Minimum

Minimum

AVERAGE FPS
199
excellent

This combination delivers exceptional performance with an average of 199 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 73 96 114 149
1440p QHD 136 178 212 277
1080p Full HD 210 276 319 352

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 149
3840x2160 Medium 114
3840x2160 High 96
3840x2160 Ultra 73
2560x1440 Low 277
2560x1440 Medium 212
2560x1440 High 178
2560x1440 Ultra 136
1920x1080 Low 352
1920x1080 Medium 319
1920x1080 High 276
1920x1080 Ultra 210

Minimum with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Resolution Scaling

The measured frame rates for this AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090 D combination in Minimum reveal a predictable scaling pattern as resolution increases, but with some notable nonlinearities that point to where the performance bottleneck shifts. At 1080p with Low settings, the combo delivers 352 FPS, which drops to 277 FPS at 1440p (a 21% reduction) and further to 149 FPS at 4K (a 46% reduction from 1080p). This scaling is steeper than the pixel-count difference alone would suggest, indicating that at 1080p the system is heavily CPU-limited, while the GPU becomes progressively more dominant as resolution climbs.

The gap between Low and Ultra settings tells a similar story. At 1080p, the difference between Low (352 FPS) and Ultra (210 FPS) is 142 FPS, a massive 40% performance swing that shows how much headroom the CPU has to feed the GPU at lower resolutions. At 4K, the same settings gap narrows to 76 FPS (149 FPS vs 73 FPS), a 51% reduction in raw FPS but a smaller absolute difference. This pattern is classic: at 1080p, the CPU is the limiting factor, and raising settings adds GPU work that the RTX 5090 D absorbs without much frame rate penalty relative to the resolution change; at 4K, the GPU becomes the primary constraint, and the frame rate differences between settings compress.

The Medium preset provides the only complete min/max data, which offers additional insight. At 1080p Medium, the average is 319 FPS with a minimum of 271 and maximum of 367, a range of 96 FPS that suggests frame time variance is present but not extreme. At 1440p Medium, the average drops to 212 FPS with a min of 180 and max of 244 (a 64 FPS range), while at 4K Medium the average falls to 114 FPS with a min of 97 and max of 131 (a 34 FPS range). The shrinking variance as resolution increases reinforces the interpretation that CPU-side frame pacing issues at lower resolutions are masked by the GPU's increasing workload at higher ones.

What the data does not show is any resolution where the combo struggles to maintain playable frame rates. Even at 4K Ultra, the average of 73 FPS is above the commonly accepted 60 FPS threshold, and at 4K High the 96 FPS average provides comfortable headroom for high-refresh-rate displays. The 149 FPS at 4K Low is particularly telling: this is a 2014 third-person shooter, and the RTX 5090 D's raw compute is so overwhelming that even at 4K, the game's engine and the CPU's single-thread performance are the only things keeping frame rates from going even higher.

How This Combo Ranks

In the database of tested combinations for Minimum, this specific pairing of AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5090 D achieves a rank of 45 out of 2,939 tested combos. That places it in the top 1.5% of all configurations, which is an exceptional result for any game, but particularly noteworthy for a title released in 2014. The rank reflects the combination's ability to push the game's frame rates to the upper extremes of what the engine can produce, especially at lower resolutions where the CPU's eight cores and high boost clock matter most.

The CPU's individual standing supports this strong showing. The Ryzen 7 5700 sits at the 78th percentile among all CPUs in the database, with an average benchmark score of 25,517. Its nearest rivals in the CPU benchmarks are tightly clustered: the Intel Xeon D-2752TER scores 25,530 (a 0.1% difference), the AMD Ryzen 5 7640U scores 25,485 (0.1% ahead of the 5700), the AMD Ryzen 5 6600H scores 25,550 (0.1% behind), and the AMD Ryzen 7 5825U scores 25,446 (0.3% ahead). This clustering within a 0.4% band shows that for multi-threaded workloads, the 5700 is essentially tied with several mobile and server parts, though its 8-core, 16-thread configuration with a 4.60 GHz boost clock gives it an edge in latency-sensitive gaming scenarios.

The GPU's percentile ranking is even more impressive. The RTX 5090 D is at the 92nd percentile among all GPUs, with an average benchmark score of 77,712. Its nearest rivals in the GPU benchmarks are the AMD Radeon RX 6650M XT (76,904, 1.1% behind), AMD Radeon RX 6850M XT (78,940, 1.6% ahead), and two NVIDIA Tesla P100 variants (79,396 and 79,605, 2.1% and 2.4% ahead respectively). Notably, these rivals are predominantly mobile or compute-focused parts, which underscores how far ahead the RTX 5090 D is for desktop gaming. The fact that it ranks 45th in Minimum despite being a top-tier GPU confirms the CPU's ability to keep up at lower resolutions—many combos with faster CPUs will edge it out in 1080p, but the GPU's dominance ensures the combo remains elite at 4K.

GPU Role

The NVIDIA GeForce RTX 5090 D is the undisputed star of this configuration, and its specifications explain why the frame rates in Minimum reach such extraordinary heights. Built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, this GPU packs 92,200 million transistors on a 750 mm² die. The memory subsystem is equally massive: 32 GB of GDDR7 on a 512-bit bus delivers 1.79 TB/s of bandwidth, which is more than sufficient for a 2014 title that likely never needed more than a fraction of that capacity. The 2,017 MHz base clock and 2,407 MHz boost clock, combined with 21,760 shading units, 680 texture mapping units, and 176 ROPs, give the card a raw FP32 throughput of 104.8 TFLOPS.

The benchmark results for the GPU reflect this compute dominance. In 3DMark Steel Nomad DX12, the RTX 5090 D scores 14,326, while Geekbench OpenCL and Vulkan scores reach 310,674 and 376,915 respectively. The PassMark G3D score of 44,065 and GPU Compute score of 28,396 further confirm that this is a compute monster. However, in Minimum, the GPU's role is more nuanced than raw throughput. At 1080p, the GPU is often idle waiting for the CPU to deliver draw calls—the 352 FPS at Low settings is likely near the engine's practical ceiling. At 4K, the GPU's 1.79 TB/s bandwidth and 104.8 TFLOPS of compute become fully engaged, but even then the game's age means it cannot fully stress the card.

The memory configuration deserves special mention. With 32 GB of GDDR7, the RTX 5090 D has more than enough VRAM for Minimum at any resolution or setting, and the 512-bit bus ensures that memory bandwidth never becomes a bottleneck. The 1750 MHz memory clock (28 Gbps effective) is a conservative figure for GDDR7, but the sheer width of the bus compensates. In practical terms for this game, the GPU's role is to remove any possible graphics-related limitation, which it does admirably—the measured frame rates are almost certainly constrained by the game engine's draw call throughput and the CPU's ability to feed it, not by the GPU's rendering capabilities.

Settings Recommendations

Based on the measured frame rates, the optimal settings for this combo depend heavily on the target resolution and refresh rate. At 1080p, even Ultra settings deliver 210 FPS, which is sufficient for the fastest high-refresh monitors. However, the data suggests that High settings at 1080p (276 FPS) offer a better balance: the 66 FPS improvement over Ultra (a 31% gain) comes with a minimal visual quality reduction, and the resulting frame rate is high enough to eliminate any perceptible judder. Low settings at 1080p push to 352 FPS, but the visual fidelity trade-off is likely not worth the extra 76 FPS over High, unless the user is chasing absolute maximum frame rates for competitive play.

At 1440p, the recommendation shifts. High settings deliver 178 FPS, which is a 31% reduction from 1080p High but still well above the 144 Hz refresh target. Medium settings offer 212 FPS, a 19% improvement over High, and the 180 FPS minimum (from the measured min/max data) ensures that even the heaviest scenes stay above 144 Hz. Ultra at 1440p drops to 136 FPS, which dips below the 144 Hz threshold and introduces potential tearing on high-refresh displays. For 1440p, Medium is the sweet spot: it delivers near-144 Hz minimums with only a modest visual downgrade from High.

At 4K, the calculus changes completely. Ultra settings produce 73 FPS, which is playable but not ideal for fast-paced third-person shooting. High settings at 96 FPS are a significant improvement (32% over Ultra) and approach the 100 FPS mark that feels smooth on most displays. Medium at 4K delivers 114 FPS with a 97 FPS minimum, which is the best balance of visual quality and performance—the 18 FPS gain over High (a 19% improvement) is noticeable, and the minimum frame rate of 97 FPS keeps the experience consistent. Low at 4K reaches 149 FPS, but the visual downgrade from Medium is substantial for a game that still looks decent by modern standards. The clear recommendation for 4K is Medium, with High as a viable alternative for users who prioritize image quality over the extra 18 FPS.

Measured FPS Breakdown

The complete measured frame rate data for this combo across all resolutions and settings is as follows. At 1920x1080, Low settings produce an average of 352 FPS. Medium settings yield 319 FPS with a minimum of 271 and maximum of 367. High settings deliver 276 FPS, and Ultra settings produce 210 FPS. The progression from Low to Ultra shows a steady decline of roughly 30-40 FPS per step, with the largest single drop occurring between High and Ultra (66 FPS, a 24% reduction).

At 2560x1440, the same settings pattern holds but with reduced absolute values. Low produces 277 FPS, Medium averages 212 FPS (minimum 180, maximum 244), High delivers 178 FPS, and Ultra drops to 136 FPS. The gap between Low and Ultra is 141 FPS, nearly identical to the 142 FPS gap at 1080p, which suggests that the CPU is still a significant factor at this resolution. The Medium preset's 180 FPS minimum is particularly strong, ensuring that even the most demanding scenes in Minimum stay above the 144 Hz threshold.

At 3840x2160, the frame rates compress significantly. Low produces 149 FPS, Medium averages 114 FPS (minimum 97, maximum 131), High delivers 96 FPS, and Ultra drops to 73 FPS. The gap between Low and Ultra is 76 FPS, roughly half the gap seen at lower resolutions. This compression indicates that the GPU is now the limiting factor, and the RTX 5090 D's performance scaling with settings is more linear than the CPU-bound behavior at 1080p. The Medium preset at 4K, with its 97 FPS minimum, is the only setting that guarantees a consistently smooth experience above 60 FPS without dipping into the 70s or 80s.

CPU Role

The AMD Ryzen 7 5700 plays a critical, if understated, role in this configuration. With 8 cores and 16 threads based on the Zen 3 architecture (Cezanne codename), this CPU operates at a base clock of 3.70 GHz and a boost clock of 4.60 GHz. Its 65 W TDP is remarkably low for a desktop part with this core count, and the 16 MB of L3 cache (along with 64 KB L1 and 512 KB L2 per core) provides ample cache for a game like Minimum that relies on frequent, small data access patterns. The DDR4 memory support with dual-channel configuration and 51.2 GB/s bandwidth is modest by modern standards, but for a 2014 title, it is more than sufficient.

The CPU's benchmark scores reveal its strengths and weaknesses. In Cinebench R23, it scores 20,655 in multi-core and 2,916 in single-core, while Geekbench scores are 9,959 multi-core and 1,907 single-core. The 3DMark scores are particularly telling: 6,628 for 16 threads, 5,585 for 8 threads, 3,382 for 4 threads, and 1,762 for 2 threads. The scaling from 2 to 4 threads (1,762 to 3,382, a 92% increase) and from 4 to 8 threads (3,382 to 5,585, a 65% increase) shows that the CPU has solid multi-threading efficiency, but the gains diminish beyond 8 threads (5,585 to 6,628 for 16 threads, only 19% increase). This pattern is perfect for Minimum, which is a 2014 game unlikely to utilize more than 4-8 threads effectively.

The CPU's 78th percentile ranking and its tight clustering with rivals (all within 0.3% of its average score) indicate that it is a solid mid-range performer. Its single-thread score of 901 in 3DMark and 2,916 in Cinebench R23 are the more relevant metrics for gaming, and they explain why the combo achieves 352 FPS at 1080p Low—the CPU's high boost clock of 4.60 GHz ensures that the game's main thread has enough single-core throughput to issue draw calls rapidly. However, the CPU's 16 MB L3 cache and DDR4 memory bandwidth are potential bottlenecks at higher resolutions where the GPU needs more data, which is why the frame rates at 4K are lower than the GPU's raw power might suggest.

In the context of Minimum, the Ryzen 7 5700 is the limiting factor at 1080p and 1440p, but it is a capable limiter—it does not prevent the RTX 5090 D from delivering frame rates far beyond what most monitors can display. The CPU's 8 cores and 16 threads provide enough parallel processing capability for the game's background tasks, while its high single-thread performance ensures that the primary game logic thread is rarely starved. This is the ideal combination for a game that is over a decade old: the CPU provides just enough computational headroom to keep the GPU fed, while the GPU's overwhelming power ensures that no graphics setting or resolution causes a frame rate drop below playable levels.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090 D in Minimum

Resolution Settings Avg FPS
3840x2160 Low 149.0
3840x2160 Medium 114.0
3840x2160 High 96.0
3840x2160 Ultra 73.0
2560x1440 Low 277.0
2560x1440 Medium 212.0
2560x1440 High 178.0
2560x1440 Ultra 136.0
1920x1080 Low 352.0
1920x1080 Medium 319.0
1920x1080 High 276.0
1920x1080 Ultra 210.0

Minimum with Ryzen 7 5700 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5090 D + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.