Outriders
This combination delivers exceptional performance with an average of 204 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 68 | 93 | 124 | 168 |
| 1440p QHD | 128 | 174 | 226 | 292 |
| 1080p Full HD | 197 | 259 | 321 | 394 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Outriders with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070
The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5070 lands at rank 1496 out of 2913 tested combos in Outriders, placing it near the middle of the database’s combo distribution. This position reflects a balanced pairing where neither component dominates the other, and the measured frame rates across resolutions and settings confirm a system that can handle the game comfortably at 1080p and 1440p, but struggles to maintain smooth gameplay at 4K on higher presets.
How This Combo Ranks
The combo’s rank of 1496 out of 2913 puts it at roughly the 51st percentile of all tested CPU-GPU combinations for Outriders. This is a mid-pack result, not a top-tier showing, but it is far from a weak one. The percentileVsAllCpus for the Intel Core Ultra 7 155H is 83, meaning the processor outperforms 83% of all CPUs in the database’s general benchmark suite. Similarly, the RTX 5070 holds a percentileVsAllGpus of 82. Both components sit well above average individually, yet their combined rank in this specific game suggests Outriders is not particularly favorable to this pairing.
Looking at the CPU’s nearest rivals, the Intel Core Ultra 7 155H scores an average benchmark of 32697, which is within 0.2% of the Intel Core i5-14600T (32707) and the AMD Ryzen 5 7400F (32750). The AMD Ryzen AI 7 PRO 360 trails by just 0.1% with a score of 32662, while the AMD Ryzen 7 PRO 6850H leads by 0.4% at 32812. These deltaPct values are negligible, meaning the CPU is effectively tied with its closest competitors in raw compute performance. For Outriders, this means the processor is not a differentiator—any of these chips would likely produce similar frame rates.
The GPU’s nearest rivals tell a similar story. The RTX 5070’s average benchmark score of 40377 is essentially identical to the AMD Radeon Pro 580 (40318, +0.1%) and the AMD Radeon Pro WX 7100 (40063, +0.8%). The AMD Radeon Pro 5300 is 1.2% higher at 40870, and the NVIDIA RTX A500 Mobile is 2% lower at 39568. These are workstation-class GPUs, which is notable because the RTX 5070 is a consumer gaming card, yet its average benchmark score lands in this range. In Outriders specifically, the measured FPS shows the GPU is capable of high frame rates at lower resolutions, but the 4K Ultra result of 31 FPS indicates a hard ceiling.
GPU Role
The NVIDIA GeForce RTX 5070 brings 12 GB of GDDR7 memory on a 192-bit bus, with memory bandwidth of 672.0 GB/s. The memory clock runs at 1750 MHz, effective 28 Gbps, while the GPU core operates at a base clock of 2325 MHz and a boost clock of 2512 MHz. This is a Blackwell 2.0 architecture chip (GB205) built on a 5 nm process at TSMC, with 31,100 million transistors on a 263 mm² die. The GPU has 6144 shading units, 192 texture mapping units, 80 raster operation units, 48 ray tracing cores, and 192 tensor cores. Pixel rate is 201.0 GPixel/s, texture rate is 482.3 GTexel/s, and FP32 performance is 30.87 TFLOPS.
In Outriders, the GPU’s role is dominant at higher resolutions. At 4K, the frame rate drops from 80 FPS on Low to 58 FPS on Medium, then to 43 FPS on High, and finally to 31 FPS on Ultra. This steep degradation across settings at 4K points to the GPU being the limiting factor—the RTX 5070 simply cannot sustain high preset quality at 4K in this game. The 12 GB VRAM is adequate for the game’s needs at these settings, as there are no indications of memory capacity bottlenecks; the performance scaling follows the expected pattern of GPU compute limits rather than memory exhaustion.
The GPU’s benchmark scores reinforce its capabilities. In 3DMark Steel Nomad (DX12), it scores 5077. Geekbench OpenCL and Vulkan scores are 172660 and 178923, respectively. PassMark G3D score is 29137, and PassMark GPU Compute is 15787. These numbers place the GPU in the 82nd percentile of all GPUs, but in Outriders, the 4K results show that even a strong GPU can be brought to its knees by demanding settings.
Resolution Scaling
The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p, the RTX 5070 delivers 211 FPS on Low, 175 FPS on Medium, 132 FPS on High, and 95 FPS on Ultra. Moving to 1440p, those numbers drop to 152 FPS on Low, 111 FPS on Medium, 83 FPS on High, and 60 FPS on Ultra. At 4K, the results fall to 80 FPS on Low, 58 FPS on Medium, 43 FPS on High, and 31 FPS on Ultra.
The percentage drops from 1080p to 4K are substantial. On Low settings, the frame rate plummets from 211 to 80, a 62% reduction. On Medium, it goes from 175 to 58, a 67% drop. On High, 132 to 43 represents a 67% decline. On Ultra, 95 to 31 is a 67% reduction. The consistency of these drops—all around 62-67%—indicates that the scaling is uniform across settings, which is a hallmark of GPU-bound performance. If the CPU were the bottleneck, we would expect to see smaller absolute differences at higher resolutions, but instead the frame rate scales almost linearly with pixel count.
At 1080p, the Ultra preset still delivers 95 FPS, which is smooth, but the jump from High to Ultra costs 37 FPS (from 132 to 95). At 1440p, the Ultra preset drops to exactly 60 FPS, which is borderline for a fast-paced looter shooter. At 4K, even Medium only hits 58 FPS, and High falls to 43 FPS. The data clearly shows that 4K is only viable on Low settings (80 FPS), while 1440p is comfortable on High (83 FPS) but marginal on Ultra (60 FPS). The limiting component at 4K is the GPU, as the CPU’s 16 cores and 22 threads are more than sufficient for this game’s CPU demands.
FAQ
Q: Is the Intel Core Ultra 7 155H fast enough for Outriders?
A: Yes. The CPU’s average benchmark score of 32697 places it at the 83rd percentile of all CPUs, and its nearest rivals (Intel Core i5-14600T at 32707, AMD Ryzen AI 7 PRO 360 at 32662) are within 0.2% in performance. In Outriders, the frame rate scaling from 1080p to 4K shows a uniform 62-67% drop, which indicates the GPU, not the CPU, is the limiting factor.
Q: Can this combo run Outriders at 4K smoothly?
A: Only on Low settings. The measured data shows 80 FPS at 4K Low, but Medium drops to 58 FPS, High to 43 FPS, and Ultra to 31 FPS. For smooth 4K gameplay (60+ FPS), the Low preset is the only viable option.
Q: What is the best resolution for this combo in Outriders?
A: 1440p on High settings provides 83 FPS, which is a good balance of visual quality and performance. At 1080p, the same High preset yields 132 FPS, and even Ultra hits 95 FPS. The 1440p High result offers a sharper image than 1080p while maintaining a frame rate well above the 60 FPS threshold.
Q: How does the RTX 5070 compare to its closest GPU rivals in general benchmarks?
A: The RTX 5070 scores 40377 on average, which is within 0.8% of the AMD Radeon Pro 580 (40318) and 1.2% of the AMD Radeon Pro 5300 (40870). The AMD Radeon Pro WX 7100 is 0.8% lower at 40063, and the NVIDIA RTX A500 Mobile is 2% lower at 39568. These deltas are small enough that real-world gaming differences would be minimal.
Q: Does the RTX 5070’s 12 GB VRAM cause issues in Outriders?
A: No. The measured FPS data shows consistent scaling across settings and resolutions, with no sudden drops that would indicate VRAM capacity limits. The 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth is sufficient for this game’s requirements.
Q: What is the CPU’s single-thread performance like for Outriders?
A: The CPU scores 1743 in Cinebench R23 single-core and 3468 in PassMark single-thread. These scores are adequate for a looter shooter like Outriders, which benefits from strong single-thread performance but does not demand extreme CPU capabilities. The measured frame rates show no CPU-induced bottlenecks.
CPU Role
The Intel Core Ultra 7 155H is a Meteor Lake architecture processor built on Intel’s 7 nm process. It has 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The L3 cache is 24 MB shared, with 2 MB L2 per core and 112 KB L1 per core. Memory support is DDR5 with dual-channel configuration and 89.6 GB/s bandwidth. The CPU has a TDP of 28 watts and uses the Intel BGA 2049 socket. Its integrated graphics are Arc Xe-LPG 128EU, but the dedicated RTX 5070 handles all gaming rendering.
In Outriders, the CPU’s role is secondary to the GPU. The benchmark scores show a processor that is competitive with its nearest rivals—the Intel Core i5-14600T (32707, 0% delta) and AMD Ryzen 5 7400F (32750, -0.2% delta)—but none of these chips would meaningfully change the game’s performance. The Cinebench R23 multicore score is 15028, and single-core is 1743. PassMark multithread score is 24873, with physics at 1727 and single-thread at 3468.
The CPU’s 16 cores and 22 threads are overkill for Outriders, which is not a heavily threaded title. The fact that frame rates scale uniformly with resolution (62-67% drops from 1080p to 4K) confirms that the CPU is not the bottleneck at any resolution. Even at 1080p Low, where the GPU is least stressed and the CPU would be most likely to limit performance, the system delivers 211 FPS, which is far beyond what any display would need. The CPU’s 24 MB L3 cache and dual-channel DDR5 memory bandwidth of 89.6 GB/s provide ample headroom for the game’s data streaming and physics calculations.
Settings Recommendations
The measured FPS data offers clear guidance for settings selection. At 1080p, all presets are playable, with Ultra delivering 95 FPS and High at 132 FPS. The jump from High to Ultra costs 37 FPS, which is a significant sacrifice for marginal visual gains. For 1080p users, High settings at 132 FPS is the sweet spot—it provides a high refresh rate experience without the performance penalty of Ultra.
At 1440p, the situation tightens. High settings yield 83 FPS, which is smooth, while Ultra drops to exactly 60 FPS. The 60 FPS mark is often considered the minimum for a responsive shooter, so Ultra is playable but leaves no headroom. Medium at 111 FPS is another option for those prioritizing frame rate over fidelity. The recommended setting for 1440p is High, as it balances visual quality with a comfortable margin above 60 FPS.
At 4K, the options are limited. Low settings deliver 80 FPS, which is playable, but Medium drops to 58 FPS, High to 43 FPS, and Ultra to 31 FPS. For 4K users, Low is the only preset that maintains smooth gameplay. Medium at 58 FPS is borderline, and anything higher is not viable for a fast-paced game. The data suggests that 4K is not this combo’s strength, and users with 4K displays should either accept Low settings or consider dropping to 1440p for better visual quality.
Overall, the best experience per the measured rows is 1440p on High settings. This configuration delivers 83 FPS with a min FPS of 94 at Medium (the only preset with min/max data), indicating stable performance. At 1080p, High at 132 FPS is the best for high refresh rate monitors. The Ultra preset is only recommended at 1080p, where it still hits 95 FPS.
Measured FPS Breakdown
The full measured FPS matrix for Outriders with this combo is as follows:
1920x1080:
- Low: 211 FPS average
- Medium: 175 FPS average (min 149, max 202)
- High: 132 FPS average
- Ultra: 95 FPS average
2560x1440:
- Low: 152 FPS average
- Medium: 111 FPS average (min 94, max 127)
- High: 83 FPS average
- Ultra: 60 FPS average
3840x2160:
- Low: 80 FPS average
- Medium: 58 FPS average (min 49, max 67)
- High: 43 FPS average
- Ultra: 31 FPS average
The Medium preset is the only one with min and max FPS data across all resolutions. At 1080p Medium, the range is 149 to 202 FPS, a 53 FPS spread. At 1440p Medium, the range narrows to 94 to 127 FPS, a 33 FPS spread. At 4K Medium, the range is 49 to 67 FPS, an 18 FPS spread. This tightening of the frame time distribution at higher resolutions further confirms the GPU-bound nature of the system—as resolution increases, the GPU becomes more consistently saturated, reducing variance.
The frame rate drops from 1080p to 1440p are 28% on Low (211 to 152), 37% on Medium (175 to 111), 37% on High (132 to 83), and 37% on Ultra (95 to 60). From 1440p to 4K, the drops are 47% on Low (152 to 80), 48% on Medium (111 to 58), 48% on High (83 to 43), and 48% on Ultra (60 to 31). The larger percentage drops from 1440p to 4K (47-48%) compared to 1080p to 1440p (28-37%) indicate that the GPU’s performance scales non-linearly with pixel count, with the 4K resolution pushing the RTX 5070 into a region of diminishing returns.
At 1080p, the RTX 5070 is clearly overqualified for this game—even Ultra settings produce 95 FPS, and Low reaches 211 FPS. The 1440p results are more balanced, with High at 83 FPS representing a good compromise. The 4K results expose the GPU’s limits, with only Low settings staying above 60 FPS. The 31 FPS at 4K Ultra is the worst-case scenario, and the 58 FPS at 4K Medium shows that even a mid-tier preset cannot consistently hit 60 FPS at this resolution.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 68.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Medium | 124.0 |
| 3840x2160 | Low | 168.0 |
| 2560x1440 | Ultra | 128.0 |
| 2560x1440 | High | 174.0 |
| 2560x1440 | Medium | 226.0 |
| 2560x1440 | Low | 292.0 |
| 1920x1080 | Ultra | 197.0 |
| 1920x1080 | High | 259.0 |
| 1920x1080 | Medium | 321.0 |
| 1920x1080 | Low | 394.0 |
Outriders with iUltra 7 155H + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5070 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 5070
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