Minimum

Minimum

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 29 30 41
1440p QHD 36 48 58 77
1080p Full HD 58 76 94 123

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 30
3840x2160 High 29
3840x2160 Ultra 23
2560x1440 Low 77
2560x1440 Medium 58
2560x1440 High 48
2560x1440 Ultra 36
1920x1080 Low 123
1920x1080 Medium 94
1920x1080 High 76
1920x1080 Ultra 58

Minimum with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 3050 4 GB delivers a performance profile in Minimum that is heavily dictated by graphical settings and resolution, with the data showing a clear transition from CPU-bound behavior at lower presets to GPU-bound behavior at higher resolutions. The benchmark results indicate that this combination ranks near the bottom of the tested pool, sitting at rank 1590 out of 1733 total combos, which places it in the lower percentile of systems capable of running this Third-Person Shooter. The measured frame rates across the twelve data points provide a comprehensive view of how the hardware scales, revealing that while the CPU has ample headroom, the GPU’s memory and bandwidth constraints become the limiting factor as visual demands increase.

Resolution Scaling

The frame rate data shows a steep and consistent decline as resolution increases from 1920x1080 to 3840x2160, which is a classic indicator of GPU limitation. At the Low preset, the average FPS drops from 122.5 at 1080p to 77.4 at 1440p, a reduction of 45.1 FPS, and then further to 41 at 4K, representing a 36.4 FPS drop from 1440p. This scaling pattern—where each resolution step costs roughly 35-45% of the previous performance—suggests that the RTX 3050 4 GB’s pixel throughput and memory bandwidth are being saturated, as the 192.0 GB/s bandwidth and 128-bit bus width cannot keep pace with the increasing pixel count.

The Medium and High presets exhibit even more pronounced scaling penalties. At 1080p, High settings yield 76 FPS, which drops to 47.8 at 1440p (a 37% decrease) and then to 29.1 at 4K (a 39% decrease from 1440p). The Medium preset shows a similar trajectory: 93.5 FPS at 1080p, 57.6 at 1440p, and 29.5 at 4K. Interestingly, the gap between Medium and High at 4K is negligible—29.5 versus 29.1 FPS—which indicates that at this resolution, the GPU is so constrained that the difference in shading complexity between these presets has minimal impact on the final output.

The Ultra preset demonstrates the most severe scaling, with 57.9 FPS at 1080p dropping to 35.6 at 1440p and finally to a nearly unplayable 23.2 at 4K. The data reveals that the transition from 1440p to 4K at Ultra costs 12.4 FPS, which is a 35% reduction. This consistent pattern across all presets strongly suggests that the limiting component at 4K is the GPU, not the CPU, as the Ryzen 5 5600X’s single-thread and multi-thread capabilities (evidenced by its 3DMark single-thread score of 917 and max-threads score of 5588) are more than sufficient for this 2014 title. The resolution scaling analysis clearly points to the RTX 3050 4 GB as the bottleneck, particularly when considering that the 4 GB memory capacity is likely exceeded by the texture and geometry demands of 4K rendering.

CPU Role

The AMD Ryzen 5 5600X brings a 6-core, 12-thread configuration with a base clock of 3.70 GHz and a boost clock of 4.60 GHz, based on the Zen 3 architecture (Vermeer) on a 7 nm process. The benchmark results show this CPU has a 78th percentile ranking among all CPUs, with an average benchmark score of 20680, placing it slightly above the Intel Core i7-10700 (deltaPct of -0.3) and just below the AMD Ryzen 5 5600GT (deltaPct of -0.3). In the context of Minimum, the CPU role appears to be secondary, as the frame rate data shows that even at 1080p Low, where the CPU would typically be the limiting factor, the system achieves 122.5 FPS—a strong result that indicates the 5600X is not bottlenecking the GPU.

The CPU’s multi-threaded performance, as measured by Cinebench R23 multi-core at 18578 points, suggests it can handle the game’s physics and AI calculations without issue. However, the data shows that the CPU’s influence on frame rates diminishes as resolution increases. At 1080p Medium, the system produces 93.5 FPS, which is 29 FPS lower than Low settings, indicating that the GPU is already becoming the limiting factor even at this resolution. The single-thread performance, reflected in the Cinebench R23 single-core score of 2622 and Geekbench single-core score of 2111, is more than adequate for a game released in 2014, which likely does not utilize more than a few threads effectively.

The comparison with nearest rivals shows that the 5600X is within 0.7% of the Intel Xeon 6325P and 0.5% of the Intel Core i5-12490F in average benchmark scores, yet the measured FPS in this game does not show any CPU-related variance that would differentiate these processors. This is because the RTX 3050 4 GB is the constraining factor, and the data confirms that the CPU’s 32 MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are sufficient to feed the GPU without stuttering or frame drops. The CPU’s boost clock of 4.60 GHz ensures that single-threaded game logic runs at peak speed, but the benchmark results indicate that the GPU’s 4 GB VRAM and 192.0 GB/s bandwidth are the primary determinants of performance in this title.

How This Combo Ranks

The AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3050 4 GB combination ranks 1590 out of 1733 tested combos in Minimum, placing it in the 8th percentile of systems. This low ranking is primarily attributable to the GPU’s limitations, as the CPU is a solid mid-range performer (78th percentile among all CPUs). The data shows that this combo is positioned near the bottom of the database, which suggests that most other tested combinations deliver higher average FPS across the board. The rank of 1590 implies that there are 143 combos that perform worse, but the vast majority of systems—over 91%—outperform this configuration.

The ranking discrepancy between the CPU and GPU is stark: the 5600X’s average benchmark score of 20680 places it in the upper quartile of processors, while the RTX 3050 4 GB has a percentile rank of 50 among all GPUs, meaning it sits exactly at the median. This mismatch suggests that the combo is poorly balanced for a game like Minimum, where the GPU workload is intensive. The nearest rival CPUs, such as the AMD Ryzen 5 5600GT (avgScore 20740) and Intel Core i7-10700 (avgScore 20746), would likely not change the ranking significantly if paired with the same GPU, as the bottleneck remains the graphics card.

The data indicates that the combo’s rank is consistent with its measured FPS: at 1080p Ultra, it achieves 57.9 FPS, which is playable but not exceptional, while at 4K Ultra, the 23.2 FPS result is below the threshold for smooth gameplay. The rank of 1590 reflects this reality—this is a combo that can handle 1080p gaming at medium-to-high settings but struggles at higher resolutions. The GPU’s 4 GB memory capacity is likely the primary reason for the low rank, as modern game textures at 1440p and 4K can exceed this amount, causing the system to fall back on slower memory paging.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance, with the Low preset producing 122.5 FPS, which is the highest measured value across all resolutions and settings. The Medium preset achieves 93.5 FPS, High delivers 76 FPS, and Ultra drops to 57.9 FPS. This spread of 64.6 FPS between Low and Ultra at 1080p indicates that the GPU can scale reasonably well at this resolution, but the 4 GB VRAM may already be a limiting factor at Ultra, as the 57.9 FPS result is significantly lower than the 93.5 FPS at Medium. The data suggests that 1080p is the sweet spot for this combo, with all settings except Ultra providing frame rates above 60 FPS.

Moving to 2560x1440, the performance drops noticeably. The Low preset produces 77.4 FPS, which is still playable, but Medium falls to 57.6 FPS, High to 47.8 FPS, and Ultra to 35.6 FPS. The gap between Low and Ultra at 1440p is 41.8 FPS, which is a narrower range than at 1080p, indicating that the GPU is becoming more constrained. At 1440p, only the Low preset maintains a frame rate above 60 FPS, while all other presets fall below this threshold. The data shows that the 4K resolution results are largely unusable for gaming, with the High preset achieving 29.1 FPS, Medium at 29.5 FPS, Low at 41 FPS, and Ultra at just 23.2 FPS. The anomaly where Medium (29.5) slightly beats High (29.1) at 4K suggests that these presets are both hitting the same GPU bottleneck, and the difference is within measurement noise.

The measured FPS data reveals a clear pattern: the combo is viable for 1080p gaming at all presets, marginal at 1440p with Low settings, and not suitable for 4K gaming at any settings. The 4K Low result of 41 FPS is the only playable value at that resolution, but it still falls short of the 60 FPS target. The data shows that the performance curve is smooth and predictable, with no sudden drops that would indicate driver or thermal issues, which suggests that the GPU is consistently hitting its performance limits rather than being throttled.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the clear bottleneck in this combo, and its specifications explain why. The GPU has 4 GB of GDDR6 memory on a 128-bit bus, providing 192.0 GB/s of bandwidth, which is relatively low for a modern graphics card. The base clock of 1545 MHz and boost clock of 1740 MHz, combined with 2048 shading units and 32 ROPs, give it a pixel rate of 55.68 GPixel/s and a texture rate of 111.4 GTexel/s. The FP32 performance of 7.127 TFLOPS is modest, and the data shows that these figures are insufficient for high-resolution gaming in Minimum.

The GPU’s memory capacity is particularly problematic. At 4K resolution, the 4 GB VRAM is likely exceeded by the game’s texture requirements, which would explain why the frame rates are consistently below 30 FPS for High and Medium settings. The 192.0 GB/s bandwidth is also a limiting factor, as the data shows that the performance difference between 1440p and 4K is more severe than the difference between 1080p and 1440p. This non-linear scaling is typical of memory bandwidth constraints, where the GPU must spend more cycles fetching data from VRAM as the pixel count increases.

The GPU’s architecture, Ampere on an 8 nm process from Samsung, with 8,700 million transistors on a 200 mm² die, is capable of DirectX 12 Ultimate and Vulkan 1.4 support, but the 4 GB memory is a significant handicap. The RTX 3050 4 GB’s percentile rank of 50 among all GPUs places it at the median, but its performance in this game is below average due to the memory limitations. The TDP of 90 W and the 250 W suggested PSU indicate that this is a power-efficient card, but the data shows that efficiency does not translate into high frame rates at 4K. The GPU’s role in this combo is to provide playable performance at 1080p, which it does admirably at Low and Medium settings, but its capabilities are exhausted beyond that resolution.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate. At 1920x1080, the Medium preset offers the best balance, delivering 93.5 FPS, which is well above the 60 FPS threshold and only 29 FPS below the Low preset’s 122.5 FPS. The High preset at 76 FPS is also acceptable, but the jump from Medium to High costs 17.5 FPS, which may not be worth the visual improvement. The Ultra preset at 57.9 FPS is borderline, and the data suggests that it is not recommended for competitive play or smooth motion, as it falls just below 60 FPS.

For 2560x1440, the Low preset is the only viable option, producing 77.4 FPS, which is playable but not ideal. The Medium preset at 57.6 FPS is below the 60 FPS target, and the High (47.8) and Ultra (35.6) presets are not recommended for a smooth experience. At 4K, the data shows that no preset provides acceptable performance, with the best result being Low at 41 FPS, which is too low for a Third-Person Shooter where reaction time matters. The 4K Low preset could be used for screenshot purposes or cinematic viewing, but not for actual gameplay.

The data indicates that the best experience for this combo is 1080p with Medium settings, which provides 93.5 FPS and a 64.6 FPS headroom over the Ultra preset. Alternatively, 1080p Low at 122.5 FPS could be used for high-refresh-rate monitors, as it provides the smoothest experience with the lowest visual fidelity. The measured rows show that the combo is capable of delivering a consistent 60+ FPS experience only at 1080p with Medium or lower settings, and users should avoid 1440p and 4K resolutions unless they are willing to accept frame rates below 50 FPS. The recommendation is to prioritize resolution over settings, as the GPU’s memory bandwidth and capacity are the limiting factors, and reducing resolution provides a more significant FPS boost than lowering graphical presets.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3050 4 GB in Minimum

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 29.5
3840x2160 High 29.1
3840x2160 Ultra 23.2
2560x1440 Low 77.4
2560x1440 Medium 57.6
2560x1440 High 47.8
2560x1440 Ultra 35.6
1920x1080 Low 122.5
1920x1080 Medium 93.5
1920x1080 High 76.0
1920x1080 Ultra 57.9

Minimum with RTX 3050 4 GB + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.