Minimum

Minimum

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 23 30
1440p QHD 27 35 42 55
1080p Full HD 42 55 65 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 55
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 42

Minimum with AMD Ryzen 9 5900X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 9 5900X and Intel Arc B370 combination delivers a narrow band of playable performance in Minimum, a third-person shooter released in 2014. The data shows this pairing ranks 2703rd out of 2939 tested combos, placing it in the bottom 8% of all system configurations. This is a system that manages 1080p playability at lower presets but struggles badly at higher resolutions and quality settings, with the GPU acting as the primary limiting factor throughout the measured results.

How This Combo Ranks

The comboRankInGame of 2703 out of 2939 combos places this system in the lower tier of tested configurations. That rank translates to roughly the 92nd percentile from the bottom, meaning roughly 92% of tested combos outperform it in this specific game. The ranking reflects a fundamental imbalance: the CPU is a high-end desktop part from 2020, while the GPU is an integrated-class solution that benchmarks below nearly every dedicated graphics card from the past decade and a half.

The Intel Arc B370's average benchmark score is 1184 in 3DMark Steel Nomad DX12, and its percentileVsAllGpus is 5. That 5th percentile figure is telling — the GPU sits in the bottom 5% of all tested graphics processors. Its nearest rivals in the benchmark database are the ATI Mobility Radeon HD 5570 (avgScore 1186, deltaPct -0.2), the ATI Radeon HD 5770 (avgScore 1190, deltaPct -0.5), the AMD Radeon HD 7650M (avgScore 1192, deltaPct -0.7), and the AMD FirePro M2000 (avgScore 1168, deltaPct 1.4). The Arc B370 is within 1.4% of all four of these legacy parts, meaning it performs at the level of mobile and entry-level desktop GPUs from roughly 2010-2012. None of those rivals would be expected to run a modern game at high settings, and the measured FPS data confirms this GPU cannot either.

By contrast, the CPU's percentileVsAllCpus is 87, placing it in the top 13% of all tested processors. Its nearest rivals in synthetic benchmarks are the Intel Core Ultra 7 366H (avgScore 41263, deltaPct 0.3), the Intel Core Ultra 7 356H (avgScore 41215, deltaPct 0.4), the AMD Ryzen AI 5 PRO 440 (avgScore 41208, deltaPct 0.4), and the Intel Core i7-14650HX (avgScore 41576, deltaPct -0.5). The Ryzen 9 5900X's avgBenchmarkScore is 41376, which puts it statistically tied with those four modern laptop and desktop processors. The CPU is not the bottleneck here; it has enormous headroom that the integrated GPU simply cannot use.

CPU Role

The AMD Ryzen 9 5900X is a 12-core, 24-thread processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It operates on the AMD Socket AM4 platform with a base clock of 3.70 GHz and a boost clock of 4.80 GHz. The chip uses a 7 nm process node from TSMC, contains 8,300 million transistors across a 2x 74 mm² die size, and carries a 105 W TDP. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 64 MB L3 cache. The memory controller supports DDR4 in dual-channel configuration with a bandwidth of 51.2 GB/s, and it can run ECC memory. The CPU supports PCIe Gen 4 and has an unlocked multiplier, with the part number 100-000000061 and a launch MSRP of $549.

In synthetic benchmarks, the Ryzen 9 5900X shows strong multithreaded performance. Its Cinebench R23 multicore score is 16262, while the single-core score is 1527. The Geekbench multicore result is 14118, with a single-core score of 2083. The PassMark multithread score is 39002, and the single-thread score is 3469. The 3DMark results show scaling from 941 in single-thread, 1852 in 2-threads, 3588 in 4-threads, 6601 in 8-threads, 9075 in 16-threads, and 10075 in max-threads. These numbers indicate a processor that can handle heavily threaded workloads with ease.

For Minimum, a game from 2014, the CPU has far more capability than required. The game's engine was designed for the quad-core and dual-core processors of that era, so a 12-core/24-thread part with a 4.80 GHz boost clock provides extraordinary headroom. The data shows this in practice: at 1920x1080 with Low settings, the combo achieves 85 FPS average, which is the highest measured result across all tested configurations. The CPU is not the constraint at that setting; the GPU is. The fact that the FPS drops to 55 at 2560x1440 Low and 30 at 3840x2160 Low demonstrates that the GPU is increasingly the limiting factor as resolution climbs, while the CPU sits idle waiting for work.

The CPU's benchmark scores relative to its nearest rivals also reinforce that it is not a weak link. The Ryzen 9 5900X is 0.3% ahead of the Intel Core Ultra 7 366H and 0.4% ahead of both the Intel Core Ultra 7 356H and the AMD Ryzen AI 5 PRO 440 in average benchmark score. It trails the Intel Core i7-14650HX by 0.5%. These deltas are negligible, meaning the CPU is competitive with modern mid-range and high-end laptop parts. The bottleneck in this combo is unequivocally the GPU.

GPU Role

The Intel Arc B370 is an integrated graphics processor from the Arc Graphics-M series, based on the Panther Lake chip and the Xe3-LPG architecture. It is built on a 3 nm process node from Intel's own foundry. The GPU has a base clock of 300 MHz and a boost clock of 2400 MHz. Its memory configuration is entirely system-shared, meaning it uses the host system's RAM rather than dedicated VRAM. The memory size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," which means performance scales with the system memory configuration. The GPU has 1280 shading units, 40 texture mapping units, and 20 render output units, with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s, texture rate is 96.00 GTexel/s, and FP32 performance is 6.144 TFLOPS. The FP16 figure is 12.29 TFLOPS at a 2:1 ratio. The TDP is just 25 W, and the slot width is listed as IGP, with no power connectors required. The bus interface is also IGP, and display outputs are listed as "Portable Device Dependent."

The GPU's single benchmark result is 1184 in 3DMark Steel Nomad DX12, which places it at the 5th percentile of all GPUs. Its nearest rivals — the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 — all have average scores within 1.4% of the Arc B370. These are legacy parts from the early 2010s, and their presence as nearest rivals shows that the Arc B370 is not competitive with any modern discrete GPU. Its 25 W TDP and integrated nature mean it draws very little power, but that comes at a massive performance cost.

The GPU's architecture supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is feature-complete for modern APIs. However, the raw throughput is simply too low for demanding workloads. The measured FPS data shows that the GPU is the sole determinant of performance in Minimum: at every resolution, the difference between Low and Ultra settings produces a substantial FPS drop, while the CPU barely changes its utilization. The 6.144 TFLOPS FP32 figure sounds respectable on paper, but the system-shared memory and lack of dedicated VRAM create severe bandwidth constraints, especially at higher resolutions.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, and 3840x2160) and four settings (Low, Medium, High, and Ultra). The results show a clear pattern: the system is only comfortably playable at 1080p Low, becomes marginal at 1080p Medium and 1440p Low, and falls below playable thresholds at 4K.

At 1920x1080, the combo achieves an average of 85 FPS on Low settings, which is smooth and well above the 60 FPS target. Medium settings drop the average to 65 FPS, with a minimum of 56 FPS and a maximum of 75 FPS, still playable for most users. High settings reduce the average to 55 FPS, which is borderline but acceptable for a slower-paced third-person shooter. Ultra settings bring the average down to 42 FPS, which starts to feel sluggish. The scaling from 85 to 42 FPS across the four presets represents a 50.6% performance drop.

At 2560x1440, the numbers fall sharply. Low settings produce an average of 55 FPS, which is playable but not smooth. Medium settings average 42 FPS, with a minimum of 36 FPS and maximum of 48 FPS, which is below the 60 FPS threshold and may cause noticeable stutter in action scenes. High settings average 35 FPS, and Ultra drops to 27 FPS. The step from 1080p Low (85 FPS) to 1440p Low (55 FPS) represents a 35.3% reduction in frame rate purely from the resolution increase, confirming the GPU's bandwidth limitations.

At 3840x2160, the system is largely unplayable. Low settings average just 30 FPS, Medium averages 23 FPS with a minimum of 19 FPS and maximum of 26 FPS, High averages 19 FPS, and Ultra averages 15 FPS. None of these figures approach the 60 FPS target, and even the 30 FPS at Low settings will feel choppy in a fast-paced shooter. The drop from 1080p Low (85 FPS) to 4K Low (30 FPS) is a 64.7% reduction, again pointing to the GPU's memory bandwidth bottleneck — the system-shared memory simply cannot feed the GPU enough data at 4K resolutions.

The Medium settings data at all three resolutions includes min/max FPS figures, which provide insight into frame time consistency. At 1080p Medium, the range is 56-75 FPS, a 19 FPS spread that suggests some frame pacing issues. At 1440p Medium, the range is 36-48 FPS, a 12 FPS spread. At 4K Medium, the range is 19-26 FPS, a 7 FPS spread. The absolute spread narrows as performance drops, but the relative variance increases, meaning the system becomes less consistent at lower frame rates.

FAQ

*Q: Is this combo capable of running Minimum at 60 FPS?*

A: The data shows 60 FPS is only achieved at 1920x1080 with Low settings, where the average is 85 FPS. At 1080p Medium, the average is 65 FPS, which also exceeds 60 FPS. Every other tested configuration falls below 60 FPS average.

Q: What is the best resolution for this system?

A: Based on the measured FPS, 1920x1080 is the only resolution where the system maintains playable frame rates across multiple settings. At 2560x1440, only Low settings reach 55 FPS average, and at 3840x2160, even Low settings only reach 30 FPS average.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B370 has an average benchmark score of 1184, which places it 0.2% below the ATI Mobility Radeon HD 5570 and 0.5% below the ATI Radeon HD 5770. It is 0.7% below the AMD Radeon HD 7650M and 1.4% above the AMD FirePro M2000. All five parts are statistically equivalent in performance.

Q: Is the CPU holding back the GPU?

A: No, the data indicates the opposite. The Ryzen 9 5900X has a percentileVsAllCpus of 87, while the Arc B370 has a percentileVsAllGpus of 5. The CPU's nearest rivals include modern processors like the Intel Core Ultra 7 366H and Core i7-14650HX, with score differences under 0.5%. The GPU is the clear bottleneck.

Q: What settings should be avoided entirely?

A: At 3840x2160, all settings should be avoided, as even Low averages only 30 FPS. At 2560x1440, Ultra (27 FPS) and High (35 FPS) are too low for comfortable play. At 1920x1080, Ultra (42 FPS) is borderline, but High (55 FPS) is acceptable for a third-person shooter.

Q: Does the GPU support modern graphics APIs?

A: Yes, the Intel Arc B370 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means it can run games that require these APIs, though the actual performance will still be limited by its low throughput and system-shared memory.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings recommendations. At 1920x1080, Low settings deliver an average of 85 FPS, which is the smoothest experience available from this combo. Medium settings still achieve 65 FPS average with a 56 FPS minimum, making it the best balance of visual quality and performance for users who want some graphical fidelity. High settings at 55 FPS average are acceptable for a game like Minimum, where the slower pace can tolerate occasional dips below 60 FPS. Ultra at 42 FPS is not recommended, as the frame rate drops below the threshold where motion feels fluid.

At 2560x1440, the recommendation is more restrictive. Low settings average 55 FPS, which is the only configuration at this resolution that approaches playability. Medium settings average 42 FPS with a 36 FPS minimum, which will produce noticeable judder during camera movement and combat. High and Ultra settings at 35 FPS and 27 FPS respectively are not viable for an action-oriented game. Users who own 1440p monitors should set the game to Low and accept the visual compromises, or drop to 1080p for better performance.

At 3840x2160, no settings are recommended. The highest average is 30 FPS at Low, which is below the 30 FPS standard for cinematic content and far below what is needed for responsive gameplay. The Medium preset's minimum of 19 FPS and maximum of 26 FPS shows extreme inconsistency. The system-shared memory of the Arc B370 simply cannot sustain the bandwidth required for 4K rendering, regardless of the CPU's capability.

The optimal experience across all measured rows is 1920x1080 with Medium settings. This configuration provides a 65 FPS average with a 56 FPS minimum, ensuring that the frame rate rarely drops below the playable threshold. The 75 FPS maximum indicates there is headroom for less demanding scenes. For users who prioritize maximum smoothness, 1080p Low at 85 FPS is the top performer, but the visual downgrade is substantial. The data suggests that the system is best used as a 1080p gaming machine with modest settings, and that any attempt to push higher resolutions will result in sub-60 FPS gameplay that diminishes the experience of Minimum.

Hardware Specifications

AMD Ryzen 9 5900X

Cores / Threads 12 / 24
Base Clock 3700 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5900X + Intel Arc B370 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 15.0
2560x1440 Low 55.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 42.0

Minimum with Ryzen 9 5900X + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B370 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 9 5900X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.