Palworld
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 56 | 72 | 89 |
| 1440p QHD | 76 | 100 | 130 | 161 |
| 1080p Full HD | 116 | 152 | 198 | 244 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
Palworld’s measured performance on the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5080 Mobile combo shows a clear scaling pattern across resolutions. The delta between 1080p and 4K is substantial, with the frame rate dropping by more than half in several settings. This indicates that while the CPU is capable of pushing high frame rates at lower resolutions, the GPU becomes the primary limiting factor as pixel count increases. The data shows a 244 FPS average at 1080p Low, which falls to 89 FPS at 4K Low—a 64% reduction. This steep decline is typical for a GPU-bound scenario at higher resolutions, where the rendering load outpaces the processing headroom.
Resolution Scaling
The scaling from 1920x1080 to 3840x2160 reveals a consistent pattern across all four settings presets. At Low settings, the average frame rate drops from 244 FPS to 89 FPS, representing a 63.5% decrease. This is the largest percentage drop among the presets, suggesting that at Low settings, the system is more sensitive to resolution changes because the CPU overhead is relatively higher, and the GPU is less stressed by graphical effects. The Medium preset shows a similar trend, falling from 198 FPS at 1080p to 72 FPS at 4K, a 63.6% reduction. The High preset drops from 152 FPS to 56 FPS, a 63.2% decrease, while the Ultra preset falls from 116 FPS to 42 FPS, a 63.8% reduction. The consistency of these percentage drops—all hovering near 63-64%—strongly indicates that the GPU is the bottleneck at 4K, as the frame rate loss is proportional to the increase in pixel count, which quadruples from 1080p to 4K.
At 2560x1440, the intermediate resolution, the frame rates sit roughly halfway between the 1080p and 4K values. Low settings produce 161 FPS, which is 66% of the 1080p score and 181% of the 4K score. This linear scaling suggests that the RTX 5080 Mobile’s rendering pipeline is not being throttled by any single component at 1440p, but rather is evenly distributing the load. The measured minimum and maximum FPS values at Medium settings—111 FPS minimum and 150 FPS maximum at 1440p—show a 35% variance, indicating some frame time inconsistency. At 4K Medium, the variance narrows to 62 FPS minimum and 83 FPS maximum, a 34% spread, which is proportionally similar, reinforcing that the GPU’s memory bandwidth and compute capabilities are being utilized consistently across resolutions.
The implication for gameplay is that 1080p is the sweet spot for high refresh rate monitors, with all presets exceeding 116 FPS. At 1440p, the system still delivers playable frame rates, with the Ultra preset at 76 FPS being the only one that might require a high-refresh display to fully benefit. At 4K, only the Low preset (89 FPS) crosses the 60 FPS threshold, while Medium (72 FPS) is playable, and High (56 FPS) and Ultra (42 FPS) are below the standard for smooth action. The data suggests that for 4K gaming, users will need to prioritize settings carefully, as the RTX 5080 Mobile’s 16 GB of GDDR7 memory is not the limiting factor—it is the raw compute throughput that caps performance.
GPU Role
The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture with a GB203 chip, featuring 7,680 shading units and 96 ROPs. Its base clock is 975 MHz with a boost clock of 1500 MHz, and it operates at a TDP of 80 W, which is relatively low for a high-end mobile GPU. The memory subsystem consists of 16 GB of GDDR7 on a 256-bit bus, providing a bandwidth of 896.0 GB/s. This memory configuration is more than sufficient for Palworld’s open-world environments, which often require large texture pools and high-resolution assets. The data shows no signs of VRAM throttling, as the frame rate drops are consistent with compute-bound behavior rather than memory capacity issues. The GPU’s pixel rate is 144.0 GPixel/s and texture rate is 360.0 GTexel/s, which directly influences how quickly the rasterizer can fill pixels and apply textures—critical for Palworld’s lush, detailed environments.
The RTX 5080 Mobile’s FP32 performance is 23.04 TFLOPS, with FP16 at the same rate (1:1), indicating that the GPU is optimized for both traditional rasterization and compute-heavy workloads. In Palworld, which uses Unreal Engine-style rendering, the GPU’s ray tracing cores (60 total) and tensor cores (240 total) are available for advanced effects, though the measured data does not specify whether ray tracing is enabled. The benchmark results show that the GPU’s performance percentile is 81, meaning it outperforms 81% of all GPUs in the database. Its nearest rival, the NVIDIA GeForce RTX 4080 Mobile, has an average score of 38,135, which is 0.6% lower than the RTX 5080 Mobile’s average of 38,349. This marginal difference suggests that the 5080 Mobile is a modest upgrade over the previous generation, and in Palworld, this translates to the observed frame rates.
The GPU’s role in Palworld is further clarified by the fact that at 1080p Low, the frame rate reaches 244 FPS, which is likely CPU-limited. The Ryzen 9 8945HX has a multi-threaded Cinebench R23 score of 42,713 and a single-core score of 6,030, which places it in the 95th percentile of all CPUs. This means the CPU can feed the GPU at lower resolutions, but at 4K, the GPU’s compute capacity becomes the bottleneck. The 4K Ultra frame rate of 42 FPS is 83% lower than the 1080p Low frame rate, highlighting how the GPU’s fill rate and shader throughput are exhausted by the higher pixel count. The memory bandwidth of 896.0 GB/s is adequate for 4K, as evidenced by the consistent scaling, but the GPU’s 80 W TDP limits its sustained boost clocks, likely preventing it from maintaining higher frame rates at 4K Ultra.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For 1080p, the High preset at 152 FPS offers a balanced experience, providing improved visuals over Low (244 FPS) while still maintaining a frame rate well above 144 Hz for competitive play. The Ultra preset at 116 FPS is also viable for 1080p, offering the best visual fidelity while staying above 100 FPS, which is smooth for most players. For 1440p, the High preset at 100 FPS is the recommended choice, as it delivers a solid 100 FPS average that is suitable for both fast-paced action and detailed exploration. The Medium preset at 130 FPS is another option for those prioritizing frame rate over visual quality, but the jump to High is only a 30 FPS penalty for significantly better textures and effects. The Ultra preset at 76 FPS is borderline; it is playable but may feel less responsive on high-refresh monitors.
For 4K, the situation is more constrained. The Low preset at 89 FPS is the only one that provides a comfortable margin above 60 FPS, making it the recommended setting for 4K gaming. The Medium preset at 72 FPS is also acceptable, offering better visuals while staying above the 60 FPS threshold, though the minimum FPS of 62 indicates occasional dips that could be noticeable. The High preset at 56 FPS is below 60 FPS, which may cause stuttering in busy scenes, and the Ultra preset at 42 FPS is not recommended for 4K unless visual fidelity is paramount and frame rate is secondary. The data shows that the Medium preset at 4K provides the best balance between visual quality and performance, with a 28% improvement over High (72 vs. 56 FPS) while still offering better textures than Low.
In summary, the measured rows suggest that users should target 1080p High or Ultra for maximum visual quality with high frame rates, 1440p High for a balanced experience, and 4K Medium for the best compromise between image quality and smoothness. The 4K Low preset is the fallback for those who prioritize frame rate above all else, but the visual downgrade is significant. The RTX 5080 Mobile’s 16 GB VRAM is not a limiting factor at any resolution, allowing users to enable high-resolution textures without worrying about memory exhaustion. The key is to manage the GPU’s compute load via settings like shadow quality and draw distance, which are not explicitly measured but are implied by the settings presets.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are 244 FPS for Low, 198 FPS for Medium, 152 FPS for High, and 116 FPS for Ultra. The Medium setting shows a minimum of 168 FPS and a maximum of 228 FPS, indicating a 36% variance between the lowest and highest frame rates. This variance is likely due to dynamic scenes in Palworld, such as weather effects or multiple Pals on screen. The High and Ultra presets do not have min/max data, but the averages suggest a smooth experience. At 2560x1440, the average frame rates are 161 FPS for Low, 130 FPS for Medium, 100 FPS for High, and 76 FPS for Ultra. The Medium setting’s minimum is 111 FPS and maximum is 150 FPS, showing a 35% variance, consistent with the 1080p results. The High and Ultra presets at 1440p offer 100 FPS and 76 FPS respectively, both of which are playable but with less headroom than 1080p.
At 3840x2160, the average frame rates drop to 89 FPS for Low, 72 FPS for Medium, 56 FPS for High, and 42 FPS for Ultra. The Medium setting at 4K has a minimum of 62 FPS and a maximum of 83 FPS, which is a 34% variance. This is the only 4K preset with min/max data, and the 62 FPS minimum indicates that the system can dip below the 60 FPS threshold in demanding scenes. The Low preset at 89 FPS is the only 4K setting that consistently stays above 60 FPS, while the High and Ultra presets are below 60 FPS on average. The breakdown shows a clear hierarchy: each resolution step down from 1080p to 1440p to 4K reduces frame rates by roughly 30-40%, and each settings step from Low to Ultra reduces frame rates by 20-30% at a given resolution.
The data also reveals that the difference between Low and Medium is smaller than between Medium and High or High and Ultra. For example, at 1080p, the jump from Low (244 FPS) to Medium (198 FPS) is a 19% drop, while from Medium to High (152 FPS) is a 23% drop, and from High to Ultra (116 FPS) is a 24% drop. This suggests that the visual improvements from Low to Medium are less computationally expensive, while the higher presets add more demanding effects like ambient occlusion and volumetric lighting. At 4K, the percentage drops are similar: Low to Medium is 19%, Medium to High is 22%, and High to Ultra is 25%. This consistency indicates that the GPU’s performance scaling is uniform across resolutions, with no unexpected bottlenecks.
How This Combo Ranks
The AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5080 Mobile combo ranks 1,024 out of 3,711 tested combinations in Palworld, placing it in the top 27.6% of all systems. This rank is based on the measured FPS data across all resolutions and settings, aggregated into a composite score. While the rank is not in the top 10%, it is respectable for a mobile platform, given the constraints of power and thermal limits. The CPU’s percentile of 95 indicates that it is a high-end processor, but the GPU’s percentile of 81 is lower, suggesting that the GPU is the weaker link in this combo. The GPU’s nearest rivals include the RTX 4080 Mobile (0.6% slower average score) and the MX570 (0.1% faster average score), which is a surprising comparison since the MX570 is a low-end GPU, but the average scores are close due to the benchmark methodology.
The combo’s rank of 1,024 out of 3,711 is influenced by the fact that Palworld is a CPU-intensive game in many scenarios, especially at lower resolutions where the Ryzen 9 8945HX’s 16 cores and 32 threads can be utilized. However, at higher resolutions, the GPU’s performance becomes dominant, and the RTX 5080 Mobile’s mid-tier position limits the overall score. Compared to the CPU’s nearest rivals, the Ryzen 9 8945HX is 0.1% faster than the Intel Core Ultra 9 285HX and 0.4% slower than the AMD EPYC Embedded 8224P, but these differences are negligible. The combo rank suggests that for Palworld, this system is capable of high frame rates at 1080p and 1440p, but it is not optimized for 4K gaming, which is expected for a mobile GPU with an 80 W TDP.
The data indicates that the combo performs best at 1080p, where it can achieve 244 FPS on Low settings, which is in the top tier of gaming performance. At 1440p, the 100 FPS average on High settings is also competitive, placing the system in the upper echelon for that resolution. At 4K, the 72 FPS average on Medium settings is below the threshold for high-refresh monitors, but it is still playable. The rank of 1,024 out of 3,711 is a reflection of this uneven performance across resolutions, with the system excelling at lower resolutions but falling short at 4K. For users with 1080p or 1440p displays, this combo is a strong choice, but for 4K enthusiasts, it may be underwhelming.
FAQ
Q: What is the best resolution for this combo in Palworld?
A: The data shows that 1080p provides the highest frame rates, with all presets exceeding 116 FPS. For a balance of visual quality and performance, 1440p High at 100 FPS is recommended. 4K is playable only on Low (89 FPS) or Medium (72 FPS) settings.
Q: How does the RTX 5080 Mobile compare to the RTX 4080 Mobile in Palworld?
A: The RTX 5080 Mobile has an average benchmark score of 38,349, which is 0.6% higher than the RTX 4080 Mobile’s 38,135. In Palworld, this translates to a marginal performance advantage, with the 5080 Mobile delivering slightly higher frame rates across all resolutions.
Q: Is the 16 GB VRAM on the RTX 5080 Mobile sufficient for Palworld at 4K?
A: Yes, the measured data shows no signs of VRAM throttling at 4K. The frame rate drops from 1080p to 4K are consistent with compute-bound behavior, not memory capacity issues. The 896.0 GB/s bandwidth is adequate for the game’s textures.
Q: What is the CPU’s role in Palworld’s performance?
A: The Ryzen 9 8945HX with 16 cores and 32 threads is capable of high frame rates at 1080p, as evidenced by the 244 FPS on Low settings. However, at 4K, the GPU becomes the bottleneck, and the CPU’s contribution is less significant. Its Cinebench R23 multi-core score of 42,713 places it in the 95th percentile.
Q: Which 4K setting provides the best experience?
A: The Medium preset at 4K, with an average of 72 FPS and a minimum of 62 FPS, is the best balance. The Low preset at 89 FPS is smoother but visually inferior, while the High (56 FPS) and Ultra (42 FPS) presets are below 60 FPS on average.
Q: How does this combo rank compared to other systems in Palworld?
A: The combo ranks 1,024 out of 3,711 tested systems, placing it in the top 27.6%. This rank reflects strong performance at 1080p and 1440p, but weaker performance at 4K, which is typical for a mobile GPU with an 80 W TDP.
Hardware Specifications
AMD Ryzen 9 8945HX
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5080 Mobile in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 56.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 161.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 100.0 |
| 2560x1440 | Ultra | 76.0 |
| 1920x1080 | Low | 244.0 |
| 1920x1080 | Medium | 198.0 |
| 1920x1080 | High | 152.0 |
| 1920x1080 | Ultra | 116.0 |
Palworld with Ryzen 9 8945HX + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5080 Mobile + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with Ryzen 9 8945HX + RTX 5080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.