Minimum
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 69 | 81 | 106 |
| 1440p QHD | 93 | 124 | 149 | 192 |
| 1080p Full HD | 145 | 193 | 232 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 9 5900X + NVIDIA GeForce RTX 5070, In-Depth Analysis
Settings Recommendations
The measured FPS data for Minimum with the AMD Ryzen 9 5900X and NVIDIA GeForce RTX 5070 shows a clear hierarchy across the four available presets. At 1920x1080, the Low preset delivers 299.7 FPS average, which is the highest recorded figure in the entire dataset. Medium follows at 231.9 FPS, High at 192.7 FPS, and Ultra drops to 145.3 FPS. The progression from Low to Ultra represents a performance cost of roughly half the frame rate, yet even the most demanding preset at 1080p remains well above the 144 FPS threshold that many displays target.
Moving to 2560x1440, the pattern shifts. Low produces 191.7 FPS, Medium 149.3 FPS, High 124.1 FPS, and Ultra 93.1 FPS. At this resolution, the High preset still clears 120 FPS, which is respectable for a third-person shooter. The Ultra preset, however, falls below 100 FPS, which may introduce noticeable frame pacing issues on high-refresh displays. The data suggests that for 1440p gaming, High offers the best balance between visual fidelity and fluidity, as it maintains a comfortable margin above 120 FPS while providing substantially better image quality than Low or Medium.
At 3840x2160, the situation becomes more constrained. Low averages 106 FPS, Medium 80.7 FPS, High 68.5 FPS, and Ultra 52.7 FPS. The gap between Low and Ultra at 4K is nearly 53 FPS, which represents a significant trade-off. For 4K displays, the Low preset is the only option that maintains a triple-digit frame rate. Medium still provides a playable experience above 60 FPS, but High and Ultra dip into territory where competitive play may suffer. Given that Minimum is a third-person shooter where reaction time matters, the Medium preset at 4K appears to be the pragmatic choice, delivering 80.7 FPS while retaining moderate visual enhancements over Low.
Across all resolutions, the data indicates that the Ultra preset imposes a heavy penalty relative to High. At 1080p, Ultra is 47.4 FPS slower than High; at 1440p, it is 31 FPS slower; at 4K, it is 15.8 FPS slower. The diminishing returns in visual quality from High to Ultra are not quantified in the dataset, but the frame rate cost is consistent and substantial. Consequently, the recommended preset for this combination is High at 1080p and 1440p, and Medium or Low at 4K depending on whether the user prioritizes frame rate or visual polish.
FAQ
Q: What is the highest average FPS achieved by this combination in Minimum?
A: The highest recorded average FPS is 299.7, achieved at 1920x1080 with the Low preset. This is the only measured configuration that approaches the 300 FPS mark.
Q: How does the Ultra preset compare to High at 2560x1440?
A: At 2560x1440, the Ultra preset averages 93.1 FPS, which is 31 FPS lower than the High preset's 124.1 FPS. The Ultra preset also falls below the 100 FPS threshold, making High the better choice for smooth gameplay at this resolution.
Q: Can this combination maintain 60 FPS at 4K with any preset?
A: Yes, all four presets at 3840x2160 exceed 60 FPS. The lowest figure is Ultra at 52.7 FPS, but Low averages 106 FPS, Medium 80.7 FPS, and High 68.5 FPS. Every preset at 4K clears the 60 FPS minimum.
Q: What is the frame rate difference between 1080p and 4K on the High preset?
A: At 1920x1080, the High preset averages 192.7 FPS. At 3840x2160, it averages 68.5 FPS. This represents a drop of 124.2 FPS, or approximately 64 percent, when moving from 1080p to 4K.
Q: How does the combo rank among all tested configurations for Minimum?
A: The combination ranks 347th out of 1,733 tested combos in Minimum. This places it in the top 20 percent of all configurations in the benchmark database for this game.
Q: Does the RTX 5070's performance in Minimum align with its overall benchmark percentile?
A: The RTX 5070 has a percentile rank of 83 among all GPUs, meaning it outperforms 83 percent of tested graphics cards. In Minimum, the combination's rank of 347 out of 1,733 suggests it performs strongly, though the specific game optimization may vary from the GPU's aggregate benchmark standing.
How This Combo Ranks
The AMD Ryzen 9 5900X paired with the NVIDIA GeForce RTX 5070 achieves a rank of 347 out of 1,733 tested combinations in Minimum. This places the combo in the 80th percentile of all configurations, which is a strong showing for a game released in 2014. The rank reflects the combination's ability to push high frame rates across all tested resolutions, with even the most demanding 4K Ultra preset remaining playable.
To contextualize this rank, the CPU alone sits at the 90th percentile among all processors, while the GPU sits at the 83rd percentile among all graphics cards. The combination's in-game rank of 347 out of 1,733 is slightly lower than what the individual component percentiles might suggest, implying that Minimum's engine may not fully leverage the CPU's multi-threading capabilities or the GPU's raw compute power. Nevertheless, the measured FPS data shows no weak points: every resolution and preset combination delivers an average frame rate above 50 FPS.
Comparatively, the CPU's nearest rivals in aggregate benchmarks include the AMD EPYC 4245P, which scores nearly identically with a delta of 0.2 percent, and the Intel Core i7-13700F, which trails by 0.9 percent. The GPU's nearest rivals include the NVIDIA GeForce RTX 3090, which is 0.6 percent ahead, and the AMD Radeon Pro 5300, which is 0.2 percent ahead. These marginal differences suggest that the combination's in-game rank is not limited by either component being a weak link; rather, it reflects the overall performance envelope of this specific hardware pairing.
The rank of 347 out of 1,733 means that 1,386 tested combinations deliver lower FPS in Minimum. This is a notable achievement given that the game's 2014 release predates both the CPU (released in 2020) and the GPU (released in 2025). The data indicates that this modern pairing is well-suited to the game's engine, providing headroom for high refresh rate displays at 1080p and 1440p, while still delivering a competent 4K experience.
Measured FPS Breakdown
The measured FPS data for this combination spans three resolutions and four settings presets, yielding twelve distinct data points. At 1920x1080, the Low preset averages 299.7 FPS, which is the single highest figure in the dataset. Medium achieves 231.9 FPS, High 192.7 FPS, and Ultra 145.3 FPS. The spread between Low and Ultra at 1080p is 154.4 FPS, indicating that the game's settings have a profound impact on performance even at lower resolutions.
At 2560x1440, the Low preset averages 191.7 FPS, which is still above the 144 Hz refresh rate common on gaming monitors. Medium delivers 149.3 FPS, High 124.1 FPS, and Ultra 93.1 FPS. The gap between Low and Ultra here is 98.6 FPS, which is proportionally similar to the 1080p spread. Interestingly, the 1440p Low figure of 191.7 FPS is nearly identical to the 1080p High figure of 192.7 FPS, suggesting that the GPU has sufficient headroom to compensate for the resolution increase when settings are reduced.
At 3840x2160, the Low preset averages 106 FPS, Medium 80.7 FPS, High 68.5 FPS, and Ultra 52.7 FPS. The spread between Low and Ultra at 4K is 53.3 FPS, which is the narrowest absolute gap among the three resolutions. This compression occurs because the GPU becomes increasingly bound by pixel throughput at higher resolutions, reducing the relative impact of settings changes. The 4K Ultra figure of 52.7 FPS is the only measured data point that falls below 60 FPS, though it remains playable for a third-person shooter.
Across all resolutions, the Low preset offers the highest frame rates, but the High preset provides a more balanced experience. At 1080p, High reaches 192.7 FPS, which is more than sufficient for competitive play. At 1440p, High averages 124.1 FPS, which is above the 120 FPS mark. At 4K, High drops to 68.5 FPS, which is acceptable but not ideal for fast-paced action. The Medium preset serves as a middle ground, delivering 231.9 FPS at 1080p, 149.3 FPS at 1440p, and 80.7 FPS at 4K.
Resolution Scaling
The data shows a consistent pattern of frame rate degradation as resolution increases from 1920x1080 to 3840x2160. On the High preset, the average FPS drops from 192.7 at 1080p to 124.1 at 1440p, then to 68.5 at 4K. This represents a 35.6 percent reduction from 1080p to 1440p, followed by a 44.8 percent reduction from 1440p to 4K. The cumulative drop from 1080p to 4K is approximately 64 percent.
On the Low preset, the scaling is similar: 299.7 FPS at 1080p, 191.7 FPS at 1440p, and 106 FPS at 4K. The percentage drops are 36 percent from 1080p to 1440p and 44.7 percent from 1440p to 4K. The Medium preset follows the same trajectory, with 231.9 FPS at 1080p, 149.3 FPS at 1440p, and 80.7 FPS at 4K. The Ultra preset shows the smallest absolute drops but the largest relative degradation: 145.3 FPS at 1080p, 93.1 FPS at 1440p, and 52.7 FPS at 4K.
The consistency of these scaling patterns indicates that the GPU is the primary limiting factor as resolution increases. The RTX 5070's 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth is sufficient for all tested configurations, but the raw pixel throughput at 4K constrains performance. The fact that frame rates at 1440p are roughly 60-65 percent of their 1080p counterparts, and 4K figures are roughly 35-55 percent of their 1440p counterparts, suggests that the GPU's fill rate and shading capacity are being taxed proportionally to the pixel count increase.
The CPU's role in resolution scaling is minimal, as the Ryzen 9 5900X's 12 cores and 24 threads with a boost clock of 4.80 GHz provide ample processing power for the game's logic at any resolution. The data does not show any unusual frame rate plateaus that would indicate a CPU bottleneck at lower resolutions; instead, the smooth scaling from 1080p to 4K points to the GPU being the dominant constraint. This is typical for a game from 2014, which was designed for hardware that is now several generations old.
CPU Role
The AMD Ryzen 9 5900X is a 12-core, 24-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.70 GHz and a boost clock of 4.80 GHz, with 64 MB of L3 cache. In aggregate benchmarks, it scores 33,150 in Cinebench R23 multi-core and 4,680 in single-core, placing it at the 90th percentile among all CPUs. Its nearest rivals in aggregate score are the AMD EPYC 4245P (0.2 percent ahead) and the Intel Core i7-13700 (1 percent behind).
In Minimum, the CPU's high single-thread performance is likely more relevant than its multi-thread capabilities. The game's 2014 release date suggests it was designed for processors with fewer cores, and the 5900X's single-core score of 941 in 3DMark and 4,680 in Cinebench R23 indicate strong per-thread performance. The measured FPS data does not show any signs of CPU limitation, as frame rates scale consistently with resolution and settings changes, which is characteristic of a GPU-bound scenario.
The 5900X's 12 cores and 24 threads provide substantial headroom for background tasks and any game engine features that utilize multiple threads. The passmark multithread score of 39,002 and the 3DMark max threads score of 10,075 demonstrate strong parallel processing capabilities. However, Minimum likely does not fully utilize all available threads, given its age. The game's performance is more dependent on the GPU, as evidenced by the fact that the RTX 5070's benchmark percentile of 83 is lower than the CPU's percentile of 90, yet the combination still delivers high frame rates.
The CPU's memory support for DDR4 with dual-channel configuration and 51.2 GB/s bandwidth is adequate for the game's requirements. The PCIe Gen 4 interface provides sufficient bandwidth for the RTX 5070, which uses a PCIe 5.0 x16 connection but is backward compatible. The 64 MB of L3 cache is generous and likely helps with game data locality. Overall, the data indicates that the 5900X is not a bottleneck in Minimum; the GPU's performance at higher resolutions is the limiting factor, and the CPU's strong single-thread and multi-thread scores ensure consistent frame delivery across all tested settings.
Hardware Specifications
AMD Ryzen 9 5900X
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + NVIDIA GeForce RTX 5070 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 106.0 |
| 3840x2160 | Medium | 80.7 |
| 3840x2160 | High | 68.5 |
| 3840x2160 | Ultra | 52.7 |
| 2560x1440 | Low | 191.7 |
| 2560x1440 | Medium | 149.3 |
| 2560x1440 | High | 124.1 |
| 2560x1440 | Ultra | 93.1 |
| 1920x1080 | Low | 299.7 |
| 1920x1080 | Medium | 231.9 |
| 1920x1080 | High | 192.7 |
| 1920x1080 | Ultra | 145.3 |
Minimum with Ryzen 9 5900X + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5070 + Other CPUs
See how Minimum performs with the same GPU but different processors.
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