Evolve

Evolve

AVERAGE FPS
178
excellent

This combination delivers exceptional performance with an average of 178 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 94 120 154
1440p QHD 114 165 210 252
1080p Full HD 170 240 263 288

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 120
3840x2160 High 94
3840x2160 Ultra 65
2560x1440 Low 252
2560x1440 Medium 210
2560x1440 High 165
2560x1440 Ultra 114
1920x1080 Low 288
1920x1080 Medium 263
1920x1080 High 240
1920x1080 Ultra 170

Evolve with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5090 D combination delivers a wide spread of frame rates in Evolve, ranging from 65 FPS at 4K Ultra to 288 FPS at 1080p Low. The measured data shows a system that is heavily influenced by graphics settings, with the CPU’s eight cores and 16 threads providing a stable foundation while the GPU’s 32 GB of VRAM and 1.79 TB/s bandwidth handle the visual load. This analysis walks through the resolution scaling, component roles, and settings recommendations based strictly on the provided measurements.

Resolution Scaling

The frame rate drop from 1080p to 4K is substantial across all settings, indicating that Evolve’s rendering load scales steeply with pixel count. At Low settings, the average FPS falls from 288 at 1920x1080 to 154 at 3840x2160, a reduction of 134 FPS or roughly 46.5% of the 1080p value. At High settings, the drop is from 240 FPS to 94 FPS, a decline of 146 FPS, which represents about 60.8% of the original frame rate. The Medium preset shows a similar pattern: 263 FPS at 1080p, 210 FPS at 1440p, and 120 FPS at 4K, with the 4K value being less than half of the 1080p result.

The Ultra preset exhibits the most dramatic scaling, with 170 FPS at 1080p dropping to 114 FPS at 1440p and then to 65 FPS at 4K. The gap between 1440p and 4K at Ultra is 49 FPS, which is a 43% reduction, while the gap between 1080p and 1440p is 56 FPS, a 32.9% reduction. This non-linear scaling suggests that the GPU becomes the primary limiting factor as resolution increases, particularly at higher settings where the pixel workload grows faster than the CPU can feed frames.

At 1080p, the differences between settings are compressed: Low averages 288 FPS, Medium 263 FPS, High 240 FPS, and Ultra 170 FPS. The spread from Low to Ultra is 118 FPS, but even the lowest of these, 170 FPS, is well above typical display refresh rates. At 1440p, the spread widens to 138 FPS (from 252 Low to 114 Ultra), and at 4K it widens further to 89 FPS (from 154 Low to 65 Ultra). The fact that 4K Low (154 FPS) is faster than 1080p Ultra (170 FPS) by only 16 FPS shows how much the Ultra preset’s effects cost relative to resolution.

The data reveals that the limiting component shifts with resolution. At 1080p, the Ryzen 7 5700’s 3.70 GHz base and 4.60 GHz boost clocks appear sufficient to push frame rates above 240 FPS at Low and High, but the RTX 5090 D still has headroom, as evidenced by the 288 FPS ceiling. At 4K, the GPU’s 32 GB memory and 1,636.8 GTexel/s texture rate are stressed, with even Medium settings producing only 120 FPS. The 4K Ultra result of 65 FPS is the only measurement below 90 FPS in the entire set, indicating that this resolution and preset combination is where the system finally struggles.

CPU Role

The AMD Ryzen 7 5700 provides eight cores and 16 threads based on the Zen 3 Cezanne architecture, manufactured on a 7 nm TSMC process. Its base clock of 3.70 GHz and boost clock of 4.60 GHz are moderate by current standards, but the measured frame rates suggest they are adequate for Evolve’s CPU demands. The CPU’s cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB of shared L3, which helps reduce memory latency for game logic and physics.

In synthetic benchmarks, the Ryzen 7 5700 scores 901 in 3dmark_single_thread and 6,628 in 3dmark_16_threads, showing strong single-core performance relative to its multi-core scaling. The Cinebench R23 results reinforce this: 2,916 single-core and 20,655 multi-core. These numbers indicate that the CPU can handle both lightly threaded game loops and heavily threaded background tasks, which is relevant for Evolve’s online multiplayer matches where multiple systems may be simulated.

The nearest rival comparisons show the Ryzen 7 5700 sitting within 0.3% of several other CPUs. Its average benchmark score of 25,517 is 0.1% below the Intel Xeon D-2752TER and 0.1% above the AMD Ryzen 5 7640U. The AMD Ryzen 5 6600H trails by 0.1%, while the AMD Ryzen 7 5825U is 0.3% behind. These negligible deltas suggest that the CPU is not a differentiator in this combo; the performance ceiling is set elsewhere.

At 1080p Low, the 288 FPS average likely approaches the CPU’s frame generation limit, as reducing graphics load further would not yield linear gains. The fact that 1080p Medium (263 FPS) and High (240 FPS) are close to Low suggests the GPU is still capable, but the CPU’s 16 threads are managing the game’s simulation without bottlenecking. The 3dmark_4_threads score of 3,382 and 8_threads score of 5,585 indicate that Evolve, released in 2015, may not fully utilize all 16 threads, but the extra headroom prevents stutter in crowded scenes.

The CPU’s memory bandwidth of 51.2 GB/s via dual-channel DDR4 is a potential constraint, especially when the GPU requests geometry data at high frame rates. However, the measured FPS at 1440p High (165 FPS) and 4K High (94 FPS) shows that the CPU is not the first bottleneck at higher resolutions. The percentileVsAllCpus of 78 places it above most CPUs, but the combo rank of 79 out of 2,872 indicates that other combinations with faster CPUs might achieve higher frame rates in CPU-bound scenarios.

GPU Role

The NVIDIA GeForce RTX 5090 D is the dominant component in this pairing, with a 32 GB GDDR7 memory pool on a 512-bit bus delivering 1.79 TB/s of bandwidth. Its boost clock of 2407 MHz and 21,760 shading units provide raw compute power, while the 176 ROPs and 680 TMUs handle pixel and texture throughput. The 104.8 TFLOPS FP32 performance is substantial, but the measured results in Evolve show that even this GPU is challenged at 4K Ultra.

The GPU’s benchmark scores place it in the 92nd percentile of all GPUs, with an average score of 77,712. Its nearest rivals include the AMD Radeon RX 6650M XT, which is 1.1% slower, and the AMD Radeon RX 6850M XT, which is 1.6% faster. The NVIDIA Tesla P100 variants are 2.1% and 2.4% faster in average score, but those are data-center parts not directly comparable for gaming. The 3dmark_steel_nomad_dx12 score of 14,326 and passmark_g3d score of 44,065 confirm its high-end positioning.

In Evolve, the GPU’s role becomes clear when examining the settings scaling at a fixed resolution. At 1080p, the difference between Low (288 FPS) and Ultra (170 FPS) is 118 FPS, showing that the GPU has enough headroom to render even the heaviest preset at high speed. At 1440p, the gap between Low (252 FPS) and Ultra (114 FPS) grows to 138 FPS, and at 4K it becomes 89 FPS between Low (154 FPS) and Ultra (65 FPS). This pattern indicates that the GPU’s pixel throughput, not its memory capacity, is the limiting factor at higher settings.

The 32 GB VRAM is far more than Evolve requires, as the game’s 2015 release date predates modern texture-heavy assets. The measured data shows no indication of VRAM limitations, since even 4K Ultra produces playable frame rates without dips below 65 FPS. The GDDR7 memory’s 1.79 TB/s bandwidth ensures that texture streaming is not a bottleneck, as evidenced by the 4K Medium result of 120 FPS with a minimum of 102 FPS.

The RTX 5090 D’s closest rival, the Radeon RX 6850M XT, is only 1.6% faster in average benchmark score, yet this combo’s measured FPS in Evolve might differ due to driver optimizations or game-specific rendering paths. The GPU’s 5 nm process and 92,200 million transistors provide a large die (750 mm²), but the power draw of 575 W suggests that sustained 4K Ultra sessions could be thermally demanding, though the data does not include temperature measurements.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p Medium, the system averages 263 FPS with a minimum of 223 FPS and maximum of 302 FPS, providing a smooth experience well above 144 Hz displays. At 1440p Medium, the average drops to 210 FPS with a minimum of 179 FPS, still comfortably high for high-refresh monitors. Even at 4K Medium, the 120 FPS average with a 102 FPS minimum is playable on 120 Hz panels.

The High preset is a viable alternative for users prioritizing visual fidelity over raw frame rates. At 1080p High, the average is 240 FPS, which is only 23 FPS lower than Medium and still above most display refresh rates. At 1440p High, the 165 FPS average is slightly below the 210 FPS of Medium but remains smooth. However, at 4K High, the 94 FPS average is below 100 FPS, which may be noticeable on high-refresh 4K monitors.

The Low preset produces the highest frame rates at every resolution, with 288 FPS at 1080p, 252 FPS at 1440p, and 154 FPS at 4K. These numbers are useful for competitive play where frame rate is paramount, but the visual trade-offs are significant. The Ultra preset, while offering the best graphics, reduces performance to 170 FPS at 1080p, 114 FPS at 1440p, and 65 FPS at 4K. The 4K Ultra result is the only measurement below 90 FPS, making it unsuitable for smooth gameplay on most displays.

For 1080p users, Medium or High are recommended, as both exceed 240 FPS and provide a substantial visual upgrade over Low. For 1440p, Medium is the sweet spot at 210 FPS, with High as a fallback at 165 FPS. For 4K, Medium is the only preset that maintains an average above 120 FPS, while High at 94 FPS is acceptable for 60 Hz displays. The data does not include frame time consistency metrics beyond the min/max values for Medium, so stutter analysis is limited to the available 102 FPS minimum at 4K Medium.

FAQ

Q: What is the highest average FPS this combo achieves in Evolve?

A: The highest measured average is 288 FPS at 1920x1080 with Low settings. The next highest is 263 FPS at 1080p Medium, followed by 252 FPS at 1440p Low.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 Ultra, the average FPS is 65, which is the lowest measurement in the entire dataset. This is 29 FPS below the 4K High result of 94 FPS and 55 FPS below the 4K Medium result of 120 FPS.

Q: Is the CPU or GPU the bottleneck at 1080p Low?

A: The 288 FPS average at 1080p Low suggests the CPU’s single-thread performance (901 in 3dmark_single_thread) may be nearing its limit, as the GPU has more headroom at lower resolutions. The 3dmark_2_threads score of 1,762 and 4_threads score of 3,382 indicate that Evolve’s core usage is modest.

Q: What is the minimum FPS recorded for this combo?

A: The only min FPS values provided are for Medium settings: 223 FPS at 1080p, 179 FPS at 1440p, and 102 FPS at 4K. No min FPS is listed for Low, High, or Ultra presets.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 79th out of 2,872 tested combinations in Evolve, placing it in the top 2.7% of all combos. The GPU’s 92nd percentile and CPU’s 78th percentile contribute to this high ranking.

Q: What is the frame rate difference between 1440p and 4K at High settings?

A: At 2560x1440 High, the average FPS is 165, while at 3840x2160 High it is 94. This represents a 71 FPS drop, or roughly 43% lower performance when moving from 1440p to 4K.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 288 FPS with no min or max values provided. Medium settings average 263 FPS, with a minimum of 223 FPS and maximum of 302 FPS. High settings average 240 FPS, and Ultra settings average 170 FPS. The spread from Low to Ultra is 118 FPS, with the Medium preset showing the most stable frame range (79 FPS between min and max).

At 2560x1440, the performance remains strong but shows a clear decline. Low settings average 252 FPS, Medium averages 210 FPS (min 179, max 242), High averages 165 FPS, and Ultra averages 114 FPS. The gap between Low and Ultra is 138 FPS, wider than at 1080p. The Medium preset’s min-max range of 63 FPS indicates slightly more variance than at 1080p.

At 3840x2160, the GPU is heavily loaded. Low settings average 154 FPS, Medium averages 120 FPS (min 102, max 138), High averages 94 FPS, and Ultra averages 65 FPS. The difference between Low and Ultra is 89 FPS, which is smaller than at 1440p due to the overall lower frame rates. The Medium preset’s min-max range of 36 FPS shows the tightest frame pacing across all resolutions for that preset.

The data also reveals that the step from 1080p to 1440p costs less than the step from 1440p to 4K. For example, at High settings, moving from 1080p (240 FPS) to 1440p (165 FPS) reduces performance by 75 FPS, while moving from 1440p (165 FPS) to 4K (94 FPS) reduces it by 71 FPS. At Ultra settings, the 1080p to 1440p drop is 56 FPS, and the 1440p to 4K drop is 49 FPS. This suggests diminishing returns from resolution scaling as pixel count increases.

How This Combo Ranks

The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5090 D combination holds the 79th position out of 2,872 tested combos in Evolve, placing it in the top 2.75% of all configurations. This high rank is driven primarily by the GPU, which sits in the 92nd percentile of all GPUs with an average benchmark score of 77,712. The CPU’s 78th percentile and average score of 25,517 are also above average, but the GPU’s dominance in this pairing is clear.

The combo’s rank of 79 means that 2,793 other combinations score lower in Evolve, while 78 combinations score higher. The measured FPS data supports this ranking: even at 4K Ultra, the 65 FPS average is playable, and at 1080p Low, the 288 FPS is among the highest possible. The GPU’s nearest rival, the AMD Radeon RX 6850M XT, is 1.6% faster in average benchmark score, but this combo’s rank suggests that in Evolve specifically, the RTX 5090 D’s architecture provides a competitive edge.

The CPU’s nearest rivals show minimal differences, with the Intel Xeon D-2752TER being 0.1% faster and the AMD Ryzen 7 5825U being 0.3% slower. These negligible deltas mean that swapping the CPU for a similar model would not meaningfully change the combo’s rank in Evolve. The GPU, however, has more influence: the 1.1% slower Radeon RX 6650M XT or the 2.4% faster Tesla P100 PCIe 16 GB would shift the measured FPS by a few points, potentially altering the rank by several positions.

The combo’s 79th rank out of 2,872 is impressive for a system with a 7 nm Zen 3 CPU and a 5 nm Blackwell GPU. The data shows that this pairing excels in Evolve’s FPS genre, where high frame rates are prioritized over resolution. The 4K Medium result of 120 FPS and 1440p High result of 165 FPS place this combo in the upper echelon of tested configurations, making it a strong choice for players who want both high resolution and high refresh rates. The only weakness is 4K Ultra at 65 FPS, but that remains above playable thresholds for most users.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 5090 D in Evolve

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 120.0
3840x2160 High 94.0
3840x2160 Ultra 65.0
2560x1440 Low 252.0
2560x1440 Medium 210.0
2560x1440 High 165.0
2560x1440 Ultra 114.0
1920x1080 Low 288.0
1920x1080 Medium 263.0
1920x1080 High 240.0
1920x1080 Ultra 170.0

Evolve with Ryzen 7 5700 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5090 D + Other CPUs

See how Evolve performs with the same GPU but different processors.

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