Outriders
This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 58 | 78 | 107 |
| 1440p QHD | 81 | 112 | 149 | 204 |
| 1080p Full HD | 128 | 177 | 236 | 273 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 7 9800X3D and NVIDIA GeForce RTX 3080 combination delivers a full set of measured results for Outriders across three resolutions and four quality presets. The frame-rate data covers 1080p, 1440p, and 2160p, while each preset row shows the average FPS at that setting. The CPU itself reaches the 87th percentile across all tested processors, and the GPU the 68th percentile; the combo holds position 692 out of 3,710 tested combinations for this game, so this review analyzes that run of data from a pure performance standpoint. The same frame rates are also examined by the CPU’s eight-core and 16-thread configuration and the GPU’s 10 GB VRAM and 320-bit memory interface.
Resolution Scaling
From the measured rows, the frame rate declines sharply as resolution climbs. At 1080p High the average is 177 FPS; moving to 1440p High brings that to 112 FPS, and on a 4K display it lands at 58 FPS. The step from 1080p to 1440p removes roughly a third of the average frames, while the jump from 1440p to 4K halves the output again. Low presets follow that pattern: 273 FPS at 1080p, 204 FPS at 1440p, and 107 FPS at 4K. Medium shows an equally clear scaling, with 236, 149, and 78 FPS for the same order of resolutions. Ultra also drops off, 128 FPS down to 81 FPS and then 42 FPS at 4K.
The shape of these drops says more about the limiting component. Going from 1080p to 1440p multiplies pixel count by roughly 1.77, and the FPS reduction at each setting matches that proportionality. For instance, at High the average FPS goes from 178 to 112, a drop of 66 FPS, which is closely aligned with the additional GPU work. The same holds for Low (273 to 204, a 69-frame loss). Because the CPU keeps the data they feed to the graphics card at the same rate of frames per second across that resolution change, these values indicate the graphics card, rather than the CPU, is the main gateway here. The 9800X3D’s eight cores and sixteen threads, all with a high boost clock of 5.2 GHz, have enough headroom to let the GPU determine the frame rate most of the time. Only at 1080p Low—the lightest GPU load—does the CPU begin to share the load, a point underscored later.
Settings Recommendations
Which preset gives the best experience? For a stable high frame rate, the matrix of numbers says to target Medium at almost any resolution. At 1080p, Medium yields 236 FPS, while High rises the visual quality but reduces the measured average to 178 FPS; Ultra falls to 128. For 1440p displays, Medium reaches 149 FPS, which comfortably exceeds 144 Hz panels, and High still gives 112 FPS. At 4K, the Medium preset delivers 78 FPS, while High sits at 58 FPS their such gap, and Ultra drops to 42 FPS. There is no gameplay where the frame rate is sustained in the 70s at 4K if you choose High instead of medium. That suggests 1440p Medium is the sweet spot for high smoothness, and 1080p Medium is adequate for the maximum refresh rates on faster monitors.
Where a user wants to minimize visible input latency, the Low preset gives the highest numbers—273 FPS at 1080p and 204 FPS at 1440p—but the trade-off in visual quality is steep, as ranged by the slide from Medium (236 at 1080p, 149 at 1440p). Because the game is grid-scale, a static measure can be counterintuitive, but the measured rows show that 4K Medium is the only 4K preset that holds an average above 70 FPS. Most monitors with a typical gaming refresh rate of 144Hz would be happiest with 1080p Medium for maximum smoothness, and 1440p Low for maximum competitive speed. The minimum observations for each setting supports the recommendations: at 1440p Medium the minimum FPS is 128 and the maximum 171, a solid band; the 1080p Medium shows a min of 200 and a max of 271. 4K Medium flanks the graph with a min of 66 and max of 89, so its 78 average FPS isn’t a couple of near-miss frames.
GPU Role
The RTX 3080 uses GA102 silicon on an 8 nm Samsung process, with 8,704 shading units and 68 RT cores. Its memory is 10 GB GDDR6X running at 19 Gbps effective, a 320-bit bus, and a bandwidth of 760.3 GB/s. The GPU’s base clock is 1440 MHz, boosting to 1710 MHz. The available frame rates indicate that this memory configuration is not the main limitation; otherwise, we would see a non-linear degradation at 2160p. The FPS curves across settings are the result of the GPU’s compute load. On the Low preset, the shading units are pressed on by the whole scene; on Ultra, the rasterization and pixel contribution escalate. At 4K Ultra, the 42 FPS average confirms that the GPU’s raw output limit is near that resolution’s heavy load.
The 10 GB VRAM is fully engaged under these meshes. However, the fact that the game runs all four settings numbers without any missing values for minimum or maximum in the 4K Low, High finite—a null. There is no array spike to memory. The 320-bit interface and 760.3 GB/s bandwidth also correspond to the FPS numbers: when the roadmap data is drawn at 1440p Medium at 149 FPS, the pixel rate needs 4K Ultra to the point of the 42 FPS lowest single data point. The RTX 3080 was a 320 W part at launch, and the data is pulled from a two-slot design with a 12-pin connector; those operating figures are part of the card’s package but not directly tied to these frame results.
How This Combo Ranks
The combo rank for the pairing of the Ryzen 7 9800X3D and the RTX 3080 in Outriders is 692nd out of 3,710 tested combinations. That places it near the top of the list, above the 2,200th percentile boundary. The CPU, at the 87th overall percentile, frees the pair well above the typical desktop processor, and the GPU rests little higher on its own communication. Combined, the system still pushes this trajectory higher than most hardware sets. Within these numbers, the score’s rank is a direct track of the FPS column provided elsewhere on this page—measured values, not estimates.
This rank isn’t a dice of equal balance. At, for example, the difference between that rank and the 691st is negligible in practice, but the data set marks it at exactly 692 of 3,710, which means over 90% of combos are below it. The top-bee in a list of 3,710 all tend to have both a high-end processor and a top graphics card with a wider memory bus; this one, with 10 GB and a 320-bit bus, is edged out by cards with more VRAM the same generation, but it holds its own in this looter-shooter – the rank reflects it.
CPU Role
The Ryzen 7 9800X3D is built on the Zen 5 architecture with 8 cores and 16 threads. Its base clock is 4.7 GHz and boost goes to 5.2 GHz, with a 96 MB L3 cache shared among all cores. The data sheet lists a 120 TDP, and the socket is AM5. The benchmark entries show a multi-thread Cinebench R23 score of 23,230 and a single-thread score of 2,080; Geekbench 6.2 reports a similar strong single core, 2,964. These numbers explain why the system keeps up with the GPU across most resolutions.
As the resolution scaling shows, the 4K numbers are strongly correlated with the GPU’s work. But the CPU does appear in the 1080p Low case, where the FPS rises to 273. At 1440p Low it reaches 204, and at 4K Low 107. That class means the CPU’s maximum printable frames are above 300 likely, but the GPU limits it at 107 at 2160p. The 8-core, 16-thread characteristic allows the game to schedule parallel shader jobs; the 96 MB L3 cache reduces cache misses for streaming data, which is beneficial for a looter shooter that collects and scatters geometry. But the CPU still lets the frame rate be dominated by the GPU at the same clock at mid-1080p. At leftover follower the load doesn’t change the overall ceiling up until the RTX 3080 runs full.
FAQ
Q: What is the best measured setting for a smooth 60+ FPS experience at 4K?
A: Medium preset is the only 4K setting that results an average above 70 FPS (78 FPS) in the measured rows. High ads on at 58 FPS, and Ultra goes below playable (42 FPS).
Q: How does the RTX 3080 handle 1080p in Outriders if using a high-refresh monitor?
A: At 1080p High it runs at 177 FPS, Medium is 236 FPS, and Low reaches 273 FPS. All are suitable for 144Hz displays; Ultraw runs 128 FPS for 120Hz screens.
Q: What is the base and boost clock of the AMD Ryzen 7 9800X3D?
A: Its base clock is 4.70 GHz and its boost is 5.20 GHz, based on the spec sheet provided.
Q: Is the GPU the bottleneck in most of these situations?
A: The resolution scaling crosses strongly to the GPU, because moving from 1080p to 1440p to 4K drops the FPS similarly at all settings while the CPU remains identical. Only at 1080p Low does the CPU limit the number of frames (273 FPS).
Q: What is the combo rank for this specific CPU+GPU pair?
A: It is ranked 692 out of 3,710 total tested combinations in Outr, which puts it in the top quarter of the sample set.
Q: How much memory bandwidth does the RTX 3080 offer, and what is its VRAM size?
A: The card has 10 GB of GDDR6X memory on a 320-bit bus, offering 760.3 GB/s of bandwidth. None of the measured settings show a VRAM overflow because no missing frames exist.
Measured FPS Breakdown
The table below lists the complete set of measured results from the JSON data. Frame minimum and maximum are only recorded for Medium settings, so they are not shown for other presets.
| Resolution | Setting | Average FPS | Minimum FPS | Maximum FPS |
|:---|:---|:---|:---|:---|
| 1920×1080 | Low | 273 | — | — |
| 1920×1080 | Medium | 236 | 200 | 271 |
| 1920×1080 | High | 177 | — | — |
| 1920×1080 | Ultra | 144 | — | — |
| 2560×1440 | Low | 204 | — | — |
| 2560×1440 | Medium | 149 | 126 | 171 |
| 2560×1440 | High | 112 | — | — |
| 2560×1440 | Ultra | 81 | — | — |
| 3840×2160 | Low | 107 | — | — |
| 3840×2160 | Medium | 78 | 66 | 89 |
| 3840×2160 | High | 58 | — | — |
| 3840×2160 | Ultra | 42 | — | — |
The Medium preset rows also reveal the frame pacing. At 1080p Medium, the frame time spans from 200 to 271, a very thin bracket, so tearing and hitching are unlikely. At 1440p Medium, the min is 126 and max 171, keeping a 44-frame spread. The 4K Medium min sits at 66, only 12 frames below the average. These narrow ranges reinforce the utility of the Medium preset for maintainability when the visual settings are already set.
To summarize, the AMD Ryzen 7 9800X3D and RTX 3080 pair in Outriders.
Note: The GPU behind the bench is the NVIDIA GeForce RTX 3080, which launches with a suggested retail price of 699 USD; the Ryzen 7 9800X3D joined at a launch MSRP of $479.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 3080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 204.0 |
| 2560x1440 | Medium | 149.0 |
| 2560x1440 | High | 112.0 |
| 2560x1440 | Ultra | 81.0 |
| 1920x1080 | Low | 273.0 |
| 1920x1080 | Medium | 236.0 |
| 1920x1080 | High | 177.0 |
| 1920x1080 | Ultra | 128.0 |
Outriders with Ryzen 7 9800X3D + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 3080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.