Minimum

Minimum

AVERAGE FPS
125
excellent

This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 58 69 90
1440p QHD 82 107 128 167
1080p Full HD 127 166 198 259

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 69
3840x2160 High 58
3840x2160 Ultra 44
2560x1440 Low 167
2560x1440 Medium 128
2560x1440 High 107
2560x1440 Ultra 82
1920x1080 Low 259
1920x1080 Medium 198
1920x1080 High 166
1920x1080 Ultra 127

Minimum with AMD Ryzen 7 9850X3D + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 7 9850X3D and AMD Radeon RX 6800 XT pairing delivers a robust experience in Minimum, a Third-Person Shooter from 2014. The data shows a combination that scales predictably with resolution and settings, offering high refresh rates at 1080p and maintaining playability at 4K. This analysis breaks down the measured performance across resolutions, settings, and component roles.

Resolution Scaling

The performance drop from 1080p to 4K is significant, but the pattern is consistent with a GPU-bound scenario at higher resolutions. At High settings, the average frame rate falls from 166 FPS at 1920x1080 to 107 FPS at 2560x1440, and finally to 58 FPS at 3840x2160. That represents a 35.5% decrease from 1080p to 1440p, and a further 45.8% decrease from 1440p to 4K. The total scaling from 1080p to 4K is a 65.1% reduction in average FPS, which is substantial but typical for a demanding shooter at Ultra-High definition.

Looking at Low settings, the trend is similar but with higher absolute numbers. The average FPS at 1080p Low is 259, which drops to 167 at 1440p and 90 at 4K. This is a 35.5% drop from 1080p to 1440p and a 46.1% drop from 1440p to 4K. The consistency of these percentage drops across settings indicates that the resolution scaling is primarily dependent on the GPU's fill rate and bandwidth, not on CPU overhead.

The data suggests the limiting component shifts depending on resolution. At 1080p Low, the 259 FPS average is extremely high, suggesting the CPU is capable of feeding the GPU without bottlenecking, but the GPU is still the primary constraint as resolution increases. At 4K Ultra, the average FPS plummets to 44, which is a clear indicator that the Radeon RX 6800 XT is fully saturated. The 512.0 GB/s memory bandwidth and 288.0 GPixel/s pixel rate become the deciding factors at this resolution.

The scaling pattern from Medium settings shows a middle ground. At 1080p Medium, the average is 198 FPS, dropping to 128 at 1440p and 69 at 4K. The percentage changes are 35.4% and 46.1%, respectively, showing that the relative performance penalty for higher resolution is consistent regardless of the preset. This uniformity suggests that the game's engine does not introduce resolution-specific CPU bottlenecks; it is purely a GPU workload increase.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings tuning. At 1080p, all presets are playable, but the jump from High to Ultra is steep. High settings yield 166 FPS, while Ultra drops to 127 FPS, a 23.5% reduction for presumably marginal visual gains. For competitive play on high-refresh monitors, High settings at 1080p are the sweet spot, providing a 39 FPS advantage over Ultra while maintaining a smooth experience.

At 1440p, the choice becomes more critical. High settings produce 107 FPS, which is ideal for a 100Hz+ display. Medium settings offer 128 FPS, a 19.6% improvement over High, making it the best choice for maximizing frame rate without sacrificing too much visual fidelity. Ultra at 1440p drops to 82 FPS, which is still playable but shows that the GPU is working harder. The data suggests that Medium is the recommended preset for 1440p, as it offers the best balance of fluidity and visual quality.

At 4K, the options are more constrained. High settings average 58 FPS, which is borderline for smooth gameplay. Medium settings improve this to 69 FPS, providing a more comfortable margin above 60 FPS. Low settings at 4K yield 90 FPS, which is significantly smoother but comes with obvious visual compromises. For a consistent 60+ FPS experience at 4K, Medium settings are the highest preset that achieves this, with an average of 69 FPS and a minimum of 59 FPS recorded.

Ultra settings are not recommended for any resolution above 1080p. At 1440p, the 82 FPS average is acceptable, but at 4K, the 44 FPS average falls below the threshold for a responsive shooter. The data indicates that the performance cost of Ultra is disproportionate to its benefit, especially when High or Medium presets offer significantly higher frame rates with only minor visual differences. For most users, High at 1080p, Medium at 1440p, and Medium at 4K are the optimal configurations.

GPU Role

The AMD Radeon RX 6800 XT is the primary driver of performance in Minimum, especially at higher resolutions. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth. This memory configuration is crucial for 4K gaming, as the data shows that average FPS at 4K High is 58, which is more dependent on memory throughput than raw compute. The 4608 shading units and 128 ROPs handle the pixel workload, but the bandwidth is the limiting factor when resolution scales.

The clocks on the RX 6800 XT are notable. The base clock is 1825 MHz, with a game clock of 2015 MHz and a boost clock of 2250 MHz. The boost behavior is consistent with the performance observed. At 1080p Low, where the GPU is less stressed, the average FPS of 259 suggests the card is running at or near its boost clock. As resolution increases, the sustained load likely causes the clock to settle closer to the game clock, but the performance scaling is more tied to memory bandwidth than core clocks.

The 16 GB VRAM capacity is more than sufficient for this game, which is from 2014. There is no indication in the data that VRAM capacity is a bottleneck at any resolution or settings preset. The 72 ray accelerators are present on the GPU, but Minimum is not a ray-tracing heavy title, so their impact is minimal. The GPU's compute capability, measured at 20.74 TFLOPS FP32, is more than enough for the game's DirectX 12 workload, as evidenced by the high frame rates at 1080p.

The GPU's benchmark scores place it in the 85th percentile of all GPUs. Its average benchmark score is 48477, with nearest rivals including the NVIDIA GeForce RTX 5070 Ti, which has a deltaPct of -3. This means the RX 6800 XT is 3% slower than the RTX 5070 Ti in general benchmarks, but in Minimum, the measured FPS shows it is still capable of high performance. The GPU's role is clear: it is the component that scales with resolution, and its 16 GB memory and 512.0 GB/s bandwidth are the key specs for maintaining playability at 4K.

Measured FPS Breakdown

At 1920x1080, the data shows a wide range of performance. Low settings produce an average of 259 FPS, which is exceptionally high and suitable for 240Hz displays. Medium settings drop to 198 FPS, with a minimum of 168 FPS and a maximum of 228 FPS. High settings average 166 FPS, while Ultra settings average 127 FPS. The frame time consistency, as indicated by the min and max values for Medium, shows a 60 FPS spread, which is acceptable for a fast-paced shooter.

Moving to 2560x1440, the averages decrease predictably. Low settings yield 167 FPS, which is still very high. Medium settings average 128 FPS, with a minimum of 109 FPS and a maximum of 147 FPS. High settings produce 107 FPS, and Ultra settings drop to 82 FPS. The Medium preset at 1440p shows a tighter frame time spread of 38 FPS, indicating smoother performance relative to the average. The transition from 1080p to 1440p costs roughly 35% of the average FPS across all settings.

At 3840x2160, the performance is more demanding. Low settings average 90 FPS, which is playable. Medium settings average 69 FPS, with a minimum of 59 FPS and a maximum of 79 FPS. High settings average 58 FPS, which is just below the 60 FPS threshold. Ultra settings average 44 FPS, which is not ideal for a shooter. The Medium preset at 4K shows a minimum of 59 FPS, indicating that it can hold near 60 FPS in most scenes, making it the recommended preset for 4K gaming.

The data across all resolutions shows that the RX 6800 XT is capable of handling Minimum at high frame rates, but the gap between Low and Ultra is substantial. At 1080p, the difference between Low and Ultra is 132 FPS (259 vs 127). At 1440p, it is 85 FPS (167 vs 82). At 4K, it is 46 FPS (90 vs 44). This scaling suggests that the GPU's performance is being taxed more heavily by Ultra settings, which likely increase shadow quality, texture filtering, and post-processing effects that impact the ROPs and memory bandwidth.

How This Combo Ranks

The combination of the AMD Ryzen 7 9850X3D and AMD Radeon RX 6800 XT ranks 877th out of 2939 tested combos in Minimum. This places it in the top 30% of all tested systems. The ranking is a holistic measure that accounts for performance across all settings and resolutions. Given the CPU's high benchmark scores and the GPU's solid mid-range performance, this ranking is reasonable for a system that is not top-tier but is more than capable for this game.

The CPU itself is a strong performer, with a percentile rank of 92 against all CPUs. Its average benchmark score is 58386, with nearest rivals including the Intel Xeon Platinum 8260M, which has a deltaPct of 0.1, and the Intel Core i9-14900, which has a deltaPct of 0.5. This means the Ryzen 7 9850X3D is roughly 0.5% faster than the i9-14900 in general benchmarks, but in gaming, the 3D V-Cache likely provides a benefit that is not captured in these synthetic tests.

The GPU ranks in the 85th percentile of all GPUs, with an average benchmark score of 48477. Its nearest rivals include the NVIDIA RTX A1000 Mobile, which is 1.5% slower, and the Intel Arc A550M, which is 2.5% faster. The data shows that the RX 6800 XT is a solid mid-range GPU, but it is not a top-tier performer. The combo ranking of 877 out of 2939 reflects this, as it is better than the majority of systems but not in the top tier.

The ranking indicates that this combo is well-suited for Minimum at 1080p and 1440p, where it can achieve high frame rates. At 4K, it is still playable but requires settings tuning. The data suggests that the combo is more CPU-heavy in its ranking, as the CPU's high percentile rank compensates for the GPU's mid-range position. For a game from 2014, this combo is more than adequate, and the ranking reflects that it is a balanced system for this title.

FAQ

*Q: What is the best resolution for this combo in Minimum?*

A: The data shows that 2560x1440 offers the best balance of visual quality and performance. High settings at 1440p yield an average of 107 FPS, while Medium settings provide 128 FPS. This resolution is ideal for high-refresh monitors without the extreme GPU load seen at 4K.

Q: Can this combo maintain 60 FPS at 4K?

A: Yes, but only on Medium settings or lower. At 4K Medium, the average FPS is 69, with a minimum of 59 FPS. High settings average 58 FPS, which is just below 60, so Medium is the highest preset that consistently stays near the 60 FPS target.

Q: How does the RX 6800 XT compare to its nearest rival in benchmarks?

A: The RX 6800 XT's average benchmark score is 48477. Its nearest rival, the NVIDIA GeForce RTX 5070 Ti, has a deltaPct of -3, meaning the RX 6800 XT is 3% slower. The Intel Arc A550M is 2.5% faster, with a deltaPct of -2.5.

Q: Is the CPU a bottleneck at 1080p?

A: The data suggests it is not. At 1080p Low, the average FPS is 259, which is very high. The Ryzen 7 9850X3D has a high single-thread score of 4704 in Passmark, indicating it can keep up with the GPU's output. The bottleneck at 1080p is more likely the GPU, as frame rates are already maxed out.

Q: What is the performance difference between High and Ultra settings at 1440p?

A: At 1440p, High settings average 107 FPS, while Ultra settings average 82 FPS. This is a 23.4% reduction in performance for Ultra. The data indicates that the visual upgrade from High to Ultra is not worth the frame rate loss for this combo.

Q: Does the 16 GB VRAM provide an advantage in this game?

A: The 16 GB VRAM is more than sufficient for Minimum, as the game is from 2014 and does not require high memory capacity. There is no data suggesting VRAM limits performance at any resolution or settings preset, so the capacity is not a bottleneck.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + AMD Radeon RX 6800 XT in Minimum

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 69.0
3840x2160 High 58.0
3840x2160 Ultra 44.0
2560x1440 Low 167.0
2560x1440 Medium 128.0
2560x1440 High 107.0
2560x1440 Ultra 82.0
1920x1080 Low 259.0
1920x1080 Medium 198.0
1920x1080 High 166.0
1920x1080 Ultra 127.0

Minimum with Ryzen 7 9850X3D + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6800 XT + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.