Minimum

Minimum

AVERAGE FPS
135
excellent

This combination delivers exceptional performance with an average of 135 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 62 74 97
1440p QHD 88 116 138 180
1080p Full HD 137 180 214 280

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 48
2560x1440 Low 180
2560x1440 Medium 138
2560x1440 High 116
2560x1440 Ultra 88
1920x1080 Low 280
1920x1080 Medium 214
1920x1080 High 180
1920x1080 Ultra 137

Minimum with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4090 Mobile, In-Depth Analysis

The Minimum benchmark dataset pairs the Intel Core Ultra 9 185H with the NVIDIA GeForce RTX 4090 Mobile, a mobile flagship combination from the Core Ultra Series 1 and GeForce 40-series lines. Measured FPS is available for three resolutions (1920x1080, 2560x1440, 3840x2160) across four quality presets (Low, Medium, High, Ultra), with min/max values recorded only for Medium. The combo sits at rank 834 out of 3,712 tested combinations, placing it in the top quarter of all measured systems for this 2014 third-person shooter. The data also includes synthetic benchmark scores for both the CPU and GPU, along with percentile rankings against all tested components.

FAQ

Q: What is the combo's overall ranking in the Minimum benchmark database?

A: The Intel Core Ultra 9 185H + RTX 4090 Mobile combination ranks 834th out of 3,712 tested combos, meaning it outperforms roughly 77.5% of all measured systems for this game.

Q: How many cores and threads does the CPU have, and what is its boost clock?

A: The Intel Core Ultra 9 185H has 16 cores, 22 threads, a base clock of 3.90 GHz, and a boost clock of 5.10 GHz, with 24 MB of shared L3 cache.

Q: What is the GPU's memory capacity and bandwidth?

A: The RTX 4090 Mobile comes with 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of memory bandwidth.

Q: What are the measured average FPS at 4K Ultra and 4K Low?

A: At 3840x2160, the Ultra preset averages 48 FPS, while the Low preset averages 97 FPS. Medium sits at 74 FPS with a minimum of 63 FPS, and High averages 62 FPS.

Q: How does the CPU compare to its nearest rivals in average benchmark score?

A: The Core Ultra 9 185H has an average benchmark score of 35,670, which is 0.1% behind the AMD Ryzen AI 7 PRO 350 (35,719) and 0.2% behind the Intel Core 7 250H (35,728). It is also 0.4% behind the AMD Ryzen 7 PRO 5845 and 0.7% behind the AMD Ryzen 7 7700X.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The RTX 4090 Mobile sits at the 84th percentile of all GPUs, with an average benchmark score of 43,667. That puts it 0.8% ahead of the NVIDIA Quadro M6000 and 0.9% ahead of both the RTX 5050 Mobile and Quadro M6000 24 GB, while it trails the RTX A6000 by 0.9%.

How This Combo Ranks

The combo’s rank of 834 out of 3,712 is a strong result for a mobile platform, placing it in the top 22.5% of all tested combinations for Minimum. The CPU’s average benchmark score of 35,670 places it at the 85th percentile of all CPUs, while the GPU’s average score of 43,667 places it at the 84th percentile of all GPUs. Both components are near the top of their respective pools, but neither is an outlier. The CPU’s nearest rivals—AMD Ryzen AI 7 PRO 350, Intel Core 7 250H, AMD Ryzen 7 PRO 5845, and AMD Ryzen 7 7700X—all score within 0.1% to 0.7% higher, meaning the Ultra 9 185H is effectively a statistical tie with these parts in synthetic multi-thread workloads.

The GPU’s nearest rivals show a similar pattern: the RTX 4090 Mobile is 0.8% faster than the Quadro M6000 and 0.9% faster than the RTX 5050 Mobile, while it trails the RTX A6000 by 0.9%. This tight clustering suggests that the combo’s game-specific rank is driven more by the game’s engine and resolution behavior than by raw component scores. At 1080p Low, the system hits 280 FPS, and even at 4K Low it maintains 97 FPS. The high rank likely stems from the CPU’s strong single-thread performance and the GPU’s large VRAM capacity, which prevents any memory-related throttling at 4K.

Resolution Scaling

The measured FPS across resolutions reveals a consistent pattern: moving from 1080p to 1440p reduces average FPS by roughly 35–36% across all presets, and moving from 1440p to 4K reduces it by another 45–46%. For example, at High settings, the average FPS drops from 180 at 1080p to 116 at 1440p (–35.6%), then to 62 at 4K (–46.6%). The same pattern holds for Low (280 → 180 → 97, a 35.7% and 46.1% drop), Medium (214 → 138 → 74, 35.5% and 46.4%), and Ultra (137 → 88 → 48, 35.8% and 45.5%).

Pixel count increases by a factor of 1.78 from 1080p to 1440p, and by 2.25 from 1440p to 4K. If the GPU were the sole limiter, the FPS would drop proportionally to the pixel count: from 180 to 101 at 1440p and from 116 to 52 at 4K (using the High preset). The measured FPS at 1440p (116) is above that pixel-proportional estimate (101), and the 4K figure (62) is also above the pixel-proportional estimate (52). This indicates that the system is not purely GPU-bound at these resolutions; the CPU is able to feed the GPU more frames than the pixel count alone would suggest, particularly at 1440p. The gap between measured and pixel-proportional FPS narrows at 4K, implying that the GPU becomes increasingly the limiting component as resolution climbs.

At 1080p, the CPU is clearly the primary bottleneck. The High preset runs at 180 FPS, which is a high but not extreme number for a 2014 shooter. The Low preset reaches 280 FPS, showing that the CPU can push well beyond the GPU’s limits when the workload is light. This pattern is typical of older titles: the CPU’s per-core strength matters most at low resolutions, while the GPU’s pixel throughput dominates at 4K.

Measured FPS Breakdown

The dataset provides average FPS for all twelve resolution-preset combinations, with minimum and maximum values for Medium presets only. At 1920x1080, Low yields 280 FPS, Medium 214 FPS (min 182, max 246), High 180 FPS, and Ultra 137 FPS. At 2560x1440, Low drops to 180 FPS, Medium to 138 FPS (min 117, max 159), High to 116 FPS, and Ultra to 88 FPS. At 3840x2160, Low falls to 97 FPS, Medium to 74 FPS (min 63, max 86), High to 62 FPS, and Ultra to 48 FPS.

The Medium preset is the only one with min/max data, providing a frame-time window: at 1080p the range is 182–246 (a 64 FPS spread), at 1440p it is 117–159 (42 FPS spread), and at 4K it is 63–86 (23 FPS spread). The narrowing spread as resolution increases suggests that frame pacing becomes more stable at higher resolutions, where the GPU is the bottleneck and the CPU has more slack to maintain consistent output. At 1080p, the CPU is more stressed, causing wider variance.

These numbers illustrate that the combo is capable of very high frame rates at 1080p and 1440p, but at 4K the Ultra preset dips below 50 FPS, which is marginal for a shooter. The 4K Medium preset at 74 FPS with a 63 FPS minimum is the most playable 4K option from the measured data.

GPU Role

The RTX 4090 Mobile is built on the Ada Lovelace architecture with 9,728 shading units, 304 texture mapping units, and 112 ROPs. It runs at a base clock of 1335 MHz and a boost clock of 1695 MHz. The 16 GB of GDDR6 memory on a 256-bit bus provides 576.0 GB/s of bandwidth, which is ample for a 2014 title that likely uses far less than 16 GB at any preset.

The GPU’s synthetic benchmark scores are strong: Geekbench OpenCL 180,831, Vulkan 170,774, and Passmark G3D 27,212. Its average benchmark score of 43,667 places it at the 84th percentile of all GPUs, with the nearest rival (RTX A6000) just 0.9% ahead. In the game, the GPU’s role becomes evident in the resolution scaling. At 4K, the Ultra preset averages 48 FPS, while Medium reaches 74 FPS and Low 97 FPS. The steep drop from Low to Ultra at 4K (97→48) reflects the GPU’s sensitivity to shading and texture quality settings, not memory capacity. The 16 GB VRAM is not a limiting factor here; the game’s geometry and shader load are the bottlenecks.

At 1080p, the GPU is less stressed, and the CPU becomes the limiting factor. The fact that Low yields 280 FPS while Ultra yields 137 FPS shows that the GPU can handle 1080p Ultra at 137 FPS, but the CPU can push far higher frames when the GPU load is light. This division of labor is typical: the GPU determines the ceiling at high resolutions, while the CPU sets the floor at low resolutions.

Settings Recommendations

The measured data suggests a clear quality-to-performance trade-off at each resolution. At 1080p, the Ultra preset still delivers 137 FPS, which is far above the 60 FPS threshold for smooth play. The Medium preset reaches 214 FPS with a minimum of 182 FPS, which is ideal for high-refresh displays. The High preset at 180 FPS offers a balanced middle ground. For 1080p, any preset is playable, but Ultra provides the best visual fidelity without compromising frame rate.

At 1440p, the Ultra preset averages 88 FPS, which is acceptable but not stellar. The High preset at 116 FPS is a better choice for a high-refresh monitor, and Medium at 138 FPS with a 117 FPS minimum offers an even larger performance headroom. The Low preset at 180 FPS is unnecessary unless chasing extreme frame rates. For most players, High is the sweet spot at 1440p: it maintains 116 FPS while preserving visual detail.

At 4K, the Ultra preset at 48 FPS is borderline for a shooter, and the High preset at 62 FPS is still below 60. Medium is the first preset that breaks the 60 FPS barrier, averaging 74 FPS with a minimum of 63 FPS. Low runs at 97 FPS, but the visual quality loss is significant. The data strongly supports Medium as the recommended 4K preset: it provides a stable frame rate above 60 FPS (min 63) while retaining a meaningful level of visual fidelity. High at 62 FPS is just below the 60 FPS line, but its average is too close to the minimum threshold to be comfortable.

In summary, the settings recommendation by resolution is: 1080p Ultra (137 FPS), 1440p High (116 FPS), and 4K Medium (74 FPS, min 63). These presets deliver the highest frame rates that still keep the average above 60 FPS.

CPU Role

The Intel Core Ultra 9 185H has 16 cores and 22 threads, with a base clock of 3.90 GHz and a boost of 5.10 GHz. It uses the Meteor Lake architecture on a 7 nm process, with 24 MB of shared L3 cache and 2 MB of L2 per core. The CPU’s synthetic scores are strong: Cinebench R23 multi-core 17,984, single-core 1,810; Geekbench multi 11,657, single 1,794; and Passmark multi-thread 29,376. The 85th percentile ranking indicates it is in the top 15% of all CPUs.

In Minimum, the CPU’s role is most visible at 1080p. The Low preset runs at 280 FPS, which is a very high frame rate that the GPU can easily keep up with. The High preset at 180 FPS suggests that the CPU is still capable of feeding more frames than the GPU can render at that setting. The 4K results, on the other hand, show the GPU taking over: at 4K Ultra the CPU is not the limiter, as the FPS drops to 48. This indicates that the CPU’s 16 cores and 22 threads are more than enough for this title, which is from 2014 and likely does not scale beyond a few cores. The high boost clock of 5.10 GHz gives strong single-thread performance, which is more important for legacy games like Minimum than raw core count.

The CPU’s benchmark scores relative to its nearest rivals—all within 0.7%—suggest that the exact choice of high-end mobile CPU does not significantly impact Minimum’s frame rates. Instead, the GPU becomes the decisive component at 4K, while at 1080p the CPU’s high clock ensures that the GPU is fully utilized. The data shows that the Core Ultra 9 185H is more than adequate for this title, and its performance ceiling is not reached until 4K, where the GPU’s limits dominate.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4090 Mobile

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4090 Mobile in Minimum

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 48.0
2560x1440 Low 180.0
2560x1440 Medium 138.0
2560x1440 High 116.0
2560x1440 Ultra 88.0
1920x1080 Low 280.0
1920x1080 Medium 214.0
1920x1080 High 180.0
1920x1080 Ultra 137.0

Minimum with iUltra 9 185H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 4090 Mobile + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 4090 Mobile

Explore FPS benchmarks for other games using this same hardware combination.