Minimum
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 59 | 71 | 95 |
| 1440p QHD | 87 | 112 | 132 | 175 |
| 1080p Full HD | 133 | 171 | 206 | 268 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080, In-Depth Analysis
Resolution Scaling
The measured FPS data for this combination shows a clear and predictable decline as resolution increases, but the magnitude of that decline varies significantly depending on the quality preset. At 1080p Low, the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 produce an average of 268.4 FPS. Moving to 1440p Low drops that figure to 174.7 FPS, a reduction of roughly 35%. At 4K Low, the average falls further to 94.8 FPS, representing a 45% drop from the 1440p result. This scaling pattern indicates that at lower settings, the rendering load scales heavily with pixel count, and the GPU is the primary driver of performance.
The behavior at Ultra settings tells a different story. At 1080p Ultra, the combo averages 132.8 FPS. At 1440p Ultra, that falls to 87 FPS, a 34.5% reduction. At 4K Ultra, the average is 44.9 FPS, a 48% drop from the 1440p figure. The percentage-based scaling from 1440p to 4K is similar between Low and Ultra presets (around 45-48%), which suggests that the GPU's compute and memory throughput are being taxed proportionally across the quality spectrum. However, the absolute headroom at 1080p Ultra (132.8 FPS) versus 1080p Low (268.4 FPS) reveals that the preset itself introduces a substantial fixed cost.
The data indicates a GPU-limited scenario at 4K across all presets. Even at Low settings, where the CPU would typically have more influence, the 4K average of 94.8 FPS is far below the 1080p Low figure. The gap between 1080p and 1440p results is narrower in percentage terms than the gap between 1440p and 4K, which is consistent with the GPU hitting its rendering limits as pixel throughput demands increase. For a game released in 2014, this modern hardware combination is clearly not constrained by the CPU at high resolutions; the scaling pattern points squarely at the GeForce RTX 3080's pixel and texture processing capabilities.
CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, fabricated on a 5 nm process by TSMC. Its base clock is 4.70 GHz with a boost clock of 5.30 GHz. The CPU's 32 MB of shared L3 cache, along with 64 KB of L1 and 1 MB of L2 per core, provides ample low-latency access for game logic. In single-threaded workloads, the processor scores 1060 in 3DMark single-thread and 4135 in Passmark single-thread. These figures place it in the 83rd percentile among all CPUs, indicating strong per-core performance.
For a Third-Person Shooter, per-core performance is often more critical than raw multi-threaded throughput. The 7600X's single-core scores are robust, and its 3DMark 2-thread score of 2028 shows that even lightly threaded workloads are handled efficiently. The 3DMark 4-thread score of 3796 and 8-thread score of 5715 demonstrate scaling up to 8 threads, but the jump to 16 threads (6879) and max threads (6845) is modest. This suggests that the game, given its 2014 release date, does not fully utilize all 12 threads. The Cinebench R23 multicore score of 24128 and single-core score of 3406 reinforce that the processor has substantial headroom for both lightly and heavily threaded tasks.
In the context of this game's measured results, the CPU appears to be a non-factor at higher resolutions. At 1080p Low, the 268.4 FPS average suggests the CPU is capable of feeding the GPU well beyond typical display refresh rates. The fact that 1080p Ultra (132.8 FPS) is less than half of 1080p Low (268.4 FPS) indicates the GPU is doing the heavy lifting when quality settings increase. The Ryzen 5 7600X's 12 threads and high boost clock ensure that frame pacing remains consistent, but benchmark results show that the GPU becomes the limiting component as resolution and settings scale upward.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture using an 8 nm Samsung process. It features 8704 shading units, 272 texture mapping units, and 96 raster operation units. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz. Memory is 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s of bandwidth. The card's FP32 performance is 29.77 TFLOPS, with a texture rate of 465.1 GTexel/s and a pixel rate of 164.2 GPixel/s.
The GPU's benchmark scores place it in the 80th percentile among all GPUs. Its Passmark G3D score is 25086, and its 3DMark Steel Nomad DX12 score is 4407. The Geekbench OpenCL score of 167014 and Vulkan score of 145176 indicate strong compute capabilities. In this game, the RTX 3080's 10 GB VRAM is not a bottleneck at any tested resolution, as even 4K Ultra only requires enough memory to maintain the average of 44.9 FPS without stutter. The memory bandwidth of 760.3 GB/s is sufficient for the texture-heavy scenes typical of a Third-Person Shooter.
The GPU's role is clearly dominant in the measured results. The difference between 1080p Low (268.4 FPS) and 1080p Ultra (132.8 FPS) shows that the card's shading units and TMUs are heavily engaged at higher presets. At 4K Ultra, the average of 44.9 FPS aligns with the GPU's pixel rate of 164.2 GPixel/s, which is the limiting factor when resolution increases. The RTX 3080's 68 RT cores and 272 tensor cores are not directly relevant to this game's non-ray-traced rendering, but the raw rasterization performance is what drives the observed frame rates.
Measured FPS Breakdown
At 1920x1080, the combination delivers an average of 268.4 FPS on Low settings, 205.5 FPS on Medium, 170.9 FPS on High, and 132.8 FPS on Ultra. The progression from Low to Ultra shows a 50.5% reduction in frame rate, which indicates that each quality step adds meaningful GPU workload. The 1080p results are all well above 120 FPS, making this resolution suitable for high-refresh-rate displays.
At 2560x1440, the averages are 174.7 FPS (Low), 131.5 FPS (Medium), 112.4 FPS (High), and 87 FPS (Ultra). The drop from Low to Ultra is 50.2%, nearly identical to the 1080p percentage. This consistency suggests that the settings-based workload scales uniformly regardless of resolution. The 1440p Ultra result of 87 FPS remains playable, while the 1440p Low figure of 174.7 FPS provides ample headroom.
At 3840x2160, the averages are 94.8 FPS (Low), 70.9 FPS (Medium), 58.7 FPS (High), and 44.9 FPS (Ultra). The reduction from Low to Ultra is 52.6%, which is slightly steeper than at lower resolutions. This indicates that at 4K, the GPU's memory bandwidth and pixel throughput become more strained as settings increase. The 4K Ultra result of 44.9 FPS is below the 60 FPS threshold, while 4K High (58.7 FPS) is marginally below it as well. For a smooth 4K experience, Medium settings (70.9 FPS) would be the practical ceiling.
How This Combo Ranks
The combination of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 ranks 520th out of 1733 tested combos for this game. This places it in the upper third of all configurations in the database, specifically around the 70th percentile. The rank reflects that while the CPU and GPU are individually strong performers — the CPU in the 83rd percentile and the GPU in the 80th percentile — their pairing in this particular title does not boost them to the top tier of results.
The CPU's nearest rivals show how close the 7600X is to other processors in average benchmark score. The AMD Ryzen 7 PRO 6850U has an average score of 26262, essentially identical with a delta of 0%. The AMD Ryzen 7 7735U (26305) and AMD Ryzen 5 PRO 5655GE (26320) are within 0.2% of the 7600X's average benchmark score of 26272. The AMD Ryzen 7 5700X (26214) trails by just 0.2%. This clustering indicates that the CPU's contribution to this game's performance is not unique, and the ranking is likely driven more by GPU capabilities.
The GPU's nearest rivals follow a similar pattern. The AMD Radeon Pro Duo (35860) is 0.2% ahead of the RTX 3080's average score of 35787, while the AMD Radeon 880M (35646) is 0.4% behind. The AMD Radeon RX 7900 GRE (36101) leads by 0.9%, and the NVIDIA GeForce RTX 5070 Ti Mobile (35435) trails by 1%. These narrow margins suggest that the RTX 3080's raw compute performance is competitive with these alternatives, but the game's specific engine and rendering paths favor certain architectures over others.
The combo rank of 520 out of 1733 indicates that many combinations with higher-tier GPUs or CPUs achieve better results. However, the measured FPS data shows that this pairing delivers over 130 FPS at 1080p Ultra and over 87 FPS at 1440p Ultra, which are strong results for a game from 2014. The rank does not reflect poor performance; rather, it reflects the breadth of the database, which includes newer and more powerful components. For 4K gaming, the 44.9 FPS at Ultra settings is the weakest result, but the 94.8 FPS at Low settings shows the GPU can handle 4K when quality is reduced. The data overall positions this combo as a high-performance pairing that is GPU-bound at 4K and CPU-sufficient at 1080p.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.8 |
| 3840x2160 | Medium | 70.9 |
| 3840x2160 | High | 58.7 |
| 3840x2160 | Ultra | 44.9 |
| 2560x1440 | Low | 174.7 |
| 2560x1440 | Medium | 131.5 |
| 2560x1440 | High | 112.4 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 268.4 |
| 1920x1080 | Medium | 205.5 |
| 1920x1080 | High | 170.9 |
| 1920x1080 | Ultra | 132.8 |
Minimum with Ryzen 5 7600X + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 3080 + Other CPUs
See how Minimum performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.