDR6. While the game can run at 4K on very high settings, the measured average at Ultra is 36 fps, which is below a playable standard. Medium at 4K shows 62 fps, indicating that the VRAM size is not the sole limiting factor—bandwidth and shader load are also affecting.
Q: What is the best resolution for this combo when targeting 60 fps?
A: At 1080p Medium the average is 169 fps, well above 60. At 1440p Medium the average is 112 fps, still comfortable. At 4K, only Low and Medium average 62 and 62, respectively, with Medium being exactly 62 fps. So 1440p Medium gives the best quality per frame time, while 4K Medium just meets 60.
Q: Why is the 4K Medium faster than 4K High?
A: The measured data shows 4K Medium at 62 fps, 4K High at 48 fps, and 4K Ultra at 36 fps. The drop at higher presets indicates that the GPU’s shaders and ROPs (96) become saturated by the extra lighting and shadow calculations, while Medium still runs within the card’s capacity.
Q: Is the i7-14700F a bottleneck at 1080p?
A: The CPU’s single-core Cinebench R23 score is 4958 and its Geekbench single-core is 2429, indicating strong per-core performance. The like at 1080p Low hits 209 fps, so the CPU does not bottleneck the GPU at that resolution. Overlocks do not seem to be limiting.
Q: How does the combo rank among all tested combos in Palworld?
A: The combo ranks 1405 out of 3711. That’s in the lower half (around the 38th percentile of tested combos), but the data are measured, not simulated, and the ranking is only for this game—higher-ranked combos may have different performance trade-offs.
Q: Can this setup play Palworld at 1080p Ultra?
A: Yes, the measured average at 1080p Ultra is 99 fps, which is clearly playable. The minimum is not recorded for that row, but the average is comfortable for a responsive experience, though not the 144+ fps needed for high-refresh 144Hz displays at that preset.
How This Combo Ranks
The combo holds a rank of 1405 out of 3711 tested configurations in Palworld. That places it in the middle-lower tier, but percentile data for the CPU and GPU individually give context. The CPU is in the 91st percentile among all CPUs, while the GPU is only 67th percent that. The GPU’s own benchmark score is 22547, and its nearest rival is the RTX 5060 Mobile with a delta of 0.5%. In game-specific terms, this rank could be higher because Palworld may benefit from CPU-heavy physics, but the measured FPS show that the RX 7700 XT is the weak link, especially at 4K.
The GPU has a passMark G3D score of 22547, which is slightly above the RTX 4060 Mobile but below the RTX 2080. That explains why 4K Ultra is unplayable. The CPU's multi-core Cinebench R23 score of 35122 is strong, but the GPU cannot match it for high-res games, so the bottleneck is clearly the GPU. At 1080p, the CPU and GPU cooperate to produce high frame, but above that the GPU loses ground.
Looking at the measured combos, the CPU had a score of 91 percentile, and the GPU had a 67 percentile, so there is a gap. The rank of 1405 suggests that the combination is not optimized for Palworld, possibly due to the GPU's VRAM pressure at Ultra or the CPU's power limit, but the data does not isolate that.
The rank should be interpreted with caution: the game is an early access title with real-time world simulation, which loads both CPU and GPU. The CPU's 33MB L3 and 20 cores handle the simulation well, but the GPU’s 12GB at 192-bit bus struggles with high-detail areas, so the rank reflects the net effect of both components.
Measured FPS Breakdown
All numbers are measured averages; minima and maxima are recorded only for Medium.
1920x1080
- Low: 209 fps
- Medium: 169 fps (min 144, max 195)
- High: 130 fps
- Ultra: 99 fps
2560x1440
- Low: 138 fps
- Medium: 112 fps (min 95, max 128)
- High: 86 fps
- Ultra: 65 fps
3840x2160
- Low: 76 fps
- Medium: 62 fps (min 53, max 71)
- High: 48 fps
- Ultra: 36 fps
These tables show that the 1080p Low result is 209 fps, which far exceeds the 90th percentile needed, but the 4K Ultra drops to 36 fps, which is below the 30 the bas minimum. The absence of min/max for most rows means we cannot assess frame-time variance outside of Medium, but the averages show a clear performance ladder.
Settings Recommendations
For the best playable experience, the data points to 1440p with Medium settings. That yields an average of 112 fps with a 95-to-128 frame range, which gives smooth motion and a reasonable visual quality boost over Low. At 1080p, Medium is even more comfortable (169 avg, 144-195 min/max), but 1440p offers higher sharpness and only a moderate performance reduction. If a higher refresh-rate monitor is the target, 1080p with Medium keeps the frame above 144 average, and 1080p High at 130 is also solid.
For 4K enthusiasts, only Medium is worth considering; the 62 fps average can be playable, but only with minimum 53 fps. Low at 4K yields 76 fps, but the visual quality likely suffers because the game's open world depends on texture detail. The CPU's ability to push 76 at Low at 4K is a sign that the GPU is stalling on lower loads, but the actual playable experience is better with Medium.
At 1440p, the High preset is also a good balance: 86 avg is above the 60 threshold, but the CPU-GPU combination handles High well. If you want the highest consistency, choose Medium to avoid the fps dips seen in the data. With 1440p Ultra at 65, you’re close to 60, but the margin is thin and 4K cannot reach that.
The recommended settings are: Medium is the default for 1440 and 1080p; High works for 1080p and is a safe alternative for 1440p if 60 is acceptable. Ultra is only viable at 1080p for a signature quality bump, but the arithmetic suggests it’s just a drop from High and not worth . For 4K, Low provides the highest frame (76) but the quality trade-off is not justified; Medium (62) is the only playable alternative. The best experience per frame time is 1080p Medium at 169 avg or 1440p Medium at 112 avg, with the latter giving extra resolution for a consistent 60+.
No component is pushed to the absolute limit, but the GPU’s 12GB and 192-bit bus clearly set the pace. The CPU’s performance allows for high settings at 1080 due to its headroom, but the frame rate scales strictly with the GPU at higher pixel counts. In summary, this combo is reliable for 1080p high-refresh and 1440p Medium, and it suffices for 4K only at Medium and only if you accept the 62 fps average.
Hardware Specifications
Intel Core i7-14700F
AMD Radeon RX 7700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + AMD Radeon RX 7700 XT in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 76.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 138.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 209.0 |
| 1920x1080 | Medium | 169.0 |
| 1920x1080 | High | 130.0 |
| 1920x1080 | Ultra | 99.0 |
Palworld with ii7-14700F + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RX 7700 XT + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii7-14700F + RX 7700 XT
Explore FPS benchmarks for other games using this same hardware combination.