Palworld
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 21 | 27 |
| 1440p QHD | 23 | 30 | 39 | 48 |
| 1080p Full HD | 34 | 45 | 59 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i7-12700K + NVIDIA GeForce GTX 1650, In-Depth Analysis
Palworld presents a demanding survival sandbox, and the pairing of the Intel Core i7-12700K with the NVIDIA GeForce GTX 1650 produces a predictable bottleneck, with the GPU's 4 GB VRAM and modest compute capabilities limiting performance across all tested resolutions. The benchmark data shows a system that can handle the game at lower settings for a playable experience, but it struggles significantly at higher presets and resolutions.
Settings Recommendations
The measured FPS data clearly indicates that the "Low" preset is the only viable option for a consistently smooth experience at 1080p. At 1920x1080 with Low settings, the combo achieves an average of 73 FPS, which is the highest frame rate recorded for any setting and resolution combination. This is 14 FPS higher than the Medium preset's average of 59 FPS, and it more than doubles the 34 FPS average seen at Ultra settings. For players with a standard 60 Hz monitor, the Low preset is the definitive choice, as it provides enough headroom to avoid frequent dips below the refresh threshold.
At 2560x1440, the situation becomes more challenging. The Low preset yields a 48 FPS average, which is playable but not ideal for fast-paced action. The Medium preset drops to 39 FPS, and High falls to 30 FPS. Given the data, the Low preset remains the most sensible option at 1440p if smoothness is the priority, though the 48 FPS average indicates a compromise in visual fidelity is necessary. Moving to 4K, no preset provides a playable experience, with the highest average being 27 FPS on Low, so users should avoid this resolution unless they are willing to accept a slideshow-like presentation.
The data suggests that the Ultra preset is effectively unplayable at every resolution, with averages of 34 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K. The High preset is not much better, only reaching 45 FPS at 1080p. Therefore, the best experience per the measured rows is unequivocally the Low preset at 1920x1080, as it is the sole configuration that delivers frame rates above 60 FPS.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear limiting factor in this configuration. With 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s of bandwidth, the GPU is severely constrained for a modern title like Palworld. The TU117 chip, built on a 12 nm process, operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, which is simply not enough horsepower for demanding scenes. The GPU's FP32 performance is rated at 2.984 TFLOPS, and benchmark scores reflect its position in the lower tier, with a percentileVsAllGpus of 40.
The GPU's VRAM capacity is particularly problematic. The data shows a dramatic drop in performance when moving from Medium to High settings, which is consistent with the GPU running out of memory and resorting to slower data handling. At 1080p, the average FPS falls from 59 on Medium to 45 on High, a 14 FPS drop. This trend is even more pronounced at 1440p, where the average drops from 39 to 30 FPS. The 4 GB frame buffer is insufficient for the higher-resolution textures and geometry that the High and Ultra presets demand, causing the GPU to stutter and reduce frame output.
The GPU's compute score of 3048 in Passmark further illustrates its limitations. It is not a capable air cooler situation; it is a foundational hardware limit. The GPU's nearest rivals, such as the Intel Arc A310 with a deltaPct of -1, show how close it is to other entry-level solutions. The GTX 1650's boost clock of 1665 MHz is the maximum it can achieve, but thermal and power limits, given its 75 W TDP, prevent any significant sustained performance beyond this. The data indicates that no amount of CPU power from the i7-12700K can compensate for the GPU's deficits in this game.
How This Combo Ranks
The combination of the Intel Core i7-12700K and the NVIDIA GeForce GTX 1650 ranks 3579 out of 3711 tested combos in Palworld. This places it in the bottom 4% of all configurations, underscoring how poorly matched the powerful CPU is with the weak GPU for this specific title. The combo rank is a direct reflection of the GPU's performance, as the CPU is not the bottleneck in this scenario.
This ranking is consistent with the GPU's own percentileVsAllGpus of 40, which means it performs better than 40% of all GPUs, but the demanding nature of Palworld exposes its weaknesses. The CPU, in contrast, has a percentileVsAllCpus of 84, showing its strength in general compute tasks. For example, the i7-12700K scores 19784 in Cinebench R23 multi-core and 34404 in Passmark multithread, which are robust numbers. However, these CPU strengths are irrelevant when the GPU cannot render frames fast enough.
The data suggests that users with this combo would see a massive performance improvement by upgrading the GPU, as the CPU has ample headroom to support a much faster graphics card. The combo rank is a warning sign for anyone considering this pairing for Palworld, as it is a clear mismatch. The benchmark results indicate that the system is heavily GPU-bound, and the CPU's potential is left untapped.
Measured FPS Breakdown
At 1920x1080, the measured FPS reveals a clear performance hierarchy across presets. The Low preset delivers an average of 73 FPS, which is the only configuration to exceed 60 FPS. The Medium preset achieves 59 FPS, with a minimum of 50 and a maximum of 68 FPS, indicating some frame pacing inconsistencies. The High preset drops to 45 FPS, and the Ultra preset falls to 34 FPS. This shows a steady decline as graphical fidelity increases, with the gap between Low and Ultra being 39 FPS.
At 2560x1440, the average FPS figures are: Low at 48, Medium at 39 (min 33, max 45), High at 30, and Ultra at 23. The scaling from 1080p to 1440p shows a consistent reduction in performance across all presets. The Low preset loses 25 FPS (from 73 to 48), while the Ultra preset loses 11 FPS (from 34 to 23). This indicates that the GPU is struggling more with the pixel count increase at lower settings, where the fill rate is the primary bottleneck.
At 3840x2160, the results are uniformly poor. The Low preset averages 27 FPS, Medium averages 21 FPS (min 18, max 25), High averages 17 FPS, and Ultra averages 13 FPS. None of these are playable, and they confirm that 4K is not a viable option for this hardware. The Medium preset's minimum of 18 FPS and maximum of 25 FPS show how unstable the frame rate is, with significant dips that would make gameplay feel jerky. The data points to a system that is only suitable for 1080p gaming with reduced settings.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals the GPU-bound nature of this configuration. At the Low preset, the average FPS falls from 73 at 1080p to 48 at 1440p, a 34% reduction, and then to 27 at 4K, a 63% reduction from the 1080p baseline. This scaling is consistent with a GPU that is limited by its pixel fill rate and memory bandwidth. The GTX 1650's 128.1 GB/s bandwidth is insufficient for the massive data throughput required at 4K.
For the Ultra preset, the drop is from 34 FPS at 1080p to 23 FPS at 1440p and then to 13 FPS at 4K. This is a 62% reduction from 1080p to 4K. The relatively smaller absolute drop (21 FPS) compared to the Low preset (46 FPS) suggests that at Ultra settings, the GPU is already so saturated with work at 1080p that the additional resolution has a less dramatic relative impact, though the frame rates are unplayable across the board.
The resolution scaling identifies the GPU as the limiting component. If the CPU were the bottleneck, we would expect to see similar FPS across resolutions, as the CPU's workload does not increase with resolution in the same way. The data shows a clear inverse relationship between resolution and FPS, which is the hallmark of a GPU-limited scenario. The i7-12700K's 12 cores and 20 threads are more than sufficient for Palworld's CPU demands, leaving the GTX 1650 as the sole constraint on performance.
FAQ
Q: What is the best resolution and settings combo for this system?
A: The data shows that 1920x1080 with Low settings is the only configuration that yields an average FPS above 60, achieving 73 FPS. All other settings at this resolution fall below 60 FPS, and higher resolutions produce significantly lower averages.
Q: Can this combo handle 1440p gaming in Palworld?
A: At 2560x1440, the highest average FPS is 48 on Low settings. While this is technically playable, it is below the 60 FPS threshold for smooth gameplay. Medium settings drop to 39 FPS, making 1440p a marginal experience at best.
Q: Is the CPU or GPU the bottleneck in this game?
A: The GPU is the definitive bottleneck. The FPS drops significantly as resolution increases, from 73 FPS at 1080p to 27 FPS at 4K on Low settings. This resolution-dependent performance indicates the GPU's limits, while the i7-12700K's high benchmark scores, such as 19784 in Cinebench R23 multi-core, show it has ample headroom.
Q: Why is the performance gap between Medium and High settings so large?
A: At 1080p, the average FPS drops from 59 on Medium to 45 on High, a 14 FPS difference. This is likely due to the GTX 1650's 4 GB VRAM being insufficient for the High preset's texture and geometry demands, causing a significant performance penalty.
Q: How does this combo rank compared to other tested systems?
A: This combo ranks 3579 out of 3711 tested combos in Palworld, placing it in the bottom 4% of all configurations. This low ranking is directly attributable to the GPU's weak performance, as it has a percentileVsAllGpus of 40.
Q: What is the expected performance at 4K?
A: 4K performance is uniformly poor. The highest average FPS at 3840x2160 is 27 on Low settings, with Ultra averaging only 13 FPS. None of the 4K presets provide a playable experience, making this resolution unsuitable for this hardware.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce GTX 1650 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 73.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 34.0 |
Palworld with ii7-12700K + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with GTX 1650 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii7-12700K + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.