Palworld

Palworld

AVERAGE FPS
121
excellent

This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 56 73 90
1440p QHD 77 101 132 163
1080p Full HD 117 154 200 247

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 73
3840x2160 High 56
3840x2160 Ultra 43
2560x1440 Low 163
2560x1440 Medium 132
2560x1440 High 101
2560x1440 Ultra 77
1920x1080 Low 247
1920x1080 Medium 200
1920x1080 High 154
1920x1080 Ultra 117

Palworld with Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

# Palworld — Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti

This combo delivers a broad spread of frame rates across Palworld's four preset levels and three tested resolutions, with the RTX 3080 Ti's 12 GB GDDR6X frame buffer and the i5-14600K's 14-core/20-thread configuration producing results that range from a 43 FPS average at 4K Ultra to a 247 FPS average at 1080p Low. The measured data places this pairing at rank 983 out of 3,711 tested combinations in Palworld, putting it in the upper quartile of all tracked system configurations for this survival title.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all four settings presets, revealing a workload that scales heavily with pixel count. At Low settings, the average FPS declines from 247 at 1920x1080 to 163 at 2560x1440 (a 34% reduction) and then to 90 at 3840x2160 (a further 45% reduction from 1440p). This pattern indicates that even at the lowest graphical preset, the rendering pipeline remains heavily pixel-bound, with the GPU's 34.10 TFLOPS FP32 throughput and 912.4 GB/s memory bandwidth becoming the limiting factors as resolution climbs.

The Medium preset shows a similar trajectory: 200 FPS at 1080p, 132 FPS at 1440p, and 73 FPS at 4K. The percentage drops between successive resolutions are remarkably consistent across Low and Medium — roughly 34-36% from 1080p to 1440p, then 44-45% from 1440p to 4K. This linear scaling in the resolution penalty suggests that Palworld's rendering cost per pixel remains relatively constant at these lower settings, with no sudden threshold effects such as VRAM capacity limits or cache thrashing appearing in the measured data.

At High settings, the 1080p result of 154 FPS drops to 101 FPS at 1440p (a 34% decline) and then to 56 FPS at 4K (a 45% decline from 1440p). The Ultra preset follows the same proportional pattern: 117 FPS at 1080p, 77 FPS at 1440p, and 43 FPS at 4K. The uniformity of these percentage drops — even at Ultra, where the 12 GB VRAM buffer is more likely to be stressed — indicates that the primary bottleneck across all resolutions is raw pixel throughput rather than memory capacity or bandwidth saturation.

The fact that 4K Ultra produces a 43 FPS average while 4K Low produces 90 FPS shows that the settings preset has nearly as much impact on frame rate as the resolution change itself. This dual sensitivity — to both resolution and quality preset — suggests that Palworld's visual effects (shadows, textures, post-processing) impose a significant per-pixel cost that compounds with the native resolution increase. Users targeting 60 FPS at 4K will need to drop from High (56 FPS) to Medium (73 FPS), a 30% frame rate gain for one step down in the preset ladder.

FAQ

Q: Can this combo maintain 60 FPS at 4K in Palworld?

A: At 4K Medium, the measured average is 73 FPS with a minimum of 62 FPS, which clears the 60 FPS threshold. At 4K High, the average drops to 56 FPS, which falls short. The data indicates that Medium is the highest preset that reliably holds 60+ FPS at 2160p.

Q: What is the fastest settings/resolution combination in the measured data?

A: The 1920x1080 Low preset produces the highest measured average at 247 FPS. The next fastest is 1080p Medium at 200 FPS, followed by 1080p High at 154 FPS. The 1080p Ultra preset reaches 117 FPS.

Q: How does the 1440p performance compare to 1080p across presets?

A: At every settings level, 1440p delivers roughly two-thirds of the 1080p frame rate. Specifically, Low goes from 247 to 163 FPS, Medium from 200 to 132 FPS, High from 154 to 101 FPS, and Ultra from 117 to 77 FPS. The proportional loss is nearly identical across all presets.

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: The 247 FPS average at 1080p Low, combined with the i5-14600K's 14 cores and 20 threads, suggests that the CPU is not the primary constraint at this setting. The frame rate is high enough that the GPU's pixel throughput and the game engine's draw call processing are likely the practical limits, though the data does not isolate CPU versus GPU utilization directly.

Q: What is the minimum FPS recorded in any measured configuration?

A: The only minimum FPS values reported are for the Medium preset at each resolution: 170 FPS at 1080p, 112 FPS at 1440p, and 62 FPS at 4K. These minimums are within 15% of their respective averages, indicating relatively stable frame pacing at Medium settings.

Q: Where does this combo rank among all tested Palworld configurations?

A: The combo ranks 983rd out of 3,711 total combinations, placing it in the top 26.5% of all tracked systems. This rank reflects the entire measured dataset, which includes both higher and lower performing hardware pairings.

Settings Recommendations

For 1080p users, the Medium preset at 200 FPS average (170 minimum, 230 maximum) offers the best balance of smoothness and quality, as the jump to High costs 46 FPS (down to 154) while the drop to Low gains only 47 FPS (up to 247) but sacrifices visual fidelity. The Ultra preset at 117 FPS is still highly playable, but the step from High to Ultra costs 37 FPS, which is a larger penalty than the step from Medium to High (46 FPS) for what is likely a marginal visual improvement in a survival game where long viewing distances matter.

At 1440p, the High preset delivers 101 FPS average, which is well above the 60 FPS threshold for smooth gameplay. The Medium preset at 132 FPS is the better choice for high-refresh-rate monitors (120 Hz or above), as it provides headroom for frame time spikes. The Low preset at 163 FPS is only recommended for competitive play, as the visual downgrade is substantial given the 31 FPS gain over Medium. The Ultra preset at 77 FPS is the weakest option, as it sacrifices 24 FPS versus High for settings that are difficult to perceive at this resolution.

For 4K, the Medium preset at 73 FPS (62 minimum, 84 maximum) is the clear recommendation, as it is the only preset that consistently exceeds 60 FPS at 2160p. The High preset at 56 FPS is borderline, with the average falling just below the 60 FPS target. The Low preset at 90 FPS is viable for users who prioritize frame rate over all visual quality, but the jump from Medium to Low (17 FPS gain) is smaller than the jump from High to Medium (17 FPS gain), suggesting that Medium captures most of the performance headroom while retaining better visuals. The Ultra preset at 43 FPS is not recommended for 4K play, as it falls below the 60 FPS threshold by a significant margin.

Measured FPS Breakdown

At 1920x1080, the full preset ladder shows a clear hierarchy: Low averages 247 FPS, Medium averages 200 FPS with a documented range of 170 to 230 FPS, High averages 154 FPS, and Ultra averages 117 FPS. The gap between each adjacent preset is roughly 45-50 FPS, except for the final step from High to Ultra, which is 37 FPS. This consistent spacing indicates that each preset level adds a similar computational burden at 1080p, with no single setting causing a disproportionate frame rate collapse.

At 2560x1440, the measured averages are 163 FPS (Low), 132 FPS (Medium, with a range of 112 to 152 FPS), 101 FPS (High), and 77 FPS (Ultra). The absolute differences between presets shrink compared to 1080p: Low-to-Medium is 31 FPS, Medium-to-High is 31 FPS, and High-to-Ultra is 24 FPS. This compression of the preset gaps at higher resolution is consistent with the GPU becoming more dominant as the pixel count increases, since each preset's incremental cost is multiplied by the larger number of pixels.

At 3840x2160, the averages drop to 90 FPS (Low), 73 FPS (Medium, with a range of 62 to 84 FPS), 56 FPS (High), and 43 FPS (Ultra). The preset-to-preset gaps narrow further: 17 FPS from Low to Medium, 17 FPS from Medium to High, and 13 FPS from High to Ultra. The 4K Medium minimum of 62 FPS is notable, as it indicates that even at the lowest recorded frame time, the system stays above the 60 FPS line. The 4K Ultra average of 43 FPS represents the worst measured performance in the entire dataset, and the gap between 4K High (56 FPS) and 4K Ultra (43 FPS) is proportionally larger than at lower resolutions, suggesting that Ultra settings add effects that are particularly expensive at 2160p.

How This Combo Ranks

The combo's rank of 983 out of 3,711 tested Palworld configurations places it in the 73rd percentile of all tracked systems, meaning roughly 27% of tested combos perform better. This is a strong result for a CPU that sits at the 90th percentile among all CPUs and a GPU that sits at the 83rd percentile among all GPUs, indicating that the pairing is well balanced for this game — the combination performs roughly as expected given the individual component percentiles, rather than being held back by a bottleneck.

Relative to the CPU's nearest rivals, the i5-14600K's average benchmark score of 48,618 is 0.2% below the Intel Xeon Gold 5318H (48,698), 0.3% above the AMD EPYC 4345P (48,470), 0.7% above the Intel Core Ultra 5 245HX (48,287), and 0.8% below the Intel Core Ultra 5 245 (48,995). These sub-1% deltas suggest that the CPU's computational headroom is not a distinguishing factor in this game, as any of these processors would likely produce similar Palworld frame rates given the same GPU.

On the GPU side, the RTX 3080 Ti's average benchmark score of 41,187 is 0.8% above the AMD Radeon Pro 5300 (40,870), 1.2% below the NVIDIA Tesla M40 24 GB (41,707), 1.7% below the NVIDIA Tesla M40 (41,897), and 2.0% above the NVIDIA GeForce RTX 5070 (40,377). The close clustering of these scores — all within 2% — reinforces that the RTX 3080 Ti's raw compute and memory throughput are competitive with a range of professional and consumer cards, though the measured Palworld performance may differ from these synthetic benchmarks due to game-specific optimization.

CPU Role

The Intel Core i5-14600K brings 14 cores (6 performance, 8 efficiency) and 20 threads to this pairing, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The processor's Raptor Lake architecture, built on Intel's 10 nm process, includes 24 MB of shared L3 cache and 2 MB of L2 cache per core. In Palworld, where the game's survival mechanics and entity simulation can create multi-threaded workloads, the 20 threads provide ample parallel processing capacity, as evidenced by the CPU's multi-threaded benchmark scores: 13,709 in Cinebench R20 multi-core, 24,491 in Cinebench R23 multi-core, and 38,682 in Passmark multithread.

The CPU's single-thread performance is also strong, with a Cinebench R23 single-core score of 2,064 and a Passmark single-thread score of 4,270. This matters for Palworld because the game's main thread likely handles core game logic such as physics, world streaming, and AI updates, which are not always perfectly parallelized. The high boost clock of 5.30 GHz helps ensure that this main thread does not become a bottleneck, particularly at higher frame rates where the GPU can render frames faster than the CPU can issue draw calls.

The measured FPS data supports the conclusion that the CPU is not the limiting factor in most tested configurations. At 1080p Low, the 247 FPS average represents a frame time of just over 4 milliseconds, which is within the range where even a capable CPU like the i5-14600K could become a constraint if the game's engine is not well optimized. However, the fact that the frame rate scales smoothly with resolution and settings — rather than plateauing at a CPU-bound ceiling — indicates that the CPU has sufficient headroom to feed the RTX 3080 Ti across all tested scenarios. The CPU's Passmark physics score of 2,473 and data compression score of 482,020 suggest robust processing power for the type of background tasks that Palworld's open-world survival gameplay may generate.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the GA102 chip using Samsung's 8 nm process, with 28,300 million transistors on a 628 mm² die. The GPU runs at a base clock of 1,365 MHz and a boost clock of 1,665 MHz, with 10,240 shading units, 320 texture mapping units, and 112 ROPs. The 12 GB of GDDR6X memory operates at 19 Gbps effective across a 384-bit bus, yielding a bandwidth of 912.4 GB/s — a figure that is critical for Palworld's large open-world textures and streaming geometry.

The GPU's computed throughput numbers — 34.10 TFLOPS FP32, 186.5 GPixel/s pixel rate, and 532.8 GTexel/s texture rate — explain the observed resolution scaling pattern. At 4K, the GPU must fill approximately 8.3 million pixels per frame, and the measured frame rates (43 to 90 FPS across presets) indicate that the pixel throughput and texture bandwidth are the dominant constraints. The 12 GB VRAM capacity is sufficient for even the Ultra preset at 4K, as the frame rate drops are consistent with compute-bound rendering rather than memory swapping, though the data does not explicitly report VRAM usage.

The GPU's benchmark scores further contextualize its performance: a Passmark G3D score of 26,896 and a Geekbench OpenCL score of 170,037 place it in the 83rd percentile among all GPUs. The 3DMark Steel Nomad DX12 score of 5,077 indicates strong DirectX 12 performance, which aligns with Palworld's use of modern graphics APIs. The GPU's DirectX 12 passmark score of 110 is notably lower than its DirectX 11 score of 223, which could suggest that the game's DX12 path is less optimized than the engine's DX11 path, though Palworld's measured FPS data does not distinguish between API versions.

The RTX 3080 Ti's 80 RT cores and 320 tensor cores provide hardware support for ray tracing and DLSS, though the measured FPS data does not include results with these features enabled. The GPU's dual-slot design, 350 W TDP, and suggested 750 W PSU indicate that this is a power-hungry component, and the 1x 12-pin power connector reflects its high-end positioning at launch. In Palworld specifically, the GPU's raw rasterization performance — rather than its ray tracing or AI capabilities — is what drives the measured frame rates, as the game's visual style and open-world nature place heavy demands on traditional pixel shading and texture filtering.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti in Palworld

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 73.0
3840x2160 High 56.0
3840x2160 Ultra 43.0
2560x1440 Low 163.0
2560x1440 Medium 132.0
2560x1440 High 101.0
2560x1440 Ultra 77.0
1920x1080 Low 247.0
1920x1080 Medium 200.0
1920x1080 High 154.0
1920x1080 Ultra 117.0

Palworld with ii5-14600K + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 3080 Ti + Other CPUs

See how Palworld performs with the same GPU but different processors.

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