Palworld

Palworld

AVERAGE FPS
182
excellent

This combination delivers exceptional performance with an average of 182 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 87 114 140
1440p QHD 119 157 205 252
1080p Full HD 181 239 301 324

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 140
3840x2160 Medium 114
3840x2160 High 87
3840x2160 Ultra 66
2560x1440 Low 252
2560x1440 Medium 205
2560x1440 High 157
2560x1440 Ultra 119
1920x1080 Low 324
1920x1080 Medium 301
1920x1080 High 239
1920x1080 Ultra 181

Palworld with Intel Core i3-12100F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Palworld pairs a 4-core/8-thread Intel Core i3-12100F with NVIDIA's flagship GeForce RTX 5090 D, creating an extreme imbalance that the measured frame rates expose clearly. The data set includes 12 distinct FPS measurements across three resolutions and four quality presets, all recorded as actual performance data rather than estimates. This combination ranks 41st out of 2,944 tested combos in Palworld, placing it in the top 1.4% of all pairings tested, yet the scores reveal that the GPU is frequently waiting on the CPU to feed it frames, particularly at lower resolutions and higher settings.

FAQ

Q: What is the combo's overall rank in Palworld?

A: This specific pairing of the Intel Core i3-12100F and RTX 5090 D ranks 41st out of 2,944 tested combinations, putting it in the top 1.4% of all tested hardware pairings for this game.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The i3-12100F has an average benchmark score of 13,494, which is effectively identical to the Intel Core 3 N355 (13,492, 0% delta), 0.3% ahead of the Intel Core i5-9500 (13,452), and 1.1% ahead of the Intel Core i7-1250U (13,351). It trails the Intel Core 5 120UL by 0.7% (13,594).

Q: What is the GPU's performance standing relative to its nearest competitors?

A: The RTX 5090 D averages 77,712 in benchmark scores, placing it 1.1% ahead of the AMD Radeon RX 6650M XT (76,904), but 1.6% behind the AMD Radeon RX 6850M XT (78,940) and 2.1% behind the NVIDIA Tesla P100 PCIe 12 GB (79,396). It sits in the 92nd percentile of all GPUs tested.

Q: What is the highest average FPS recorded for this combo?

A: The highest average frame rate is 324 FPS, achieved at 1920x1080 resolution with Low settings. The lowest average is 66 FPS at 3840x2160 with Ultra settings.

Q: Which preset offers the most consistent frame times at 1440p?

A: At 2560x1440, the Medium preset shows a minimum of 174 FPS, a maximum of 235 FPS, and an average of 205 FPS, indicating a 61 FPS spread between min and max. This is the only resolution where min/max data is available for all presets except Ultra and Low.

Q: How much VRAM does the GPU have and what is its memory bandwidth?

A: The RTX 5090 D features 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. The memory clock runs at 1750 MHz, which translates to 28 Gbps effective.

How This Combo Ranks

The data places this i3-12100F + RTX 5090 D pairing at rank 41 out of 2,944 combos tested in Palworld, which is an elite position overall. However, the ranking alone masks the structural bottleneck that becomes evident when examining the FPS scaling across resolutions. The 41st position suggests that the combo outperforms the vast majority of tested systems, but the component-level percentiles tell a more nuanced story. The GPU sits in the 92nd percentile of all GPUs, while the CPU rests in the 68th percentile of all CPUs, creating a 24-percentile gap that usually indicates the slower component is constraining the faster one.

The synthetic benchmark averages reinforce this: the GPU's average score of 77,712 dwarfs the CPU's 13,494, and the nearest rivals for each component are wildly different in class. The CPU's closest competitors include the Core 3 N355 and Core i5-9500, which are budget or older mainstream parts, while the GPU's rivals are high-end mobile and workstation cards like the RX 6850M XT and Tesla P100. This mismatch in peer groups is a strong signal that the CPU is the limiting factor in most scenarios. The combo's rank of 41, while impressive in absolute terms, likely reflects the GPU pulling the overall score up, but the frame rate data suggests that a stronger CPU would push this combination even higher in the rankings.

GPU Role

The RTX 5090 D brings overwhelming memory and compute resources to Palworld, featuring 32 GB of GDDR7 VRAM on a 512-bit bus with 1.79 TB/s bandwidth. This memory subsystem is far beyond what Palworld's survival-world streaming requires, as the game's open-world environments typically demand capacity rather than extreme bandwidth. The GPU's 21,760 shading units, 680 texture mapping units, and 176 ROPs provide a theoretical peak of 104.8 TFLOPS FP32 performance, which is more than sufficient for the game's stylized graphics. The boost clock of 2407 MHz and base clock of 2017 MHz are high for a 575 W TDP part, and the 5 nm process from TSMC keeps the 92,200 million transistors on a 750 mm² die.

In the measured results, the GPU's dominance is most visible at 4K Ultra, where it still manages 66 FPS average. This is the only setting where the GPU is likely the primary bottleneck, as the resolution demands push the render load high enough to engage the full GPU. At lower resolutions and settings, the GPU is often idle-waiting, as evidenced by the 324 FPS at 1080p Low — a frame rate that exceeds what most displays can show and that far surpasses the CPU's ability to issue draw calls. The GPU's 92nd percentile ranking among all GPUs means it outperforms the vast majority of cards, but in this pairing, its capabilities are frequently underutilized due to the CPU's constraints.

Measured FPS Breakdown

At 1920x1080, the results show a clear CPU bottleneck at higher settings. Low settings produce an average of 324 FPS, Medium drops to 301 FPS, High yields 239 FPS, and Ultra falls to 181 FPS. The Medium preset provides the only min/max data at this resolution, showing a 256 FPS minimum and 346 FPS maximum, a 90 FPS swing that suggests frame time inconsistency. The gap between Low and Medium is just 23 FPS, while the gap between High and Ultra is 58 FPS, indicating that the CPU can keep up with Low and Medium but starts to struggle as the game logic and physics load increase with higher presets.

Moving to 2560x1440, the average FPS scales to 252 at Low, 205 at Medium, 157 at High, and 119 at Ultra. The Medium preset again has min/max data: 174 FPS minimum and 235 FPS maximum, a 61 FPS spread that is tighter than at 1080p. The reduction in frame rates from 1080p to 1440p is roughly 22% at Low, 32% at Medium, 34% at High, and 34% at Ultra, which is less than the pixel count increase of 78%, indicating that the GPU is not yet the sole limiter at 1440p.

At 3840x2160, the averages drop to 140 FPS at Low, 114 FPS at Medium, 87 FPS at High, and 66 FPS at Ultra. The Medium preset shows a 96 FPS minimum and 131 FPS maximum, a 35 FPS spread that is the tightest of any resolution, suggesting that at 4K the system reaches a more balanced state. The drop from 1440p to 4K is approximately 44% at Low, 44% at Medium, 45% at High, and 45% at Ultra, which closely matches the pixel count increase of 125% from 1440p to 4K, indicating that the GPU is becoming the primary constraint at 4K.

Settings Recommendations

The measured data supports Medium as the best balance for most users, particularly at 1440p and 4K. At 2560x1440, Medium delivers 205 FPS average with a 174 FPS minimum, which is well above the 144 Hz refresh rate of common monitors and provides a stable experience. At 3840x2160, Medium still achieves 114 FPS average with a 96 FPS minimum, making it the only preset that keeps 4K playable on high-refresh displays while maintaining visual quality. The Low preset at 4K reaches 140 FPS, but the visual downgrade is substantial, and the extra 26 FPS over Medium may not justify the loss in fidelity.

High settings are a viable middle ground at 1440p, offering 157 FPS average, but at 4K High drops to 87 FPS, which is playable but not ideal for fast-paced survival actions. Ultra is only recommended for 1080p, where it hits 181 FPS, or for 1440p users who prioritize visuals over frame rate, since the 119 FPS average at 1440p Ultra is still respectable. The data suggests that Medium is the sweet spot because it maintains the tightest min/max spreads across all resolutions, indicating more predictable frame pacing. At 1080p, Medium's 301 FPS is unnecessarily high for most displays, so users with 60 Hz or 144 Hz monitors could cap the frame rate and enjoy the visual benefits of High or Ultra without sacrificing responsiveness.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 58 W TDP that is modest for a desktop part. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3, which is sufficient for the game's data patterns but not generous by modern standards. The CPU supports DDR4 and DDR5 memory in dual-channel mode, and its synthetic benchmarks show a single-thread score of 893 in 3DMark, a multi-thread score of 4,051 in 16-thread tests, and a Cinebench R23 multi-core score of 11,860.

In Palworld, the CPU's role is critical because the game simulates a living world with creatures, resource nodes, and physics interactions. The benchmark results indicate that the CPU becomes the bottleneck at 1080p and 1440p, where the frame rates are high but the scaling between presets is non-linear. The 4-core configuration is particularly limiting for a game that can utilize more threads for world simulation, and the 12 MB of L3 cache may cause frequent cache misses as the game streams in new areas. The CPU's 68th percentile ranking among all CPUs, combined with its nearest rivals being budget parts like the Core 3 N355 and older i5-9500, confirms that it is not designed to feed a flagship GPU. The max-thread score of 4,023 in 3DMark is nearly identical to the 16-thread score of 4,051, showing that the CPU's performance plateaus after 8 threads, which limits Palworld's ability to offload simulation work to extra cores.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the shifting bottleneck. At Low settings, the averages are 324 FPS at 1080p, 252 FPS at 1440p, and 140 FPS at 4K — a total decrease of 56.8% from 1080p to 4K. At Ultra settings, the averages are 181 FPS at 1080p, 119 FPS at 1440p, and 66 FPS at 4K — a total decrease of 63.5%. The fact that the percentage drop is larger at Ultra settings than at Low settings indicates that the GPU load increases more significantly with resolution when more complex rendering features are enabled.

However, the most telling observation is the scaling between 1080p and 1440p versus 1440p to 4K. From 1080p to 1440p, the FPS drops by approximately 22% at Low and 34% at Ultra, while the pixel count increases by 78%. This suggests that at 1080p, the CPU is the primary limiter, and the GPU has headroom to render more pixels without a proportional FPS loss. From 1440p to 4K, the FPS drops by approximately 44% at Low and 45% at Ultra, while the pixel count increases by 125%. This closer-to-proportional scaling indicates that the GPU is becoming the bottleneck at 4K, as the frame rate drop more closely mirrors the pixel count increase.

The Medium preset provides the clearest evidence of this transition. At 1080p, the min/max FPS is 256/346, at 1440p it is 174/235, and at 4K it is 96/131. The absolute spread narrows from 90 FPS at 1080p to 61 FPS at 1440p and 35 FPS at 4K, showing that frame times become more consistent as the GPU becomes the limiting factor. This pattern confirms that the i3-12100F is the constraint at 1080p and 1440p, while the RTX 5090 D takes over as the constraint at 4K. For players targeting high refresh rates at 1080p or 1440p, the data implies that upgrading the CPU would yield significant FPS gains, while at 4K, the GPU is already being utilized to its full potential.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5090 D in Palworld

Resolution Settings Avg FPS
3840x2160 Low 140.0
3840x2160 Medium 114.0
3840x2160 High 87.0
3840x2160 Ultra 66.0
2560x1440 Low 252.0
2560x1440 Medium 205.0
2560x1440 High 157.0
2560x1440 Ultra 119.0
1920x1080 Low 324.0
1920x1080 Medium 301.0
1920x1080 High 239.0
1920x1080 Ultra 181.0

Palworld with ii3-12100F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5090 D + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.