Outriders

Outriders

AVERAGE FPS
207
excellent

This combination delivers exceptional performance with an average of 207 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 69 95 126 171
1440p QHD 130 177 230 297
1080p Full HD 201 264 327 402

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 69
3840x2160 High 95
3840x2160 Medium 126
3840x2160 Low 171
2560x1440 Ultra 130
2560x1440 High 177
2560x1440 Medium 230
2560x1440 Low 297
1920x1080 Ultra 201
1920x1080 High 264
1920x1080 Medium 327
1920x1080 Low 402

Outriders with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5090, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5090 ranks 628th out of 2,913 tested combos in Outriders, placing it in the top 21.5% of all configurations. This is a solid result for a mobile CPU paired with a flagship desktop GPU, though the ranking reveals a significant bottleneck that becomes apparent when analyzing the FPS data across resolutions. The combo performs admirably at 1080p and 1440p, but the 4K results show the CPU struggling to feed the RTX 5090 adequately, which is a critical consideration for anyone targeting high-resolution gameplay.

How This Combo Ranks

The 628th position out of 2,913 combos puts this pairing in the 78th percentile of all tested configurations for Outriders. This is a respectable standing, but it is notably lower than what the GPU alone would suggest. The RTX 5090 sits in the 92nd percentile among all GPUs, while the Core Ultra 7 165H sits in the 84th percentile among all CPUs. The gap between the GPU’s percentile and the combo’s overall rank indicates that the processor is the limiting factor in this pairing.

Looking at the CPU’s nearest rivals, the data shows just how tight the competition is around this processor. The Core Ultra 7 165H has an average benchmark score of 34,083, which is only 0.3% ahead of the Intel Core Ultra 5 338H (33,989) and 0.4% behind the AMD EPYC 4244P (34,220) and AMD Ryzen AI 7 350 (34,222). The AMD Ryzen 7 3700X (34,260) is 0.5% ahead. This clustering means that swapping to any of these near-identical CPUs would produce nearly indistinguishable results in Outriders, making the choice between them largely irrelevant for this game.

The GPU’s nearest rivals paint a different picture. The RTX 5090’s average benchmark score of 79,842 puts it just 0.3% ahead of the NVIDIA Tesla P100 PCIe 16 GB (79,605) and 0.6% ahead of the Tesla P100 PCIe 12 GB (79,396). The AMD Radeon RX 6850M XT (78,940) trails by 1.1%, while the AMD Radeon Pro Vega 64X (80,959) leads by 1.4%. These are all enterprise or mobile parts, which highlights how the RTX 5090’s raw compute power is being held back by the mobile CPU in this specific game scenario.

GPU Role

The NVIDIA GeForce RTX 5090 brings 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. This is an enormous amount of VRAM and bandwidth, far more than Outriders requires at any resolution or settings level. The GPU’s 21,760 shading units, 680 texture mapping units, and 176 raster output pipelines provide the raw geometry and pixel processing power needed to drive high frame rates. The boost clock of 2,407 MHz ensures that the GPU is never the bottleneck in this pairing.

The RTX 5090’s memory configuration is particularly relevant for Outriders at 4K Ultra. The game’s texture-heavy environments and particle effects benefit from the 32 GB capacity, but the 46 FPS average at 4K Ultra shows that memory is not the limiting factor. Instead, the GPU’s compute capability is being underutilized because the CPU cannot supply enough draw calls and game logic updates to keep the frame pipeline full. The GPU’s 104.8 TFLOPS of FP32 performance is more than sufficient for this title, but it is idle waiting for the processor.

At lower settings, the GPU’s role becomes more prominent. The jump from 4K Ultra (46 FPS) to 4K Low (117 FPS) represents a 154% increase in performance, which demonstrates that the GPU has massive headroom when the visual load is reduced. The RTX 5090’s texture rate of 1,636.8 GTexel/s and pixel rate of 423.6 GPixel/s allow it to handle Outriders’ fast-paced combat with ease, provided the CPU can keep up with the frame-to-frame logic.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel’s 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with 24 MB of shared L3 cache. For a mobile part with a 28 W TDP, this is a capable processor, but it is not in the same league as desktop CPUs for sustained multi-core performance. The Cinebench R23 multi-core score of 14,551 and single-core score of 1,759 show that it is competitive with mid-range desktop parts from a few generations ago.

In Outriders, the CPU’s role is primarily about single-thread performance and the ability to maintain consistent frame pacing. The game’s engine relies heavily on a few main threads for game logic, physics, and draw call submission. The Core Ultra 7 165H’s single-core performance is adequate for 1080p and 1440p gaming, where the FPS data shows the combo reaching 215 FPS at 1080p Low and 184 FPS at 1440p Low. However, the 4K results tell a different story, where the CPU’s limitations become the primary constraint.

The benchmark results show that the CPU’s Passmark single-thread score of 3,509 and multi-thread score of 25,933 are respectable for a mobile processor. The data compression score of 291,161 and integer math score of 89,415 indicate strong general-purpose performance. However, Outriders at 4K requires the CPU to process more pixels worth of game state data, and the 165H simply cannot keep up with the RTX 5090’s ability to render frames. The 4K High result of 64 FPS compared to the 1440p High result of 122 FPS shows a 47.5% drop, which is far more than the pixel count difference would suggest if the GPU were the bottleneck.

Measured FPS Breakdown

At 1080p, the combo delivers excellent performance across all settings. The Low preset achieves 215 FPS, Medium reaches 191 FPS with a minimum of 162 and maximum of 220, High hits 172 FPS, and Ultra drops to 140 FPS. The spread from Low to Ultra is 75 FPS, showing that the GPU has plenty of headroom even at the highest settings. The minimum FPS at Medium (162) is still above the refresh rate of most high-end monitors, indicating smooth gameplay.

Moving to 1440p, the results remain strong but show a clear performance tiering. Low delivers 184 FPS, Medium hits 163 FPS with a minimum of 139 and maximum of 188, High reaches 122 FPS, and Ultra falls to 88 FPS. The 1440p Ultra result of 88 FPS is still very playable, and the Medium setting’s minimum of 139 FPS ensures no noticeable stuttering. The drop from 1080p to 1440p at each setting is roughly 14-20%, which is a reasonable scaling for a resolution that has 78% more pixels.

At 4K, the performance cliff becomes apparent. Low delivers 117 FPS, Medium hits 85 FPS with a minimum of 72 and maximum of 98, High drops to 64 FPS, and Ultra falls to 46 FPS. The 4K Ultra result is the only one that dips below 60 FPS, making it the only configuration where the combo fails to maintain a smooth experience. The 4K Medium minimum of 72 FPS is still playable, but the gap between 4K Low (117 FPS) and 4K High (64 FPS) shows that the CPU is struggling to keep the GPU fed as the visual complexity increases.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the bottleneck clearly. At Low settings, the drop from 215 FPS at 1080p to 117 FPS at 4K is a 45.6% reduction. At Medium, the drop is from 191 to 85 FPS, a 55.5% reduction. At High, the drop is from 172 to 64 FPS, a 62.8% reduction. At Ultra, the drop is from 140 to 46 FPS, a 67.1% reduction. These percentages are all far larger than the pixel count increase of 4x from 1080p to 4K would suggest if the GPU were the only limiting factor.

If the RTX 5090 were the bottleneck, the FPS at 4K would be roughly one-quarter of the 1080p FPS, assuming perfect scaling. Instead, the 4K results are 2.5 to 3 times higher than that, which means the CPU is preventing the GPU from reaching its full potential. The data shows that at 1080p, the CPU is the primary bottleneck, as the GPU could likely push much higher than 215 FPS. As resolution increases, the GPU becomes more loaded, but the CPU still cannot keep up with the GPU’s frame production capability.

The implication is that users with this combo should target 1440p as the sweet spot. At 1440p High (122 FPS) and Ultra (88 FPS), the performance is strong enough for high-refresh-rate gaming without the CPU limiting the experience as severely as at 4K. At 4K, the only playable settings are Low and Medium, and even then, the frame rates are not consistent enough for competitive play. The 4K Ultra result of 46 FPS is a clear indication that this combo is not suited for maxed-out 4K gaming in Outriders.

FAQ

Q: Is this combo suitable for 4K gaming in Outriders?

A: The data shows that 4K gaming is only viable at Low (117 FPS) and Medium (85 FPS) settings. At High, the average drops to 64 FPS, and at Ultra, it falls to 46 FPS, which is below the 60 FPS threshold for smooth gameplay. The CPU is the limiting factor at 4K.

Q: What is the best resolution for this combo in Outriders?

A: The 1440p results are the most balanced, with High delivering 122 FPS and Ultra reaching 88 FPS. These frame rates are high enough for smooth gameplay without the CPU bottleneck that limits 4K performance.

Q: How does the RTX 5090 compare to its nearest rivals?

A: The RTX 5090’s average benchmark score of 79,842 is 0.3% higher than the Tesla P100 PCIe 16 GB (79,605) and 0.6% higher than the Tesla P100 PCIe 12 GB (79,396). The AMD Radeon RX 6850M XT (78,940) trails by 1.1%, while the Radeon Pro Vega 64X (80,959) leads by 1.4%.

Q: How does the Core Ultra 7 165H compare to its nearest rivals?

A: The Core Ultra 7 165H scores 34,083 on average, which is 0.3% ahead of the Core Ultra 5 338H (33,989) and 0.4% behind the EPYC 4244P (34,220), Ryzen AI 7 350 (34,222), and Ryzen 7 3700X (34,260). The differences are negligible for gaming.

Q: What settings should I use for a consistent 60+ FPS experience?

A: At 4K, use Low (117 FPS) or Medium (85 FPS) settings. At 1440p, all settings from Low (184 FPS) to High (122 FPS) maintain 60+ FPS, with Ultra (88 FPS) also staying above the threshold. At 1080p, every preset including Ultra (140 FPS) exceeds 60 FPS.

Q: Is the CPU or GPU the main bottleneck in this combo?

A: The benchmark data indicates the CPU is the primary bottleneck, especially at 4K. The GPU’s 92nd percentile ranking is much higher than the combo’s 78th percentile ranking, and the FPS scaling from 1080p to 4K shows a steeper drop than pixel count alone would explain.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5090 in Outriders

Resolution Settings Avg FPS
3840x2160 Ultra 69.0
3840x2160 High 95.0
3840x2160 Medium 126.0
3840x2160 Low 171.0
2560x1440 Ultra 130.0
2560x1440 High 177.0
2560x1440 Medium 230.0
2560x1440 Low 297.0
1920x1080 Ultra 201.0
1920x1080 High 264.0
1920x1080 Medium 327.0
1920x1080 Low 402.0

Outriders with iUltra 7 165H + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 5090 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.